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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I think it is a really bad idea.
Appearance of teams running multiples of single class and dominating is actually very good data point about OP-ness of the class and need to tone it down.
Now you would completely remove that data.
The solution is to balance the class, not to destroy data that points out that class is OP.

What he is suggesting is a way of balance as well, instead of having 3 ele’s spam heals on each other now only one would do it. ….

Sorry to be negative but again NO. What he suggests is to force 5v5 to be more balanced by making every team (almost) the same. (Now composition like 5 warriors that some ppl like to play becomes impossible. And if you have 2-3 super-classes that all teams bring in, then remaining 2 spots will be all the differentiation between teams)

At the same time his suggestion will severely obscure class imbalances.

Get it? “5v5 balance” versus “class balance”. 5v5 balance should be product of good class balance, not of forcing ‘1 class per team’.

Again, sorry to be negative but I think it is really bad idea, now if two buddies like that play the same class and they play it well, they cannot be in the same team, or one of them will be forced to play the class he does not care to play. Come on guys, ask ANET to do their kittening job properly (balance classes), do not make bad suggestions like this.
Games are about having fun and letting people do what they want within a good framework. Currently ANET needs to improve the framework (balance classes, tone down AOE and severely tone down rezzing ability in downed state) if they want 5v5 to get better. If you start putting severe limitations, like preventing ppl to play classes they want to play, you will lose even more players.

well it fells like anet got in over there head with this game and not have top players testing the pvp for a long time. and not just top players but thery crafters. so now when new stuff it brought up all you on forums say nerf and it gets nerfed then new stuff pops up and destroys everything ele until it gets nerfed. so if anet can make a magic balance patch that would be nice but i dont see that happening. there will always be ppl getting on the op banwagon and riding it until the nerf. my suggestion fixes that.

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Posted by: Expansive.3716

Expansive.3716

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

nope this thread says opposite of nerf it says restrict. in SOTG they said ranger and ele will be nerfed im trying to prevent that before they end up useless like mesmer and thief in top lvl play.

lol Sataar you have a knack for getting a lot of reactions from your threads.

But for the sake of not quoting the paragraph you stated about “your view of the Ranger” i’m just going to simply say that all the things you mentioned made it seem as if Ranger was an OP class.

Am I wrong in my assumption? And honestly if the “pro players” feels that ranger needs to be nerfed then i’m disappointed that Anet would take their viewpoints over the many millions that truly enjoy playing this game. The view of a few doesn’t speak for the voice of many.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

Rangers have imbalances (that are combinations of things available) that can’t be refuted.

2 Dodges within Sword/Dagger both on very short cool downs
An invul (in Marksmen)
20s Stability, Fury, Swiftness on a 120s Cooldown
Quickness

Their Short Bow apart from Sword/Dagger are significantly better than any other weapons, but what Anet needs to do is nerf what is currently too good and buff what isn’t.

Basically it feels like BWE3 all over again with heavy range condi comps.

+1 to you sir. But the main thing I disagree with is cutting down on those abilities. The Ranger as it stands now, does not have as much utility viability as the other professions.

You named two evades on 1 weapon for the ranger. And yet the true evade that the Ranger has as one of their utilities is Lightning Reflexes (which could use a bit of help)

But I very much agree with you in regards to the focus of the slightly weaker things that could use a buff. There shouldn’t be just 2 weapons or few traits that are more superior than the others.

And what I fear is that Anet would focus on nerfing the things that works and not properly handle the things that aren’t working. Then we’re back to square one of figuring out how to fix the class again.

I beg you Anet to take a good look at what can be improved before touching anything that is currently working for the class.

i fell that they are just going to nerf ranger and its goinmg to make a lot of ppl mad. i want them to try one class allowed for even just a month and u wont have to worry about a nerf. because we will be able to see actual data numbers. then we can start brinning stuff up to balance not taking stuff down.

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Posted by: Jumper.9482

Jumper.9482

Talked with Grouch. Hopefully we can make the next SotG completely about class-balance. The balance discussion on SotG#3 was indeed lacking.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Jump-s-Ultimate-PvP-Teef-Wishlist-Jump-Doc/
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper

(edited by Jumper.9482)

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Wasn’t you the one who was always stating that you should L2P, and not whine? Rangers are quite fine, however, eles are ones that need to be looked closely, because their insane healing capabilities, good damage, and what not is clearly over the top. Otherwise you wouldn’t be seeing so many eles being ran in competitive teams.

dont mistake my trying to fix the game with my own personal needs. i am fine against eles and rangers. and even dps guards. but when i have to play perfectly to barley stand a chance and they can kitten around miss a ton of doges and still when. then there is a problem for most players. most players dont play perfect 100% of the time. so some classes shouldnt get carried by the class it should be a skill based game.

