Matchmaking issues:
a) Make the rating visible. I have to see someone that prefers invisible ratings yet. No one does. Also it will stop the complains from the people that think “rank = skill”. “If I play vs r40 being r20 then matchmaking must be broken”.
b) Increase the time it takes to expand the search paramethers. Right now, if you don’t get the pop in less than 3 minutes, the system will start looking for very low teams, producing an extremely big imbalanace.
c) Players that have not played a single game for 10 days should see their rating decreased.
d) Individual vs Team rating. Individual rating is “fun” and curious. However we need a way to compare team ratings. I’ll be clear on this:
Copy wow team system, and implement soloqueue (with emote system to communicate properly).
Spectator issues
a) Allow players to spectate rated games (with a delay), and to follow & spectate certain players (giving a meaning to the followers list). Right now, if you are “bored” and have no one to play with, you can’t spectate because most of the time there isn’t any tourney going on. Spectating hot joins is, ofc, dumb.
b) Give keybinds to spectators.
Class balance issues
a) Listen to the community. There are (few) experienced players. I’m sure they will be glad to help, and some of them have very good ideas.
b) Watch the metagame & streams (warriors not played, necromancers not played, worrying increase in ranger use, worrying increase in engineer use, slight decrease of ele & thief use).
c) Build diversity: Again, listen to the most experienced players. There are many players that have spent over 1000 hours playing the same class. I’m totally sure they are far more experienced that the balance guys in Anet. I’m not saying anet does a bad job, just reminding there are experienced players willing to help.
Esports
a) They are not likely to happen, but there’s people making a really big effort and they are achieving a somehow competitive scene. Help them, advertise their events, watch them, give feedback to them.
b) Support competition. Make your own tournaments. Give prizes (if you are not willing to put money, give gems or design new pvp skins)
c) Raise the interest in GW2 PvP. Advertise the game, make more twitch events and achieve front page, advertise PvP to GW2 Pvers (give them more rewards, like XP).
d) Use more often your twitch account, again, to advertise. Copy what Hi-Rez & smite is doing.
e) Teach the community how to play. I’m afraid a very small minority of the pvp playerbase understands how to properly play this game. Since no one explains you, it takes a few hundred hours to figure out everything by yourself.
Conquest
a) We have a good pool of maps already. Start thinking about implementing new game modes, no one wants (check the surveys) more conquest maps.
b) Balance the current maps. I’m sure a few tweaks could be done to improve the experience.
c) Think about new mechanics that make this game mode interesting to play and watch. Spectating a game where a team wins the initial teamfight and deffends their 2 nodes during 10 minutes is boring.
PvP Rewards
a) The current glory system shouldn’t be in a game with the quality GW2 has. Rework it.
Lower the rank points needed to “level up”, increase the rank points gained by wins streak.
b) Add skill-based rewards. They could require a certain elo, or maybe the completion of hard achievements (achievements that shouldn’t be related to glory).
c) Give other uses to glory and PvP materials: custom arenas come to my mind.
d) PvP players want gold. Deal with it. Some of us have played for thousands of hours and we are as poor as we were on 28th august when the game launched.
(edited by Rerroll.9083)