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Posted by: Rolisteel.1375

Rolisteel.1375

yes it’s easy to play vs low skilled players. against skilled players it’s another story. you cant just spam a button. you need to know when what will happen and when what skill to use. you need to learn positioning and need to learn to survive as the only berserker class without good mobility/survivability skills.

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Posted by: robertul.3679

robertul.3679

Power necro is easy because it’s the only build in which the whole “second hp bar” is actually true. They generate so much life force they can basically facetank stuff every 10s.

I play sentinel beastmaster ranger with frost spirit, signet of the hunt and quickening zephyr. Double greatsword with energy and renewal.

Power necro is literally 111111. You can’t say that kitten takes any skill. When I’m bored I go dagger/warhorn/focus 62006 power necro with 2 wells and signet of the locust. It’s so easy you don’t even need a stunbreak! Or ranged weapons.

The only time I get “rekt” by power necro 1v1 is if they pop lich and i got no way to los/block/etc. the autos.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

(edited by iKeostuKen.2738)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Jugnificent.2061

Jugnificent.2061

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

I know this will never happen but I almost wish the would do away with deathshroud and just give us vigor, invuls, reflects and blocks like other classes. Deathshroud doesn’t prevent all damage like those skills do, making them MUCH more effective in anything other than a 1 on 1.

Floopster
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Posted by: Sabre.8627

Sabre.8627

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

Well leeching? So you specced fully into Blood Magic and took a grandmaster trait in it on a power build? That doesn’t sound like a power build at all.

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Posted by: Rolisteel.1375

Rolisteel.1375

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

I know this will never happen but I almost wish the would do away with deathshroud and just give us vigor, invuls, reflects and blocks like other classes. Deathshroud doesn’t prevent all damage like those skills do, making them MUCH more effective in anything other than a 1 on 1.

they not only have those. they also have teleports and stealth etc. lol

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Posted by: Jugnificent.2061

Jugnificent.2061

Lol. Yea, having something that procs every 20 seconds while you don’t have to do anything is completely the same as having to go to air and make your play around every 5 seconds. Also, it only hits around 1-2K, seeing as ele has no AA that would hit 7K when might is stacked, I don’t really think you can compare this.

Explain how you are finding necros hitting 7k in sPvP with auto-attack. I fight them all the time, and the ONLY time I see them hitting anywhere near this high is with lich (with its long cooldown and not that hard to avoid projectiles). If you exaggerate less it might be easier to take you more seriously.

Floopster
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Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

Well leeching? So you specced fully into Blood Magic and took a grandmaster trait in it on a power build? That doesn’t sound like a power build at all.

Used soldiers, dagger and staff. It was basically a power build without any power traits and it did pretty well.

(edited by iKeostuKen.2738)

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Posted by: Laraley.7695

Laraley.7695

Lol. Yea, having something that procs every 20 seconds while you don’t have to do anything is completely the same as having to go to air and make your play around every 5 seconds. Also, it only hits around 1-2K, seeing as ele has no AA that would hit 7K when might is stacked, I don’t really think you can compare this.

Explain how you are finding necros hitting 7k in sPvP with auto-attack. I fight them all the time, and the ONLY time I see them hitting anywhere near this high is with lich (with its long cooldown and not that hard to avoid projectiles). If you exaggerate less it might be easier to take you more seriously.

Next time I feel like playing something easy and will play power necro, I’ll take you a screenshot of hitting 7K on Life Blast. It’s very possible.

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Posted by: Sigmoid.7082

Sigmoid.7082

Its possible but by my calculation the target needs like 20 stacks of vulnerability and you need to be maxed out on might along with having over 50% life force, ogre or strength runes and the target to be below 50% health and 1800 armour.

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Posted by: Laraley.7695

Laraley.7695

Its possible but by my calculation the target needs like 20 stacks of vulnerability and you need to be maxed out on might along with having over 50% life force, ogre or strength runes and the target to be below 50% health and 1800 armour.

Yeah, obviously you’re not going to hit that much every time. Normally on light targets it’s around 5-6K, which is not bad at all.

Just saying how power necro has no damage is silly.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

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Posted by: ronpierce.2760

ronpierce.2760

I don’t think power necro not having damage is the general argument with them. It’s that they burst just like anyone else and have the worst defenses in the game. The “double HP bar” stuff is complete and utter garbage talk.

