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Posted by: ahuba.6430

ahuba.6430

yeah guys, playing berserker hambow isnt easy. just look at that f1 longbow skillshot, you really have to be careful to not miss it. and don’t get me started on stances. you really gotta focus to not miss the skillshot of stances. or pin down. also very hard. you really don’t have as much defense except highest base armor and health and healing signet and stances. its really verry hardy to paly. brb gotta take my meds

A berserker warri has like 2300-2400 armor and around 20k HP. It’s not enough to facetank pressure from a coordinated team, you actually need to time your dodge rolls and yes, stances, which have high CDs. Hammer/longbow is fairly static and cannot kite/disengage from the fight so once he starts being focused with the stances on CD, his healing signet turns into his worst enemy because he cannot burst heal with anything to relieve the pressure.

You actually wouldn’t be able to land longbow F1 on anything if this game wasn’t about point-holding because players can simply move away from it. It’s strong for those situations, but nowadays it doesn’t do as much damage as it used to. Also the firefield is small unless used with full adrenaline.

I believe good players have already adjusted to the hambow warriors and can counter them perfectly well. Mostly it’s just casters being dumb, overly aggressive and out of position which gives the warriors an easy day at the office. Also it’s a good idea to have your casters being protected by a warrior of your own. I feel the warrior’s job is more that of a protector/enabler of the real damage dealer instead of the guy who somehow face rolls everybody with super damage output (which imo it doesn’t have at this point).

good players with coordinated teams adjusted alright. they left the game

The same is obviously true for the dinosaurs. The most evolved species to ever inhabit this planet left long ago and since then nobody has ever reached close to the same potential.

I wonder when the nonsense will end claiming that all the good players and teams have left.

The guy is actually correct. Hammer/Longbow warriors are now in a good spot and nowhere close to overpowered, nor are they in any way too weak.

Give it a month or two and you will realize it as well.

No, dinosaurs were your regular savage wild animal, except in industrial size. Men are the most evolved race to date, i don’t even…

Anyway, you’re completely right, not ALL the good players and teams left, a few teams remained on the game, maybe 3 or 4 per region. But even on those teams, none has the original roster anymore.
Just watch this http://www.youtube.com/watch?v=frOypsJEiqQ and then tell me how many of those teams remain.
Hell, even the teams that played pax finals have disbanded/changed rosters.

And it’s not just about being op, it’s about unfun mechanics and unfun meta classes that are boring to play or to play against. It’s also about the ridiculous class balance and balance changes, but not limited to.

But yeah, the game is fine and there’s no problem if teams quit right? I mean, only 80 teams played team queue in NA in the 4/5 days after the reset, but the game is fine tho and the players doubled in team queue and triple in solo queue!

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

(edited by ahuba.6430)

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Posted by: redslion.9675

redslion.9675

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: mini.6018

mini.6018

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

We are forced to do the same against every other proffesion so what is the problem here?Everyone can do it and a lot more than warrior.Game needs more telegraphed and animation on all classes especially ranged ones not just on warrior and all others get free pass.

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Posted by: TheGreatA.4192

TheGreatA.4192

I just don’t understand why people assume everything the warrior does should be telegraphed. It’s not as if necro, thief or mesmer clases have huge cast times on all of their big moves.

Maybe the amount of bleed stacks and immobilize can be tweaked a bit but the longbow is a slow enough weapon as it is. You can pretty much avoid most of the stuff by simply side-stepping or using terrain to your advantage, something you cannot do for example to ele/necro magical scepter casts.

Fighting a caster/thief who has a good grasp on how to break line of sight and to kite between ledges, with access to teleports (necro wurm, ele lightning flash, mesmer blink, engi leaps, thief shadowstep), makes it very difficult for a hambow to close in on the target (except when you manage to land Pin Down).

When you look at the terrain in sPvP, when used correctly, it definitely favours casters instead of melee classes since sometimes you can even stand on a ledge (Forest of Nilfhel) without a warrior having any access to getting there. Or Kyhlo clocktower where there’s numerous ledges, corners, even the ability to teleport between levels which will immediately neutralize any pressure from a warrior.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

(edited by TheGreatA.4192)

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Posted by: redslion.9675

redslion.9675

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

We are forced to do the same against every other proffesion so what is the problem here?Everyone can do it and a lot more than warrior.Game needs more telegraphed and animation on all classes especially ranged ones not just on warrior and all others get free pass.

