Please, just remove necro from the game
O.o, really? i have spent alot of time in pvp and tbh, i fear the necro class more than any other.
A condi necro is a pain in the kitten for my engi since hes condi as well, but that does not mean a power necro can’t destroy me either, minion masters are also a pain to deal with.
Idk man, I won’t tell you to get better because i’ve not got a clue on how good you are, but I don’t think necro is not something to be wary of when you pvp.
Every profession has issues, they will(claim/said) look at old professions again(one more time) and there is still the necro specialisation but I rather trust their history then promises. They are busy right now hopefully they show necro changes with the specialisation’s so we can give feedback again(one more time) relax and save that energy for HoT and it’s patches.
The Dhuumfire thread
Every profession has issues, they will(claim/said) look at old professions again(one more time) and there is still the necro specialisation but I rather trust their history then promises. They are busy right now hopefully they show necro changes with the specialisation’s so we can give feedback again(one more time) relax and save that energy for HoT and it’s patches.
Although I agree that every class has its issue, it seems we have it worst than some others. We are not acceptable in structure PVE and I understand that some other classes such as ranger are in the same place but they at least received bigger overhauls than we did. We also must be in an organized group to actually excel in PvP, otherwise your food for everyone who calls target on you, and the only other place we are useful in the game which is WvW zerging. It just seems they ignore us every time despite how the necro forums has had some constructive post in the past that have provided many suggestions and its like they do not care. But your right, based off their past only time will tell. Guess ill just play something different to see what they decide to do. Maybe more mobility buffs by taking another 0.5 secs from locust swarm cast…. -_--
(edited by Uriel.6310)
They listen to us on the forums. As proof, the Revenant has a lot of things that Necromancers have asked for in the past.
They listen to us on the forums. As proof, the Revenant has a lot of things that Necromancers have asked for in the past.
What a huge slap in the face to us necros but I guess ill have my tomes lined up and ready once HoT hits
To be fair, a lot of classes have problems, and bad traits. The real thing that annoys me about necros is how they addressed warriors condition removal and sustain problems, but never ours. Necros have been asking for buffs to the blood and death magic, which are two terrible trait lines, since launch. Until necros have a solid defensive trait line, good sustain weapons (dagger is so close, axe is terribad), and get some way to avoid focus fire a little longer they will be in the bottom tier in pvp.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
I don’t have any issues with thieves when I play Necro.
https://www.youtube.com/watch?v=udxuiC-Eq_8
http://harvestlee.blogspot.ca/2015/02/1st-place-north-america-and-europe.html
I don’t have any issues with thieves when I play Necro.
Then please shed light on what your doing differently. A thief has many ways to reset the fight and remove conditions while stealthing. I usually find them running circles around me as im trying to catch them and if I miss that small window of opportunity of downing them before they restleath, im dead.
Without typing a wall of text, here are a few suggestions for you:
- Try different necro builds
- Understand the job roles of those builds
- Make sure you have proper team comps to support your job role
Downstate necros will be bannered or ressed with mercy runes.
http://wiki.guildwars2.com/wiki/Battle_Standard
http://wiki.guildwars2.com/wiki/Rune_of_Mercy
After last WTS I think it’s agreeable and obvious that Necros should be nerfed.
-200 to Armor and -300 to Vitality with additional doubled cooldown on all utility skills would be a sufficient nerf to that heavily overpowered silly class.
Downstate necros will be bannered or ressed with mercy runes.
http://wiki.guildwars2.com/wiki/Battle_Standard
http://wiki.guildwars2.com/wiki/Rune_of_Mercy
BANNA ME CWYSIS
I’m not coming back, not that you care.
Meh, I still cause my team to win maybe 8 out of 10 times when going into a PvP match as a bunker MM. As long as people cant hold points worth a kitten I’ll enjoy my necro.
I don’t have any issues with thieves when I play Necro.
Then please shed light on what your doing differently. A thief has many ways to reset the fight and remove conditions while stealthing. I usually find them running circles around me as im trying to catch them and if I miss that small window of opportunity of downing them before they restleath, im dead.
Thief is one of those classes where I haven’t had any issues with in a long time. It’s when they engage where I do this… Dagger 3, WH 4, WH 5, WoS, dagger 1 burst, dagger 2, swap to axe, axe 3, DS 5, DS 4. That order because they usually stealth by time I’ve bursted them down with dagger 1, and the rest usually finishes the job. Some thieves are very good at what they do though, and that combo doesn’t always work. It’s the greedy thieves that it kills very fast. If you are using a 6/2/0/0/6 build against a D/P thief… good luck to you. It doesn’t work if they know how to play.
