Necro needs more sustain - it sucks

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Posted by: Terrorsquad.2349

Terrorsquad.2349

forum bug etc and length

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Posted by: NeXeD.3042

NeXeD.3042

Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?

Perhaps it’s because both classes need to be in melee range to be effective at fully.
Going melee means alot of enemy AoE’s around in most teamfights, meaning a higher useage of boons is a must.

Necro on the other hand doesn’t need to be in melee to be effective fully, on the contrary. Meaning you have less need for boons as builds that need to be in melee-range.

It all comes down to location and have your team cover your kiting, if needed.
(alot of Necro’s are just rushing into teamfights, standing on a ledge without thinking of kiting spots or keeping skills ready to disengage)

I think too many ppl are requesting changes based on Solo/DuoQ, which is a bad thing.

Builds shine most in a 5v5 with teamwork and comms.
I can guarantee you that Necro would “be much better” if we had ingame VoIP, for instance.

well to be fair if people are requesting changes bases on due/soloq its makes sense as that is the game mode now….

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Posted by: Sun Lian.4075

Sun Lian.4075

Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?

Perhaps it’s because both classes need to be in melee range to be effective at fully.
Going melee means alot of enemy AoE’s around in most teamfights, meaning a higher useage of boons is a must.

Necro on the other hand doesn’t need to be in melee to be effective fully, on the contrary. Meaning you have less need for boons as builds that need to be in melee-range.

It all comes down to location and have your team cover your kiting, if needed.
(alot of Necro’s are just rushing into teamfights, standing on a ledge without thinking of kiting spots or keeping skills ready to disengage)

I think too many ppl are requesting changes based on Solo/DuoQ, which is a bad thing.

Builds shine most in a 5v5 with teamwork and comms.
I can guarantee you that Necro would “be much better” if we had ingame VoIP, for instance.

Reaper’s Shroud is melee..

I think you’re assuming all necro’s should go condi build. But there should be more than 1 thing viable, on every class.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?

Perhaps it’s because both classes need to be in melee range to be effective at fully.
Going melee means alot of enemy AoE’s around in most teamfights, meaning a higher useage of boons is a must.

Necro on the other hand doesn’t need to be in melee to be effective fully, on the contrary. Meaning you have less need for boons as builds that need to be in melee-range.

It all comes down to location and have your team cover your kiting, if needed.
(alot of Necro’s are just rushing into teamfights, standing on a ledge without thinking of kiting spots or keeping skills ready to disengage)

I think too many ppl are requesting changes based on Solo/DuoQ, which is a bad thing.

Builds shine most in a 5v5 with teamwork and comms.
I can guarantee you that Necro would “be much better” if we had ingame VoIP, for instance.

Reaper’s Shroud is melee..

I think you’re assuming all necro’s should go condi build. But there should be more than 1 thing viable, on every class.

As for as I know, reaper Shroud has a CD so I did not include it on purpose.
Also, it has a very awesome leap to cross the distance pretty fast or to disengage.

Yes, there should be more builds viable on all classes but thats impossible for Anet to do. How long have we been waiting for it to happen? 4 years now?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Exactly, it’s same for DH and warriors now, why should it only be okay for those classes to have those constant boons?

Perhaps it’s because both classes need to be in melee range to be effective at fully.
Going melee means alot of enemy AoE’s around in most teamfights, meaning a higher useage of boons is a must.

Necro on the other hand doesn’t need to be in melee to be effective fully, on the contrary. Meaning you have less need for boons as builds that need to be in melee-range.

It all comes down to location and have your team cover your kiting, if needed.
(alot of Necro’s are just rushing into teamfights, standing on a ledge without thinking of kiting spots or keeping skills ready to disengage)

I think too many ppl are requesting changes based on Solo/DuoQ, which is a bad thing.

Builds shine most in a 5v5 with teamwork and comms.
I can guarantee you that Necro would “be much better” if we had ingame VoIP, for instance.

well to be fair if people are requesting changes bases on due/soloq its makes sense as that is the game mode now….

