Is this a joke ?
Oh lawd they fixed thief traps.
Now just need balance patches and obstruction bug removed and I can start being 100% content.
But seems like these patch notes were not done properly.
Anyone tried Forge?
I have. It’s kind of like traditional mmo combat meets quake. Very fast paced. I haven’t played it a ton because I was finding gw2 to be more enjoyable. It’s a neat little game for what it is though.
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
People have the right to an opinion, regardless if its a game or not and these forums are provided for people to express those opinions in any form or manner they choose.
I understand that it might seem like people are overreacting, but they’re angry, this will probably die down by tomorrow.
This. Unless the hush hush police state moderators catch wind of a post they don’t like.
Anyone tried Forge?
Forge is great but doesn’t feel like an MMO what so ever. It’s strictly PvP with unlockables as you progress. The pvp and combat is great, I really enjoy it. But it’s not an MMO.
The point was how the combat feels. After all GW2’s pvp is nothing like an MMO either. And as Anet has shown GW2’s pvp is not an MMO.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
What about the Warrior changes?
What about the passive condi removal that was discussed in SOTG?
What about making banners even remotely viable?
killin me man, killin me.
I play D/D ele, also played EQ. And I’ve been through a billion of patches. And all I can remember is patch = nerf and everyone is always upset afterwards but me after being through a billion of them, I really dont have any feelings. I know the devs reviewed the pros and cons and made the best choice out of it all.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
Why don’t you post this under News and Annoucements so people know about this too?
Anyone tried Forge?
I’ve been playing regularly.
It is a good pvp game, but the player base is incredibly small. This means people are playing on teams of those they know and when anyone new comes in, they leave in frustration by getting stomped.
Anyone tried Forge?
Forge is great but doesn’t feel like an MMO what so ever. It’s strictly PvP with unlockables as you progress. The pvp and combat is great, I really enjoy it. But it’s not an MMO.
The point was how the combat feels. After all GW2’s pvp is nothing like an MMO either. And as Anet has shown GW2’s pvp is not an MMO.
How the hell do you know? The OP never specified any of that so I was letting him know my thoughts.
Anyone tried Forge?
Forge is great but doesn’t feel like an MMO what so ever. It’s strictly PvP with unlockables as you progress. The pvp and combat is great, I really enjoy it. But it’s not an MMO.
The point was how the combat feels. After all GW2’s pvp is nothing like an MMO either. And as Anet has shown GW2’s pvp is not an MMO.
How the hell do you know? The OP never specified any of that so I was letting him know my thoughts.
Because it is clear its not an MMO. It is not sold as an MMO, no one has ever said its an MMO. It has nothing but pvp that is even like an MMO. In fact the game has nothing but pvp.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
What about the Warrior changes?
What about the passive condi removal that was discussed in SOTG?
What about making banners even remotely viable?
killin me man, killin me.
ANET doesn’t have the decency to test out their game before they try it. JSharp can’t understand simple balancing changes such as passive condi removal or Mobile Strikes cleansing slows on proc simply because he is of negative ELO himself. Its like a 1200 from LoL balancing this game, its pathetic.
Its official that a bunch of monkeys could’ve done a better job. I don’t know why you waste money on Jon Peters or Jonathan Sharp.
“If you facilitate a Warrior, they can be really strong” – JSharp in SOTG
Right, and even ANET is pretty stupid on this statement. Because guess what? Again ANET is preaching on people to play specific comps and not what they feel like playing. That’s why this game is dead because you can’t simply play what you feel like playing.
They DID NOT have the decency to try to fix this problem out.
I think its about time the rose tinted glasses come off Anet.
As a player who was putting in 10+ hours a day with one of the top 5 NA teams the first few months of the game you really are giving the impression that you don’t understand how bad balance really is. You did a decent job (slowly) cleaning up some of the grossly imbalanced problems and have since all but stopped balanceing the game.
Even Riot understands the need to still do massive balance and itteration on a game that has been an established e-sport for years. Their bi-weekly patches are much larger and impactful than your bi-monthly ones (evn ignoring the season 3 mega patch).