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Posted by: Laraley.7695

Laraley.7695

I don’t think power necro not having damage is the general argument with them. It’s that they burst just like anyone else and have the worst defenses in the game. The “double HP bar” stuff is complete and utter garbage talk.

That wasn’t the point, someone said that CoD is their ONLY burst.

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Posted by: Sagat.3285

Sagat.3285

I don’t think power necro not having damage is the general argument with them. It’s that they burst just like anyone else and have the worst defenses in the game. The “double HP bar” stuff is complete and utter garbage talk.

That wasn’t the point, someone said that CoD is their ONLY burst.

Burst is easier to counter with boons that’s why mesmer have boon removal on shatter, thieves use BT and usually S/D so necro take CoD to guarantee and back up their slow burst, if you want damage role you have to secure it. Hello protection,vigor etc. Thieves and mesmer are not the only reason other zerkers are “inferior” especially in boon meta. Fix inner profession problems before stuff like this.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

Does being in death shroud make you take any damage to your base health?

You leave death shroud with your abilities possibly being off of cooldown in order to recast them. You do have something to prevent CC with, its a well that gives you stability and also clears conditions on you.

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Posted by: BlackTruth.6813

BlackTruth.6813

Instant cast fear chain is NOT hard to land. Sure you may say it’s hard to land vs. evade spam even though you still have options against evade spam. But against Warrior, Engi, Ele, the moment their stun breaks are down, spells death.

Necro is good, it’s not a bad class once you understand the attack to survive mind set on power OR abuse z-axis teleports on condi specs. Certain classes, if reworked, should NEVER be as easy as Guard or Ranger or Turret Engi. You really don’t want Dhuumfire back, believe me.

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Posted by: Henrik.7560

Henrik.7560

IMO:
Spinal Shivers is a tad strong, and life blast spam too. Lich can be Moa’d every time, or just use reflects.
Apart from that, its a L2P issue. If Lich is on the rampage, just run away. His attacks are pretty slow and easy to dodge.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

Does being in death shroud make you take any damage to your base health?

You leave death shroud with your abilities possibly being off of cooldown in order to recast them. You do have something to prevent CC with, its a well that gives you stability and also clears conditions on you.

1 second of stability, half of which is spent by the well’s own cast time and aftercast delay.

.5 seconds of Stability is not useable.

So no, you leave death shroud, possibly with some important skills off cooldown, and are still the CC magnet you were before and still have the same health you had before.

Your situation did not improve, as the skills you have off cooldown are not likely going to be able to be cast.

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Posted by: Bhawb.7408

Bhawb.7408

If a second HP bar was so relevant why has Necromancer never been a bunker in competitive play, and why is Necromancer almost always the first focus in teamfights? More HP means nothing when you take proportionally more damage because of a lack of proper mitigation.

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Posted by: Gryph.8237

Gryph.8237

We are simply a non-factor in pvp at higher levels of gameplay. I see a lot of necros in spvp, but I see few really good ones, and I don’t think its due to their inability to play it, but the realization that necro is useless in this meta. To go full glass is our only play, as we can do decent damage, but at the expense of any defense but for DS, which gets cut down so fast. Focus fires simply owns this class so much more. For example, team arrives, focuses necro, necro goes down. Team arrives, focuses engi, engie pops blocks/invuln and then perhaps another invuln, invis, etc., and can remain until he gets back up. necro goes down. oh, we can pop plague form, but what for, its just more health and no access to heal. Nothing we can do to last longer, we simply just die.

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Posted by: Jelzouki.4128

Jelzouki.4128

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

LOOK ITS A NEW PLAYER!

HI FRIEND!

Welcome to guild wars 2!

2 hp bars lololololol i laughed so hard.

You think a class that has no good mechanics to sustain itself is fine by basically having more hp?

i don’t even want to comment on this ignorance PEACE OUT!

enjoy getting smacked around with your soldier necro in pvp bruv

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Posted by: Sagat.3285

Sagat.3285

Why is this still going on? This is a repetition of what was said and proven on every thread concerning necro PvP potential especially conquest.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: iKeostuKen.2738

iKeostuKen.2738

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Please go try to run a power necro in pvp without traiting for damage and tell me how it goes.

Ummm…I have? Well leeching + Death shroud. Went pretty well actually.

I can agree with the chill of death thing. Atm its a bit hectic, also not sure why a class with 2 hp bars really needs to hit for high damage.

