Noscoc's necro build is OP, balance broken.
Why do people insist on complaining about “uncounterable stuff” on necro.
Every class in the game has uncounterable stuff.
Where is the counterplay to thief steal which ignores LOS, is ranged and is instant?
Why was there such a rush to make dhuumfire have counterplay and yet sigils have zero counterplay turning auto attacks into 5k hits on every power class?
Where is the counter play to incendary power?
Where is the counter play to instant 12k ele spikes?
I could go on for ever.
Yet it seems only necro and warrior get nerfed to add “counterplay”. They are fine with mesmer/thief/ele/etc/etc/engineer having uncounterable stuff.
In an ideal world all this uncounterable/passive stuff would be removed. But that is unlikely. So every class should be left “op”
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Stab has a low priority on corrupt boon based on the thread posted above. So you can “save” your stab not beeing removed
also even they don’t corrupt your stab, they will corrupt your might, your fury, your swiftness, lowering your dps out put and give you weakness and blind for even lower dps out put. and force you to use condition clear and after that they can chill you with staff or cripple you with scepter then apply more conditions. and then Doom you again, you open your stablity and all your boons in order to counter it, they will just corrupt boon and if you use your second stability, they will dark path to you appling conditions and corrupt your stability and chain fear with staff.
(edited by Simon.3794)
also even they don’t corrupt your stab, they will corrupt your might, your fury, your swiftness, lowering your dps out put and give you weakness and blind for even lower dps out put. and force you to use condition clear and after that they can chill you with staff or cripple you with scepter then apply more conditions. and then Doom you again, you open your stablity and all your boons in order to counter it, they will just corrupt boon and if you use your second stability, they will dark path to you appling conditions and corrupt your stability and chain fear with staff.
Oh how dare they!
I would love for Anet to nerf this silly build so overrated necros can get back in place or actually show that they can be viable without relying on passive procs.
Why do people insist on complaining about “uncounterable stuff” on necro.
Every class in the game has uncounterable stuff.
Where is the counterplay to thief steal which ignores LOS, is ranged and is instant?
Why was there such a rush to make dhuumfire have counterplay and yet sigils have zero counterplay turning auto attacks into 5k hits on every power class?
Where is the counter play to incendary power?
Where is the counter play to instant 12k ele spikes?I could go on for ever.
Yet it seems only necro and warrior get nerfed to add “counterplay”. They are fine with mesmer/thief/ele/etc/etc/engineer having uncounterable stuff.
In an ideal world all this uncounterable/passive stuff would be removed. But that is unlikely. So every class should be left “op”
Every class also has an anti-CC trait in the defense trait line like Reaper’s Protection. The issue is that a Necro can augment his fears with Terror/MoT – But the Necro must be good at something right?
This game has too much crap to fix. Instant cast and passive abilities are EVERYWHERE – including but not limited to the Necro
Why do people insist on complaining about “uncounterable stuff” on necro.
Every class in the game has uncounterable stuff.
Where is the counterplay to thief steal which ignores LOS, is ranged and is instant?
Why was there such a rush to make dhuumfire have counterplay and yet sigils have zero counterplay turning auto attacks into 5k hits on every power class?
Where is the counter play to incendary power?
Where is the counter play to instant 12k ele spikes?I could go on for ever.
Yet it seems only necro and warrior get nerfed to add “counterplay”. They are fine with mesmer/thief/ele/etc/etc/engineer having uncounterable stuff.
In an ideal world all this uncounterable/passive stuff would be removed. But that is unlikely. So every class should be left “op”
Every class also has an anti-CC trait in the defense trait line like Reaper’s Protection. The issue is that a Necro can augment his fears with Terror/MoT – But the Necro must be good at something right?
This game has too much crap to fix. Instant cast and passive abilities are EVERYWHERE – including but not limited to the Necro
Agreed.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Nightmare runes and reaper’s protection are just bad game design. They support having bad positioning and getting hit by attacks you should otherwise avoid. They need to either be shortened substantially in duration or have a condition that needs to be met that takes active play by the necro, like dhuum fire.
It is just cancer to fight in 1v1s because you are not beaten by the player but by there passive procs, it feels like fighting a mm or turret engi.
This. :/
Haha.
back to topic. that’s only 2 CC, both with reasonable CD and dodgeable cast time.
If you think thats “too many” CC, i seriously can’t say any word.Warrior has the option to run double stability, but then, they either have to give up berserker stance or endure pain, or merciless hammer for 20% damage if you trait for endure pain.
But, i seriously wouldn’t recommend running stability against necro, because they can corrupt stability in to even more fear.
it makes me feel like you don’t know your class if you recommend other people to run a lot of stab when up against a necro.
About my remark on Eles, or any class really;
My point was not comparing these classes around the board though (…) however, what you did was giving no examples, no information and went on to baselessly accuse Necromancers from having "too many ‘x’ "even though this logic can be applied to all classes…
This means, you went ahead and made yourself seem like a fool while your point is actually not invalid… I have already told you that the problem of the build has been stated, however what you did was whining rather than solidifying the statement… You came, like the OP, without any prove or knowledge about the build and only said it was overpowered…
Get my concern now?
Also, try and teach me a thing or two about how to counter Necromancer as a Warrior would you? I am glad to inform that I play both, and trust me, even with one stability it is fairly easy to kill one as either a Hambow or an Axe/Evis War
It would do you good to learn to learn to play the class you are going to complain about – this is what I do, and it will give me incredibly in depth knowledge about counters and clever play, plus, it makes you seem less like a whiner on the forums…
Every class also has an anti-CC trait in the defense trait line like Reaper’s Protection. The issue is that a Necro can augment his fears with Terror/MoT – But the Necro must be good at something right?
This game has too much crap to fix. Instant cast and passive abilities are EVERYWHERE – including but not limited to the Necro
Hear hear!
Lost? Confused? [TCS] – A guild for every state of body and mind
(edited by GoogleBrandon.5073)