Well, that’s a bad thing to do since it’s a beta thing.
It’s not going to stay like that forever and ofcourse 5v5 is coming back, which is what the builds are made for.

Only thing they can use is Custom Arena 5v5 or ESL matches for balancing.
Or they should implent VoIP in Solo/DuoQ, which would also work if some speak and listen.

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Posted by: Sun Lian.4075

Sun Lian.4075

Plus, 2 of the meta builds for DH include long bow, and they can also just as easily leap or port to you.

So range doesn’t even matter here, you can try and position as best as possible as necro but if you can’t hit the DH because of all the boons and they can still hit you with long bow, you’re still screwed. 1 or 2 boon removals doesn’t help with that either.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Plus, 2 of the meta builds for DH include long bow, and they can also just as easily leap or port to you.

So range doesn’t even matter here, you can try and position as best as possible as necro but if you can’t hit the DH because of all the boons and they can still hit you with long bow, you’re still screwed. 1 or 2 boon removals doesn’t help with that either.

We both know LB is not the main damage source of DH. It’s purpose is to lay traps nearby, right into the tea;fight. Traps are PBAoE so they need to be right in the TF’s in orde to be fully effective.

About the LB hitting, u can easily LoS it untill the blocks wear off. That’s what I meant by positioning. Most points in this game have objects of any kind to LoS skills, which is what I always try to use whenever a block comes up.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

I don’t play this class, but I don’t understand why people are saying “Necro needs more sustain.”

Due to the nature of your class, everyone that sees you on a point is going to focus you because your gameplay revolves around poisoning the point and corrupting our boons, which as opponents we want none of. Also, because once you’re there and in combat you can’t disengage.

Asking to die slightly less quickly isn’t going to do anything. We’ll just focus you harder. It’ll become mandatory to focus you. You’ll be digging yourself into a pit.

Again, I dont play this class, so I could be talking out of my rear end here, but coming from someone who’s seen some horrid nerfs as far as the only three classes I have played for more than a year go, being strong at dueling while also being a support class puts you on the chopping block for nerfs. DH is getting dialed back already, and Warrior just recovered from being unplayable. Aim for balance here, not to shift op, because eventually it’ll just get nerfed back to where it was, or worse. Is there a way to buff necro survivability directly that doesnt make them impossible to face as it stands now in 1v1?

I don’t understand the intricacies of necro yet, but I’ve fought many of them in pvp, And there are two things that I’ve seen as a constant regarding the profession.

  • We will call target on you immediately if you show up at a point and there’s more than one of us.
  • You’re probably not going to go to far because lol you’re a necro.

Would pushing for a slightly less tanky but more mobile version of necro be something reasonable? Or does it just not suit the playstyle? I’m not talking thief level here but at least something that can decap far.

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(edited by Azure The Heartless.3261)

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Posted by: Huskyboy.1053

Huskyboy.1053

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

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Posted by: Sun Lian.4075

Sun Lian.4075

I don’t play this class, but I don’t understand why people are saying “Necro needs more sustain.”

Due to the nature of your class, everyone that sees you on a point is going to focus you because your gameplay revolves around poisoning the point and corrupting our boons, which as opponents we want none of. Also, because once you’re there and in combat you can’t disengage.

Asking to die slightly less quickly isn’t going to do anything. We’ll just focus you harder. It’ll become mandatory to focus you. You’ll be digging yourself into a pit.

Again, I dont play this class, so I could be talking out of my rear end here, but coming from someone who’s seen some horrid nerfs as far as the only three classes I have played for more than a year go, _being strong at dueling while being a support class puts you on the chopping block for nerfs. _ Is there a way to buff necro survivability directly that doesnt make them impossible to face as it stands now in 1v1?

I don’t understand the intricacies of necro yet, but I’ve fought many of them in pvp, And there are two things that I’ve seen as a constant regarding the profession.

  • We will call target on you immediately if you show up at a point and there’s more than one of us.
  • You’re not going to go to far because lol you’re a necro.