You often throw around the term that balance is “good”, and sure, for a MMO it is pretty decent, but with all this talk of e-sports you need to take off the glasses and reevaluate things, the changes that need to be made to get a decent amount of build varity are not minor number crunches here and there.
The older maps are grossly in need up updates (made bigger, FF and Legacy 2ndary updates, maps made symetric). The trait system is FAR more limiting than liberating with traits in the wrong line, traits in desperate need of being combind, and traits in total need of rework because they bring nothing to the table (see 90% of warrior minor and t3 traits). But to top it all off you continue to ignore problematic skills and “apex” builds patch after patch.
One of the best examples: Shatter mesmer kills mesmer diversity and needs to be reworked heavily because it just does what any other mesmer build could do better. Buff mantras, buff phantasms, buff whatever you want, without serious trait and elite swaping and oginization it will remain the dominant mesmer build with no competition, the freedom it brings in utility and elite choices is too vast.
Another example (more broad): AoE being too strong. As long as heavy AoE is a viable option, on the current 4 maps (the oldest 3 in particular) it will be the only viable option. It is too easy to force team fights, to force fights on cap points because 2ndary objectives are too weak, and on top of this you have to ball up to res if your broken res utility is on CD. All this and more simply leads to the best way to play being amass as much AoE as possible. The new map looks promising, but I feel as it is “figured out” it will fall into similar patterns, it’s just not big enough and still promotes balled up team fights.
You have a player base who loves this game, but you fail to take advantage of them, you have players who did and some still do play 5-10 hours a day, who would be more than happy to help you get the game moving in the direction it needs to go.
You often speak of LoL so take a few pages from their book. There is a reason Morello (I’m sure you heard of him ) hands balance over to diamond level players after giving them a general direction he wants them to go. He understands that he needs to take queues from players who are the best in the game.
The glasses need to come off, you are burning your last twigs. A strong monlthy patch with a bi-weekly “tune up” if needed is FAR from “whack-a-mole” at this stage in the game. Please show us that itteration that you love to talk so much about.
(edited by Siric.3589)
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
People have the right to an opinion, regardless if its a game or not and these forums are provided for people to express those opinions in any form or manner they choose.
I understand that it might seem like people are overreacting, but they’re angry, this will probably die down by tomorrow.
I beg to differ that you can express your opinions in any form or manner you choose. We have to post per the forum rules and as such I have reported you for making a post just for the sake for ranting without leaving much room for discussion/suggestion.
This is no different than a thief QQ post.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
Stop being a coward and show your face in the rangers forum ! We demand answers !
Don’t even try to bother hiding your in-experiences in balancing JSharp and JPeters. You are both clearly at a low ELO (enough to show that you shouldn’t be the ones balancing this game) and you need help from top players in terms of balancing.
Just admit it.
I want CA and balance/bug patches more than spectator, leaderboards and pizza.
The skills are the game, they sold the idea that limiting weapon skills, trait restrictions and the limited skill pool made it easier to balance the game than gw1. So they should show they are capitalizing on that.
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
People have the right to an opinion, regardless if its a game or not and these forums are provided for people to express those opinions in any form or manner they choose.
I understand that it might seem like people are overreacting, but they’re angry, this will probably die down by tomorrow.
I beg to differ that you can express your opinions in any form or manner you choose. We have to post per the forum rules and as such I have reported you for making a post just for the sake for ranting without leaving much room for discussion/suggestion.
This is no different than a thief QQ post.
https://forum-en.gw2archive.eu/forum/rules
Here you go get acquainted.
Xeph.
Anyone tried Forge?
Forge is great but doesn’t feel like an MMO what so ever. It’s strictly PvP with unlockables as you progress. The pvp and combat is great, I really enjoy it. But it’s not an MMO.
The point was how the combat feels. After all GW2’s pvp is nothing like an MMO either. And as Anet has shown GW2’s pvp is not an MMO.
How the hell do you know? The OP never specified any of that so I was letting him know my thoughts.
Because it is clear its not an MMO. It is not sold as an MMO, no one has ever said its an MMO. It has nothing but pvp that is even like an MMO. In fact the game has nothing but pvp.
