Mesmers New Grandmaster Trait

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Posted by: Leeto.1570

Leeto.1570

Plus interrupt mesmer is very hard to play compared to most other PvP specs.

wow really? have you even tried it out? i know on paper it sounds hard, but i would really suggest you trying it out first then you will realize how “hard” it actually is.

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Posted by: Darnacus.5961

Darnacus.5961

I tried, I loved it but realized my lack of in depth knowledge of other classes is really preventing me from shining with it. PU condition is more generic, sure you adapt to your opponent but most of time knowing his spec is enough, you don’t need to be able to read every move he makes.

SoloQ is full of phantasm mesmers, evade thiefs, hambow warriors, decap engi, bunker guards and worst of all MM necros. Which I all tried. Interrupt mesmer is lightyears ahead of those in terms of skill ceiling.

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Posted by: cuge.5398

cuge.5398

Interrupt mesmer is one of the hardest spec to play, specially if we compare it to AI spam builds or passive lords. Interrupt mesmer require much more attention, timing and knowledge of your opponent’s skills, then add to this the fact that it has almost no condition removals except for lyssa, which makes it very weak when dealing with a conditin spec.

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Posted by: Zuik.7158

Zuik.7158

The difficulty level of a build does not justify the fact it will become brokenly overpowered. Comparing build difficulty based on the current meta also provides no strong judgement.

Would you think it’s fair if I was given 25 stacks of bleeding on my off-hand dagger earth 5 due to the difficulty in landing the skill?

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Posted by: MailMail.6534

MailMail.6534

The difficulty level of a build does not justify the fact it will become brokenly overpowered. Comparing build difficulty based on the current meta also provides no strong judgement.

Would you think it’s fair if I was given 25 stacks of bleeding on my off-hand dagger earth 5 due to the difficulty in landing the skill?

This silly rhetorical questions is obviously bait into admitting that the trait is OP, when no one should be making prejudgments about such. We don’t even know what its internal cool down is (if it has one).

That being said, let me take the bait. Your question fails to add to this discussion, because we’re not talking about a specific skill as in earth 5; we’re talking about overall build difficulty. Interrupt Mesmers are inherently ~less easy~ to play than other Mesmer builds. That is fact.

This trait will serve as a buff/reward to those players who have effectively accomplished enough skill in order to use interrupt builds.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Zuik.7158

Zuik.7158

The difficulty level of a build does not justify the fact it will become brokenly overpowered. Comparing build difficulty based on the current meta also provides no strong judgement.

Would you think it’s fair if I was given 25 stacks of bleeding on my off-hand dagger earth 5 due to the difficulty in landing the skill?

This silly rhetorical questions is obviously bait into admitting that the trait is OP, when no one should be making prejudgments about such. We don’t even know what its internal cool down is (if it has one).

That being said, let me take the bait. Your question fails to add to this discussion, because we’re not talking about a specific skill as in earth 5; we’re talking about overall build difficulty. Interrupt Mesmers are inherently ~less easy~ to play than other Mesmer builds. That is fact.

This trait will serve as a buff/reward to those players who have effectively accomplished enough skill in order to use interrupt builds.

Okay sir, I’m bored and will play your game. Firstly, I cannot compare an Elementalist build in such a way as the builds don’t rely on a single mechanic. So to save typing out a list of balance changes which would be appropriate to the difficulty of the common builds I gave a single example.

Secondly, myself and many other players are very well aware of the potential problems this trait will cause.

Thirdly, there was no baiting, you’re just a bit crazy. The post was made because I found it annoying that people were trying to justify something like this with difficulty.

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Posted by: Sampo.9678

Sampo.9678

It might have an internal cooldown yea so we don’t know enough yet about this trait if it’s op or not.

Also.. hambows have passive heal.
d/d, s/d ele’s have passive heal
guardian’s block while healing
thief’s withdraw evades while healing
etc.. there’s a lot of healing skills that are very hard to interrupt wich i think is the most important skill that you would like to interrupt.

“Be brave, little rabbit. Take a chance.”

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Posted by: Malcastus.6240

Malcastus.6240

Ether Renewal ftw!