Would pushing for a slightly less tanky but more mobile version of necro be something reasonable? Or does it just not suit the playstyle? I’m not talking thief level here but at least something that can decap far.

The problem is that necro cannot keep up with the current meta, and here’s why:

- Very little stability compared to other classes
- Condi damage is done better by warriors, DH and revs currently
- Most power builds don’t work because like you said you just get targeted when you go into melee range and that’s why we need more sustain
- Necros just like eles need to work twice as hard for the same result

Basically the only thing necro is still good at is boon removal, that’s it.

But I don’t want necro to be buffed, I want other classes to be less tanky while still doing tons of damage, that’s what I mean by having to work twice as hard for the same result.
Other people have said this too, there is no trading damage/sustain anymore for some classes like DH and warrior and that’s the problem.

(edited by Sun Lian.4075)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

My question which I asked first still remains unanswered. Tell me why improving an incredibly bad and underused traitline(s) and core shroud is bad?

Instead of buffing (power creep), lets nerf hot, elite specs not only ruined diversity but also included too many ways to bypass mistakes or make their outcome appear later.

Once the game its on a level of balance that it have prehot (without the cele problem), you could reevaluate each class problems.

Power creep will only mantain or make worse this meta and how forgiving it can be.

I agree, but that will never happen, so core shroud and core guardian virtues should be buffed alot to make them competitive.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

How you counter dh’s and warriors atm? The answer is the same.

Once again, bringing up broken classes as example for balancing is wrong. So bottom line you want necros to be as broken as DHs and warriors. This is NOT how balancing works. I think this thread can be closed now.

How do you counter thief when they perma evade and yet do backstabs for 10k? How to counter steal when it is a ranged instant cast ability with no visual tell? Hkw to counter mesmer when they are constantly blocking or evading or immune and yet their clones deal serious damahe whilst this is going on.

The point is that nothing in gw2 can be countered. That is how the game is designed. Build wars where you spam all your kitten and see who wins. All we are asking for is a level playing field. Much of what has been said about necro can also be applied to rev but on a slightly less level. It has counter play to it which makes it bad.

I tried running dozens of created core necro specs and they almost all suck. So do a ton of repear specs i tried. The sad fact is that to do well in this game you need uncounterable stuff. As such, the best necro specs are based on passive proc traits either signets or other procs. The game in general is lame and skillless

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Posted by: Shaogin.2679

Shaogin.2679

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

Just because it isn’t smart for an Ele to babysit a class that fights off point doesn’t mean that the class wouldn’t perform better if he had an Ele babysitter. And Scrapper can’t provide the support that the Ele can for a Necro to keep him off the ground. Also, Stealth Resses are very situational considering that the enemy still knows exactly where you are and is likely to cleave you to death.

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Posted by: Shadowstep.6049

Shadowstep.6049

How you counter dh’s and warriors atm? The answer is the same.

Once again, bringing up broken classes as example for balancing is wrong. So bottom line you want necros to be as broken as DHs and warriors. This is NOT how balancing works. I think this thread can be closed now.

How do you counter thief when they perma evade and yet do backstabs for 10k? How to counter steal when it is a ranged instant cast ability with no visual tell? Hkw to counter mesmer when they are constantly blocking or evading or immune and yet their clones deal serious damahe whilst this is going on.

The point is that nothing in gw2 can be countered. That is how the game is designed. Build wars where you spam all your kitten and see who wins. All we are asking for is a level playing field. Much of what has been said about necro can also be applied to rev but on a slightly less level. It has counter play to it which makes it bad.

I tried running dozens of created core necro specs and they almost all suck. So do a ton of repear specs i tried. The sad fact is that to do well in this game you need uncounterable stuff. As such, the best necro specs are based on passive proc traits either signets or other procs. The game in general is lame and skillless

- thieves don’t have perma evade, it is limited by resources (ini, endurance) and there is frame between evades where you can hit them – literary a l2p issue here. Not to mention thieves literary have nothing else going for them – you hit them once they either die or have to bail.

