Nerf OP classes, or buff weak classes?

Nerf OP classes, or buff weak classes?

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Posted by: chronometria.3708

chronometria.3708

Warriors will deserve heal burst/boons when they lose 8k from their base HP

But wait inb4 people jump at my throat saying “HP means nothing”..I say excellent, np then reducing war base HP by 8k, but you can keep the armor bonus as a ‘gift’

Also some more thing to add before asking for heal burst on war:

-Reduce base healing of Healing Signet so “that you must have now healing power”
-Reduce base damage of skills ( so that you can’t walk around with soldier amulet dealing zerker damage)

I mean…thieves and warriors want sustain..that’s cool but be ready to give up a big chunk of your damage if you want sustain; if you think that sustain in GW2 comes like a christmas gift..think again

Warriors are at a state where no such balancing nerf is needed. They really are that far below the other classes and as to their damage, I`m seeing other classes pulling out very similar numbers with much less effort and often with more reliable landing of hits.

Nerf OP classes, or buff weak classes?

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Posted by: Zephyron.7081

Zephyron.7081

Okay, I’ve played mostly vanilla guardian, necromancer, and elementalist. Dragon Hunter is just plain fun, reaper is pretty cool, but I’m loving the tempest…

I now main a tempest using Knights Amulet in sPvP. For the longest time Warrior and Thief were the two classes that were the apex predators in sPvP, but now they’ve got to work a little harder and play like all the other vanilla classes did. Basically, those people who didnt play the OP classes of the past are now at a point where they are truly balanced. Those people playing warrior and thief crying for a nerf need to learn to play.

Nerf OP classes, or buff weak classes?

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Posted by: Galandil.9641

Galandil.9641

Those people playing warrior and thief crying for a nerf need to learn to play.

It’s clearly a l2p issue.

Yours, I mean.