Always love this two hp bar argument. The true sign of a player that is clueless to how the Necromancer works.

Yes…because you truly dont have 2 hp bars right? When speccing for power necro, people usually take the bottom tree which gives Spectral armor and 8% life force per hit.

No, we really don’t. The only way in which life force and HP are similar is that when they take damage, they go down.

And Spectral Armor is 8% when hit. Meaning any life force gain is being directly counteracted by damage taken by that hit.

Yes Yes, your repeating what i said basically. Also add that you have protection. You can literally tank into your next heal is ready with death shroud. Evade a few of the most dangerous hits and rotate on that alone.

You are missing the whole point where you leave death shroud in no better of a situation than you went in: likely low on health (since you mentioned Last Gasp), and a CC magnet because you have nothing to prevent it with.

Spectral Armor is a great skill, sure. But it takes only 3k DPS to beat out its effect entirely.

Death Shroud is not a second health bar. Stop pretending that it is.

Does being in death shroud make you take any damage to your base health?

You leave death shroud with your abilities possibly being off of cooldown in order to recast them. You do have something to prevent CC with, its a well that gives you stability and also clears conditions on you.

1 second of stability, half of which is spent by the well’s own cast time and aftercast delay.

.5 seconds of Stability is not useable.

So no, you leave death shroud, possibly with some important skills off cooldown, and are still the CC magnet you were before and still have the same health you had before.

Your situation did not improve, as the skills you have off cooldown are not likely going to be able to be cast.

Is this necro not dodging to be getting smacked around by all these CCs? .5 seconds of no stability shouldnt matter if you toss it down into a dodge tbh.

Death shrould 3 → Pop out of Shroud → Toss down a well if needed. Dont be the idiot that throws down all 3 wells when you can use them sparingly.

Why wouldn’t they be able to be cast? What scenario are we even in cause it sounds like your describing a necro getting beat upon by multiple players.

(edited by iKeostuKen.2738)

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Posted by: zapv.8051

zapv.8051

Is this necro not dodging to be getting smacked around by all these CCs? .5 seconds of no stability shouldnt matter if you toss it down into a dodge tbh.

Death shrould 3 -> Pop out of Shroud -> Toss down a well if needed. Dont be the idiot that throws down all 3 wells when you can use them sparingly.

Why wouldn’t they be able to be cast? What scenario are we even in cause it sounds like your describing a necro getting beat upon by multiple players.

Your talking to Drarnor like he doesn’t know the class. I guarantee he knows the class way way better than you. The amount of people who come on the forum and try to give advice to players who understand the classes being discussed way better than them is ridiculous.

To answer your first question, yes the necro is not dodging because they have no way to get extra endurance like every single other class (short of burning two utilities). Also, wells are kind of overrated. Anyone decent will port, or walk out of them. If you lead with a fear or immobilize it won’t matter that much, other classes have a lot of ways to deal with immobilize or fear into a well.

In a team fight, necros are very rarely able to cast freely, and your playing bad people if your allowed to cast freely in any size fight. Even 2 vs 2 your gonna get focused first by good players. CC chains hurt necros more than any other class in the game. No stability, no movement skills, two very limited port options, no blocks, no invulns, no extra endurance, low armor, very little passive defense, and terrible healing make dealing with substantial amounts of cc impossible.

The only thing necros have to deal with cc chains are their two stunbreaks, which have relatively high cooldowns, and DS. DS is a finite resource for damage, doesn’t prevent any cc, and has no condition removal. Did I mention you also don’t start with any LF to access it, and have to kill someone or actually land skills to get any Life force. Imagine if an ele couldn’t switch out of fire attunement until they landed drake’s breath, and then could only stay in that other attunement for a few seconds before being put back in fire, and then that all of their damage mitigation was in water attunement. That’s what this game is like for necros. Far too much work is required to get access to DS, and necros sacrifice far too much for it. The trait lines are poor, the weapons are poor (a few good individual skills but every weaponset has a bad skill), and most of the utilities are poor.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

@

Why does the necro not have the endurance to dodge? Do they not gain Endurance back while in death shroud? Can you not make them blow there teleport before you place the well down?

Also what would it matter if you blow a fear on them to toss down a condition cleansing / stability well? This method even secures a safe heal unless you get insta bursted down.