- thieves don’t hit anyone for 10k backstabs unless they have 25 might stacks and target has 25 stacks of vulnerability, which is unrealistic unless it is outnumbered situation in which you would die anyway. On mes best backstabs i got was like 7k, no way it would happen vs necro that applies perma weakness on target. Also backstab is currently worst dmg for thief (and it has a CD kek), you don’t die to backstab, you die to AA and IP lol.

- steal doesn’t one shot anyone? Also, you can still block, go invul, blind or simply dodge steal. If you were good, you would know how to predict it. How do you counter second HP bar and trait procs from necros that have literary no visual clue – here you go.

- mesmers don’t really have high access to resistance. They also don’t block constantly. They have a block on long CD, if you attack them while they are blocking you give them second block – l2p issue right here. Mes has disort and sword 2 that is it. Both are on relative long CD so it is not perma. There is plenty of frames where you can murder them. Also, as necro you can just transfer all they throw at you back….. (i personally just consume condis). The only moronic thing about mes is double moa really.

I have a friend that plays exclusively necro and he is doing just fine vs most classes.

(edited by Shadowstep.6049)

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Posted by: Huskyboy.1053

Huskyboy.1053

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

Just because it isn’t smart for an Ele to babysit a class that fights off point doesn’t mean that the class wouldn’t perform better if he had an Ele babysitter. And Scrapper can’t provide the support that the Ele can for a Necro to keep him off the ground. Also, Stealth Resses are very situational considering that the enemy still knows exactly where you are and is likely to cleave you to death.

My point (maybe not your point) is that you’re reaching in order to prove that necros are weaker than they really are. Sure they’re comparably bad in 1v1s, but why is it that classes which benefit just as much from ele support aren’t played as often in a duo? Like who really said “wow condi warrior/ele duo sounds like a great idea”? Necro has the best aoe damage over time, and that’s why it’s picked in a duo with ele. Condi warrior’s aoe damage is laughable by comparison. If you can find a way to buff necro’s survivability in 1v1s without buffing its survivability in node fights, I’d love to hear it. Also, power reaper builds can be very good in 1v1s, you might need to switch your build depending on the situation.

As to your point about ele keeping necro off the ground, yeah it’s better because it heals for much more, but engi is twice as good at rezzing, more than twice as good when you factor in stealth gyro. Ele and engi are about equal at condi clears, with inversion enzyme Fumigate is actually preferable to Soldier ammy ele. Rather than just finding everything negative you can possibly say in the hopes that a dev will take pity on necros, maybe try duoing with a decent scrapper and see what happens.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

Just because it isn’t smart for an Ele to babysit a class that fights off point doesn’t mean that the class wouldn’t perform better if he had an Ele babysitter. And Scrapper can’t provide the support that the Ele can for a Necro to keep him off the ground. Also, Stealth Resses are very situational considering that the enemy still knows exactly where you are and is likely to cleave you to death.

My point (maybe not your point) is that you’re reaching in order to prove that necros are weaker than they really are. Sure they’re comparably bad in 1v1s, but why is it that classes which benefit just as much from ele support aren’t played as often in a duo? Like who really said “wow condi warrior/ele duo sounds like a great idea”? Necro has the best aoe damage over time, and that’s why it’s picked in a duo with ele. Condi warrior’s aoe damage is laughable by comparison. If you can find a way to buff necro’s survivability in 1v1s without buffing its survivability in node fights, I’d love to hear it. Also, power reaper builds can be very good in 1v1s, you might need to switch your build depending on the situation.

As to your point about ele keeping necro off the ground, yeah it’s better because it heals for much more, but engi is twice as good at rezzing, more than twice as good when you factor in stealth gyro. Ele and engi are about equal at condi clears, with inversion enzyme Fumigate is actually preferable to Soldier ammy ele. Rather than just finding everything negative you can possibly say in the hopes that a dev will take pity on necros, maybe try duoing with a decent scrapper and see what happens.

