http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Please read. 10 Things this game needs now
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
As your post is saying: There are not many viable builds. e.g. necro with staff and scepter/dagger is the only thing I’ve ever seen in tPvP. Same for 100b, sure you can change your other wep-set, but you never miss GS. Last one: Saying a staff ele is viable tells me you don’t play much tpvp. That’s for WvW.
As your post is saying: There are not many viable builds. e.g. necro with staff and scepter/dagger is the only thing I’ve ever seen in tPvP. Same for 100b, sure you can change your other wep-set, but you never miss GS. Last one: Saying a staff ele is viable tells me you don’t play much tpvp. That’s for WvW.
Anything is viable, provided it’s in the right setup. You can build around something and make it work.
Personally, I have seen Hiba’s thief do well, so anything is possible.
If done right this is just not true. Dota 2/LoL has a much steeper learning curve, are much harder games and have far more complex battle systems, but new players are expected to know exactly what to do from the very beginning. Those games are doing just fine. The fact is that Hot Join does not in fact teach a player how to play Tpvp, it has nothing to do with tpvp. Having new players play a different game than what the main focus is, is a bad idea. When you play LoL do you play something different than the pro’s? How about Dota? The answer is no.
You can’t compare GW2 to LoL, they are completely different games.
They have very different game play mechanics, and GW2 is much more complicated from the start with all of the possible options for your character build, the huge amount of weapon skills.
LoL you pick a character with 4 skills and 2 utilities that you unlock during play, that’s a very different system to jumping into GW2 with several weapons, each containing 5 skills, 3 heals, 16 utility skills and 3 elite’s. + Secondary mechanics on all professions.
In LoL you can also play a 5v5 as players vs computers, which is total easymode, something that doesn’t exist in GW2 sPvP and serves as LoL’s equivalent of hot join (an easy place for players to learn the maps and how to play them).
Now perhaps current hot join isn’t functioning as it should to prepare people for actual tournaments, but completely doing away with hot join is not a solution.
You will cause far too many problems for the new player experience.
+ You forget yourselves and your attitudes as PvPers, I’ve seen you in pug quick tournaments insulting the guy that joined a tournament on his first day in PvP and didn’t know what to do. You told him to leave and go to hot join !Your description of skills in LoL shows you have never played the game. Each Player starts with 4 (or more) skills that are Champ specific, then the player get to pick two others before the match starts. You do not unlock them during play. You also get more items that you have to activate while you play.
The sad thing is that those 4+ skills makes for much more complicated plays than the 16+ in GW2. On that note Dota 2 is even more complex.
Sorry but what possible options for char builds? GW2 has very very few builds that work. There is no complexity at all. You also seem to forget that LoL has masters, rune pages, nvm item builds in the game it self. Then you have to take into account that the combat and the match it self is far more complex.
You don’t learn how to play the game in hot join. At least playing bots in LoL you are playing the same game as everyone else.
I have been playing LoL since the day it was released, and i think it is safe to say u are wrong in every aspect.
1. LoL has 1 playable map (Summoners rift) 3v3 and dominion maps are never played.
2. Yes, champions have 4 skills. Yes, they get skills while playing the game (Flash = lvl 12) Im sure this is what he ment.
3. No, the situation are not getting more complex with 4 skills ( i laughed extremely hard ). Lets take veigar for a moment, E ->W -> Q -> R enemy dead, no need to move. U cant dodge key skills by moving (except for skillshots).
4. lets say u get 2 kills in laning phase. what happens now is that u will have more money then the opponent and from this point it will get even easier to faceroll.There is a lot more we can talk about, but im tired of people bringing up LoL on GW2 forums. As Ezrael mentioned this are 2 completely different games. And i hope that GW2 will never become more like LoL. Imo GW2 is unique, and harder to play then most other MMO’s. The fact that it is harder to gain kills actually makes it a better game.
Thats what i wanted to say
If you played for that long how did you get it wrong?
The player unlocks flash when they hit 12 not the champ. You can assume all players are level 30 as it take no time at all to get there.
LoL does not need another map. and no one is talking about another map. The fact that LoL is more complex on a single map then GW2 on all its maps is just sad.