What is the problem? Well, it’s not a balance problem (all classes have it), bu the game gets uglier.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: ahuba.6430

ahuba.6430

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

We are forced to do the same against every other proffesion so what is the problem here?Everyone can do it and a lot more than warrior.Game needs more telegraphed and animation on all classes especially ranged ones not just on warrior and all others get free pass.

the problem is in the core of the game. its the clutter, its the too much vigor, its the no resource management for skills, its the lack of animation on all important spells. the problem is spam wars 2

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Posted by: Nova.8021

Nova.8021

Yeah, I’ve been trying sword sword and longbow with a bunker build the past week and I have to say that I am pretty much unstoppable in any 1v1 scenario.

I even killed a necro while standing in his wells and when I got to half health around 16k, I took a step back and used the longbow on him to finish it. If you compare the shield and the off-hand sword, I think most people will see that the sword is just flat-out better. Shorter cds, the same block if used during ranged attacks, and a ranged torment attack that is a two part skill with both resulting in high damage. In their efforts to make the War viable, they made them too viable and didn’t remove the things added in the process.

This current build is currently a monster though. I get self-healing out the wazoo and decent damage to wear down any class, even guard bunkers seem frail in comparison.

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Posted by: redslion.9675

redslion.9675

Yeah, I’ve been trying sword sword and longbow with a bunker build the past week and I have to say that I am pretty much unstoppable in any 1v1 scenario.

I even killed a necro while standing in his wells and when I got to half health around 16k, I took a step back and used the longbow on him to finish it. If you compare the shield and the off-hand sword, I think most people will see that the sword is just flat-out better. Shorter cds, the same block if used during ranged attacks, and a ranged torment attack that is a two part skill with both resulting in high damage. In their efforts to make the War viable, they made them too viable and didn’t remove the things added in the process.

This current build is currently a monster though. I get self-healing out the wazoo and decent damage to wear down any class, even guard bunkers seem frail in comparison.

Remember: real men go power.XD

I’m trying Hammer/Sword, and even without cleansing Ire isn’t half bad.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

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Posted by: mini.6018

mini.6018

Yeah, I’ve been trying sword sword and longbow with a bunker build the past week and I have to say that I am pretty much unstoppable in any 1v1 scenario.

I even killed a necro while standing in his wells and when I got to half health around 16k, I took a step back and used the longbow on him to finish it. If you compare the shield and the off-hand sword, I think most people will see that the sword is just flat-out better. Shorter cds, the same block if used during ranged attacks, and a ranged torment attack that is a two part skill with both resulting in high damage. In their efforts to make the War viable, they made them too viable and didn’t remove the things added in the process.

This current build is currently a monster though. I get self-healing out the wazoo and decent damage to wear down any class, even guard bunkers seem frail in comparison.

That build is strong against some builds but is still terrible under focus and pales in comparison against guard’s survavibility.16k health is your half in condi build ? Thx for the laugh and the try you got some people fooled

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Posted by: Vanthian.9267

Vanthian.9267

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

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Posted by: Coulter.2315

Coulter.2315

-If you actually got hit by pin down and complain about how op warrior is you need to learn how to avoid projectiles and get off the forums.

yeah i don’t know how people get hit by that. it’s not like pin down animation is identical to the auto attack animation…

I agree on that: the only times my Pin Down gets avoided is because of random dodges by people spamming a lot of them.

That’s how it goes: to solve the problem of hard to read/ too fast animation they give an over abundance of dodges. Thus it ends in people spamming them because it’s the best way to avoid stuff.

We are forced to do the same against every other proffesion so what is the problem here?Everyone can do it and a lot more than warrior.Game needs more telegraphed and animation on all classes especially ranged ones not just on warrior and all others get free pass.

Pretty sure Mesmer GS has unique animations for each skill. Warrior Pin Down is a ridiculous skill and you should just agree it needs fixed instead of trying to change focus onto other classes.