All the OP asked was “has anyone tried Forge” so I said what I know. He might not know it’s not a MMO since we are currently in a MMO forum so people could make the assumption. I don’t know this person’s experience looking at the game so why don’t you just shut the hell up.
Hit a nerve? And this is a pvp section of an MMO. An MMO were the pvp has nothing to do with the fact that its an MMO. You could pull the pvp out of the game and sell it as just pvp (no one would buy it at its current state). Since the PVP has no MMO elements in it, much like Forge. A person using their brain would assume that he is asking about its combat. So how about you use your brain and stop just attacking other posters.
No sweat guys. ANet just deleted all the posts and infracted all the users for voicing their opinions after 6 months of waiting for hardly anything gamebreaking.
At least TDM is implemented in Spirit Watch and you can preview weapons by stashing them or wielding it. YAY aesthetics! Let’s ignore the gameplay…the most important aspect of the game…or the reason why PvP is dying…or incentive to play with a ladder/ranking. Sigh.
http://twitch.tv/ThundercatsHOOOO
http://youtube.com/YumDeliciousWater
This is called Carrot on a Stick.
It will always be “next month”
Nerd rage thread is nerd raging.
You all should calm down and not pass judgment until you see the changes in effect. THEN and ONLY THEN can you claim to know what kind of balance effects did the patch have.
Now back to my tear watered drink … mmmm so salty.
a lot of people will be disappointed they are not it.
Nerd rage thread is nerd raging.
You all should calm down and not pass judgment until you see the changes in effect. THEN and ONLY THEN can you claim to know what kind of balance effects did the patch have.
Now back to my tear watered drink … mmmm so salty.
Ignorance is ignorance, this wasn’t about the contents of the balance patch, it was about what the balance patch didn’t contain; so please good sir explain to me how I can see balance effects if their not even there ?
Xeph.
The funny thing is is that ANet’s “slow and steady” approach to balance is the exact opposite of what they need right now. Slow and steady balancing works for mature games with healthy populations. Games where there are ongoing tournaments and whatnot where drastically changing the metagame would have significant ramifications.
What ANet needs to do is actually focus on significantly buffing underpowered weapons/skills/traits. In fact, many balance teams overbuff underpowered aspects of their game to draw interest in them so people use and test them out so they can get a large set of data to then gauge if a following nerf is necessary.
The PvP balance in this game is in its infant stages, and wild swings of the metagame should not only be expected, it should be welcomed. At the end of the day, the teams playing 12hrs a day are the minority, and balance at the top should be of very little concern. ANet should be focused on the casual playerbase and making the core game fun, and that is done by having multiple effective builds and roles for each class.
+1 THIS.
even the mature MMOs patches blow this out of the water, just look up WoWs patch 5.2 upcoming changes, classes are getting new spells, whole classes are getting overhauled, and dozens of specs are getting huge buffs.
they actually make me want to play the game when i havent in years.
this patch is more of a hotfix, it makes wows upcoming patch look like a kittening expansion kitten
+1 for 3v3 or 2v2 deathmatch
If matchmaking got removed along with the paids pvp is going to be empty in no time…
Nerd rage thread is nerd raging.
You all should calm down and not pass judgment until you see the changes in effect. THEN and ONLY THEN can you claim to know what kind of balance effects did the patch have.
Now back to my tear watered drink … mmmm so salty.
As an Elementalist that has played the game and tested this in-game already (just finished playing in tournies)…you can still have 100% up time on vigor and regen.
You are still able to heal to full because of no changes to heals and the “nerf” on evasive arcana still heals me for 3.5k+.
Lol…
Most of us are upset at the fact that this was supposed to be the “big pvp patch”, but it’s nothing more than a few grains of sand in the Sahara. It’s rather frustrating and depressing.
http://twitch.tv/ThundercatsHOOOO
http://youtube.com/YumDeliciousWater
(edited by Zoose.6257)
I play D/D ele, also played EQ. And I’ve been through a billion of patches. And all I can remember is patch = nerf and everyone is always upset afterwards but me after being through a billion of them, I really dont have any feelings. I know the devs reviewed the pros and cons and made the best choice out of it all.
err no, this is the opposite. they didn’t nerf enough, or buff enough, this is basically a hotfix. its nothing. and this was suppose to be the ‘big pvp patch’
+1 for 3v3 or 2v2 deathmatch
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
New build in the next hour? How’s it going tracking down those updates “missing from the notes?”