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Posted by: AcidicVision.5498

AcidicVision.5498

Loves it. This is more of what Mesmers should be about. In GW1 the entire class was based around CC and locking down the opponents skill bar. And you had to be good enough to hit 1 sec to 1/2 sec casts with your own 1/3 sec skills. Monk spot heals usually needed to be baited or anticipated. If there is going to be a class in the game that collectively teaches the community that spamming is awful and that careful, deliberate skill timing is the way to play…it will be old school style Mesmers.

Mantra of distraction is going to be brilliant.

Now if only Echo were a proper Echo…

The Kismet
Dragonbrand

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Posted by: Rezz.8019

Rezz.8019

Awesome trait. Mesmers will finally feel more like mesmers (GW2 style). I loved playing PB or PD mes. It is a fun and cool trait but definitely not overpowered. Good job on this one Anet.

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Posted by: MailMail.6534

MailMail.6534

Okay sir, I’m bored and will play your game. Firstly, I cannot compare an Elementalist build in such a way as the builds don’t rely on a single mechanic. So to save typing out a list of balance changes which would be appropriate to the difficulty of the common builds I gave a single example.

Secondly, myself and many other players are very well aware of the potential problems this trait will cause.

Thirdly, there was no baiting, you’re just a bit crazy. The post was made because I found it annoying that people were trying to justify something like this with difficulty.

Firstly, that’s my point. It’s incomparable altogether, which is why I’m puzzled you gave such an example in the first place.

Secondly, what are those issues? As people are saying, a lot of important heals are passive.

Thirdly, it’s a legitimate defense for this buff. Lockdown Mesmers are good only in the hands of skilled players considering the spec has so many easily exploited drawbacks. This trait will NOT make or break the build for those already successfully playing lockdown. In other words, this skill is the icing on the cake, not the eggs/flour/sugar of a lockdown build…

If anything, this trait will simply get more Mesmer users trying out lockdown builds, which is a more high-risk high-reward style of gameplay. Everyone should be happy to see less PU and Phantasm builds.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Whit.2385

Whit.2385

Yeah, honestly I’m confused by the complaints here. Granted, it will screw me as an ele because almost everything I do can be interrupted, but I think it is a decent buff for the class. Most mesmer’s won’t run it anyhow, regardless of what you perceive the skillcap in a lockdown build to be, you can’t argue that it is easier/as easy as their current passively easy options – PU anything / phantoms.. Most players will run the path of least resistance. I swear if there was a build that autopiloted 100% for you, people would play it and just watch the screen thinking they did well.

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Posted by: nekretaal.6485

nekretaal.6485

This is a case of ‘be careful what you wish for’

I expect the cooldowns of all Mesmer interrupts other than F3 to be increased, and I expect the Mesmer staff interrupt field staff #3 I think to get the kitten nerfed out of it.

#24 leaderboard rank North America.

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Posted by: Whit.2385

Whit.2385

This is a case of ‘be careful what you wish for’

I expect the cooldowns of all Mesmer interrupts other than F3 to be increased, and I expect the Mesmer staff interrupt field staff #3 I think to get the kitten nerfed out of it.

Staff 3 is the iWarlock phantom that doesn’t interrupt. I think you mean Staff 5 – Chaos Storm – and the only time that was a reliable interrupt was when it was bugged to hell, but its not bad at hoping for a proc if dropped on a group.

I’d be surprised if they nerf the ability to interrupt – it sounds like half this thread has never come across a lockdown mesmer before (with good reason, its higher-risk spec that requires the presence of mind to learn other’s animations and not a brain-dead passive/ai, aka meta, spec)

Lockdown and interrupt mesmers already exist, and there are already cool traits for them. Chaotic Interruption (Chaos XI) is nice, Bountiful Interruption (Chaos VIII), Halting Strike (Dom II), and Confounding Suggestions (Dom XII) are all solid. Furious Interruption (Dueling XII) would be nice if it weren’t for the massive ICD on it too. The problem with lockdown is that they typically don’t burst quite as hard as a full on shatter, but are only mildly less squishy, and they don’t have the mouth-breather drool factor of PU or phantasm builds.