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Posted by: Walorx.5129

Walorx.5129

First off, I’d like to thank you for the time you spent making the post, at least it had some thought in it like other QQ posts’. My thought on this topic is I firmly believe a team SHOULD be able to run as many of a certain class as they want. When you are limited to only 1 class type per team, it reminds me of WoW. It reminds me in that aspect because it’s just like “playing the healer”. If you have 4 of a certain class on a team and need one more but a person can’t join because they want to play the class they enjoy. Taking away someone’s experience because they are being forced to use something they don’t like to play is going against how GW2 works. Right now it’s mostly a casual game, so ANet will favor to that audience. Of course this is all my personal opinion, but I just feel the current system is superior to the one you suggested.
~Vöz

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

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Posted by: Braxxus.2904

Braxxus.2904

So…. in summary basically:
Please limit player choices
and
Team jealousy?

Hmmm

Blackwater Vanguard
Yaks Bend

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

nope this thread says opposite of nerf it says restrict. in SOTG they said ranger and ele will be nerfed im trying to prevent that before they end up useless like mesmer and thief in top lvl play.

lol Sataar you have a knack for getting a lot of reactions from your threads.

But for the sake of not quoting the paragraph you stated about “your view of the Ranger” i’m just going to simply say that all the things you mentioned made it seem as if Ranger was an OP class.

Am I wrong in my assumption? And honestly if the “pro players” feels that ranger needs to be nerfed then i’m disappointed that Anet would take their viewpoints over the many millions that truly enjoy playing this game. The view of a few doesn’t speak for the voice of many.

to clarify and i have said it in all my threads i hate stuff being nerfed. but what i hate even more is ppl abusing bugs and exploiting. so when u get those out of the way then there is a game with multiple classes and builds and ppl that will theory craft awesome builds. now once those builds get brought up i dont fell like there should be so many on one team and my suggestion is to limit that by class limiting in paids.

they already nerfed mesmer and thief so bad that any new class and build will be able to beat them. and warrior never been viable so if u take those 3 out of the game then you are already limiting this game. so whats going to happen after this ele ranger balance is you will have engi left and jon said engi needs love???? i was so confused when i heard that. so now u have thief ,mes, ranger,and ele nerfed so engi is going to be op.

im not saying they are op im saying after other stuff gets nerfed it makes new stuff more viable and i dont like that either. i dont want to see a nerf i just dont want to see classes become not viable.

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Posted by: Braxxus.2904

Braxxus.2904

useless like mesmer -snip- in top lvl play.

Wut?

/15char

Blackwater Vanguard
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Posted by: Arheundel.6451

Arheundel.6451

Wasn’t you the one who was always stating that you should L2P, and not whine? Rangers are quite fine, however, eles are ones that need to be looked closely, because their insane healing capabilities, good damage, and what not is clearly over the top. Otherwise you wouldn’t be seeing so many eles being ran in competitive teams.

dont mistake my trying to fix the game with my own personal needs. i am fine against eles and rangers. and even dps guards. but when i have to play perfectly to barley stand a chance and they can kitten around miss a ton of doges and still when. then there is a problem for most players. most players dont play perfect 100% of the time. so some classes shouldnt get carried by the class it should be a skill based game.

The last professions that are allowed to talk about “skill” are mesmer and thief, 3/4 of your skills are auto-face , auto-aiming and automatic homing.
Mesmers spend over 60% of their time exclusively avoiding enemy attacks while your clones/illusion do all the work, then you press a button and you auto-face the target while your clones auto-homing from distance.
On the other side there is the thief with skills like HS= leap-auto-face-finisher all in one skill.

You don’t need to time anything, everything is instant cast, it’s no like you need to wait 3s before your skill activate and neither you need to channel one skill for 4.5s
Come back with your “skill” talk when you actually play a profession where every single skill is manual aiming ty bye bye.

I can understand a warrior complaining…an engineer..a ranger as well…but a mesmer/thief? GTFO pls

(edited by Arheundel.6451)

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Posted by: Xsorus.2507

Xsorus.2507

Err ive been saying this like 4 months ago and no one listened. Even posted my ranger build that everyone ignores and look where we are now.

Not exactly. They didn’t ignore your build. They actually made fun of you and called you a troll. I used to think posting a good build on the ranger forum was a bad idea, cos everyone would have copied it, but i was wrong. On ranger forum page 1 or 2 you could fine someone who has suggested a build with lb and bear…

As for counters for the Trap builds, i imagine Venom P/D specs would work well against them as well as they do the BM Bunker Specs…, not sure how well that’d do in a group fight. Venom Sharing would be good counter to it I think but problem is Venom Sharing Radius is low, and you basically have to give up the Heal while in stealth which isn’t simply an option in my opinion.

P/d is quite bad in spvp. You can’t use cond dur food in there. Also p/d is strong in wvw mostly cos as a thief you have tons of mobs around you can use c&d on. So if the opponent is good enough to dodge every c&d you don’t have to worry, just target a stupid mosquito and you are safe. Clearly a good game design.
And imo trap specs are not that good, mainly cos you have to waste 30 points in the crit tree. Atm the bm bunker is the best spec (actually the only good one) ranger can use.

Edit: and pls anet nerf fiery great sword and tornado. Other elites just pale in comparison.

Thing is, you can easily C/D the ranger pet right now, which is basically a mob that doesn’t dodge.

But yea, I’m not sure how well the setup would work without condition duration food.