Like holy crap. What is so hard about landing fear chains? And why do people think Necro is un-viable just because they have no idea how to play it? You want Dhuumfire to come back again?
All you do is bait people’s dodges. How you do that is you use marks or you have your team mates bait it out with you. When they run out of dodges, start counting their stun breaks. And then if they have stability, you boon strip that.
Do people seriously want me to write out the fear chain combo? It’s not even hard to catch people either with a fear chain once their dodge frame is about to end, let along how easy it is to bait dodges on a necro.
When their stun breaks are down all you do is:
DS > Fear + Channel Path of Corruption > Shackles > Switch to staff + Geo Proc > Fear Mark > More Marks
And if they have stability but no more stun breaks?
Corrupt Boon > DS > Fear + Channel Path of Corruption > Shackles > Switch to staff + Geo Proc > Fear Mark > More Marks
You complain about chain CC as POC? Go 06206 and take the stability on DS and learn to not use marks on a target with blocks.
And don’t even get me started on how braindead easy power necro is. This is the worst one spam that I’ve ever seen in my life.
Like look at Abjured, it’s just that simple. Necro’s team mates bait out cool downs, Necro finishes at least 60% of the time. Necro is viable, people just refuse to understand how it works or are maybe basing their crap in solo que where nothing matters anyways.
TL;DR Necro isn’t a hard class, it’s viable, people whine anyways. The end.
Everyone know that necro is in bad spot and lack a lot basicly in every aspect of this game. We had our time with dhumfire and after that necro is getting nerfed in every patch , even u we see some buffs on paper they are simply useless . I feel like devs are throwing only smt to actualy show that they are doing smt.
After 2 years i know that even the HOT wont change anything , u think giving a GS to a class witch lack of stability , mobility ,vigor , blocks , invu skills and many many other stuff will work? Necro is not designed to be mele class.
And one more thing :
-“Summon Flesh Wurm>Necrotic Traversal: will no longer activate without line of sight/actual path” – this show how they like necros.
Oh and Necro has to have “bad” survivability considering Necro can 100-0 people with no effort in a team setting. Even though having two life bars, plague form instant cast, and teleports is extreme survivability as is.
Why should Necro be buffed just because you can’t make it work with YOUR team or in solo que?
Necro isn’t hard to play and is stupidly effective once you understand why they aren’t changing stuff. Why ask for more buffs on Necro?
Amir, your a ridiculous poster who clearly hates necros. You give examples of fear chains without even acknowledging those combos can be interrupted, or stun broken out of. You say you can catch them at the end of their dodge chain, but what if they double dodge or pop stability at the end of the dodge roll. What if they use an instant cc at the end of their dodge roll?
You give on example of an extraordinarily high skilled necro on a team as a means of saying they are strong. I can name at least 10 eles on similar teams. You say people don’t understand how the class works as if there aren’t players who know every in and out of the class (which there are).
You state necros have great survivability because they can 100-0 people in a team fight, but so can a longbow ranger, and they aren’t tanky. You say they have two health bars ignoring that one of those degens over time, and isn’t easy to get in the first place, and all the defensive mechanics necros give up just to get that one bar. You state a 180 second cooldown elite skill makes the class have high survivability. Also, you state having two teleports, which are probably the worst two teleports in the game, give the class good survivability.
You also state two times that they work in a team setting ignoring most of the other classes work in every setting, and aren’t completely reliant on their team to function well.
Do you even read what you write? You just look like an angry child who hates a class. If you can’t see necros are lacking, when you state yourself they are dependent on a team to function while other classes do well regardless, then your blind and ignorant. Furthermore, even with a team built around a necro that team would still be better off with an engi, they provide more damage and similar levels of cc while not relying on their team to be tanky.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)
Oh and Necro has to have “bad” survivability considering Necro can 100-0 people with no effort in a team setting. Even though having two life bars, plague form instant cast, and teleports is extreme survivability as is.
Why should Necro be buffed just because you can’t make it work with YOUR team or in solo que?
Necro isn’t hard to play and is stupidly effective once you understand why they aren’t changing stuff. Why ask for more buffs on Necro?
You should post some videos of you playing necro.
Oh and Necro has to have “bad” survivability considering Necro can 100-0 people with no effort in a team setting. Even though having two life bars, plague form instant cast, and teleports is extreme survivability as is.