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Posted by: Arganthium.5638

Arganthium.5638

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

Thief|Mesmer|
Theorycrafter

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Posted by: Vanthian.9267

Vanthian.9267

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

This is the general state of the spvp community in guild wars 2 at the moment.

https://forum-en.gw2archive.eu/forum/pvp/pvp/13k-Eviscerate/first

Most of you are horribly bad.

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Posted by: Arganthium.5638

Arganthium.5638

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

This is the general state of the spvp community in guild wars 2 at the moment.

https://forum-en.gw2archive.eu/forum/pvp/pvp/13k-Eviscerate/first

Most of you are horribly bad.

If you want to say that the vast majority of us are horribly bad, why don’t you prove it, then?

Thief|Mesmer|
Theorycrafter

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Posted by: mini.6018

mini.6018

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

This is the general state of the spvp community in guild wars 2 at the moment.

https://forum-en.gw2archive.eu/forum/pvp/pvp/13k-Eviscerate/first

Most of you are horribly bad.

If you want to say that the vast majority of us are horribly bad, why don’t you prove it, then?

Was proved in that post and many videos / complaints

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Posted by: Arganthium.5638

Arganthium.5638

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

Or, perhaps, that is the cause of a self-perpetuating belief among the members of the warrior community which would state that the class does not need nerfs because all of the people who complain about the class are bad players, while all the players that support the class are the good players. If this was in fact the case, then the same argument could be made about all classes, and as a result the gMe would never be balanced, simply because the “bad” players are ignored whereas the “good” players are always being paid attention to.

The real problem, however, is being able to prove that all of the players that are complaining are “bad”. Furthermore, that breeds other problems: how do you define “bad”? Why should “bad” players be disregarded? Why should players that are happy with their respective classes be considered “good”?

This is the general state of the spvp community in guild wars 2 at the moment.

https://forum-en.gw2archive.eu/forum/pvp/pvp/13k-Eviscerate/first

Most of you are horribly bad.

If you want to say that the vast majority of us are horribly bad, why don’t you prove it, then?

Was proved in that post and many videos / complaints

That’s not evidence that those players are bad. That’s evidence that they were complaining about a class that they think is OP.

There’s no logical connection between those thoughts and those players’ being bad.

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Posted by: Zirith.6429

Zirith.6429

Pindown has a very obvious projectile, it has a bit less than half a second travel time, good players can see and dodge it. Also like most projectiles, if you just strafe left right really fast you can dodge every single lb auto attack + pindown, same works for guardian scepter, necro staff, thief shortbow, lots of ranger attacks. Once again, just because everyone is too new to know about projectile mechanics dosent make a class op.

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Posted by: Nova.8021

Nova.8021

Yeah, I’ve been trying sword sword and longbow with a bunker build the past week and I have to say that I am pretty much unstoppable in any 1v1 scenario.

I even killed a necro while standing in his wells and when I got to half health around 16k, I took a step back and used the longbow on him to finish it. If you compare the shield and the off-hand sword, I think most people will see that the sword is just flat-out better. Shorter cds, the same block if used during ranged attacks, and a ranged torment attack that is a two part skill with both resulting in high damage. In their efforts to make the War viable, they made them too viable and didn’t remove the things added in the process.

This current build is currently a monster though. I get self-healing out the wazoo and decent damage to wear down any class, even guard bunkers seem frail in comparison.

That build is strong against some builds but is still terrible under focus and pales in comparison against guard’s survavibility.16k health is your half in condi build ? Thx for the laugh and the try you got some people fooled

I don’t know what’s wrong with you, but I have never been killed by a guard with this build yet and have killed many. I am sure there are some guards that can womp me, but as of yet, I have not met one. Also, it’s a power-build, and you are a passive aggressive kitten that I would rather not have to respond to again. So please cut that crap out.

The 16k was my health if there was any confusion there.

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Posted by: redslion.9675

redslion.9675

[quote=3409793;Nova.8021:]

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: ahuba.6430

ahuba.6430

Pindown has a very obvious projectile, it has a bit less than half a second travel time, good players can see and dodge it. Also like most projectiles, if you just strafe left right really fast you can dodge every single lb auto attack + pindown, same works for guardian scepter, necro staff, thief shortbow, lots of ranger attacks. Once again, just because everyone is too new to know about projectile mechanics dosent make a class op.