I mean, you’d probably lose some bleed stacks I imagine…

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Krilce.7864

Krilce.7864

Wasn’t you the one who was always stating that you should L2P, and not whine? Rangers are quite fine, however, eles are ones that need to be looked closely, because their insane healing capabilities, good damage, and what not is clearly over the top. Otherwise you wouldn’t be seeing so many eles being ran in competitive teams.

dont mistake my trying to fix the game with my own personal needs. i am fine against eles and rangers. and even dps guards. but when i have to play perfectly to barley stand a chance and they can kitten around miss a ton of doges and still when. then there is a problem for most players. most players dont play perfect 100% of the time. so some classes shouldnt get carried by the class it should be a skill based game.

The last professions that are allowed to talk about “skill” are mesmer and thief, 3/4 of your skills are auto-face , auto-aiming and automatic homing.
Mesmers spend over 60% of their time exclusively avoiding enemy attacks while your clones/illusion do all the work, then you press a button and you auto-face the target while your clones auto-homing from distance.
On the other side there is the thief with skills like HS= leap-auto-face-finisher all in one skill.

You don’t need to time anything, everything is instant cast, it’s no like you need to wait 3s before your skill activate and neither you need to channel one skill for 4.5s
Come back with your “skill” talk when you actually play a profession where every single skill is manual aiming ty bye bye.

I can understand a warrior complaining…an engineer..a ranger as well…but a mesmer/thief? GTFO pls

Not to mention he just presented definition of mesmer when fighting against a warrior. Even with all the cc, gap closers, and what not, I still can’t catch up with a good mesmer, simply because they got too many “oh kitten” skills, like blink/blurred frenzy/distortion/phase retreat, and whatnot. Bare in mind that I do have decent knowledge of mesmer class, as my first character was a mesmer, so I do know most of the things a mesmer can do.

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Posted by: Xsorus.2507

Xsorus.2507

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

Rangers have imbalances (that are combinations of things available) that can’t be refuted.

2 Dodges within Sword/Dagger both on very short cool downs
An invul (in Marksmen)
20s Stability, Fury, Swiftness on a 120s Cooldown
Quickness

Their Short Bow apart from Sword/Dagger are significantly better than any other weapons, but what Anet needs to do is nerf what is currently too good and buff what isn’t.

Basically it feels like BWE3 all over again with heavy range condi comps.

Thieves have multiple Evades like Rangers on their weapons, Yet given similar setups, a Ranger is far more tanky then a Thief because it has zero to do with the weapon evades.

Rangers are tanky because of 15 points into the Wilderness Survival line they get 2 seconds of Protection on Dodge, which means if I dodge..Not only do I avoid a lot of damage, for 2 seconds after that while i’m regenning endurance, I’m taking a lot less damage.

No one really uses the Invul in Marksman because the cooldown is far far to long…Not to mention you have to invest 30 points into the Marksman tree, and use a Signet that’s passive is pretty dog… You’re not going to invest in that if you’re running the Standard Trap or Bunker builds.

Rampage as one is hit or miss, I mean… its a good ability, and 20 seconds of stability is really great, till you consider that there is a lot of classes in this game, which multiple forms of stability that are on far less timers. The Swiftness while great isn’t super needed if we have Signet of the Hunt, or Swap Birds… and Fury is kind of Dog for Bunker/Trap rangers as our damage comes mostly from Conditions….I mean its better for Trap Rangers I suppose but not absolutely insane. It’s still a great Elite though.

Quickness on Pet Swap is an actual good advantage.

Shortbow isn’t anywhere near Axe/Torch combo…

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Talked with Grouch. Hopefully we can make the next SotG completely about class-balance. The balance discussion on SotG#3 was indeed lacking.

nice and that should be after the feb patch so if we get some real ppl in there it will be great

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

First off, I’d like to thank you for the time you spent making the post, at least it had some thought in it like other QQ posts’. My thought on this topic is I firmly believe a team SHOULD be able to run as many of a certain class as they want. When you are limited to only 1 class type per team, it reminds me of WoW. It reminds me in that aspect because it’s just like “playing the healer”. If you have 4 of a certain class on a team and need one more but a person can’t join because they want to play the class they enjoy. Taking away someone’s experience because they are being forced to use something they don’t like to play is going against how GW2 works. Right now it’s mostly a casual game, so ANet will favor to that audience. Of course this is all my personal opinion, but I just feel the current system is superior to the one you suggested.
~Vöz

well that is why i want the 1 class. because right now hman for example is being forced to play something he dont want to play. and anyone that wants to be top team will need to do the same. i used this example before there is a team out there that will take 2-3 of the op classes rather its to guardian block bug or mesmer shatter macro or thief macro and will use multiple of them then say because that class is so viable they want to run multiple.

so now that those classes that were abused are now nerfed it only leaves truley a few classes to play and after these few get nerfed then we will have what left? engi? so if you look at it ppl are being made to play classes they dont want to now to keep up. so if you truley want ppl to play what they want then 1 class allowed in paids at a time per team. find a team that wants ur class. then your good to go.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

useless like mesmer -snip- in top lvl play.

Wut?

