Increasing build diversity

Increasing build diversity

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Posted by: Regon Phoenix.8215

Regon Phoenix.8215

1) Remove all amulets from pvp and allow people to choose stats for each gear piece individually.

This would suffice. You can go full damage, but you can’t go full tank – and that is my biggest disappointment in spvp.

Toughness+vitality+healing power;
Toughness+vitality+power;
Power+healing power+toughness+vitality;
Expertise+condition damage+vitality;
Condition damage+healing power+vitality;
Condition damage+vitality+toughness;

And much more stats combinations would allow certain builds to be played, as those builds are useless in the current meta, because they can’t get stats they need.

Even with the system I proposed full tanks would still probably not exist. There would have to be caps on the amount of defensive stats you could take. Say maximum toughness is x, max vitality is x, and max healing is x. Now they would also have to be high enough to not allow people going for tank to be able to invest into heavy offense as well and break balance again.

Never this. If people can’t go full tanks, they just gonna stay as bruisers, who dish out lots or damage and can’t be killed 1v1. For example Druids can deal damage quite effectively, nearly as any full damage builds, but they also can’t be killed 1v1 unless they suck hard. They go sustain+damage and that is literally cancer in this game. For some reason, going sustain+damage and being invincible 1v1 while still dealing lots of damage is acceptable, but going full tank and dealing nearly no damage is not acceptable?

When you fall, i will be right behind you and whisper: “Who will protect you now?”

Increasing build diversity

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Posted by: Ario.8964

Ario.8964

That’s why when it comes to balancing anet would have to do a ton of base damage reduction and other such things. Bunkers should really never be able to do damage period. BUT if everyone is running around in full nomad never dying then that’s a problem and in a conquest mode it’d be too much. The cap system I’m proposing would still allow people to be just about full tank but it would try to prevent immortal builds from emerging because while bunker is a good thing to have in a competitive team they do have to be able to die.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Increasing build diversity

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Posted by: runeblade.7514

runeblade.7514

To increase build diversity, ANet needs to nerf all elite specs so that core classes can compete. They should not buff core classes as it will only buff elite specs.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Increasing build diversity

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Posted by: SolarDragon.7063

SolarDragon.7063

Someone said it before but you’re looking at the wrong culprit for lack of build diversity.

Strong passives and trap traits have far more impact on pushing things in and out of meta than stats. Celestial was an exception because it provided enough of everything which really benefited the bruiser classes.

The amulet system is actually brilliant, in that it allows customisation to a degree without the gear minmaxing that you can see with raid metabuilds.

The trait system is good, but the problem is some traits have good synergy and some don’t. The ones that synergise with other traits or skills are almost always going to see more usage.

Increasing build diversity

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Posted by: Ario.8964

Ario.8964

Someone said it before but you’re looking at the wrong culprit for lack of build diversity.

Strong passives and trap traits have far more impact on pushing things in and out of meta than stats. Celestial was an exception because it provided enough of everything which really benefited the bruiser classes.

The amulet system is actually brilliant, in that it allows customisation to a degree without the gear minmaxing that you can see with raid metabuilds.

The trait system is good, but the problem is some traits have good synergy and some don’t. The ones that synergise with other traits or skills are almost always going to see more usage.

In a perfect world there would be no passives and I have advocated their full removal on multiple occasions.

Even if we didn’t have those passives every class would have 1 or maybe 2 builds to use competitively. The issue with something like the amulet system is because you can’t customize your stats to best match the set you want to play there will always be 1 set that does better than the others. Also with such low stats as pvp has there comes an issue of some lines not being able to be utilized to their full potential (Example being crit strikes on thief. It doesn’t overtake DA in higher damage yields until you reach pve/wvw level stats.)

The reason this system would be better than the amulet is it lessens the chance of their being 1 single meta build. Amulets make it too easy to have a meta build because there is so little that is truly customizable.

Again like I have said many times. This system change would have to come WITH BALANCE CHANGES, but it is still one of the single best changes to make for increasing build diversity.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!