My Necromancer Suggestions

My Necromancer Suggestions

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Posted by: Roe.3679

Roe.3679

Still trying to figure out what was really wrong with necros to begin with (aside from the obvious lack of stability/stunbreaks). Since I made my necro I haven’t understood why so many people had issues with it pre-patch..never had any issues with it aside from the previously stated. Necromancers needed a way to peel, sustain, stability/stunbreaks..not burning and all the other mess. Where does burning fit into the lore of a necromancer? o.O

They’ve obviously become a huge issue, and with all the complaining I doubt they’ll be ignored for long. So I guess now we wait for adjustments right.

The general necro consensus was that we wanted more sustain and a way to reset a fight, and to generally have more ways to keep people close which we got fairly well with tainted shackles.

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Posted by: Mammoth.1975

Mammoth.1975

Seems like a pretty measured response. I’m yet to see teams adapt in any significant way to the necro buffs though.

Necro still does no damage with a water ele in the area. Fear still lasts half a second base with melandru runes on the target. Rangers are still strong against necros if they choose to spec that way. Yet I have seen very few eles or rangers being played, and about two guys wearing melandru runes. Half the rangers I have seen have been BM anyway, and most of the eles have been air over water.

I have seen a few stance hammer warriors running around though, so that’s something.

Engis have plenty of reason to complain when necros get buffs, as they both compete for the same spot on a team most of the time. I think Lordrosicky made a good point regarding that. In this case thieves also have good reason imo, as they should be able to engage enemy glass condition guys with a degree of confidence, but they just can’t right now, they’ve lost that role to warriors.

Everyone else has the tools to adapt. I don’t know whether bunker guards can adapt successfully, but I haven’t seen a single serious attempt yet. Everyone is still running shelter shout shout sanc soldiers.

The only real impact the necro buffs seem to have had on the meta is a whole lot more bad necros running around. If the players don’t take necros seriously enough to act, why would anet?

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Fjandi.2516

Fjandi.2516

Seems like a pretty measured response. I’m yet to see teams adapt in any significant way to the necro buffs though.

I agree but the problem is very few ppl are unbiased on this forum. Engis for ex are now complaining cos necros got buffed and can now spam aoe condi better than them. I understand that, i play a ranger and i defend my class as well, i didn’t like the bm nerf even though i knew it was needed. I don’t have many problems with necros, i modified my spec after many months trying to adapt, what i don’t like is their aoe spamming, same with engis. I still think necros need some rework, and especially their aoe should be toned down but i have the fear anet is going to overnerf necro condi spec…not that i care about necros, but i want this game to be balanced with more than 1 viable spec for every class. Let’s consider all this complaining from engis, i don’t think they would have complained so much if the engi class was the one buffed. It was exactly the same when anet nerfed stealth, every thief and his dog complained about that while everyone else was happy.

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Posted by: Kryshade.6075

Kryshade.6075

Don’t repeat anything you don’t think by yourself.

if you nerf Dhuumfire, you pigeon hole EVERY SINGLE NECRO in the game to run Terror.

Wrong because you can nerf the duration/proc rate of burning and still have lots of viable builds come from that. Even power builds benefit from burning as it still has high damage even with low condition damage. If you nerf terror you destroy the build completely (fears are already limited to 1-2 seconds) or you force everyone to run burning. I get your point but unfortunately your argument doesn’t work here.

It’s simple really. Just adjust burning to a level where it isn’t our primary source of damage but fits in with all the other condi’s on a nice level and you’ve solved the QQ while still maintaining build diversity.