/15char

ohh u are confused let me explain to you how a great player at this game works.

a mesmer can make a shatter , a phantasm or a confusion build. a shatter build is the one i made viable it has to do with AOE and great positioning. it is a team based build it is not made to 1v1 in fact it cant 1v1 unless played perfect. but what do i mean by team based because it doesnt have aoe heals or condi clears like every class but thief and warrior but i mean team build for timewarp and portal players back to home. so if a ranger/ele can do the same dmg plus live longer plus heal team plus way more survivable then yes i would rather have 1 of them on my team.

phantasm build. yes this is probably a top 1v1 build (except dps retail guard destroys it.) in the game atm but in a team fight its useless because a mesmer without distortion is dead and the clones in a team fight get destroyed. also u will get nuted if your trying to win ur 1v1 every time. so i would take a ranger /ele / guard over that one.

then there is a condi confusion mesmer. i seen dom run it way back and it was just lol then i seen neru vitus run it last week and in short he no longer does.

so if you want to argue the viability of a mesmer in top lvl play then please be my guest go play one and let me know how u do.

im not trying to be mean or say i know it all even though i do but if you ask hman why warrior isnt viable he can tell you then he can tell you what does what he can do better.

im an amazing mesmer and know that whatever build i make and play if someone hopes on one of these other classes and plays half as good as me they can still win. thats not ok.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

Wasn’t you the one who was always stating that you should L2P, and not whine? Rangers are quite fine, however, eles are ones that need to be looked closely, because their insane healing capabilities, good damage, and what not is clearly over the top. Otherwise you wouldn’t be seeing so many eles being ran in competitive teams.

dont mistake my trying to fix the game with my own personal needs. i am fine against eles and rangers. and even dps guards. but when i have to play perfectly to barley stand a chance and they can kitten around miss a ton of doges and still when. then there is a problem for most players. most players dont play perfect 100% of the time. so some classes shouldnt get carried by the class it should be a skill based game.

The last professions that are allowed to talk about “skill” are mesmer and thief, 3/4 of your skills are auto-face , auto-aiming and automatic homing.
Mesmers spend over 60% of their time exclusively avoiding enemy attacks while your clones/illusion do all the work, then you press a button and you auto-face the target while your clones auto-homing from distance.
On the other side there is the thief with skills like HS= leap-auto-face-finisher all in one skill.

You don’t need to time anything, everything is instant cast, it’s no like you need to wait 3s before your skill activate and neither you need to channel one skill for 4.5s
Come back with your “skill” talk when you actually play a profession where every single skill is manual aiming ty bye bye.

I can understand a warrior complaining…an engineer..a ranger as well…but a mesmer/thief? GTFO pls

i guess u dont play mesmer and i will explain real fast and easy without being mean.

number 2 GS u have to stay on it while it bounces or it disapears number 3 u have to aim and 1 second stand still cast number 4 is 3 sec chanel number 5 you need to be close and watch for stability or dodges. ss 2 u need to be in 600 meter range ss 3 u need to be next to ppl 3 second channel and righ after u are in the middle of battle aka cleave hell pistol 4 3 second chanel then pistol 5 is just shoot. now here is the problem anything in the way of our abilities its on a 20 sec cd so a skilled player will make u absolutley useless.

for example holly wanted to test a retail guard and asked me to practice and i told him all the ways i can beat him an how he can beat me it is so rediculous that a clone of urself if misses is on a 20 sec cd when it shold still pop up and run to the target.

now u will say ohh thats a skill issue dont get obstructed. and i will say well thats why mesmer takes a lot of skill. then u say theif takes no skill? your comment is so silly im having a hard time replying. a thief and mesmer and warrior needs such perfect positioning otherwise its GG other classes dont if you need examples let me know i will reply.

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Posted by: Wanderer.5471

Wanderer.5471

my view on ranger= they can drop a top tier bunker in 30 seconds. (enough said u would think) they have crazy aoe damage crazy single target damage. they remove every condi every 10 sec, they have entangle elete super crazy op damage and its great for 1v1 and team fights. they are super survivable. u can be a bunker and your pet will kill them fast while they add condis so either one u try and kill ur SOL, they have super speed over 50 times a game on pet swaps so they are so crazy in team fights for reses and stomps. (cc them u say when someone goes down? well i do a smart guard wont let that happen they stability, plus gotta go over there to them cause ele mist forms behind the line so ur dead for over extending) they are super survivable also.

there is more to them but i want to get on with this post. when i hear on SOTG that they are not op and no jon said anything about that directly baffled me. a guy named Newmoney made rangers what they are today. he was the best ranger this game has or had ever seen he destroyed EVERY ranger in 1v1 and didnt die in team fights and he was are back point ranger when only we used a ranger. then he had rl drama and hasnt been back. then PTC got vyndetta and started stomping teams also. but they were still called weak? then i found vain and we perfected ele staff ele then they got nerfed. after that skovex made d/d ele were it is today and now thats were we are at. so yes ppl will always find the strongest way for there class and you keep nerfing it because the same pattern keeps happening we find op stuff to many ppl use multiple in it and ppl complain. (remember ppl thought staff phantasm was op until i made the GS shatter build and destroyed every mesmer in the game? if u dont try watching old xee videos and how he changed after fighting me and losing over 20 times in a row. then i give him my build he posts it and everyone changes then there is multiple mesmers on a team then we kept getting nerfed)

how people can think they were the first to come up with a build i’ll never know, i come up with builds every week but chances are they’ve been tried before (or something so close it makes little difference), there’s only a certain amount of combos there can be, you may have popularized it but that’s very different.