Sure friend, but you see, old sport, just because a warrior is using a longbow, it doesn’t mean the warrior will be at long range, in fact, warrior will use longbow f1, cover the whole point, and stand as close to you as possible so they hit arcing arrow. In reality there won’t be enough travel time to react to the different projectile. That is, if you can notice the projectile amid all the clutter.
Now it’s the time you tell me to keep my distance from the warrior. That implies leaving the point and that way I’m already loosing to the warrior.

You guys can keep fooling yourselves and come up with all sorts of magical solutions, but there’s a reason this game is on life support.

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Posted by: Vanthian.9267

Vanthian.9267

That’s not evidence that those players are bad. That’s evidence that they were complaining about a class that they think is OP.

There’s no logical connection between those thoughts and those players’ being bad.

You are the type of person that would say…

“Well they are not bad at math, they just have trouble adding fractions.” Yeah…

There is a connection between complaining about something that is in no way remotely over powered or even good and how bad the player is at the game. Stop trying to sugar coat kitten and maybe you won’t end up with diabetes.

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Posted by: Zirith.6429

Zirith.6429

Pindown has a very obvious projectile, it has a bit less than half a second travel time, good players can see and dodge it. Also like most projectiles, if you just strafe left right really fast you can dodge every single lb auto attack + pindown, same works for guardian scepter, necro staff, thief shortbow, lots of ranger attacks. Once again, just because everyone is too new to know about projectile mechanics dosent make a class op.

Sure friend, but you see, old sport, just because a warrior is using a longbow, it doesn’t mean the warrior will be at long range, in fact, warrior will use longbow f1, cover the whole point, and stand as close to you as possible so they hit arcing arrow. In reality there won’t be enough travel time to react to the different projectile. That is, if you can notice the projectile amid all the clutter.
Now it’s the time you tell me to keep my distance from the warrior. That implies leaving the point and that way I’m already loosing to the warrior.

You guys can keep fooling yourselves and come up with all sorts of magical solutions, but there’s a reason this game is on life support.

There is a massive telegraph for arcing shot and if the warrior is somehow beside you with the longbow you are doing it terribly wrong.

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Posted by: Arganthium.5638

Arganthium.5638

That’s not evidence that those players are bad. That’s evidence that they were complaining about a class that they think is OP.

There’s no logical connection between those thoughts and those players’ being bad.

You are the type of person that would say…

“Well they are not bad at math, they just have trouble adding fractions.” Yeah…

There is a connection between complaining about something that is in no way remotely over powered or even good and how bad the player is at the game. Stop trying to sugar coat kitten and maybe you won’t end up with diabetes.

That’s funny, because I honestly have no idea what you’re talking about. Furthermore, I don’t think you know even remotely enough about me to make that judgement.

You still have not established a connection between “complaining about something… and how bad the player is at the game.” I had to edit your original statement because it is a leading one in that it automatically assumes that the profession/build is not OP, which is a logical fallacy (circular logic). Essentially, this is the warrior community’s logic:

1. Given: Warrior is not OP

2. Because warrior is not OP, any people complaining about warrior are bad

3. Because only bad players think that warriors are OP, good players must think that warriors are balanced.

4. If good players think that warriors are balanced, then warrior must not be OP, which proves that the initial premise must be true.

… Except that that entire argument was based off of the idea that Warr was not OP in the first place, creating a self-perpetuating belief that is based off of an initial assumption that, if true, supports its own existence, but, if false, then may very well not have any applicability. If we did not assume that warrior wasn’t OP initially, then the argument would have to look as following:

1. Given: Warriors may or may not be OP

2. Many players are complaining that the warrior is OP.

3. ???

4. Warriors must not be OP.

… The third step is missing. Presumably, for you and your pals, that logical step would be that “well, only bad players think that warrior is bad because the warrior is not OP”, but then that automatically assumes that Warr is not OP which brings us back to that initial self-perpetuating assumption anyways.

Can’t you see? There is no logical connection between the complaining players being bad and warrior not being OP that doesn’t assume one of those two premises in the first place. However, let’s look at what you said again:

There is a connection between complaining about something that is in no way remotely over powered or even good and how bad the player is at the game. Stop trying to sugar coat kitten and maybe you won’t end up with diabetes.