Why should Necro be buffed just because you can’t make it work with YOUR team or in solo que?
Necro isn’t hard to play and is stupidly effective once you understand why they aren’t changing stuff. Why ask for more buffs on Necro?
You should post some videos of you playing necro.
+1 Would like to see, regardless if he puts us to shame or just proves his ignorance, either way I’d love it.
Warlord Sikari (80 Scrapper)
Oh and Necro has to have “bad” survivability considering Necro can 100-0 people with no effort in a team setting. Even though having two life bars, plague form instant cast, and teleports is extreme survivability as is.
Why should Necro be buffed just because you can’t make it work with YOUR team or in solo que?
Necro isn’t hard to play and is stupidly effective once you understand why they aren’t changing stuff. Why ask for more buffs on Necro?
You should post some videos of you playing necro.
+1 Would like to see, regardless if he puts us to shame or just proves his ignorance, either way I’d love it.
Getting 1 fear chain off per minute really wouldn’t put anyone to shame lol a hammer warrior can do more than that.
Oh and Necro has to have “bad” survivability considering Necro can 100-0 people with no effort in a team setting. Even though having two life bars, plague form instant cast, and teleports is extreme survivability as is.
Why should Necro be buffed just because you can’t make it work with YOUR team or in solo que?
Necro isn’t hard to play and is stupidly effective once you understand why they aren’t changing stuff. Why ask for more buffs on Necro?
What keeps me from even defending my point is the fact that in all of your post, and in every thread, you respond like an elitist kitten and you’re quick to call someone a baddie. Not to mention how you even private message me to tell me how bad I play. So it’s obvious your just a forum troll and I dont think we are playing the same game so you can save the explanation of what im doing wrong because its quite clear you are ignorant of the necro class and issues.
You pull out these perfect scenarios from your kitten and act like players play with perfect teams where we can fully pull off our chains without being eaten up by immobilizes and damage. You also mention in your post that its my team and I responsibility for baiting out people’s dodges just so I can land my damage and live, yet you say nothing about what happens when that does not happen? and although the necro form Abjured team played well, he was also getting focused and shutdown just as every necro does in this game. It’s not rocket science to target the most invunerable target in the game, plus its known that if you leave a necro to sit there and pull off chains such as the ones you mention, then it does spell out doom for the other team, but shockingly we do not play the same game where this will happen because everyone knows how easy it is to shut us down.
Any player or team with a brain will focus the necro firist. A necro only has 2 stunbreakers usually and once used to get away from the inital burst, they are dead after. They lack life force generation, they lack abilities in DS to mitigate damage, their stun breakers are only used outside of DS and sit on a long cooldown, conditionmancers, although true they are excellent at controling boons and conditions, takes forever to ramp up their damage due to having to take stun breakers, and the list continues.
I am not a power necro player, however I am not ignorant of them and have played them before and I will say due to their immediate burst, they are a lot better at doing damage but they also face the same issues with having little to no way to answer being focused fire besides walking in death shroud and hoping your team peels for you.
(edited by Uriel.6310)
Bravo, Bravo!!!! Slap us in the face with 1 stack of stability on our 3rd tier Trait… arenanet stop hiding and answer us necros why you do not like us!
Edit: Oh, and thanks for finally looking at our down state abilities after, what.. 2 years? It will help immensely against those pesky thieves who viciously murder me every game
(edited by Uriel.6310)
Bravo, Bravo!!!! Slap us in the face with 1 stack of stability on our 3rd tier Trait… arenanet stop hiding and answer us necros why you do not like us!
We’re not worthy of love!
Warlord Sikari (80 Scrapper)
To be fair, a lot of classes have problems, and bad traits. The real thing that annoys me about necros is how they addressed warriors condition removal and sustain problems, but never ours. Necros have been asking for buffs to the blood and death magic, which are two terrible trait lines, since launch. Until necros have a solid defensive trait line, good sustain weapons (dagger is so close, axe is terribad), and get some way to avoid focus fire a little longer they will be in the bottom tier in pvp.
sure, but other classes have enough other traits for variety to create builds that dont suck in sPvP.