Also your description of a ranger really does sound op – tell me, what is this build that gives you two elite slots to get stability stomps and binding roots? Saying your buddy was the best ranger there ever was or ever will be? Are you serious? I play ranger and don’t recall fighting him, just like 99% of the people who play this game as rangers haven’t fought him… so exactly how do you know this? “he made rangers what they are today”? lmao never heard of him mate, he clearly made an impact on you though so maybe in future stick to speaking for yourself, not tens of thousands of people? cheers.

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Posted by: Immo.9217

Immo.9217

Another SAtaarcoeny thread where SAtaarcoeny talks about SAtaarcoeny and tells us to be more like SAtaarcoeny because SAtaarcoeny is SAtaarcoeny and only SAtaarcoeny can SAtaarcoeny SAtaarcoeny hey everyone SAtaarcoeny #1 NA SAtaarcoeny!

Sorry man but you sound really full of yourself all the time now and I dont feel like playing SAtaarcoeny wars 2 and I will disagree on the one class per group.

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Posted by: Braxxus.2904

Braxxus.2904

Another SAtaarcoeny thread where SAtaarcoeny talks about SAtaarcoeny and tells us to be more like SAtaarcoeny because SAtaarcoeny is SAtaarcoeny and only SAtaarcoeny can SAtaarcoeny SAtaarcoeny hey everyone SAtaarcoeny #1 NA SAtaarcoeny!

Sorry man but you sound really full of yourself all the time now and I dont feel like playing SAtaarcoeny wars 2 and I will disagree on the one class per group.

^
This.

And that you think mesmers are somehow weak is just…
my god man, huffing paint is bad for you.

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Posted by: Expansive.3716

Expansive.3716

Another SAtaarcoeny thread where SAtaarcoeny talks about SAtaarcoeny and tells us to be more like SAtaarcoeny because SAtaarcoeny is SAtaarcoeny and only SAtaarcoeny can SAtaarcoeny SAtaarcoeny hey everyone SAtaarcoeny #1 NA SAtaarcoeny!

Sorry man but you sound really full of yourself all the time now and I dont feel like playing SAtaarcoeny wars 2 and I will disagree on the one class per group.

LOL i couldn’t help to laugh

But yea Sataar thrives off the attention. I’m not bashing him in any way but his threads are questionable at times.

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Posted by: ilJumperMT.4871

ilJumperMT.4871

Rangers need buff.

You wanna counter ranger? Kill their pet.

No damage, No condition Removal, No CC.

ZING!

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Posted by: Walorx.5129

Walorx.5129

Another SAtaarcoeny thread where SAtaarcoeny talks about SAtaarcoeny and tells us to be more like SAtaarcoeny because SAtaarcoeny is SAtaarcoeny and only SAtaarcoeny can SAtaarcoeny SAtaarcoeny hey everyone SAtaarcoeny #1 NA SAtaarcoeny!

Sorry man but you sound really full of yourself all the time now and I dont feel like playing SAtaarcoeny wars 2 and I will disagree on the one class per group.

Hahahahahahahahaha all of my yes! +1

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Posted by: Fjandi.2516

Fjandi.2516

The last professions that are allowed to talk about “skill” are mesmer and thief, 3/4 of your skills are auto-face , auto-aiming and automatic homing.
Mesmers spend over 60% of their time exclusively avoiding enemy attacks while your clones/illusion do all the work, then you press a button and you auto-face the target while your clones auto-homing from distance.
On the other side there is the thief with skills like HS= leap-auto-face-finisher all in one skill.

That’s actually true. There’s some skill involved anyway tho. Some mesmers are much better than others, same for thieves, you can’t deny this. Also this is a team play game. Being able to play well in a team involves skill as well.

Thing is, you can easily C/D the ranger pet right now, which is basically a mob that doesn’t dodge.

But yea, I’m not sure how well the setup would work without condition duration food.

I mean, you’d probably lose some bleed stacks I imagine…

Ye i was talking in general. Our pet doesn’t dodge ofc.

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Posted by: exoutlaw.8106

exoutlaw.8106

I totally agree with you and I think if they do make this change it will help so much in competitive games. I think if this happens real life tournaments will start flocking to gw2.

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Posted by: exoutlaw.8106

exoutlaw.8106

You mean to make GW2 like League of Legends: Only 1 player may control specific champions – no duplicates.

That would work if there were over 100 different classes like how there are on League of Legends. That would be pretty sick if that was the case for GW2, but sadly not.

there may only be 8 classes but there is so many different builds its as if there are 100 classes

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Posted by: Braxxus.2904

Braxxus.2904

I think if this happens real life tournaments will start flocking to gw2.

