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Posted by: Saku Joe.2857

Saku Joe.2857

The Lesh Prince recently developed some tech that makes skill-splitting more feasible than it was previously – you’ll see some PvP (and PvE) splits in the next balance update […]

Skill splitting? Ever heard of Guild Wars 1?

Congratz Anet cunts, u finally made me uninstall your S H I T.

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Posted by: jagreygoose.3961

jagreygoose.3961

Fix stuck bug.

Attachments:

NSP

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Posted by: Rukia.9860

Rukia.9860


Balancing SPvP individually——-

- This is probably the single most important change that the SPvP community needs whether you realize it or not. Not only does this make sense, but since SPvP is already isolated, not one change you make here effects the rest of the game. The way it currently works the devs expect us as players to think about the rest of the game before giving changes to a specific game type, however this way of thinking will never create good balance and the reason why is the majority of changes people suggest are obviously only made and will work for Spvp. WvW and PvE are very different in terms of balance and changes for one often conflict with the other two making the change almost meaningless to begin with.

The Lesh Prince recently developed some tech that makes skill-splitting more feasible than it was previously – you’ll see some PvP (and PvE) splits in the next balance update. It’s important to understand that changes will still need to be global, but we’ll definitely have a bit more flexibility moving forward.

Keeping parity between modes when possible is important to us – but when it’s not feasible we’ll look at splits.

edit: that clickbait though

I figured this would be ANets mentality. IMO it basically it boils down to them believing that their entire playerbase is a bunch of idiots and cannot possibly fathom that skills operate with separate functions between modes.

Pretty much all game devs do this now and it’s quite insulting, just like the NPE.. did we learn nothing from SWG? Balance is more important than the 3 people that would get so confused by this their head implodes.

OT: I think the 3v3 deathmatch is a bad idea, I want real 3v3 arena. And by the snails pace development ANet has with pvp then if we get only maybe 1 game mode per millennium I would prefer it to not be some garbage deathmatch mode.

At least arena would be competitive which goes in line with their ‘vision’ if that even exists.

I agree diversity was all but abolished

Repent ANet burn the imbalance with wildfire and pls stop with the passive and spam cancer , let’s make GW2 great again hurpdurp.

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Posted by: apharma.3741

apharma.3741

So can we finally see mesmer and ranger’s damage not being complete utter trash in PvE now by buffing their damage for PvE only?

Sources:
https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
https://www.reddit.com/r/Guildwars2/comments/4i67q7/current_raid_builds_rotations_and_dps_numbers/

I hope you normally don´t argue like that.
While this isn´t a pve thread I would like to say something to it.
When you compare the builds used in the tests you will see that mes and ranger give an incredible amount of support to the party (1-2 mes and druids mandatory in raids). If they would deal a lot of damage there wouldn´t be any need to use classes with only damage and no support. Ele is different because it offers highest damage and great support (speaking about balance). Thieves on the other hand have only damage. There should be an option for mes, druid, etc to play on damage without hinder the whole party though. The same with support from thieves. Maybe we can see that in the future if skill-split is really a thing now.
And pls don´t consider wvw as pve anet… PLEASE.

Except they did do a relatively selfish mesmer dps build that doesn’t bring quickness and alacrity, it had a theoretical max of 20k however realistically was doing 14k. Mesmer under that build brought about the same support as any guard build, want to check how much those do?

Ranger is in much the same boat too, the dps builds without Druid don’t even break 20k, last I checked they were sitting at 17k and in all honesty Druid is a dps gain for the ranger. While a Druid packs a lot of healing remember that other classes bring other support without it affecting dps in the form of projectile negation, cleanses, stability as well as good might/fury generation and vuln stacking.

There is no parity in dps between those at the bottom and those in the mid even when they forgo all support for dps.