Interesting

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Posted by: anduriell.6280

anduriell.6280

i found the other day the only problem with necro sustain is the lack of life force generation that is limited to attacks.

the other day i fought against a necro as a druid and because ths dude generated so much life force(and also very skilled) we won that time.

i think necro sustain could be addressed if the necro by baseline generate life force when damaged(by direct damage and less by condi application) so he can have more access to the death shroud.

That would not change how the class plays and would give more access to the special mechanic.

opinions?

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Posted by: Shaogin.2679

Shaogin.2679

Would like to point one thing out, EVERY class has better survival when paired with an ele. In fact, those other classes have better damage and survival on their own, and surpass anything the Necro could accomplish when paired with an ele. The reason why you think of necro when you think of ele, is because necro is the only class that NEEDS the Ele. And you guys telling Necros that they can’t have the option to TRADE damage for survival, something other classes do not have to do to the extent Necros do, because apparently they are supposed to be balanced around their Ele babysitters!? Get out of here with that crap

Ok firstly: no, not every class benefits from having an ele. You’re assuming that every class stands near their teammates, making it easy to be healed. Not true. Mesmers stand outside of a node fight unless they have a death wish. They also have mediocre aoe damage and their clones get cleaved constantly in node fights, who would want a mesmer over a necro in a node fight? A D/P thief spends very little time in node fights, and will only be hit by healing accidentally. A rev, if well-coordinated with the ele, will get full benefit. If not well-coordinated, poorly-timed Unrelenting Assault and SotM will cause them to partially miss condi clears and/or healing, which revs desperately need. LB/Staff Druids also stand off to the side like mesmers, but they don’t really need a support teammate. The only builds that get full benefit from eles are scrapper, DH, necro, and condi warrior (power warrior too for the most part, but sometimes they spam GS 3 off CD and that moves them far away). That’s primarily due to the fact that they can stand on-point, and that their movements are highly predictable. An ele can’t heal teammates in disparate locations, so they’re going to focus on healing the people on-point.

So really this was a big exaggeration. No, not all classes benefit from an ele, due to their positioning. And while necro does need a support, meta scrapper with stealth gyro is perfectly acceptable, so long as you’re smart enough not to use down state skill #1 or #3 while you’re stealthed. Ele is not required at all, in my experience you’re likely to have either a healbot ele or a meta scrapper in every match.

Just because it isn’t smart for an Ele to babysit a class that fights off point doesn’t mean that the class wouldn’t perform better if he had an Ele babysitter. And Scrapper can’t provide the support that the Ele can for a Necro to keep him off the ground. Also, Stealth Resses are very situational considering that the enemy still knows exactly where you are and is likely to cleave you to death.

My point (maybe not your point) is that you’re reaching in order to prove that necros are weaker than they really are. Sure they’re comparably bad in 1v1s, but why is it that classes which benefit just as much from ele support aren’t played as often in a duo? Like who really said “wow condi warrior/ele duo sounds like a great idea”? Necro has the best aoe damage over time, and that’s why it’s picked in a duo with ele. Condi warrior’s aoe damage is laughable by comparison. If you can find a way to buff necro’s survivability in 1v1s without buffing its survivability in node fights, I’d love to hear it. Also, power reaper builds can be very good in 1v1s, you might need to switch your build depending on the situation.

As to your point about ele keeping necro off the ground, yeah it’s better because it heals for much more, but engi is twice as good at rezzing, more than twice as good when you factor in stealth gyro. Ele and engi are about equal at condi clears, with inversion enzyme Fumigate is actually preferable to Soldier ammy ele. Rather than just finding everything negative you can possibly say in the hopes that a dev will take pity on necros, maybe try duoing with a decent scrapper and see what happens.

Yeah we are talking two different points here. The only point I was trying to make is you can’t balance Necro based on Ele support.

The suggestions being made here are to buff two unused traitlines, which would cause the Necro to sacrifice damage in order to pick up extra survival from those traitlines. Meaning the Necro would be able to stay on point better, but would not be putting out the damage he currently is. It’s a trade-off, the way it should be.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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