MMR based on solo, but built for team?
the fact that i stay no matter what at 50% wins when solo’ing ranked queue is a sign that the matchmaking system is working.
for me.
ya ya i agree.
i don’t think there is a real way for MMR to accurately apply to pre-made teams.
yes!
pre-made teams should have their own arena where you can see a list of teams queued for a match and choose one to challenge or something. you’d see their MMR and win/loss rates and choose one. the stronger the team, the bigger the reward if you win. you can pick teams in your range for better matches.
yup !!! i thought of this before but did not post it, cos i dun think we have enough teams for it, or that the developers do not like such transparency in the system.
this is exactly how street fighter 4 / street fighter 4 arcade edition / ultra street fighter 4 ’s online pvp works !
you see a list of players, but you can’t see their win lose stats etc though.
the MMR system itself isn’t designed for pre-made teams and it never really can be. coordination is just not something that can be accurately taken into account.
thoughts?
yes! we need a challenge menu which shows all teams currently queued up, when you browse, you get to browse a list of teams near your MMR or something.
then you decide to challenge higher mmr team or lower or same.