It’s completely clear. You had to assume that warriors were not OP, so that your earlier argument that

ITT: bad players defend easy mode specs while calling other classes they don’t play OP.

Hence the Warrior complaint threads.

… So that you could support both the idea that the complaining players are bad and the idea that Warrs aren’t OP at the same time.

TL;DR: your logic is circular in nature as it assumes that one thing must be true in order for the other pillar of your argument to be true as well. As a result: the absolute ignorance that warriors seem to have to the incredible strength of their own class.

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Posted by: Vanthian.9267

Vanthian.9267

You my friend have a serious problem. I did in fact address the situation you asked for only not directly but apparently that went straight over your head.

You choose to see the classes how you want to view them instead of how they enact with the game as a whole. Fact is, there are other classes that can well out perform the Warrior in many different areas.

Most of these people complaining are bad. You can tell how good someone is by what they complain about and how they present it. The fact that the Mesmer was complaining about a Glass Cannon Axe Warrior shows…. he is not that good. That should be a cake walk kill for any mildly decent player of any other class.

Your wall of text is nothing but gibberish that servers no purpose or proves no point.. I honestly can’t quote any of it because none of it is remotely relevantly. You are angry for some reason, I can only assume because you hate Warriors and can’t stand being proven wrong, but rest in knowing that Anet does listen to the loudest and most voiced opinion instead of the most reasoned and well thought out.

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Posted by: Arganthium.5638

Arganthium.5638

You my friend have a serious problem. I did in fact address the situation you asked for only not directly but apparently that went straight over your head.

You choose to see the classes how you want to view them instead of how they enact with the game as a whole. Fact is, there are other classes that can well out perform the Warrior in many different areas.

Most of these people complaining are bad. You can tell how good someone is by what they complain about and how they present it. The fact that the Mesmer was complaining about a Glass Cannon Axe Warrior shows…. he is not that good. That should be a cake walk kill for any mildly decent player of any other class.

Your wall of text is nothing but gibberish that servers no purpose or proves no point.. I honestly can’t quote any of it because none of it is remotely relevantly. You are angry for some reason, I can only assume because you hate Warriors and can’t stand being proven wrong, but rest in knowing that Anet does listen to the loudest and most voiced opinion instead of the most reasoned and well thought out.

Mmm. Let’s break this down.

I did in fact address the situation you asked for only not directly but apparently that went straight over your head.

I addressed it in its entirety, not sure what point you’re trying to make here when the evidence is in the post right before yours.

You choose to see the classes how you want to view them instead of how they enact with the game as a whole. Fact is, there are other classes that can well out perform the Warrior in many different areas.

There’s nothing to support that my beliefs about the classes are based on “how I want to view them”. While I have no doubt that there are many very, very specific areas in which the Warr can be outperformed, in the vast majority of situations Warrior is able to do just as much if not more than other specialized classes, especially if built to do so. The argument, however, is not if warrs can be beat in certain areas; that has been decided already. Rather, the argument is whether or not warrs can be beat in the context of all of their roles in their entirety, and while they can, the tables are significantly in favor of the warriors.

Most of these people complaining are bad. You can tell how good someone is by what they complain about and how they present it. The fact that the Mesmer was complaining about a Glass Cannon Axe Warrior shows…. he is not that good. That should be a cake walk kill for any mildly decent player of any other class.

Whether or not that makes him a bad player does not make everybody else a bad player as well- he is only one out of a very large population that believes the same thing that I do, and to use his statement as supposed “evidence” that we are all bad is erroneous and dishonest usage of others’ statements.

Your wall of text is nothing but gibberish that servers no purpose or proves no point..

I even added a TL;DR because I knew you weren’t going to read it, and bolded the important sections. As for its point, I think that I made it fairly clear: you cannot seem to establish that all or the vast majority of players complaining about warriors are bad players without assuming first that the warrior is not OP, and vice-versa. Either way, you have to make some sort of assumption, but in your mind, because each of those ideas supports the other once one has been assumed, both of those must be sound because you fail to recognize that you have made an initial assumption anyways.

I honestly can’t quote any of it because none of it is remotely relevantly.