Pinnacle Of Responsibility [Mom] – Yak’s Bend
At least they did not ninja patch it.
Dear Arenanet, this was your “Make It or Break It” patch for me.
Result: I’m giving up the game. Ding, the playerbase grows smaller.
Adding soloqueue was the only good thing I could say about this patch. But it’s far too little too late.
After watching the development of the game since launch I can confidently say what your vision of what Guild Wars is, is radically different from mine and a large portion of people who played the first game. Not only have you lost a player, but you’ve turned my support 180 degrees. I will vigorously recommend people stay away from this game, along with any Arenanet product in the future.
I’m sorry it had to come to this. It’s not me, it’s you.
Final transmission.
New build in the next hour? How’s it going tracking down those updates “missing from the notes?”
No, he means the changes are already in game. Look to the other thread where we’re already discussing the things that went unmentioned and how it affects the class(es) in question.
I said this a page ago, this thread is dated and people are now venting for the sake of venting.
[Eon] – Blackgate
i am fine with the patchnotes. now plx implement private server / observermode / ladder / elo
(edited by Ultima.8673)
Alright I think that this thread has served its purpose; I am going to request a mod locks this thread. (If one so does happen to see this message please do so.)
Xeph.
At least we know, from the other threads, that the bunker ele was actually toned down. The regen and the vigor from cantrips was decreased almost to half of their original duration. It’s worth testing the sustain of bunker eles at the moment, to see how much of a difference it makes. Auramancers were also re-balanced, with the zephyr’s boon bug fixed for shocking aura, and frost aura getting both a nerf and a buff at the same time.
thanks xeph, perfectly worded. how many more viable builds did we get with this patch? zero. 6 months. getting tired of this.
i am fine with the patchnotes. now plx implement private server / observermode / ladder / elo
FIXED !
Ele afk, lmao.
What a joke… should remove PVP from GW2 and pretend it never happened… how can people fail so hard after something so good like GW1’s PVP?
Because they tried to make it a WoW clone to make more money.
i am fine with the patchnotes. now plx implement private server / observermode / ladder / elo
FIXED !
This is too hilarious to be true. Tears of joy are pouring down my cheeks.
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
Stop being a coward and show your face in the rangers forum ! We demand answers !
Warriors are about to swap their greatswords for pitchforks and torches.
because gratitude is a burden and revenge a pleasure.”
There are some updates missing from the notes. We are tracking down those, but some changes to the D/D and S/D ele build are in this patch despite not being in the notes.
Stop being a coward and show your face in the rangers forum ! We demand answers !
Warriors are about to swap their greatswords for pitchforks and torches.
Well, they did make it so the banner stab hits three targets now. Banner build is the new meta.
Well, they did make it so the banner stab hits three targets now. Banner build is the new meta.
Right.
Banners instead of pitchforks then. More damage.
because gratitude is a burden and revenge a pleasure.”
The 10% reduced damage on Frost Aura is a typo right?… Right? That would be huge with aura share, not that Eles needed any more team utility.
Wth are they thinking? First 20+ stacks of might on (already at the time) instagibbing Mesmers, and now this? Not nerfing godly dominant specs (and even buffing in some aspects) is just as bad (or worse) as buffing an already strong and competitive spec.
Also, Kit Refinement nerf. I understand it may be due to the 100nades build, as it was an absurd one (glad it’s mostly gone), but it hurt more other multi kit specs, so unfair for other players that dare to play something else besides that kitten build.
(edited by Khenzy.9348)
Frost Aura’s chill was also nerfed (can only be activated once per second), shocking aura’s stun can only be applied to each target every 2 seconds now, and shocking aura no longer gives 10s of fury and swiftness from a trait (it now only gives 5s). So Auramancer elementalists have gotten a slight nerf overall, even taking into account the 10% reduced damage for frost aura.
