Is this DH Nerf Enough to Calm the Tears?

Is this DH Nerf Enough to Calm the Tears?

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Posted by: Yasha.5963

Yasha.5963

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Elite specialization aren’t supposed to be vertical upgrades, so actually you can compare them. To theif traps as well.

“Aren’t supposed to” being key here

Look I am really surprised by these Guard traps. Someone earlier in this thread said “You can’t have it all”, but these traps have fantastic built in utility that triggers automatically and do enough damage to one shot some builds (I have been blown up a couple of times even running a high toughness build). They seem to have long durations, have built in mechanics to keep players inside the trap, as well as some being instant casts!

Some people are saying that the traps are easy to negate and that DH’s have to sacrifice defensive cooldowns to take the traps, but rangers have been in this situation all along, and in the case of rangers you really do have to sacrifice a lot to take the traps because they don’t come with all that built in goodness like stun breaks, stability, daze, etc.

The DH design is awesome, its exactly what traps should be- but its weird that the archetypal Ranger trapper now feels like a second rate hunter. I guess its because you need to be that much better to hunt dragons?

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Posted by: uhohhotdog.3598

uhohhotdog.3598

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Yes you can because elite has nothing at all to do with how strong it is or rather how strong it’s supposed to be.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

This just in:
Guardians experience nerf for first time. Don’t know what to do with themselves. Jaws dropped so low they’re practically in downed state.

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Posted by: Rezzet.3614

Rezzet.3614

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Yes you can because elite has nothing at all to do with how strong it is or rather how strong it’s supposed to be.

try running a condi build with ranger traps that’s the diference between ranger and guard DH does power damage and ranger is condi damage traps

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Posted by: Salvatore.4983

Salvatore.4983

I don’t get it seriously maybe you want our traps to be worst than the ranger ones?
Fact is this is a specialization, keep your ideas strong Anet!

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Posted by: Aqualung.6324

Aqualung.6324

They can nerf the damage if they wish, it wont change anything. Decent DH wont just use the trap mindlessley to damage you, they’ll use it to mess up your rotation, deny stomps/rezzes, Force you to use your dodges/CD’s. With Longbow we have great damage close and far.

The Trap will be used to mess up your rotation and force you to blow your CD’s/Dodges so you have to facetank our Damage.

Ps. if you’re a Guard pls use the traps to deny Engi/Rev Blocks (combined with f1 skill) and heals/stomps/rezzes etc..

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Fact is this is a specialization, keep your ideas strong Anet!

So specializations need to be stronger than the core profession by default?

I forgot the part where Anet intended it that way, or if so, I need to have a word about them about Berserkers

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Posted by: NinjaWursti.9627

NinjaWursti.9627

Funny how everyone put DH in the lowest tier of all elite specs after the betas and now suddenly everyone is complaining about him. Even though he was already nerfed compared to BW3.
Also a weary revenant with infuse light can easily use a trap burst to fully heal and you can’t do anything about it because once the traps are there, they are there.

(edited by NinjaWursti.9627)

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Posted by: Salvatore.4983

Salvatore.4983

So specializations need to be stronger than the core profession by default?

I forgot the part where Anet intended it that way, or if so, I need to have a word about them about Berserkers

Well if I’m specialized in something in the RL it means I’m better at it. I didn’t try the berserker yet. I still think DH ones are better and I think they where designed to be better to match other specializations new utility skills. Not the ranger traps. I’ve wrote this down because i’ve read about people comparing DH traps to Ranger traps. SO i just want to point out those should be compared to new utility skills of the other specializations instead.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

So specializations need to be stronger than the core profession by default?

I forgot the part where Anet intended it that way, or if so, I need to have a word about them about Berserkers

Well if I’m specialized in something in the RL it means I’m better at it. I didn’t try the berserker yet. I still think DH ones are better and I think they where designed to be better to match other specializations new utility skills. Not the ranger traps. I’ve wrote this down because i’ve read about people comparing DH traps to Ranger traps. SO i just want to point out those should be compared to new utility skills of the other specializations instead.

Actually, if you are specialized in something in real life it means you worked to get a title and recognition for the work you specialized for – it does not mean you are automatically better at something, especially not over those who do not wear the same title – some people who do woodworking for a hobby can be better at woodworking than those who specialized for it, but w/e

Anet did not intend to make the specializations upgrades, instead they wanted it to be extensions – making a specialization by default better than a core profession is pure power creep and incredibly bad for the game. Not just that, but it also makes the game pay to win – two models Anet tries to avoid.