It’s a counterargument against your argument, which was either that 1. Players that complain about warr are bad, therefore good players think that warr is balanced and thus warr is not OP, or 2. Warr is not OP, therefore all players that think Warr is OP are bad. You’ve swapped between these two arguments fairly consistently- you first said that the complaint threads for Warrior exist only because the players that made them are bad (i.e., they don’t exist because the warrior is OP), and in my last response to you, you had argued that those players are only bad because the warrior is not OP. Make a choice: either since those players are bad and since “good” players don’t think that Warrior is OP, then warrior must not be OP, or since Warr is not OP, then the players that think they are must be bad and the players that think they aren’t are good players. In either case, the logical structure is

1. Premise (since X is Y…)

2. Argument (… Z must be true.)

You are angry for some reason

Stop trying to sugar coat kitten and maybe you won’t end up with diabetes.

Um… Right.

Thief|Mesmer|
Theorycrafter

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Posted by: Arganthium.5638

Arganthium.5638

I can only assume because you hate Warriors

Half a year ago, I was calling for them to be buffed. Also, not sure why I should hate the simplest class in the game but love all of the others…

can’t stand being proven wrong

You have yet to provide me with evidence that shows that I’m wrong, outside of quoting a couple of outliers that are supposed to represent the entire population of people who complain about warriors and using the same self-confirming circular logic which has to be based off of either the premise that the warrior is not OP, or that the players that complain about the warrior is bad.

but rest in knowing that Anet does listen to the loudest and most voiced opinion instead of the most reasoned and well thought out.

I can provide you the evidence you want for any claim that I’ve made, you haven’t provided me with anything to support your reasoning. The fact that the December 10th patch didn’t nerf the one thing that really needed nerfing, Healing Signet, goes to show that your statement about the “loudest and most voiced out opinion” is in the wrong.

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Posted by: Vanthian.9267

Vanthian.9267

Yet again a wall of text that does nothing but prove you don’t know what you are talking about. I almost feel bad for you.

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Posted by: Arganthium.5638

Arganthium.5638

Yet again a wall of text that does nothing but prove you don’t know what you are talking about. I almost feel bad for you.

Is this going to be the entirety of your counterargument? You clearly didn’t even read it lol. At least have the grace to read what I say before saying

nothing but prove you don’t know what you are talking about.

When you haven’t even read it (I posted that “wall of text” literally a minute ago).

Thief|Mesmer|
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Posted by: Vanthian.9267

Vanthian.9267

Believe it or not some people in the world can read faster than others!

Edit: Once again since you think I didn’t read anything and this is the last reply because I am tried of wasting my time.

The proof is the Mesmer himself complaining about a Warrior build that is very easily kited and dodged. Claiming that it is op when it is quite possibly the worst build you can try to use in spvp for Warrior.

Second note, healing signet is fine. Note you will not be able to kill a bunker Warrior with conditions. That is working as intended. Try using skill and baiting his endure pain then use burst damage.

You can complain all you want that will not change the fact that the Warrior is fine and very conquerable even in its current state. You choose to complain rather than gather skill if you so wish but it looks bad on you. A Mesmer should have 0 problems with a Warrior.

(edited by Vanthian.9267)

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Posted by: Arganthium.5638

Arganthium.5638

Believe it or not some people in the world can read faster than others!

That’s awfully fast for somebody to read over 5000 characters in about a minute and then spend the time analyzing it before completely disregarding it as a “wall of text”.

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Theorycrafter

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Posted by: Vanthian.9267

Vanthian.9267

Believe it or not some people in the world can read faster than others!

That’s awfully fast for somebody to read over 5000 characters in about a minute and then spend the time analyzing it before completely disregarding it as a “wall of text”.

It is called speed reading. Look it up, it is quite useful. Plenty of people can do it. There are some people that can even read full blow novels in less than a hour and still comprehend the entire work. 5000 words is quite tiny in comparison more so over when they basically echo the same opinion all the way through.

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Posted by: Prysin.8542

Prysin.8542

How to beat warrior?
Bring more poison.
Get a S/D + SB, Marsh Drake/Cave Spider ranger or a venom-thief. Watch that regen signet just collapse on itself.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Arganthium.5638

Arganthium.5638

Believe it or not some people in the world can read faster than others!