Heh. Can’t help but lol.
Cause the tourney pvp mode and gameplay is sooooooo riveting to viewers it’s just class balance keeping people from flocking to it of course. Right?

I mean, couldn’t be that it’s just plain boring as hell to watch and full of messy extravagant particle effects that block any of the supposed “action” that may be occuring in the fight.

“The Red team moves onto the circle! Oh but here comes Blue! Red lays down a technicolor vomit field in the circle! Blue counters with another technicolor vomit field! Look at those blobs of raver scabies battle it out! Oh, the red teams vomit field seems to be taking the lead! Oh, no wait that’s the blue teams. My bad. Blue has control! Look at them stand in that circle! But wait, red team is standing in ANOTHER circle! Oh man, this is a nail biter! Ohh, another rainbow vomit war is beginning at the far node, lets switch to that camera!”

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I totally agree with you and I think if they do make this change it will help so much in competitive games. I think if this happens real life tournaments will start flocking to gw2.

well worst case scenario is they try it out for 1 month if its good they keep it if its bad they dont. might as well try it out now before ppl start getting serious.

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Posted by: Sand Beagle.9867

Sand Beagle.9867

I think if this happens real life tournaments will start flocking to gw2.

Heh. Can’t help but lol.
Cause the tourney pvp mode and gameplay is sooooooo riveting to viewers it’s just class balance keeping people from flocking to it of course. Right?

I mean, couldn’t be that it’s just plain boring as hell to watch and full of messy extravagant particle effects that block any of the supposed “action” that may be occuring in the fight.

“The Red team moves onto the circle! Oh but here comes Blue! Red lays down a technicolor vomit field in the circle! Blue counters with another technicolor vomit field! Look at those blobs of raver scabies battle it out! Oh, the red teams vomit field seems to be taking the lead! Oh, no wait that’s the blue teams. My bad. Blue has control! Look at them stand in that circle! But wait, red team is standing in ANOTHER circle! Oh man, this is a nail biter! Ohh, another rainbow vomit war is beginning at the far node, lets switch to that camera!”

LOL

10/10

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Posted by: Nier.2478

Nier.2478

I’ll repeat myself, do you honestly think your idea of one class allowed in tournaments is going to make a difference?

Are you really going to dismiss a prominent situation of a team with a Mesmer against a team that has none? You have too much map control and game changing BS like Time Warp. Inb4 you deny this simple fact and act as if Mesmers (one class making a difference) are balanced.

Until they fix this imbalance in which a team having one game changing class (such as Mesmer) that another team doesn’t have, effectively putting that other team at a disadvantage. Then they can decide whether to allow one class in tournaments or not. Because at this moment, your idea isn’t going to solve anything.

Get rid of time warp and balance the portal mechanic first such as getting rid of portal or giving EVERYONE the same mechanic at home point.

twitch.tv/blacktruth009
.

(edited by Nier.2478)

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Posted by: Syko.3726

Syko.3726

They should either fix classes such as Elementalist OR make 1 class per team.

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Posted by: NaturalPortman.9562

NaturalPortman.9562

Rangers need buff.

You wanna counter ranger? Kill their pet.

No damage, No condition Removal, No CC.

ZING!

In a 1v1 situation you usually already lost 1/2 of your health trying to down the pet.

edit: not to mention you wasted your effort on the first time around when the ranger swaps pet right when you are about to kill it.

(im a girl btw)

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

I’ll repeat myself, do you honestly think your idea of one class allowed in tournaments is going to make a difference?

Are you really going to dismiss a prominent situation of a team with a Mesmer against a team that has none? You have too much map control and game changing BS like Time Warp. Inb4 you deny this simple fact and act as if Mesmers (one class making a difference) are balanced.

Until they fix this imbalance in which a team having one game changing class (such as Mesmer) that another team doesn’t have, effectively putting that other team at a disadvantage. Then they can decide whether to allow one class in tournaments or not. Because at this moment, your idea isn’t going to solve anything.

Get rid of time warp and balance the portal mechanic first such as getting rid of portal or giving EVERYONE the same mechanic at home point.

if u havnt noticed there is 3 mesmers in NA. there is more warriors then mesmers if that tells u something about mesmer usefulness

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

They should either fix classes such as Elementalist OR make 1 class per team.

i hope they can fix all the classes but if they want time to balance instead of just nerfing they should implement 1 class.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

However I do agree a full healing specced ele is too strong, and I hope the incoming nerfs dont affect other builds which are already balanced

Knowing Anet they will nerf the hell out of the whole class and make them unless until they then buff them up coz they were now to weak.

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Posted by: Razor.6392

Razor.6392

mesmer lvl? if you have been playing this game mesmer is nowere near ele and ranger lvl. please read the part were i say what a ele and ranger are now this is what a mesmer is. portal timewarp both on 2 min and 4 min cd. other then that we have a aoe shatter that hits for 4k every 10 seconds. we are weak at 1v1 vs most every class because we are built for team but if we build for 1v1 then WE are usless in a team fight which most this game happens. but even in a team fight now mesmer is not the best choice because timewarp is only good against dumb teams that stay in it. plus mesmer have to be in the enemys to be useful but the problem with that is the same as the warrior once were in no matter how good we are its hard to get out. the problem is having a tanky class that is op at being tanky and 1v1 and team fights and ele and ranger are both of those. so if u get multiple of them its GG

Oh boy, LOL it’s a mesmer complaining.