No one said “situations are getting more complex with 4 skills”. I said that the situations in LoL are more complex and it has only 4 skills. If you want to just go off of skills than WoW is way more complex then GW2.
Who said its harder to get kills in GW2? Its much easier. But then again you have shown you don’t really play LoL or you could not get something so basic wrong like the summer skills.
As your post is saying: There are not many viable builds. e.g. necro with staff and scepter/dagger is the only thing I’ve ever seen in tPvP. Same for 100b, sure you can change your other wep-set, but you never miss GS. Last one: Saying a staff ele is viable tells me you don’t play much tpvp. That’s for WvW.
You are proving that im right, lol.
“Same for 100b, sure you can change your other wep-set, but you never miss GS”
Have u ever tried to play warrior with different weapons? Hammer or mace set-ups with lots of CC can demolish enemies. The fact that they are harder to play is the only reason that u say GS is better. If we look at the other Threads it is safe to say that the warrior is the worst pvp class out there, just because everybody uses GS which is easy to counter.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
+1 (…….message too short)
-Zombify
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2
I played over 2000 games with warrior. So don’t tell me something about warrior. I tried every single weapon combination. The only thing besides GS that makes sense is probably the bow for aoe. Just go observe some top warriors like Fredz and you will see what I mean.
1. Who said i was talking about champions level 12? Its obvious that its the players level to be 12 as u cant change summoner skills while in-game -.-"
2. please, just please explain how a combo with 4 skills (you allways do the same combo, because u dont have more then 4 skills xD) is harder then chaining several combo’s like engineer or ele can.
3. Downed state. Obviously u harder to get kills as you have the option to revive.
But please, explain my pt2
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
1. Who said i was talking about champions level 12? Its obvious that its the players level to be 12 as u cant change summoner skills while in-game -.-"
2. please, just please explain how a combo with 4 skills (you allways do the same combo, because u dont have more then 4 skills xD) is harder then chaining several combo’s like engineer or ele can.
3. Downed state. Obviously u harder to get kills as you have the option to revive.
But please, explain my pt2
1. not what you said.
2. shows how bad you are if your doing the same combo every time. To be fair, i was thinking of Dota 2 more. Skills mean way more there. Also again who is saying that its the 4 skills that makes lol combat more complex? your the only one saying that. Its more than just the 4 skills. If all you do is mindlessly chain them and from what you said you do, i would hate to be on your team. Also the full match is what makes the game complex. The fact that the game has phases, that the map changes over time. That different hero’s are better at different times.
Talking about dota 2 (which IMO is much harder and takes more skill), its about how you build your items, how you counter on the fly, what do you get when do you get it. When do each hero get there abilities and when do they start getting combos. How do those combos work with the other heroes they have. How do they work with the items they have. Keeping track of how much damage they should be doing vs your own damage. Some hero’s are much better early then late, that changes how you play, do you push hard to press your advantage? Or do you try and drag the game out because you have late game hero’s that need the farm and need time. How do you deal with that. Do you take a tower, do you wait. When do you gank, when do you sit back and just farm. Is it worth risking your life for that kill? Knowing that a fail helps the other team. Its a constant battle with your long term goals and short term goals.
3. good team know how to get around down state. Look at a pro LoL game vs a GW2 game. there are more deaths in the 15min of a GW2 then a full 30-40 min game of LoL (part of the reason i play dota 2 vs LoL these days, LoL its more important to farm then to gank)
the objective in tpvp is a passive objective, hold the point. If you hold two points there is very little reason for you to move off of that point. You will win that way, you just have to wait. It makes the game boring to play and very boring to watch, there are no phases, no meaningful objectives that progress the game (that has change with the new map).
Hi,
I know a lot of threads have been posted about how dissatisfying the last patch has been, and a lot of threads have been closed down because people may have expressed their ideas in a non-agreeable manner.
Let’s use this thread to express exactly what we believe the sPvP side of the game needs in a polite fashion so that the devs can read this with an open mind.I’ll start with my own opinion of what is needed:
1.) Leaderboards with visible rating/rank
2.) Removing Hot-Join to encourage solo queue which would allow for
—> 3.) Solo queue being separate from Premade queue.2.5) Randomize the map.
4.) PvE/Gem/Gold rewards for winning tournaments
5.) Weekly bug fixes/patches instead of monthly ones.
6.) A daily 8/16/32-team tournament with substantial rewards
—> Re-introduce QPs and reward 1 for each round won in the daily tournament.
7.) A WEEKLY 8/16/32-team tournament which requires 3 QP to enter. The prizes should be even more substantial.]
8.) A MONTHLY 8-team tournament which would include the winners and runner-ups of the 4 weekly tournaments.
9.) Observer mode / Mentor mode
And, finally, once all of this has been achieved : 10.) A big cash-prize tournament to reel in viewers and bring back old competitive players who have left.
With the amount of SPvP additions we have received in the last 6+ months, we could expect most of these things to be added in about 6 years.
1. Who said i was talking about champions level 12? Its obvious that its the players level to be 12 as u cant change summoner skills while in-game -.-"
2. please, just please explain how a combo with 4 skills (you allways do the same combo, because u dont have more then 4 skills xD) is harder then chaining several combo’s like engineer or ele can.
3. Downed state. Obviously u harder to get kills as you have the option to revive.
But please, explain my pt2
1. not what you said.
2. shows how bad you are if your doing the same combo every time. To be fair, i was thinking of Dota 2 more. Skills mean way more there. Also again who is saying that its the 4 skills that makes lol combat more complex? your the only one saying that. Its more than just the 4 skills. If all you do is mindlessly chain them and from what you said you do, i would hate to be on your team. Also the full match is what makes the game complex. The fact that the game has phases, that the map changes over time. That different hero’s are better at different times.
Talking about dota 2 (which IMO is much harder and takes more skill), its about how you build your items, how you counter on the fly, what do you get when do you get it. When do each hero get there abilities and when do they start getting combos. How do those combos work with the other heroes they have. How do they work with the items they have. Keeping track of how much damage they should be doing vs your own damage. Some hero’s are much better early then late, that changes how you play, do you push hard to press your advantage? Or do you try and drag the game out because you have late game hero’s that need the farm and need time. How do you deal with that. Do you take a tower, do you wait. When do you gank, when do you sit back and just farm. Is it worth risking your life for that kill? Knowing that a fail helps the other team. Its a constant battle with your long term goals and short term goals.
3. good team know how to get around down state. Look at a pro LoL game vs a GW2 game. there are more deaths in the 15min of a GW2 then a full 30-40 min game of LoL (part of the reason i play dota 2 vs LoL these days, LoL its more important to farm then to gank)
the objective in tpvp is a passive objective, hold the point. If you hold two points there is very little reason for you to move off of that point. You will win that way, you just have to wait. It makes the game boring to play and very boring to watch, there are no phases, no meaningful objectives that progress the game (that has change with the new map).
Thats why i’m allways saying 1st priority for GW2 is GvG. Nobody seems to agree on that tho. Weird for a game named Guild Wars that it is impossible to fight Guilds.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
i only do hotjoin nowadays,
don’t take MY game away just because it does’nt interest YOU.
+1
Everything the OP has mentioned. Logged in to give my support on this forum post.
http://www.twitch.tv/jsudesign/
So far no reply from a dev. I would like this to be read, please.
4.) PvE/Gem/Gold rewards for winning tournaments
This. This. THIS
A million times this.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
11.) a funeral
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11.) a funeral
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Glad you revived this thread.
So far no reply from a dev. I would like this to be read, please.
" Even if we’re not replying, it doesn’t mean we’re not reading. Some great ideas in there, keep up with the good/constructive threads !!! "
-random dev-
Here you have your reply.
another “things we need, but wont get” thread
-rank 41 guardian-
-Desolation EU-
This is ridiculous, it’s funny how they decide on what is important to speak on.
Also Add small experience gains for each pvp battle won. I honestly don’t see why it can’t happen. it could be like a quarter of a bar each match, players would have to reach a certain score to earn it. I rather earn xp by having fun in solo q than WvWvW.
good kitten davinci same thing i wrote on my post the future of gw2
11.) a funeral
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lold
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