Matchmaking is BROKEN.
I really wanted to refrain myself from posting an opinion on the Matchmaking system considering I’ve never been a PvP player and it may seem ignorant, but lately I’ve been questioning it a lot.
To start off, I already posted this on another thread, but I started doing PvP this season, therefore started in Amber. My first game was on my warrior since I wanted the title (Charr warrior, kind of fits the background) but after a miserable loss I thought about getting my thief. I’d say I was lucky so my game number 100 in Ranked PvP was in Tier 3 of Ruby. By that time I had 57 wins out of 100 games. It felt great, of course, but it’d be a lie if I say that I didn’t get carried in some of the games – some were games where we stomped the enemy, others we got stomped.
Anyhow, enough background. Ever since I hit Ruby I either get teams, parties, really good players or really bad ones. Example of that would be that the other night I had a couple of guys on the enemy team, we got stomped and right on the next game I was in their team and we stomped the enemy. Another example is that I had an elementalist that have never heard of Auramancer build before. Poor guy was running staff and barely finished with any points. I whispered him suggesting to check out the Auramancer build due to its assistance in team fights and he said that never before he knew about it.
Problem for me is that the MM only takes into account your pips. I come from a hardcore Dota 2 background where the MM in unranked game (they have points system for ranking) is taking in account a huge variety of factors – last hits, kills, assists, support, items used etc.
My question is, considering that upon the end of the game you get rank points for various things such as healing to allies, conditions applied, conditions removed, capping, decapping and so on, why aren’t things like those taken into account? I’m playing a thief, I might have spent the whole game trying to flip the points, assist in fights and intercept enemy players, while my team was engaging mid in 1v2 and 1v3 fights only to die and feed the enemy points – in my eyes, I tried hard to do what my role is best suited for, yet at the end of the game I lose a pip only because I’m largely dependent on other 4 people. In Dota 2, even if I lose but I played my role the way I had to, I have a pretty good chance to get an increase in my MMR and be placed in higher skill group. What’s stopping ANet from implementing this?
Sorry if my post sounds ignorant, it’s a personal experience in PvP so far.
Also, thanks a lot to Irrwin (Cynz) for giving me so many great thief tips a couple of days ago when I whispered him. People like you make the game a better place <3
Winter
(edited by winterchillz.2564)
Must be more than 15 pip difference, I had div 1 and 2 and 3 in the same match.
If you are in a premade, the matchmaker takes the highest division in your party as a consideration too.
Anyway, but still the point still stands, what is the problem? he won?
I am not talking about the fact that I won. Ignore the score.
Look at the divisions. 3 diamonds, 2 ruby Versus 4 ruby, 1 diamond. They instantly had an advantage that game because they had a duo queue, we did not. My point is, if I solo queue, I shouldn’t be placed against people who are in duo or trio queue, unless I am in a party of 2 or more….
Not sure how else I can say this.
Well… since you already got your Wings… all you do in RANK is going through that crap over and over for a meaningless title.
Your team should raise their unranked MMR and play great competitive games from there. (the best pvp players are there right now, because they have less crappy games there)
Pointing out a broken system since Test Season 1 (march 2015), is pointless.
Rank queue is not for competitive play, it’s a glorious PVE track rewards.
The fix to the problem would be to NEVER again bring a PVE reward to competitive PVP at all.
Never encourage a ranking system(use the old way of doing skill based ranking) based on winning pips because it don’t show you are good at the game, it show you are good to grind a BROKEN JOKE of a league.
The league did kill more than half of the real pvp players (4 years) bases in 6 months.
When all the pver go back to their grinding scripted dolls, our queue time will be 10+ min or have really bad MM system because of ultra low population. The pvp community is SICK since Test Season 1 and is DYING with HoT.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/