Spectral walk is a movement skill + teleport, Worm is also a teleport, as well as DS2. What is the need for blocks when you have blinds? The things that are being asked for right now seem as they would cause a balance issue since you basically have 2 hp bars. Id also would like to know what class has this much CC to be spamming on you, besides thieves and mesmers. I could understand elementalist, but witht here HP pool that is truly understandable.

Starting with full life force in itself wouldnt really be fair unless it was atleast half the bar. Other classes would have to literally burst you down 2 hp bars from the beginning of the fight, ontop of the high damage a power necro could really be doing.

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Posted by: zapv.8051

zapv.8051

Why does the necro not have the endurance to dodge? Do they not gain Endurance back while in death shroud? Can you not make them blow there teleport before you place the well down?

Also what would it matter if you blow a fear on them to toss down a condition cleansing / stability well? This method even secures a safe heal unless you get insta bursted down.

Spectral walk is a movement skill + teleport, Worm is also a teleport, as well as DS2. What is the need for blocks when you have blinds? The things that are being asked for right now seem as they would cause a balance issue since you basically have 2 hp bars. Id also would like to know what class has this much CC to be spamming on you, besides thieves and mesmers. I could understand elementalist, but witht here HP pool that is truly understandable.

Starting with full life force in itself wouldnt really be fair unless it was atleast half the bar. Other classes would have to literally burst you down 2 hp bars from the beginning of the fight, ontop of the high damage a power necro could really be doing.

They do regen endurance, but during the 3-5 seconds your in DS you regen less endurance than any other class does while blocking or invuln therefore less dodges. Yes you could make them blow the teleport early, but for one good players are smart and won’t waste things unnecessarily. Also, mesmer, fresh air ele, guard, and thief don’t have to worry about things like that just to land damage. Why take a necro when other classes get the job done with less effort.

It isn’t a stability well, it applies 1 freaking second of stability because it is a stunbreak with a 1/4 second cast. Also, necros one decent heal has a stupid long cast time, 1.25 seconds. Even if you fear them, they could easily stunbreak and still interrupt your heal.

Like I said, two underpowered ports. Walk only breaks stun one way and has a very clear visual tell on the port locations. It also isn’t a movement skill, movement skills are skills that actually move you as part of their animation (this is different from ports). Wurm has a 1.5 second cast on a 40 second cooldown and is therefore inferior to other ports. The only advantage is that it can deal damage, but if it’s in range to deal damage it will get mowed down by aoe. Dark path actually teleports to your target and therefore doesn’t help at all to avoid cc. It can also be outran with swiftness, so it isn’t that good for chasing people.

When you mention blinds, I know you have no idea about the class. Necros have very sparse, very limited access to blinds in actual combat. Well of Darkness is a 50 second cooldown, plague is 180 seconds, Shadow fiend is terrible. The only good necro blind is deathly swarm, which has a slow travel time, and certainly can’t be considered consistent access to blind. Necros have terrible damage mitigation, that isn’t an opinion that is an objective fact, DS doesn’t mitigate damage it just facetanks it which doesn’t work out when you consider the level of scaling between fights.

Also, necros don’t have two HP bars, they have a health bar and Death shroud. Death shroud is very different from a health bar, while it does eat damage like a health bar it also acts as a resource because necros need it just to cast 5 of their skills, and activate many of their traits. It also requires build up, which is very different from a health bar. Your saying buffs would be op, but you don’t even understand the class.

LOL at you thinking their isn’t that much cc, engi, ele, mes, guard, and thief all have a lot of immobilize and cc. More than enough in a group fight to keep you permanently locked down, which is where necros get wrecked currently.

I didn’t ask for a full LF bar at the beginning of the match, 30-50% would be a good start. Also, it wouldn’t be nearly as op as you think, without any other changes necros would still get cc chained to death, and not be able to do anything about it. Necros need sustain, and a way to mitigate damage when underpressure (recommend huge changes to the death and blood magic trait lines that have been terrible for sustain since launch). Along with buffs to some of the weapon skills that are currently really weak (looking at you dagger 2 and 3, axe 1 and 2, and focus).

I also want to say that most necros would gladly trade their high HP pool and DS for anything even resembling good sustain, and team support. That should tell you how powerful they really are.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

>It may not be a stability well but it offers a pulse of it which is still good to take up.

>The heal time seems about the same of a ton of other classes heals. Mesmers ik for sure is about the same.

>Dark path can get you out of AoE if used right. Your refering to gap closers it seems.

>Necros have a actual high amount of blinding skills.