^Is not as much of a nerf at all. Frost Aura still serves as en extremely good peeling skill and in spite of not stacking ridiculous chill, chill is still useful as it’s very effective in small durations, the 10% damage reduction was uncalled for, and with aura share is too much.
Shocking aura internal CD is after the stun ends or when it begins, if it’s the later, not much of a change at all, if it’s the first, not much of a change at all either since most of the time, with it’s duration you stuned yourself 2 times anyway.
Also, the only aura that still provided 10s of fury and swiftness was Shocking Aura, the other auras gave less, but still stacks in duration with Elemental attunement, and with attunement switching providing fury too, is a minor nerf at best. They still have perma boons of everything mid battle which is what matters, and even more important, they are not losing their constant reaplication making boon removal skills trivial.
All those changes don’t do much at all in practice.
Seriously, I already said it when they buffed D/D back in the day when noone played that or was considered weak: “You’re buffing an already strong and competitive spec, you’re making a mistake”. Check my post history if anything. Now is worse, they aren’t doing enough.
(edited by Khenzy.9348)
^Is not as much of a nerf at all. Frost Aura still serves as en extremely good peeling skill and in spite of not stacking ridiculous chill, chill is still useful as it’s very effective in small durations, the 10% damage reduction was uncalled for, and with aura share is too much.
Shocking aura internal CD is after the stun ends or when it begins, if it’s the later, not much of a change at all, if it’s the first, not much of a change at all either since most of the time, with it’s duration you stuned yourself 2 times anyway.
Also, the only aura that still provided 10s of fury and swiftness was Shocking Aura, the other auras gave less, but still stacks in duration with Elemental attunement, and with attunement switching providing fury too, is a minor nerf at best. They still have perma boons of everything mid battle which is what matters, and even more important, they are not losing their constant reaplication making boon removal skills trivial.All those changes don’t do much at all in practice.
Your hatred towards eles is commendable.
Frost Aura has 40 SECONDS CD. Chillax a little.
All those changes have major impact on d/d eles. Dear god, these nerfs are not enough for you? Seriously??
later. It doesn’t care that I’m there.”
In my opinion, it’s over. This patch was the nail in the coffin. Respect to the guys still hanging on to the little hope they have left. I salute you.
Tokyo
^I’m an ele player btw. Did I really sounded like I have some sort of Ele hatred? Or maybe, just maybe reading a piece of text just lacks nuance? I donno, I see what I consider wrong and I rise my voice like everyone here. Also, listing the CD on this skill doesn’t favor your argument about the overall impact this one has. I think the nerfs (or say, changes) are not enough.
Are you from EU? You can duel me any time, I can show you my Ele love to you, personally.
(edited by Khenzy.9348)
I disagree, Shocking Aura’s 10s boon duration was huge. Do not forget that it has a cooldown of 25, while Frost Aura has a cooldown of 40s. Shocking Aura was always the best of the two, especially when shared to the party with +50% boon duration stats. That was 15s every 25, and should now be 8-9s every 25s. And considering that both auras are now more restricted when it comes to their main effects, a 10% damage reduction for 5s every 40 is just a small compensation.
Also, eles can no longer stack vigor with their critical trait, which now has a 5s internal cooldown. The old auramancers could get 5s of vigor out of that trait two, three or more times very fast with multi-hit attacks while having an almost never-ending supply of fury from shocking aura. Now with fury lasting less and the trait having an internal cooldown, auramancers who want maintain vigor reliably will have to invest in more precision and spend more on offensive attacks, at the expense of their usual defense for long-term encounters.
Even their vigor and regen boons from cantrips has been almost halved. They should still be able to use their cantrips to get back the vigor they need, but their boon sustain has definitely been toned down.
I remember a Dev once in Heart of the Mists referring me to ask questions about high end sPvP to Xeph as we where standing just inches away from eachother.
However Xeph did not respond because he was AFK.
If you upset this level of PvPers, let alone someone who gives constructive feedback on the skills of the profession he plays the most then something is amiss.
My personal findings are limited regarding the new map since the browser is almost a no go to get it working here.
I will just underline the most important thing I have to say right here:
If anything deserves utter and utmost attention, it is profession balance if not complete rework. Skills, traits, attributes everything.