Possible bug: DH traps now unavoidable?
Was wondering when people would figure out this bug. Wasn’t sure if it actually was intended and the devs just screwed up again and “forgot” to state that in the skill description or it was a valid bug.
Was wondering when people would figure out this bug. Wasn’t sure if it actually was intended and the devs just screwed up again and “forgot” to state that in the skill description or it was a valid bug.
Would certainly explain why in the 3 matches I’ve played since the patch I saw 19 DH’s instead of the normal 0-2. They’re basically PVP gods at the moment—each trap is a guaranteed kill basically (assuming this affects more than just Revenants).
I’m confused. What is sucking you in?
I make PvP & WvW videos
I’m confused. What is sucking you in?
Elite skill Dragon’s Maw. Which is a pull+snare+barrier trap.
Yesterday and for months previous it could be dodged/dodged out of/blocked/stunbroken/cleansed/etc. Now it seems it cannot be.
Which means every meditrapper in the game is running that (it’s optional in the S3 meta) and dropping it on top of Test of Faith. The two of them combined, since they’re no longer dodge/blockable, do approximately 20k damage over 4 seconds. Which means the only people able to survive it are those with invulns and Reaper Shroud.
Is this a bug or intended?
I make PvP & WvW videos