Minimap Enemy Icons: Suggestion
I’m not sure how difficult it would be to implement, but I would much prefer a system that completely hides any enemies that are within a certain range of you. Why should you know if for instance on TotSS someone is on the roof at Gate without looking up there, regardless of class.
Obviously, in this system (certainly in solo queue) there would be no need for mesmer clones to be shown. This would mean that you could get a clear idea of the numbers fighting at each node you were not at, while not being able to gain any advantage from seeing where enemies are. I also use the minimap occasionally to identify a downed ally that I’m sure was near me but is no longer in sight, and the clustering around you is of detriment to that, though this is a rare event.
Given the choice though between the new system and the old, its difficult. Sometimes it offers very good information, especially when no mesmers are present. But even without them a node with more than 6 enemies on it becomes difficult to pick out now. Honestly, I’d probably go back to the old system myself relying on class knowledge to identify who and what is where by the condis and health bars on my team mates.
I do like the idea, just don’t agree with the way its been implemented.
They should make them visible unless they’re in trees #mobagames