Meta in Tournament PvP
Now that I think about it, I agree, I jumped too early at the thought of starting Meta. How bout we turn this into thinking about what could be good combos after some initial balancing?
Generally running a thief or two really boosts up the power of your squad. I suspect a mesmer would also really help though whether you would take that if you already have 2 thieves I’m not sure. A tanky guard also seems like a good idea for point camping.
Potentially determined by how these maps are going to be played out as well. For example, do you run 4 to NPC on FoN into keep? 1 mine/henge? Who runs the steal on opponents NPC?
Also, does the map itself determine the best team comp? Is one comp better on FoN than another?
The ideal meta right now is having “bunker” type characters/classes defend points and “roamers”, those with high mobility, will “assist” the point holders and attempt for other on the map objectives. Of course there are other methods such as zerging, but as a full time tournament pvper, this is so far the most useful strategy utilized by higher rank pvp teams.
Guild: Fwied Wice | Pure Tournament PvP Team | Stream: http://www.twitch.tv/thecomicalasian
What constitutes “high mobility?” Speed boosts?
Certain classes have skills that are on moderate cooldowns that increase movement speed or cover short distances are those that are considered mobile. An example, a guardian would be considered not mobile as besides swiftness boons, that have no other means of decreasing travel time.
Guild: Fwied Wice | Pure Tournament PvP Team | Stream: http://www.twitch.tv/thecomicalasian