Necros have made PvP un-fun

Necros have made PvP un-fun

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Posted by: leman.7682

leman.7682

Stalling with Plague doesn’t let you recover, so I’m not sure what your problem is there. You really should know this. You can also just stay at 300 range from the Necro and not give two craps about Plague. This is easy to do as a Ranger, so you really have no excuse.

Stalling with Death Shroud? That is literally the main point of the mechanic!

I told you I’m playing a melee ranger and necro is super difficult to play against 1v1 because of Locust Swarm, procs, Spectral Armour, Plague Form, and so on.

Maybe it’s the matter of the level of gameplay. I mean I play with and against good players and know what your experience is so it may be different. There’s also the question of viability of ranger and the build itself but the points stands.

Tfw all the guys in this topic speak about pvp but give no examples from their experience to back it up with.

Anyways, I’m closing this discussion from my side, because of the amount of baseless salt that’s being thrown by people. I’m gonna continue testing and maybe come back when I have gathered more experience of the new meta. I encourage everyone else to do the same thing.

Leman

(edited by leman.7682)

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Posted by: Sigmoid.7082

Sigmoid.7082

Lenman I think it’s your build that’s generally making it hard to fight against a necro. If they run spite,blood,soulreaping then they have a great advantage because of your pet.

Examples being locust swarm, allows them an extra 2% lf because its hitting your pet. That lasts 10-15s depending on traits. That’s 40-60% lf alone from one skill means they can stall you out in shroud.
Next example is siphons. Again because you have your pet they are gaining extra HP back. It’s like 40-70 a hit which doubles because of your pet. Even higher if they have the well siphons meaning they will essentially be gaining around 400hps just from the well. This also applies to signet of the locust. You double the heal they get from it due to your pet again.
Literally because of your pet you can end up having a harder time than you should do because it gives necros better scaling on their sustain.

Considering the weakness uptime that necros can get ,running either curses or corrupting might, combined with siphons and signet of vampirism means that they can actually attack into you and still have a net gain of HP.

Lastly we have a trait called siphoned power that grants 2 stacks of might striking a target below 50% HP. Again your pet is actually letting your target get stronger. This also applies to spiteful renewal as well since the pet is more likely to be below 25% than you are.

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Posted by: Maris.3164

Maris.3164

To be honest, everyone got some passives this patch.

Necro got Plague Sending which is pretty much mandatory after they nerfed Consume Conditions. Not to mention if you, bless upon your soul, try to run MoC.

But I believe Eles, Engineers, Warriors all got their own, not to mention other profs.

Design choice.

There’s really nothing passive about thief before or after the patch. You know when pre-patch everyone said 2 thieves in the same team is a certain loss? It’s even worse now when they cannot survive long enough to burst down a target.

For necro I would have preferred Consume conditions stayed the way it was with no passive traits to take its place but it is what it is. Atm there is nothing OP about Plague sending because it’s simply the best way for a necro to condi cleanse. If a player doesn’t slot condi removal it’s their own fault.

Anet needs to look at all the professions, all the passives, dps/health and balance it fairly, not just nerf this and that profession because people complained about it specifically (mesmer comes to mind). And they need to balance the conditions better, specifically burning which is easy for some professions to stack to high amounts with no skill required. Skill, not profession, should decide if it’s a win or not.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Stalling with Death Shroud? That is literally the main point of the mechanic!

^that. I’m in support of him and I don’t even have a necro on my account lol. Honestly, power necro is fine lol. You actually have to watch out for them now. Come on people. Necros are slow and so are a lot of their big hitters. I can understand why some of you would be a little salty that you couldn’t instsgib them and placed all of your bets on that instagib, but thats kinda your fault. Balance out your build or play some stealthgank cheese.

I totally agree with this post.
people don’t realize that there are a lot more tank necro builds out there. Not everyone is running full glass zerker necros now.
We can’t be insta KOed now.
So instead of asking to nerf us back to becoming your punching bags, please adapt and change your own playstyle, find a different target to focus.

Even rangers traited for survivability is not easy to kill.

so why should a necro traited for survivability still be easy to kill?

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Posted by: MailMail.6534

MailMail.6534

I’m glad there’s no shortage of “Profession X is Ruining the Game” threads.

The only class that hasn’t been targeted post-patch in this regard is Ranger. Hmmm! Poor Rangers. Seems like they’re the new Mesmer.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Roe.3679

Roe.3679

To be honest, everyone got some passives this patch.

Necro got Plague Sending which is pretty much mandatory after they nerfed Consume Conditions. Not to mention if you, bless upon your soul, try to run MoC.

But I believe Eles, Engineers, Warriors all got their own, not to mention other profs.

Design choice.

There’s really nothing passive about thief before or after the patch. You know when pre-patch everyone said 2 thieves in the same team is a certain loss? It’s even worse now when they cannot survive long enough to burst down a target.

Panic strike.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Necromancers can spam and transfer lots of conditions, but they can’t run and jump around as much as the real troublesome condition spammers: Engineers.

They not only can pam lots of conditions and convert them into boons, they can evade very often and do all of it while running around like crazy.

GW2 needs some good reasons to stand still and leave openings for attacks. More risk to be rewarded rather than running around like a headless chicken.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Loyo.8526

Loyo.8526

I’m glad there’s no shortage of “Profession X is Ruining the Game” threads.

The only class that hasn’t been targeted post-patch in this regard is Ranger. Hmmm! Poor Rangers. Seems like they’re the new Mesmer.

More like ranger is the new ranger. Even when mesmers were considered ‘not meta’, seeing a ranger doing well in high tier tournys was like a spotting a UFO.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”

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Posted by: Maris.3164

Maris.3164

To be honest, everyone got some passives this patch.

Necro got Plague Sending which is pretty much mandatory after they nerfed Consume Conditions. Not to mention if you, bless upon your soul, try to run MoC.

But I believe Eles, Engineers, Warriors all got their own, not to mention other profs.

Design choice.

There’s really nothing passive about thief before or after the patch. You know when pre-patch everyone said 2 thieves in the same team is a certain loss? It’s even worse now when they cannot survive long enough to burst down a target.

Panic strike.

You just wait, it will be nerfed soon like everything else. I actually didn’t even use it pre-patch. Atm though Panic strike or not, makes no difference. The thief is still too squishy and will drag the team down with them in most cases.