THere are reasons why Mesmers, Necros and Rangers are not reprensented in top tier…
I know you said you don’t want to hear it but it is the truth, so here it goes. You need a team. At least 2 players minimum that know how to peel + support a necro. Picking up 4 random guys in map chat won’t help you either. If you don’t get the peels/ heals etc, solo is the worst place you can be in. Seems like 90% of the people in PvP have no idea how a necro works. You will get things like, “why did you die? There was 3 people focusing you, you should have run away”. Ok, with what stun breaks and stability are you suppose to do that alone? Even in solo Q, it is a team effort and you need heals and peels. I have also heard, " Dude, I blasted off like 3 heals and you still died"..Reply: “Ya, I was in Deathshroud, but thanks anyway”. Him: “So?”. …. You can be the best necro in the world, but if your team has no peels for you or the random players have no idea how a necro works, you are kittened.
For example: Noscoc got focused hard for the first time in a big tournament. You know what happened? They lost, because their team comp (which focuses on a lot of healing) has barely any peels for a class that only has 1 or 2 themselves. Result: necro dies without peels. Every other class can either blink/ port out of the fight or use some sort of invul/ stability to escape. Necro has none of that besides a worm (If up and used).
Anet does hate the class but maybe there is a glimmer of hope in HoT (probably not). They give every elite + most regular utilities 3-10 stacks of stab. Lich gets 1 and makes it almost useless now.
#1 Player Comoros
(edited by GhOst.4019)
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
Message me any time in game.
I seemed to do fine on my minion mancer.
Then again I’m a noob so I kind of play with in the low MMR bracket.
If you are always targeted with no teamates backup, you might as well play a bunker.
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
Welcome to Necro.
#1 Player Comoros
Welcome to Necro.
I miss when necros could counter pressure without having to blow fears or take 0 stun breakers.
Message me any time in game.
Does anyone else have the same issue on necromancer?
Not really -_-
Granted, Thieves are dangerous foes in any situation, but I have always found it easy to counter them as a Necro. Drop staff marks, drop damage well, Thief is lucky if he’s still alive. If he is, ds and AoE bomb his kitten (again). The more power specced you are, the easier it becomes to quickly counter them. Tbh I still prefer bunker MM though. As long as you have the staff, even that mediocre damage is enough. Plus I am never hunted. I am right there on the central cap, holding it. The enemy always come, until they give up, lol. What where you even doing worming and spectral walking all over the place? Doesnt sound like you where even trying to win the round.
Necros are weird (and sort of like rangers) in that they can wreak havoc on you if you ignore them, but they aren’t nearly a threat if you focus them. Rangers, however have the ability to use stone signet and stealth to deal with focus fire. It seems like every other class has defensive abilities that scale infinitely. Channeled blocks, invuls, vigor, reflects, stealth all can prevent a HUGE amount of damage and it seems like every class has access to a little or lot of this other than necro. Necros have access to protection (which can be stripped, and doesn’t block all damage), AOE blind (which can be walked out of), and plague form (which gives a lot of survivability at the expense of doing essentially no damage). Necros can do well in WvW because of the huge amount of life force always being generated gives them a lot of sustain. This doesn’t happen so much in PvP unless you’re lucky enough to be fighting a group that doesn’t focus you in a team fight.
Tarnished Coast
He wasn’t trying to win? Seriously? It’s called “Escaping”. You know, when you are in trouble you get out to reset………. Also, Thieves don’t just stand in your marks and wells…You make it sound simple. Any good thief will disengage you and then come back in. MM is one of the easiest Necro’s to kill. Couple AOE and the pets are gone. Then he is useless.
#1 Player Comoros
NO NO! You are not allowed to say all this. Thieves have received the most nerfs in this game while warriors are gw2 favorite poster child for new players. Engineers are on top of pvp atm but that may change with updates. Stop complaining and get good
Guilds affiliations – Imtl, CoS, HIGH, & DOLO
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Does anyone else have the same issue on necromancer?
Not really -_-
Granted, Thieves are dangerous foes in any situation, but I have always found it easy to counter them as a Necro. Drop staff marks, drop damage well, Thief is lucky if he’s still alive. If he is, ds and AoE bomb his kitten (again). The more power specced you are, the easier it becomes to quickly counter them. Tbh I still prefer bunker MM though. As long as you have the staff, even that mediocre damage is enough. Plus I am never hunted. I am right there on the central cap, holding it. The enemy always come, until they give up, lol. What where you even doing worming and spectral walking all over the place? Doesnt sound like you where even trying to win the round.