And no, the specialzaions should not be measured with what already exist (traps to traps, wells to wells), and neither just at the specializations. They should be balanced around everything, meaning the impact within competitive play in this respect. If it is overpeforming (and mind you, I made no judgement of this whatsoever yet), it should be adjusted accordingly. If another specialization is overpeforming, exact same treatment.

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Posted by: sinject.4607

sinject.4607

still waiting for the day you can actually use stunbreaker skills and teleports (that dont trigger the trap) to get out of all warding-type skills like the dh trap and engie’s slickshoes. it might seem minor but it’s a huge annoyance and until this is fixed i’ll always have a problem with DH like i do engie’s slickshoes.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Yes you can because elite has nothing at all to do with how strong it is or rather how strong it’s supposed to be.

try running a condi build with ranger traps that’s the diference between ranger and guard DH does power damage and ranger is condi damage traps

You don’t seem to understand the point.

It’s not called elite spec because it’s better. It’s called elite spec so that you can only use one elite spec at a time for the future when there are more elite specs. It has NOTHING to do with how good it is or isn’t. Thats a simple balance issue. Not design issue.

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Posted by: Yasha.5963

Yasha.5963

I think DH traps a fine, the problem is Ranger traps are too weak. Please throw in some stability, daze, blind, ageis procs on the ranger traps as well and give them a trap elite.

You can’t compare a mere abilities from ranger (traps) with an elite specialization.

but yeah ranger traps need a buff, they’re garbage besides the burn trap.

Yes you can because elite has nothing at all to do with how strong it is or rather how strong it’s supposed to be.

try running a condi build with ranger traps that’s the diference between ranger and guard DH does power damage and ranger is condi damage traps

Its true that ranger traps are condition based and DH is direct damage, but the amazing thing about DH traps are the utility they bring. As a ranger running full traps you get no stun break, no stability, no auto daze on traps, no aegis, no swiftness etc.

DH traps are legendary, they are like what trapper rangers have dreamed they could have since launch, but were too scared to even suggest because you thought everyone would laugh at you for asking for such OP skills.

“Please take all the downside away from traps while boosting the damage to the point I can one shot people”.

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Posted by: ozzy.8059

ozzy.8059

still way too much damage still way to low cool downs on the traps bow does way too much cc and damage and also cool downs to low

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I main a Ranger and i have a bucket right here besides me for the moment that i will start collecting those precious tears…
Its empty for 3 years and you Guardians can raise the sea level with those..

So to answer your question OP

NO

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Posted by: Simeonus.9237

Simeonus.9237

I have to admit that traps hit hard but you have to sacrifice your defensive and mobility utilites for them, also you suffer from conditions, because you can’t cleanse them and since traps deal damage in short distance any range DPS can avoid them. So stop Q.Q how OP is it just learn how to counter..

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Posted by: Yasha.5963

Yasha.5963

I have to admit that traps hit hard but you have to sacrifice your defensive and mobility utilites for them, also you suffer from conditions, because you can’t cleanse them and since traps deal damage in short distance any range DPS can avoid them. So stop Q.Q how OP is it just learn how to counter..

But that’s just the thing- a DH doesn’t have to sacrifice defensive/other utilities when they take traps. The traps come with strong utility and strong damage. I think this is fine, but compared to ranger traps a DH doesn’t have to sacrifice anything really to take traps.

So leave DH as is, but buff those ranger traps. Just chuck some stability, stun breaks, agesis, blinds, pulls, slows, swiftness, and auto dazes on those ranger traps, maybe bump up the damage to nuclear bomb levels, leave CDs as is and we’ll be sweet.

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Posted by: Zantmar.5406

Zantmar.5406

DH complaining about sacrificing utility while there’s necro wells with less damage, less duration and a cast time
If necro wells can ever daze a opponent I would be so happy
And oh, by taking wells necros sacrifice sustain, stun break, disengage, condi transfers, minions
Man, you pick your utility’s, don’t even complain when u choose something and lose something

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Necros can place their wells from a distance. If you change necro wells to place at feet only, then we can start comparing.

And as far as not sacraficing anything. Taking Dragons Maw requires you to leave out Renewed Focus which is a sustain booster. Then any other trap takes one less medi heal from your bar.

DH takes traps hoping fights will be shorter. If something like a scrapper or Rev can mitigate the burst, we suffer a painful death as our 65 second cd VoC is on cooldown and shelter has just been expended.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: nacario.9417

nacario.9417

Id rather play against a DH than a burn guard, dont get why some peeps r just to quick to judge based on their one class they play. I can drop fast on a rev if i dont time infused light vs that burn stack

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I used to be a power ranger, now not sure anymore

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

What I like about DH is we finally have a spec where we can do nice AOE damage. Fighting as a burn guard is the complete opposite. You generally focus one person to drop the dps on.

