(edited by Bitty.1409)
Making S/F Ele a viable roamer/Main DPS
There was a suggestion in this forum about buffing the current boon strip sigil (to not require a crit, and to prioritize certain buffs like might).
Even though D/D eles (and every class/spec) would have access to it, they would have to give up their current Battle, Doom, or Energy sigil to get it. That feels like a fair trade-off.
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
In my experience, what you’ve described is an excellent dueling and ganking build. In fact, you’ve described what I solo roam with on my elementalist in WubWub.
However, PvP is only loosely about getting ganks, the primary focus is point control, which is why Celestial D/D eles have an advantage over you. I’ve fought a fair number of cele eles while roaming and all i can really say is that there’s a big difference when there’s no point to stand on. For the same reasons hambow is not really in the the wvw roaming meta.
FGS should give you what you need in terms of mobility to GTFO. I’m not really sure what else you would want or need to make it a viable DPS and gank in PVP
Increse a little the cooldown of focus fire 4 and make it “burn” (=remove) some boom from who cross it
Make focus water 4 work like burning retreat leaving an ice field instead a fire field
Rework focus fire 5 for do something… Now its only a istant 300hp. “Burn” a boon every sec for each attacker could be too much strong?
Totaly rework water scepter 2… It is the most useless skill in game
Then decrase the duration on obsidian flesh to 3 or 2 second
Or at least increase the “One with air” trait duration so we can lose some damge from “bolt to the earth” to have more mobility
I just want to discuss.
Pros:
- Can 1v1 almost any class except for Cele D/D
Do you think this is what pvp needs? A class that destroy everything in 1vs1?
A d/d cele ele can 1v1 almost any class. So why do we need a second build doing this?
Do you think this is what pvp needs? A class that destroy everything in 1vs1?
A d/d cele ele can 1v1 almost any class. So why do we need a second build doing this?
When I say that I can 1v1 any class, it doesn’t mean I have the advantage. I just have the potential too through outplaying mechanisms. That’s my main attraction to Fresh air is that I have so many option for combos that it can really show off your knowledge and skill of the class.
However, PvP is only loosely about getting ganks, the primary focus is point control, which is why Celestial D/D eles have an advantage over you. I’ve fought a fair number of cele eles while roaming and all i can really say is that there’s a big difference when there’s no point to stand on. For the same reasons hambow is not really in the the wvw roaming meta.
FGS should give you what you need in terms of mobility to GTFO. I’m not really sure what else you would want or need to make it a viable DPS and gank in PVP
The reason why S/F ele isn’t viable is because thieves and Mesmers just do a much better job in that place. Thieves have more roam ability offering fast +1’s while having boon strip and high burst, while mesmers have a crazy amount of boon strip and potential burst with some good mobility. All that S/F has is really high burst dmg, and decent mobility, with no boon strip (Boon strip imo is really important in this meta for the zerkers to have).
So use a Sigil of Nullification. There’s opportunity costs to all builds.
Eles don’t need boon strips because Scepter builds.
Ugh, Sigil of nullification is horrid lol. I should have said that in my post i guess.
Doesn’t matter. You already have the choice to have a boonstrip or not, and the thief boonstrip is not the best boon strip in the world. Two boons stripped every 21.5 seconds provided someone doesn’t random dodge your steal. Only thing that makes it better than sigil of nullification is you rip stab and one more boon.
The game shouldn’t be balanced for roaming builds or one shot builds. Scepter eles already have the highest burst or close to it in the game. Buffing them higher is just lol.
Focus fire 5 could use some rework, maybe add a boon stripping skill (ele is the jack of all trades according to anet, so ele should get a boon stripping skill right? right? right?). I don’t think s/f ele needs more mobility, since they already have quite amt of cc and defensive skills, unless ofc you want this class to be broken.
if you want S/F do be on pair with thief and mesmer in turns of roamer
1st, you need to shave its damage
2nd, shave utility for boon removal.
if you want S/F do be on pair with thief and mesmer in turns of roamer
1st, you need to shave its damage
2nd, shave utility for boon removal.
OK remove some damage from dragon thoot and take my arcane blast. But give me some mobility OR a boon removal
Obviously I don’t want it to be OP, and I do agree with some of the changes that I offered damage shaving would be required. Don’t I’m doing all this to make it OP, I’m simply saying what adjustments i’d like to see. I realize that if I am given two choco chip cookies, I will have to offer up some of my oreos.
if you want S/F do be on pair with thief and mesmer in turns of roamer
1st, you need to shave its damage
2nd, shave utility for boon removal.OK remove some damage from dragon thoot and take my arcane blast. But give me some mobility OR a boon removal
you miss read, it’s utility+damage nerf for boon rip.
but no mobility because mobility belongs to S/D
(edited by Simon.3794)
I can take thieves just fine
I’m not asking for better dueling mechanics against other zerkers
I can take thieves just fine
Thats because you’re fighting trash thieves. There’s a reason why zoose stopped using S/F.
No, I don’t fight trash thieves lol. Ask any thief if they have trouble killing me