I’m talking about Terrormancer not Minion Master
MM might have some survivability in a 1v1, but as a nade engi, I smile a bit when I see that build. I find it very easy to destroy all of the minions in a few throws then go right for the necro. If thieves are dying to that build, they aren’t using shortbow right. Few clusterbombs from behind a wall should be more than enough to make that an easy fight to win.
The defensive teleports let me take a second to reset, find better positioning, let my cooldowns come back and escape from multiple stab wounds. If I just stay in the fight, I’m going to die to a focused burst. I’d love to stay in the fight, but I find terrormancer just can’t do that if they are targeted. It’s counter pressure or gtfo. Sometimes, I just don’t have the DS to counterpressure, especially at the start of a fight.
Message me any time in game.
Survivability?
-Extremely limited access to vigor, stability, and blind
-Absolutely NO access to any evades, blocks, reflects, or invuln.
-The worst mobility in the game no question
-No reliable escapes from any fight
-A lot of health but basically no damage mitigation at all.
If necromancer is so amazing and great and viable if used correctly, can someone please explain why the class is basically non-existent in top tier pvp?
Necromancers are bottom of the list and hated in dungeons, Underwhelming in PvP, and they still manage to get nerfed what seems like every single update. Everything we can do, another class will do better. Basically the only thing we’re good for in this game is dropping a well in a zerg fight.
(edited by Sabre.8627)
He wasn’t trying to win? Seriously? It’s called “Escaping”. You know, when you are in trouble you get out to reset………. Also, Thieves don’t just stand in your marks and wells…You make it sound simple. Any good thief will disengage you and then come back in. MM is one of the easiest Necro’s to kill. Couple AOE and the pets are gone. Then he is useless.
But it is that simple. A bunker MM will have what, 2.3K toughness and around 40-50K hp effectivly? Maybe you cant kill your foe when all pets are gone but you can still hold a point for 30-60s. More if the enemy is mediocre. If another player come to assist (which they should, especially if you are on center point) your enemy will die. It doesnt matter if he can reset. That is irrelevant.
Its GW2 PvP, time on cap is all that matter. You do not build to flee and fight another day, you build to stand your ground and die on point.
As a sidenote, I had a Warrior that tried the kill minions tactic on me in a round yesterday, lol. Lured them out of the clocktower and killed them. I just stood on point, slighly smirking, stacking points. When he finally came up, he didnt last very long anyway, haha. Same match that me and an Engineer made a double combo of Guardians ragequit because they couldnt kill us, which was hilarious.
Maybe in the top 1% of the PvP and hardcore competitions the Necro is useless, in the other 99% it work decently enough.
S/D thief can take MM, but a standard D/P thief has no chance. No AoE, such low HP that you force them to spam stunbreaks or get destroyed (a single flesh golem AA chain is ~20% of their HP), and they just don’t deal with you well. They are only dangerous when paired with another person in a 2vX, because then their spike damage is relevant and there is a chance they just kill you and ignore the minions.
(Necros are as good as ele’s)
I can prove that by a simple thought experiment:
Thesis: Necros are good.
People say eles are bad.
Anet buffs eles.
Ele is good now.
People say necros are bad.
Anet doesn’t buff necros.
Necro must be good already.
Q.E.D.
Shoutout to the Devs and especially Jon ‘5 signets’ Peters who graced us with this wonderfully balanced game.
Remembered that from a few months back, it changed my life.
On a serious note, we are getting buff after buff:
- can interact with items while in deathshroud, this was such a big buff they had to wait 2 years after release to implement it
- warhorn cast time reduced by .5 of a second, I thought I was a thief for a few weeks
- stability changes mean we now have 1 stack of stability for 3seconds on a 10second cooldown (untraited) grandmaster trait
/sarcasm_off
Health is not a defence against focus fire. It’s a fundamental flaw in the class design. It can’t be fixed as anything that would make that balanced in teamfights would be ridiculously overpowered in a 1v1.
The class needs a rework.
One who says necro is in a bad place in pvp is totally wrong. I never, ever have problems with thief’s, eles, engies, other necros, guardians or rangers. Interesting fights are whit warrior. I use to play ele and when I play my power necro all other classes seem like a joke.
I love running my power necro. As for thieves, first your weapon needs fire sigil on it. Cast locust swarm from your warhorn and make sure you have banshee’s wail, to keep constant swiftness and cripple. When the thief is invisible and comes within range of your locust swarm he gets crit and the fire sigil procs, igniting him and giving his location. keep your dagger swinging the whole time. Use you aoe (wells, marks) to establish an area of control. The cripple from your swarm will make it easy to find him.