That’s awfully fast for somebody to read over 5000 characters in about a minute and then spend the time analyzing it before completely disregarding it as a “wall of text”.

It is called speed reading. Look it up, it is quite useful. Plenty of people can do it. There are some people that can even read full blow novels in less than a hour and still comprehend the entire work. 5000 words is quite tiny in comparison more so over when they basically echo the same opinion all the way through.

So how about, then, instead of disregarding my post for its being a “wall of text”, you tell me how it was irrelevant?

Thief|Mesmer|
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Posted by: Chicago Jack.5647

Chicago Jack.5647

Well from my perspective as a thief, the key to taking down warriors is to have a constant source of poison on them, dodge their melee burst, and interrupt the longbow combustive shot like you would any other heal. Of course they still have drool-on-keyboard mode via zerker stance and defy pain, which is the real issue here.

You could play absolutely perfectly against a warrior, outplay him by a mile, and still get kittened over because of the stances he brings.

So if something were to be done with zerker stand an defy pain (though i don’t know what) that would be nice. Also, if they could make the cast time of combustive shot to at least 1 second, that would be great.

(edited by Chicago Jack.5647)

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Posted by: ahuba.6430

ahuba.6430

Pindown has a very obvious projectile, it has a bit less than half a second travel time, good players can see and dodge it. Also like most projectiles, if you just strafe left right really fast you can dodge every single lb auto attack + pindown, same works for guardian scepter, necro staff, thief shortbow, lots of ranger attacks. Once again, just because everyone is too new to know about projectile mechanics dosent make a class op.

Sure friend, but you see, old sport, just because a warrior is using a longbow, it doesn’t mean the warrior will be at long range, in fact, warrior will use longbow f1, cover the whole point, and stand as close to you as possible so they hit arcing arrow. In reality there won’t be enough travel time to react to the different projectile. That is, if you can notice the projectile amid all the clutter.
Now it’s the time you tell me to keep my distance from the warrior. That implies leaving the point and that way I’m already loosing to the warrior.

You guys can keep fooling yourselves and come up with all sorts of magical solutions, but there’s a reason this game is on life support.

There is a massive telegraph for arcing shot and if the warrior is somehow beside you with the longbow you are doing it terribly wrong.

right, because this isn’t a point holding game, and the warrior doesn’t have 3 stuns in the other weapon, and he can’t switch back to longbow right after getting a stun off. but dude I’m doing something wrong. Me and everyone playing this game because this meta is completely defined by warrior, but I’M doing something, ONLY me, it’s a ME problem, not a warrior problem lol

I swear I love warrior’s arguments when it comes to your skills.

Read the following with this voice tone: http://www.youtube.com/watch?v=vvCDHKYT3xQ
“Oh earthshaker? HELLOOOO it’s a clear animation, you should dodge it Georgie!”
“Oh backbreaker? HELLOOOO it’s a clear animation, you should dodge it Georgie!”
“Oh staggering blow? HELLOOOO it’s a clear animation, you should dodge it Georgie!”
“Oh pin down? HELLOOOO it’s a clear animation, you should dodge it Georgie!”
“Oh arcing arrow? HELLOOOO it’s a clear animation, you should dodge it Georgie!”

So we gotta dodge EVERYTHING! LOL while you guys do what? Dodging? No, you guys don’t dodge, ain’t nobody got time fo’ that! You guys pop a stance a just troll face while your healing signet plays itself. And then it doesn’t matter if you guys miss all your skills in the first rotation and they go on cooldown, because stances are there to keep you up and give YOU another chance at spamming all of your game changing skills. It’s like a single player game! Yes! Playing warrior is like playing a single player game, where even if you fail the first time, the game saves your progress and gives you another chance to go at it!
You guys really gotta come up with new stuff.

I don’t know, I guess some people enjoy playing games with 0 challenge.

(edited by ahuba.6430)

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Posted by: Rickster.8752

Rickster.8752

I find it funny all the badies like to debate these things. Honestly if I wasnt good enough to get ranked highly on the leaderboards then I would accept my opinion is irrelevent because I am a noob. On other games I dont go telling everyone what the balance is like because I am a noob. So its funny to see so many baddies argue with sensotix when he is 100x better than them

Official winner of solo queue MMR leaderboards – EU