I love having the choice of 2 completely different play styles.

I hope we don’t have a steady flow of nerfs over the next month that will end in our traps hanging out in the same closet as our spirit weapons and signets.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Ragnarox.9601

Ragnarox.9601

I want them to nerf traps more so I can ask for a refund.

Untill then going back to my mediocre meditation build

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Posted by: Novuake.2691

Novuake.2691

If your argument is to avoid traps in conquest you might need to rethink that…

The goal of the game is…

Trap is placed where?

Good, now put the 2 together.

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Posted by: choovanski.5462

choovanski.5462

If your argument is to avoid traps in conquest you might need to rethink that…

The goal of the game is…

Trap is placed where?

Good, now put the 2 together.

dude its like well necro. stand in the AOE and you get what’s coming to you.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Azukas.1426

Azukas.1426

DH is currently the low skill high reward build of HoT right now.

They need to have traps work like the rest of the traps/wells. You dodge into them, trigger them, and they fail to damage you.

End of story.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

DH is currently the low skill high reward build of HoT right now.

They need to have traps work like the rest of the traps/wells. You dodge into them, trigger them, and they fail to damage you.

End of story.

I’ll be fine with that. Infact I want that. So people can stop crying about traps.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: hackks.3687

hackks.3687

Current functionality of Traps in general is just poor PvP game design. There’s no tell that offers the player a chance to avoid or counter. It’s the same problem with Necro’s Staff Marks, and attacking from Stealth.

There are very simple solutions to these as well:

Traps – provide an audio queue such as you would hear when triggering a trip wire or pressure switch, or whichever before the trap activates.

Marks – should pulsate at the place of deployment as they’re being cast. they pulsate faster as the cast time nears completion.

Stealth – keep Stealthed players audio active so we can here the casting and footsteps as they move around and reveal them after initiating the attack regardless of whether it lands

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Quadox.7834

Quadox.7834

The above post’s mark suggestion would maybe work, but then people could stow cast them to bait infinite dodges, not sure if that’s good or bad. necro marks could get a slightly shorter cast time, and when you have used them, a marker indicates where it will be cast for about 1/2 sec perhaps.

Anyway, that is offtopic.

The main thing i would like to see changed is to give “Test of faith” a 1/2 second cast time. It should do good damage, but right now it just doesn’t have enough counter play to it.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: hackks.3687

hackks.3687

The above post’s mark suggestion would maybe work, but then people could stow cast them to bait infinite dodges, not sure if that’s good or bad. necro marks could get a slightly shorter cast time, and when you have used them, a marker indicates where it will be cast for about 1/2 sec perhaps.

Anyway, that is offtopic.

The main thing i would like to see changed is to give “Test of faith” a 1/2 second cast time. It should do good damage, but right now it just doesn’t have enough counter play to it.

I would be totally OK with stow casting marks. And why not? It’s not a super long cast time to execute the stow, you could also gauge if you have the time to run out of the mark instead of dodging or evading out, and they eat a small CD while I don’t have to eat the Putrid Mark I can’t see coming.

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I’ve stayed at this party entirely too long

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Posted by: Ragnarox.9601

Ragnarox.9601

7k true shot
5,5k Test of faith (1 hit!)
Unblockable blind
Knockback on close
Daze on every trap
1200 range unblockable pull
600 range leap + nice heal
5sec full block
Not even talked about the trap functions and what they bring or your elite/healing skill and second weapon ofc.

But i stil find DH to be extremely good, remove that unblockable part of deflecting shot, and reduce some of the true shots / test of faith dmg.

You can argue that you can dodge them, thats right but with the 1 sec daze you would find out that it often stops you from doing that dodge. its still a very cheap build.

They won’t remove unblockable because of reflection skills out there.

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Posted by: Ragnarox.9601

Ragnarox.9601

7k true shot
5,5k Test of faith (1 hit!)
Unblockable blind
Knockback on close
Daze on every trap
1200 range unblockable pull
600 range leap + nice heal
5sec full block
Not even talked about the trap functions and what they bring or your elite/healing skill and second weapon ofc.

But i stil find DH to be extremely good, remove that unblockable part of deflecting shot, and reduce some of the true shots / test of faith dmg.

You can argue that you can dodge them, thats right but with the 1 sec daze you would find out that it often stops you from doing that dodge. its still a very cheap build.

They won’t remove unblockable because of reflection skills out there.

so let it ignore reflection then.. ?
And if the Devs cant then maby increase the cooldown on it? a 10sec (untraited) unblockable blind that triggers the knockback trait that BREAKS your blocking is pretty OP

Knockback is 10 sec so its RNG if ppl dont really count their shots in pvp. But I doubt anyone counts with this zerker meta now.