As for mobility, you can use dark shroud number 2, worm, or spectral walk to teleport around the map.
Necros are meant for group fights, due to the amount of aoe they have. The more enemies the merrier when you’re a necro.
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
It is about a different level of play when it comes to Necromancer…
Some people here are stuck in ELO-Hell or just have a low-MMR, and feel as if Necromancer is a wall they cannot overcome, or feel overpowered playing one…
Which is somewhat right – if yours or the enemy team cannot pin down a Necro, he will have a field day – but this is no different from Mesmer or Power Ranger to an extend, as all the classes are the scariest when left untouched. This is also why people who cannot fathom these classes will always complain about them…
However, facing against people who are more confident in their roles, and understand their professions and the enemies’, you will suddenly find out the flaws that these professions have – of which the Necro’s is sustain and escapability… Suddenly, 2 health pools with big numbers become impossible to maintain, and you will find yourself calling out for help while being downed more than you want to…
Fear not though, Poweer Necro’s downedstate is incredibly powerful
Bottom line is – Left untouched? You are a God walking amongst mere mortals, yet this declines fast if people do touch you
Lost? Confused? [TCS] – A guild for every state of body and mind
I can be miles away from a node and if two thieves notice me, let alone one, it takes me the whole game to just keep them off.
Let me get that straight.
You say you can outlive a 1v2 against 2 thieves for a long time and then you came to the forum complaining that you are in a poor state? Most classes can’t outlive a 1v2 against 2 thieves for a long time, so there is no reason to complain.
Play power, forget condi, wipe whole enemy team with Lich Form #1.
Maybe in the top 1% of the PvP and hardcore competitions the Necro is useless, in the other 99% it work decently enough.
You even admit we’re useless in hardcore pvp. Necro is already next to hopeless in the dungeon/PvE ascpects of the game, then we’re supposed to be okay with just “decent” at non-hardcore PvP? While Guardians, thieves, elementalists, engineers, warriors are completely amazing in both.
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
Pretty normal experience, I’ve definitely had that happen. I played a match this morning in courtyard where I was moa’d, magnet pulled, slick shoes’d and banished all in a few seconds.
At this point I think that the Necromancer has become the ‘face’ of conditions and with general feeling about conditions being what they are…
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
Pretty normal experience, I’ve definitely had that happen. I played a match this morning in courtyard where I was moa’d, magnet pulled, slick shoes’d and banished all in a few seconds.
You poor thing. Sorry for laughing xD
Message me any time in game.
Personally, I sometimes try to play condi necro. Try.
I remember I was on a fight on Foefire and I put my wurm on up the high ledge. Not the one near the side points, the one that’s in timbucktoo near the gates of your based. A thief chased after me, so I tried to pressure him off, but he just kept blind spamming me and dodging my transfers. So I teleported away (with almost no health left) and healed back up. Then I saw him teleport up to me, so I spectral walked off the cliff to try to lose him. Then I spectral walked back onto the high ledge AND HE KEPT FOLLOWING ME. I died.
I’ve never seen any class more hunted than the necromancer. If the other team even smells me, they’ll follow me to Lion’s Arch to hunt me down. Not out of fear of my power, but because they know focus will take me down.
Does anyone else have the same issue on necromancer?
It is about a different level of play when it comes to Necromancer…
Some people here are stuck in ELO-Hell or just have a low-MMR, and feel as if Necromancer is a wall they cannot overcome, or feel overpowered playing one…
Which is somewhat right – if yours or the enemy team cannot pin down a Necro, he will have a field day – but this is no different from Mesmer or Power Ranger to an extend, as all the classes are the scariest when left untouched. This is also why people who cannot fathom these classes will always complain about them…However, facing against people who are more confident in their roles, and understand their professions and the enemies’, you will suddenly find out the flaws that these professions have – of which the Necro’s is sustain and escapability… Suddenly, 2 health pools with big numbers become impossible to maintain, and you will find yourself calling out for help while being downed more than you want to…
Fear not though, Poweer Necro’s downedstate is incredibly powerful
Bottom line is – Left untouched? You are a God walking amongst mere mortals, yet this declines fast if people do touch you
That is exactly why the thief kept hunting you down, it’s their job to prevent you from doing yours. It’s a team game after all and as a necro (or mesmer, or a power ranger) you can wreak some serious havoc that is why teams should never let you freecast and your team should always provide you with coverage to do your job.