Mesmers and Thieves Nerfed October 7th Patch
Powerful abilities on long cooldowns are the bain of any MMO. They were awful in DaoC. Often completely determining fights based on whose timers were up. GW2 should NOT be like that in any regard.
Capitalizing on an opponents mistake should be a matter of knowing what combination of abilities to use. Not which I Win button to click.
Ashanor.5319Better get used to PvP being considered first and foremost buddy. This isn’t WoW.
Enjoy watching the support for the game dry up when all the PvE players leave to go to games made by companies that actually value their customers
Mesmers, Theives and elelmentalists all needed toning down. Well done ANET. Well done.
Ashanor.5319Better get used to PvP being considered first and foremost buddy. This isn’t WoW.
Enjoy watching the support for the game dry up when all the PvE players leave to go to games made by companies that actually value their customers
good riddance, annoying people who mess up pvp for the sake of pve
Ashanor.5319Better get used to PvP being considered first and foremost buddy. This isn’t WoW.
Enjoy watching the support for the game dry up when all the PvE players leave to go to games made by companies that actually value their customers
good riddance, annoying people who mess up pvp for the sake of pve
Yeah you missed the bit were the horrible PvP community wasn’t enough to carry the game. There is a reason Nightfall and EOTN were like they were.