Im on my breaking point.

Im on my breaking point.

in PvP

Posted by: Sampi.5079

Sampi.5079

the standard is as such:
ele, engy, ranger and guard for bunker (usually two of these)
mesmer, ranger, guard for back point control and utility or some specialty
trap rangers and necros for condi control (can play a condi theif here) (can play two)
engy, mesmer, theif or warrior for burst (one of these, dead team if you take more)
guard, engy, thief, ele or warrior for far point assault (usually come from another section)

mix n match till you start winning

combination examples would be
2 ranger, guard, ele, mesmer
necro, ranger, guard, ele, mesmer
necro, mesmer, guard, guard, thief
engy, necro, mesmer, guard, ele
ele, ele, ranger, ranger, mesmer
engy, engy, ele, mesmer, necro
etc etc….

best way to come up with a comp?
play what your and your friends like, when you lose sit down and figure out why instead of crawling here looking for support. then adjust and move on.

ninja edit: eles are good runners, so are any other class that can take the hits and keep moving. Rangers are awesome with sword dagger greatsword. Guardians pop some stability and walk right past people.

The thing about thieves is that that have a low skill floor and a high skill ceiling. They can be played well at all levels, but become strong early on and wane towards the higher end. Kind of the opposite of eles, high skill floor low skill ceiling. Theyre hard to pick up but once you get attunement dancing you dont have a ton of room to grow into.

My advice if you have problems with thieves? Get off the skill floor.

(edited by Sampi.5079)

Im on my breaking point.

in PvP

Posted by: Batim.9075

Batim.9075

I dont know why you assume that i dont know how to play in tpvp, or any pvp.
That is not the point.
The point is the unbalance in spvp, the way Heart of the mist is created i thought it was to make every class and player equal, but i dont think it does.

As I also said i don’t think that Thief’s are overpowers, but the way ppl play them makes a very boring opponents, that goes for mesmer as well.
I can’t see how anyone would enjoy fighting an enemy like this.

At least, i know i don’t.

Im on my breaking point.

in PvP

Posted by: Otherload.8014

Otherload.8014

Somehow the stealth on mesmers is totally ok, they can stealth every 3s and can’t one-shot you while invisible, the stealth on thieves on the other hand…..

Thief is the real culprit behind bunkering, people got tired of being one-shooted by an invisible enemy, so they started bringing stun breaker, more toughness and play more defensive.

Mesmers give a far fight , lose or win depends on skill, you can dodge their burst most times and negate most of their dmg..thieves instead on top of broken mechanic they’ve got the two most OP elites in the game – dagger storm and Thieves’guild, the latter is how every elite should be, while invisible the thief summon 2 more thieves and each one unload around 7k dmg on you…truly absurd

QFT

Im on my breaking point.

in PvP

Posted by: Archaon.6245

Archaon.6245

So your point on thieves being ‘unviable’ in tPvP is that they can be countered in hotjoin when played by newbs…well new comers to the videogame scene I’d rather say, well it does sounds legit….lol
Well played HS spammer? Is there any other way to define a thief?..there is nothing more iconic than HS for thieves..oh sorry next time I’ll make sure to use these words: ‘well played thief’.
But anyway..what I see now is : double guardian or double mesmer or double thief…so far I haven’t met a single double/triple ele team…but again at ‘your level’, I’m sure a bunker ele can hold against 2 thieves, one spamming cluster bomb and the other mug combo…beatiful -_-

I believe you’re the one who’s in need to go read skill description, when you go and say staff like : “an ele can handle 3 glass cannon thieves at once”…

You haven’t met a single double ele team…..i think it’s enough, again just stop and try to act like nothing happenend, i’m just trying to save you from an epic gangflame…i’m not giving you an answer cause you just don’t deserve one…run away from here before someone other actually playing tpvp reads your post…just…..run……

What? I should run? LMAO

Dude you’re trying to say that a non BS guild run with 2/3 eles rather than 2 guardians, I can bring a bunker ele down to almost 20% HP withing few secs compared to a guardian that has got multiple KD and knockback, you’re mad bro ^^!

On top of that you’re still insisting on the fact that an ele can outlive 3 thieves..lol dude..just lol, pls do run with 2/3 eles and see how far you go, I really dunno at what level you’re playing bro..it must be another galaxy, another planet..comparing a bunker guardian to bunker ele…hilarious

I’d like to try against your bunker, two thieves who know how the ele works..there is no chance for your ele…now if the two thieves are terribad and just spamm HS when ele got frost aura up..then..XD

See you can’t just get the point of being a bunker in tpvp…holding vs someone means you can hold you point for a reasonable time, usually 15-20 secs is enough..just to give roamers time for backup, that’s why trying to explain something to you it’s totally worthless…you just doesn’t know how tpvp works. Our eles can hold 2 thieves if specced full bunker without leaving the point for the time it takes from base to far point in lof, as i said before we already tested it (Maybe we can try how long can they hold vs 3, even if it’s completely useless since noone is going to face more than one thief in touneys)…thieves were not lowell o xeph for sure but not crap hs spammers either, if you can’t you don’t have to explain why to me, it’s only your problem and i don’t care why you’re not able to do so.

No pls…it was one ele vs 2 thieves up to now, don’t change it to 2 eles…..so you play with 2 bunker eles on a point..then you send your roamer..which I presume it’s not a thief because as you say they’re unviable..at this point I ask myself what is the rest of your team, don’t tell me you use 2 more eles?…-_-

We just test bunkers, we usually play with a valkirye roamer for contesting far side and bunker guardian at mid, swapping him for bunker ranger for spirit watch…Standard team is valkyrie ele, bunker guard with staff for might buff, shatter mez, power necro and a full dps…bs thief, dps ele (Expec for lof, aoe wins at gy) or even hb war….we just swap guardian for ranger at spirit watch….i think i never said we play with 2 bunker eles…can you read or what? Our eles can play all specs, i only said that both when specced bunker can stand 2 glass thieves without losing the point…

(edited by Archaon.6245)

Im on my breaking point.

in PvP

Posted by: Archaon.6245

Archaon.6245

The only reason why ppl play glass thieves in hotjoin is the same why others play 100nades engis and pew pew rangers…because in hotjoin you just have to kill ppl (Or just deal some dmg around) but it doesn’t make those specs really useful in tpvp where killng ppl is just one part, let’s say 50% of the job……bunker guardians in hotjoin are useless since soon or later with you crap mobility you’re going to be ganked by 6-7 ppl zerg but they’re a must in tourneys….ppl just have to undertand that hotjoin is not worth a single kitten if you want to talk about tactics…..i know it’s pretty obvious but someone still can’t get it..

tl;dr
If something is good for farming hotjoin zergfest =\= it’s a good spec…sometimes it’s even the opposite…

(edited by Archaon.6245)

Im on my breaking point.

in PvP

Posted by: jportell.2197

jportell.2197

Ahem… Sir the scenario I gave you was in a tourney… I do not speak from hotjoin because if I want a zerg fest I will go to WvW where at least there my confusion will matter instead of the care bare condition it is in Pvp.

Johnny The Gray
GASM’s Bunker Mesmer