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Posted by: Mak.2657

Mak.2657

DH seems not like previous cele ele, but more like turret engi before nerf . MB need more time to adapt though.

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Posted by: Loco.4561

Loco.4561

i got called a “trap vomiting noob” earlier on. So no. BTW the person who called me a trap vomiter, was a D/D Celestial Ele who repeatedly stormed head first into my burst rotations, every single time. LOL

Mashup Bootleg ~ WvW Mesmer
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Doctor Loki – sPvP/tPvP/WvW Power Necro

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Posted by: Simeonus.9237

Simeonus.9237

I tried DH with my guildies today and it’s so easy to avoid traps I can’t believe people still kitten cry about traps. Mesmer/Ranger/Necro trigger them with minions. Thief can just shadowstep outside and Revenant/Scrapper are just impossible to burst. Traps are indeed strong if you stay inside area of effect during fight, but srsly who the hell stay inside wells for example? If you trigger trap then quick dodge outside and that’s it. DH is great as point defender with all traps dropped but if you trigger them w/o dying or force him to chase you he’s dead.

(edited by Simeonus.9237)

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Posted by: glaphen.5230

glaphen.5230

I tried DH with my guildies today and it’s so easy to avoid traps I can’t believe people still kitten cry about traps. Mesmer/Ranger/Necro trigger them with minions. Thief can just shadowstep outside and Revenant/Scrapper are just impossible to burst. Traps are indeed strong if you stay inside area of effect during fight, but srsly who the hell stay inside wells for example? If you trigger trap then quick dodge outside and that’s it. DH is great as point defender with all traps dropped but if you trigger them w/o dying or force him to chase you he’s dead.

Did you try placing them directly on top of the person and not hoping they walk into an already placed pile?

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Posted by: Caine.8204

Caine.8204

Id rather play against a DH than a burn guard, dont get why some peeps r just to quick to judge based on their one class they play. I can drop fast on a rev if i dont time infused light vs that burn stack

How about a DH burn guard? I’m seeing a lot of success with that. 15% more crit for my spinny trap, and then burn stacking abilities.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

All trap builds should just be removed. It’s terrible gameplay.

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

DH isn’t OP and people just need to learn to avoid the traps. it’s so very simple. DH is hardcountered by any ranged pressure. druid/ranger eats DH for breakfast. the only problem will be your unaware teammates if they run onto the point and get wiped.

so in other words, what makes DH OP is people’s stupidity.

How to you avoid traps in stronghold? Please explain

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Posted by: Mefiq.7039

Mefiq.7039

DH isn’t OP and people just need to learn to avoid the traps. it’s so very simple. DH is hardcountered by any ranged pressure. druid/ranger eats DH for breakfast. the only problem will be your unaware teammates if they run onto the point and get wiped.

so in other words, what makes DH OP is people’s stupidity.

Yes Any ranged dmg can kill DH if he doesnt have f3 that BLOCKS EVERY PROJECTILE making him king in range vs range. He even gets bonus dmg on LB3 if he breaks arrow.
Guess what is funny.
How to evade traps:
YOU CANT.
He will Judge Interv To your kitten and spam it uder your legs
Or he will pull you into them…
If enemy evades DO NOT PANIC! Just cast 2 and hope for crit *70-80% critchance from fury makes it almost guaranteed)
BOOM you just landed 8k CRIT. now combo him with 2nd weapon or run aroud laying traps/spammming 2 till ENEMY DIES. It has F 3 sec cd and even Daredevil after 4 dodges will run out of juice and get 2 shotted.

Im not hatin guys. I just like balance, there should never be a class that can negate most of my dmg while dealing kittenton of dmg themselfs. 1,3k burnd dmg with 0 condi dmg on judge is BS, Smite condition on heal is BS, Symbols critting is BS Shield of Wrath is BS Trueshot is BS. Make it simple, DEFENCE OR OFFENCE. ENDURE PAIN DOESNT DEAL DMG, MISTFORM DOESNT DEAL DMG,Roll for initiative doesnt deal dmg. WHY MEDIS THAT HEAL for 1,3K hp Can crit for 3/4k? Why Symbol that stack vlun Crits for 1.3k, why AEGIS BREAKS CRITS FOR 4,5k and WHY SoW crits for 5k… Maruder build… OK, it has DEFENCES OK. But compared to maruders Thief and Warriors it feels like DH and Guard can just headbutt thier keyboards and still deal dmg while negating dmg.

“Im speaker of Truth” – Mefiq.7039 2015