>Even if its just another form. Its literally another hp bar. If it sits ontop of your already current base hp and takes damage instead then it is either a shield or another HP bar.

>I feel like this is a major learn to play issue when it comes to CC to be honest. You have tools to help you against CC but it seems like your just ignoring them. you have, blinds / stability wells/ counter cc for if you do get hit, dodges, even a golem if your using it.

>Necromancers actually have some good support, not in the form of boons but when it comes to helping allies mitigate damage, hey have some helpful skills for that. It seems maybe you guys picked the wrong class and should of just rolled a ele cause thats what it seems like you really want.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

>It may not be a stability well but it offers a pulse of it which is still good to take up.

Which, as I explained above and you dimissed pointlessly, half of its duration is taken up by the well’s cast and aftercast. Half a second of Stability is not useable for anything.

>The heal time seems about the same of a ton of other classes heals. Mesmers ik for sure is about the same.

Notice Mesmers are also not meta? Ether Feast (the one that is the meta heal) has a shorter cast time anyway. Mirror, which has the same cast time, also brings 2 seconds of projectile reflection for defense as well as making it immune to some interrupts (like point blank shot and head shot).

>Dark path can get you out of AoE if used right. Your refering to gap closers it seems.

No, he is referring to leaps or teleports. Dark Path can’t be used to get out of trouble without ambient creatures around (PvP has none). Blink, Whirlwind Attack, or Infiltrator’s Arrow all can be.

>Necros have a actual high amount of blinding skills.

None of which can be used to stop a particular incoming attack. Deathly Swarm is the only one that can, but due to the projectile’s slow flight speed, that can only work to stop a melee range attack. Signet of Spite has a 3/4 second cast, which is longer than most single-hit skills (only Kill Shot and Churning Earth have long enough cast times), Shadow Fiend has a channel so long it couldn’t even stop Kill Shot’s original cast time. Well of Darkness and Plague are the only useful blind skills the profession has, and both are easily avoided entirely and have massive cooldowns.

>Even if its just another form. Its literally another hp bar. If it sits ontop of your already current base hp and takes damage instead then it is either a shield or another HP bar.

“Shield” is the best term for it. Again, the only similarity between Death Shroud and health is that when you take damage, they go down. In every other respect, health and death shroud are different.

>I feel like this is a major learn to play issue when it comes to CC to be honest. You have tools to help you against CC but it seems like your just ignoring them. you have, blinds / stability wells/ counter cc for if you do get hit, dodges, even a golem if your using it.

And thank you for proving you don’t know what you are talking about. Necro blinds are useless for preventing something specific. “Stability wells,” which by your own admission in the same post don’t even exist, and one, yes, just one, CC that can be used while disabled yourself. Dodges are great, but do you really think that Necros aren’t already using the two dodges they get? The two base dodges you had at level 1? That’s all a Necro ever gets.

And then you bring up Flesh Golem for some reason. He doesn’t help you avoid CC in any way, shape, or form, and you should really be ashamed of yourself for even suggesting it.

>Necromancers actually have some good support, not in the form of boons but when it comes to helping allies mitigate damage, hey have some helpful skills for that. It seems maybe you guys picked the wrong class and should of just rolled a ele cause thats what it seems like you really want.

All right then, what “support” do Necros bring that another profession doesn’t bring better? Healing? Guardians and Eles fart that out like mad without even speccing for it. Boons? Same professions, and Necros have two boons they can apply to allies: Regeneration and Protection. DPS increases? Who can’t stack Vulnerability, which is the only increase Necros bring? Combos? Don’t make me laugh.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: Sagat.3285

Sagat.3285

I think he means fearing players of allies and getting agro. I know he can’t be talking about support condition control because it sucks on necro and is selfish efficient.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Soo, interrupting? Which literally any profession can do?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Sagat.3285

Sagat.3285

Soo, interrupting? Which literally any profession can do?

To him it seems so based on how I see it, I’m not sure where does it say necro has to be a selfish profession but their baby step Unholy Martyr, Renewing Blast and alike were miserable. As far as know every class but necro can spec proper support in some way reflect,buffs,heal etc. since necro is an offensive class it would have been nice for a GM that transfer siphon to allies or a better version of Unholy Marty why the kitten does it limits to 1 target, the blast finishers on minions are miserable they don’t even crit,die in AoE and takes utility slots. Let’s wait for the patches coming with HoT, yes another possible upcoming let down.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread