Montage - Greatsword Ranger Video
Aussie is throwing down the gauntlet with his sample. Who’s going to pick it up?!
I’d be glad if I were able to edit as good as you did (even when this is just basic-editing).
It looks actually pretty interesting.
I’d be glad if I were able to edit as good as you did (even when this is just basic-editing).
It looks actually pretty interesting.
Thanks mate
Enjoyable to watch. Good work.
Asura Quagganmancer
Enjoyable to watch. Good work
.
<3
Here is a bit of info for anyone wanting to join the montage comp:
Programs Used
*Adobe Premier Pro
*Adobe After Effects CS6
*Fraps
*Adobe Audition CS6 (Wasn’t used for this but it is great)
For some great tutorials for after effects we highly recommend this guy – http://www.videocopilot.net/ – he’s hilarious and the tutorials are made so easy yet they are so advanced. We actually used one of his tutorials to make the Mist League intro.
As for music to find some unique stuff I just googled AMV – Make sure you have permission to use music before you do or your account could be flagged!
Post any other questions you have and I will gladly get back to you asap!
I guess I have different taste. Aside from the kudos I will grant for editing, I was not impressed with the music nor the gameplay footage. I stopped watching after the first minute because fighting in hot joins and showing footage against inexperienced players is boring. I dont understand your rune, sig, or utility choices, but I guess it is “fun” to play with all the evades and leaps…nothing more than that though.
I guess I have different taste. Aside from the kudos I will grant for editing, I was not impressed with the music nor the game-play footage. I stopped watching after the first minute because fighting in hot joins and showing footage against inexperienced players is boring. I don’t understand your rune, sig, or utility choices, but I guess it is “fun” to play with all the evades and leaps…nothing more than that though.
Thanks for your honesty bud! Launching Mist League has left me with no time to compete so I decided instead to run into outnumbered situations with a weapon and build that isn’t used or even thought about. I did the same thing months ago with my trapper build when every one said rangers were underpowered. http://www.youtube.com/watch?v=H9vHzWzKQko -
I take offensive runes because when your running with raw power players have the ability to heal too much unless you ‘spike’ them. The rangers defence often comes from his abilty to dodge, protection from dodge, traits and ease of access to vigor (dodges) so armour and hp aren’t high on the list for runes while running power or traps. The sigils you may of noticed remove conditions, those 2 + my utility combine to remove 3 conditions every 10 seconds leaving me without a weakness. This is especially essential in these current times as the META is based around condition damage. You may of noticed when I fight the necro I hardly lose any HP.
The utilities are signet utilities are traited to affect me as well as my pet. Stone makes me invincible for 6 seconds. When you are a highly ‘target-able’ glass cannon, immunity from another classes burst is great. There is the shout I could have opted for with a lesser cool down but it means my pets will die which is a massive hit to my damage.
In conclusion, it’s soooooo much fun to play but if it was to make an appearance in serious pvp it would fill the role of a roamer/spike caller/ and great team rezer with the immune and pet fear. Its basically a 100 blades warrior sacrificing a little damage from ALOT of survivability.
P.s. I know alot of people prefer entangle over ramapge for the elite, but when you fighting 3-4 players on your own stability is essential. It’s also great utility in team play for stomps. Entagle is too unreliable, it’s a long cooldown to risk a miss and can use its 5 charges on necro and mesmer pets
(edited by aussieheals.6843)
I guess I have different taste. Aside from the kudos I will grant for editing, I was not impressed with the music nor the game-play footage. I stopped watching after the first minute because fighting in hot joins and showing footage against inexperienced players is boring. I don’t understand your rune, sig, or utility choices, but I guess it is “fun” to play with all the evades and leaps…nothing more than that though.
Thanks for your honesty bud! Launching Mist League has left me with no time to compete so I decided instead to run into outnumbered situations with a weapon and build that isn’t used or even thought about. I did the same thing months ago with my trapper build when every one said rangers were underpowered. http://www.youtube.com/watch?v=H9vHzWzKQko -
I take offensive runes because when your running with raw power players have the ability to heal too much unless you ‘spike’ them. The rangers defence often comes from his abilty to dodge, protection from dodge, traits and ease of access to vigor (dodges) so armour and hp aren’t high on the list for runes while running power or traps. The sigils you may of noticed remove conditions, those 2 + my utility combine to remove 3 conditions every 10 seconds leaving me without a weakness. This is especially essential in these current times as the META is based around condition damage. You may of noticed when I fight the necro I hardly lose any HP.
The utilities are signet utilities are traited to affect me as well as my pet. Stone makes me invincible for 6 seconds. When you are a highly ‘target-able’ glass cannon, immunity from another classes burst is great. There is the shout I could have opted for with a lesser cool down but it means my pets will die which is a massive hit to my damage.
In conclusion, it’s soooooo much fun to play but if it was to make an appearance in serious pvp it would fill the role of a roamer/spike caller/ and great team rezer with the immune and pet fear. Its basically a 100 blades warrior sacrificing a little damage from ALOT of survivability.
P.s. I know alot of people prefer entangle over ramapge for the elite, but when you fighting 3-4 players on your own stability is essential. It’s also great utility in team play for stomps. Entagle is too unreliable, it’s a long cooldown to risk a miss and can use its 5 charges on necro and mesmer pets
I chose to say I don’t understand your choices because I found some of them unwise. Although I’ve only tested the ranger this past month, I have some issue with your choices. For example, there are better rune choices for burst. I am guessing you took runes of the pack for the extra +100 precision? But why not use might ones instead. You would be relying too much on a removal of a condi from a crit based on chance anyway…and do two sigs of purity not cancel? I thought stacking two of the same type of sigil rendered one mute. If this is case, why not opt for sig of bloodlust to increment your power instead?
Also, you are right, as a dps or burst focused build, you want to rely on things like vigor, protection, or stealth for any sort of survival. You have access to heavy vigor uptime, weapon evades, and leaps, but you are lacking ranged damaged. You are not specced into BM, so aside from the small toughness bonus for your pet or the 6s of safety you do have, your pet wont stay alive long enough anyway to do damage because you have subpar healing power. Troll Ins, will not save you nor your pet w. the lack of traits, lack of wilderness sig, or burst received. If you were to get chained CCed on your end, vigor wont save you, and if that stone sig is on cooldown (80s ouch!) you are dead meat. On top of that you chose a quickness utility that lowers healing power that you barely have anyway. I feel like lightning reflexes would be a better choice since it would benefit from the cooldown trait and you can use it as another escape. And I, III or V on the skirmishing line would be of more value to you or your pet considering you using a jag.
I agree though with rampage, I use it instead of the other two because of the stability.
Idk, I could see this as a roamer, but I still find other classes to have better burst. Although this build has better sustain, in a 2v1, you’re teammate would have to do the initial rooting and CC for you to follow up especially verse a ranged centric class.
But….as long as you like it and are having fun…its whatevs.
Welcome to the class! Rangers are alot of fun!
1. The build is purely off power and crit, if you look at the amultet critical damage is increased by 20%. It’s not just the high precision I wanted but the extra 15% fury duration (20%+ crit chance) and 20% longer swiftness duration (mele needs to always be fast to hit, also great for its main role of the roamer)- might is power condi -
2. Sigils do not cancel unless they are on the same weapon set. Because my crit chance is high, it isn’t a risk to remove the condis.
3. Range damage is there, the throw dragger is actually a cripple then you add your perma swiftness from the runes and the leaps from the greatsword and sword, being close to the target isn’t hard.
4. Safety from cc is definately in the build a) signet of stone b) pet fear c) greatsword block + knockback d) sword dodge evades even if your locked down e) all the condi removal f) quickening zeph is a stun break
5. The spike dmg on a single target is actually very high. The hidden utility of the jag is while in stealth it has 100% crit chance. If you send you pet in first, rampage then jump your target as your pet hits its no problem doing a 10k opener. In the video I only had 2 hours practise on the build. Once they are spiked you can then immune, stability and stomp
Hope this info helps!
(edited by aussieheals.6843)