Well, nothing to see in this thread. Wish it could be downvoted to oblivion or something.

Edit: The second bolded part tells me that OP is trolling.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Arheundel.6451

Arheundel.6451

mesmer lvl? if you have been playing this game mesmer is nowere near ele and ranger lvl. please read the part were i say what a ele and ranger are now this is what a mesmer is. portal timewarp both on 2 min and 4 min cd. other then that we have a aoe shatter that hits for 4k every 10 seconds. we are weak at 1v1 vs most every class because we are built for team but if we build for 1v1 then WE are usless in a team fight which most this game happens. but even in a team fight now mesmer is not the best choice because timewarp is only good against dumb teams that stay in it. plus mesmer have to be in the enemys to be useful but the problem with that is the same as the warrior once were in no matter how good we are its hard to get out. the problem is having a tanky class that is op at being tanky and 1v1 and team fights and ele and ranger are both of those. so if u get multiple of them its GG

Oh boy, LOL it’s a mesmer complaining.

Well, nothing to see in this thread. Wish it could be downvoted to oblivion or something.

Edit: The second bolded part tells me that OP is trolling.

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

so most of u in here are either saying class is op or defending class but neither is what this post is about.

fact is ranger and ele are getting nerfed.

fact is they nerfed thief and mesmer so hard it made other classes way more viable.

fact is after they nerf ele and ranger then engi is going to be super op. then they will nerf them because there will be multiple of them in every game.

so i just suggest 1 class per team in paids for a bit and lets see how it goes for a bit. if its bad then take it out.

after i made this post i was informed about LOL and they use that. so if a Esport game does it then we at least should try.

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Posted by: NaturalPortman.9562

NaturalPortman.9562

so most of u in here are either saying class is op or defending class but neither is what this post is about.

fact is ranger and ele are getting nerfed.

fact is they nerfed thief and mesmer so hard it made other classes way more viable.

fact is after they nerf ele and ranger then engi is going to be super op. then they will nerf them because there will be multiple of them in every game.

so i just suggest 1 class per team in paids for a bit and lets see how it goes for a bit. if its bad then take it out.

after i made this post i was informed about LOL and they use that. so if a Esport game does it then we at least should try.

If there is something to get out of this thread, it’s that engis should definitely be nerfed.

(im a girl btw)

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Posted by: Xsorus.2507

Xsorus.2507

so most of u in here are either saying class is op or defending class but neither is what this post is about.

fact is ranger and ele are getting nerfed.

fact is they nerfed thief and mesmer so hard it made other classes way more viable.

fact is after they nerf ele and ranger then engi is going to be super op. then they will nerf them because there will be multiple of them in every game.

so i just suggest 1 class per team in paids for a bit and lets see how it goes for a bit. if its bad then take it out.

after i made this post i was informed about LOL and they use that. so if a Esport game does it then we at least should try.

Hmm, I don’t know.. from what I got out of this thread is Mesmer’s need a nerf and Ele’s/Rangers are underpowered and need a buff.

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Posted by: Arheundel.6451

Arheundel.6451

Here my nerf wish list:

1)Sataarcoeny
2) Jonhatan Sharp
3) NaturalPortman
4) Chieftain
5) Guild Lord
6) The Shatterer

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Posted by: lothefallen.7081

lothefallen.7081

The combat is just inherently unstructured, why they don’t want to do anything but capture point. The game just has no depth beyond the dodge, spam, gimmick action feel they’re going for with point capture. I think it’s a direct result of removing the healing class role.

In GW1 we had AB where your team composition actually meant a lot and if it was imbalanced, you’d get rolled. But then again, people knew teams were balanced because of the trinity system. The skill system was deeper and combat didnt revolve around such shallow mechanics like immobilize, instagib, and stomp. It was a delicate balance of pressure, mitigation, interruption, energy management, denial, hex, enchantment, risk, and reward. People say GW1 had a lot of useless skill bloat, but i feel like it had amazing variety and was extremely well balanced. I just don’t see why they made such a huge departure from the original.

The team comps, strategy, depth (or lack there of) here is just extremely unsatisfying. No roles are distinct, and with the skill and trait system being made to compliment the gimmicky dodge and downstate balance…it just feels vapid and devoid of all depth that held my attention in the first game. Just my $0.02.


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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Soon warrior will be OP. My day will come… mwuah hah haa

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Vanthian.9267

Vanthian.9267

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

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Posted by: Razor.6392

Razor.6392

Here my nerf wish list:

1)Sataarcoeny
2) Jonhatan Sharp
3) NaturalPortman
4) Chieftain
5) Guild Lord

6) The Shatterer

I lol’d .

IMO svanir is even more gamebreakingly op, the guy has basically 100claws on demand.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Miko.5726

Miko.5726

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

Warrior and viable? How ? In which role? Sorry, but i havn´t got a clue. Thief, Ele, Mesmer, Ranger have a better mechanic, there´s nothing to be done about that.

