I understand that also it is no longer an invulnerability and it is no longer 20% of the time thanks to the its most recent nerf. And you want to talk about mass amounts of clutter? In this case mesmers are the least responsible party. I know of rangers/necros/engis/thieves that use spirits, minions, turrets, and thieves guild/ambush for this exact reason to clutter the field. When it comes to that issue you have more than one culprit to be sure. Also iZerker has been bugged for months and they just barely fixed it any mesmer that uses it is most likely glass… Also thanks to the recent nerf to iCelerity all mesmer summons that aren’t in a shatter build now have a defacto 20% longer cool down which is no small matter. Also thanks to the blurred frenzy nerf one simple “stand your ground” in a team fight will make that mesmer eat so much retal damage their blurred/mindwrack combo actually entails some more risk than it has previously done.
Also phantasms are mesmers only source of direct damage outside of shatters. Blurred frenzy damage still sucks when compared to weapon attacks on well anyone except necro/engi (which have the condi damage to make up for it.) And blurred frenzy is not necessary to give 40% protection uptime there are other ways for mesmers to get good prot uptime but these sacrifice all their damage in order to pull off.
Lastly a full shatter combo also generally requires the use of at least one utility (maybe two) if we are talking about the 20/20/0/0/30 build. If it is a 0/20/20/0/30 then it is less about shatter and more about interrupts which trust me are still extremely difficult builds to make viable. The shatter spec has gotten its nerf this patch with the blurred frenzy nerf… It doesn’t require more. jOn topic warriors need better defense (mind you not much it isn’t as bad as people would have us think)
And the new necro buffs need some tweaks because no class can keep up with the amount of condi spam they are bringin.
Ah, but once again you completely ignore the cost for doing such. Cluttering the field with minions/turrets/spirits? All these things have something in common, that being they are utilities. A mesmer just does this innately as part of his… yes, class mechanics. That doesn’t mean that the other classes don’t clutter the field though.
I accept that the hit that I made a mistake with blurred frenzy being an evade now, but it still doesn’t address how they are immune to cc while executing their burst combo while a Warr once again needs to expend one of their extremely limited utility slots for Endure Pain AND Dolyak/Balanced Stance to achieve the exact same effect. Cost-Reward ratio. Blurred Frenzy also only hits 4 times! I completely fail to see how this is significantly more painful that say an engie’s grenades giving him 3x retal damage from a mob of people with retal up. Or a Warrior’s Flurry which does 12 hits in the exact same frontal arc, or heck even 100b. All these skills have the exact same drawback when it comes to retal, pointing out that BF now follows the same rules like it’s some kind of significant nerf seems really pointless.
And what is the utility that the Shatter combo requires? You have a gap closer, stun, immob, all on your weapon skills with a maximum of 25s CD. Please give more details on that.
Also please stop saying that the nerf to iCelerity makes “mesmer summons that aren’t in a shatter build now have a defacto 20% longer cool down”, it just constantly reinforces how you have been so amazingly accustomed to having such an amazingly good trait so easily available to you. This is what your cooldowns normally look like. I would kill for a trait that reduced all my gap closing skill cooldowns by 20% that stacked with traits that reduced weapon cooldowns. Not that MH sword has a trait like that.