Increasing build diversity
That’s why when it comes to balancing anet would have to do a ton of base damage reduction and other such things. Bunkers should really never be able to do damage period. BUT if everyone is running around in full nomad never dying then that’s a problem and in a conquest mode it’d be too much. The cap system I’m proposing would still allow people to be just about full tank but it would try to prevent immortal builds from emerging because while bunker is a good thing to have in a competitive team they do have to be able to die.
To increase build diversity, ANet needs to nerf all elite specs so that core classes can compete. They should not buff core classes as it will only buff elite specs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Someone said it before but you’re looking at the wrong culprit for lack of build diversity.
Strong passives and trap traits have far more impact on pushing things in and out of meta than stats. Celestial was an exception because it provided enough of everything which really benefited the bruiser classes.
The amulet system is actually brilliant, in that it allows customisation to a degree without the gear minmaxing that you can see with raid metabuilds.
The trait system is good, but the problem is some traits have good synergy and some don’t. The ones that synergise with other traits or skills are almost always going to see more usage.
Someone said it before but you’re looking at the wrong culprit for lack of build diversity.
Strong passives and trap traits have far more impact on pushing things in and out of meta than stats. Celestial was an exception because it provided enough of everything which really benefited the bruiser classes.
The amulet system is actually brilliant, in that it allows customisation to a degree without the gear minmaxing that you can see with raid metabuilds.
The trait system is good, but the problem is some traits have good synergy and some don’t. The ones that synergise with other traits or skills are almost always going to see more usage.
In a perfect world there would be no passives and I have advocated their full removal on multiple occasions.
Even if we didn’t have those passives every class would have 1 or maybe 2 builds to use competitively. The issue with something like the amulet system is because you can’t customize your stats to best match the set you want to play there will always be 1 set that does better than the others. Also with such low stats as pvp has there comes an issue of some lines not being able to be utilized to their full potential (Example being crit strikes on thief. It doesn’t overtake DA in higher damage yields until you reach pve/wvw level stats.)
The reason this system would be better than the amulet is it lessens the chance of their being 1 single meta build. Amulets make it too easy to have a meta build because there is so little that is truly customizable.
Again like I have said many times. This system change would have to come WITH BALANCE CHANGES, but it is still one of the single best changes to make for increasing build diversity.