One can allways dream!

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Posted by: NinjaEd.3946

NinjaEd.3946

jon said “lets keep 1 map in at a time so we can see how the meta changes”. well jon i hope you see that it doesnt matter what map you see there will always be 2-4 eles and 1-2 rangers.

(off topic we dont want one map per week can you put maybe 1 map per 4 days and after that cycle change it to all maps rotate? i mean will you please)

It isn’t always about us, and that is an opinion btw. John said the 1 map per week gives them valuable information, and them being the makers of this game I would trust them and let them do what they’re doing. It probably won’t be 1 map per week for ever so wait it out and enjoy what you can.

And yes Ele are clearly OP atm and from rumors everywhere I’m hearing, sounds like they’re getting super nerfed this month. But you could of shortened that post a ton just by asking for 1 different profession per team, it probably would suit tpvp a lot more than sparring with troll teams like 4 clone mesmers and a guardian :/

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Soon warrior will be OP. My day will come… mwuah hah haa

Here is to hoping we become viable!

Warrior and viable? How ? In which role? Sorry, but i havn´t got a clue. Thief, Ele, Mesmer, Ranger have a better mechanic, there´s nothing to be done about that.

One can allways dream!

This warrior has beaten the likes of the OP running a dual war comp. Sorry you are just doing it wrong then because we are very much viable, just slightly at condi disadvantage.

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Posted by: urinfamousr.7631

urinfamousr.7631

I’m sorry but this is such a troll of a thread.

Screaming that Ranger is OP? No that’s far from the issue. And if you want to bring a valid and constructive claim to the debate, then i’d advise that you propose Anet to allow the other weapons for the ranger (Greatsword and offhand axe to name a few) to be legitimately as viable as the other weapons.

Not only that, but better traits and traitlines.

LOL at the idea of the Ranger being nerfed. Yeah have that happen and I hope Anet are willing to face the reaction afterwords.

Rangers have imbalances (that are combinations of things available) that can’t be refuted.

2 Dodges within Sword/Dagger both on very short cool downs
An invul (in Marksmen)
20s Stability, Fury, Swiftness on a 120s Cooldown
Quickness

Their Short Bow apart from Sword/Dagger are significantly better than any other weapons, but what Anet needs to do is nerf what is currently too good and buff what isn’t.

Basically it feels like BWE3 all over again with heavy range condi comps.

+1 to you sir. But the main thing I disagree with is cutting down on those abilities. The Ranger as it stands now, does not have as much utility viability as the other professions.

You named two evades on 1 weapon for the ranger. And yet the true evade that the Ranger has as one of their utilities is Lightning Reflexes (which could use a bit of help)

But I very much agree with you in regards to the focus of the slightly weaker things that could use a buff. There shouldn’t be just 2 weapons or few traits that are more superior than the others.

And what I fear is that Anet would focus on nerfing the things that works and not properly handle the things that aren’t working. Then we’re back to square one of figuring out how to fix the class again.

I beg you Anet to take a good look at what can be improved before touching anything that is currently working for the class.

i fell that they are just going to nerf ranger and its goinmg to make a lot of ppl mad. i want them to try one class allowed for even just a month and u wont have to worry about a nerf. because we will be able to see actual data numbers. then we can start brinning stuff up to balance not taking stuff down.

biggest issue i have is the auto atk from the short bow, they increased it when it didnt need to be increased, burning someone down with just 900/1200 range auto atk seems like a fail mechanic . along with no cap on ranger pets

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The combat is just inherently unstructured, why they don’t want to do anything but capture point. The game just has no depth beyond the dodge, spam, gimmick action feel they’re going for with point capture. I think it’s a direct result of removing the healing class role.

In GW1 we had AB where your team composition actually meant a lot and if it was imbalanced, you’d get rolled. But then again, people knew teams were balanced because of the trinity system. The skill system was deeper and combat didnt revolve around such shallow mechanics like immobilize, instagib, and stomp. It was a delicate balance of pressure, mitigation, interruption, energy management, denial, hex, enchantment, risk, and reward. People say GW1 had a lot of useless skill bloat, but i feel like it had amazing variety and was extremely well balanced. I just don’t see why they made such a huge departure from the original.

The team comps, strategy, depth (or lack there of) here is just extremely unsatisfying. No roles are distinct, and with the skill and trait system being made to compliment the gimmicky dodge and downstate balance…it just feels vapid and devoid of all depth that held my attention in the first game. Just my $0.02.

It was an interesting idea – the problem with not having a healing role/class is that they do Ele Water is in need of a nerf, its WAY to strong considering all the healing it can put out. 4 DPS + 1 Healer > 5 dps

If you go into a fight over a base and the other team has a “healer” aka water ele there you simply dont stand a chance in most situations.

That i think is part of the reason why this whole non-trinity idea has failed, they need to remove all the healing from Water and turn into a Frost Mage kind of thing, i think that would do ALOT for PvP as it becomes VERY hard to fight a group fight when one has a “healer” and the other doesnt.

Either make it so hat EVERY class has that healer option or remove it from Ele and give them a Frost Mage kind of trait line and skills