Potential Buffs, according to Jon Peters

Potential Buffs, according to Jon Peters

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Posted by: garethh.3518

garethh.3518

He was also discussing giving a leap finisher and short backwards dodge on thief pistol 2 so that pistol/pistol has an escape mechanism.

Genius.
Just what thieves need.
Another spammable evade.

It’s like, got a problem to solve?
Just give it spammable evades or stealth or overwhelming passives… all fixed.
kittening devs.

pp thieves doesn’t have much to do with evades, just saying.

Nothing should have much to do with evades….
Dodge rolling and ‘evading’ shouldnt make you immune to dmg.. you can just move out of attacks through the movement.
Like you’d be dodging an attack… by actually dodging it… not becoming kittening immune to dmg.

It seems like that’s what the devs originally intended, just had to cut it short because of time/funding constraints, which was a major blow to GW2.
Turning what would have made next to everything into a skillshot… into just point-click-immune sort of gameplay…
kittening disaster.

The devs don’t even seem like their trying to recover any lost potential.

Anyways, ‘fixing’ p/p thieves by making them just like d/p… is kittened.
d/p stealth spam should be fixed… not other things ‘fixed’ to be like it.
Plain and simple.
The devs are just showing again and again why they shouldn’t be devs.

(edited by garethh.3518)

Potential Buffs, according to Jon Peters

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Three most common professions in WvWvW guild group: hammer + sword/warhorn shout warrior, support guardian and staff elementalist. This has been the overpowered WvWvW meta since Autumn 2012. The only thing which has changed has been the rise of necromancers.

Arenanet: Make a proper WvWvW, pve and spvp/tpvp skill split. Stop buffing those things, which do not need any buffs in pve or WvWvW.

Warrior has been king of pve since launch and even more buffs to warrior…

It IS way more work to manage skills which are different across many aspects of the game. It is borderline not viable as Jon Sharp says. It is similar to a database where you repeat data and then you can get clerical errors and inefficiencies when the data has to change.

If they do it your way and split everything then whenever they make a change to ANY skill then they have to test how this changes things in many different ways because the classes will have diverged so much based on skill splits.

They have to separate the game modes, Sorry, but what is overpowered in SPvP is not overpowered in World vs World because the same mechanic of standing on a small kitten point doesn’t exist in World vs World to win a match.

Yes but balancing based on pve is silly.

If you dont like then dont play an mmo. What did you expect exactly?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Jamais vu.5284

Jamais vu.5284

They really are forgetting WvW is PvP too.
That means you are playing against other players.
That means you are playing against other meta du jour builds.
That means a potential buff has not only repercussions in sPvP play, but also WvW.
Ele staff in WvW is already extremely strong, I don’t see how they can buff it without making blobs and stacking even more ridiculous. Obviously staves aren’t in sPvP because of the nature of the universally disliked Conquest game mode.
Well, Conquest is only one part of GW2, and even disregarding WvW (and PvE) balance, if sPvP is ever expanded to other game modes you can’t still solely balance around Conquest.

WvW = distant third fiddle at ArenaNet.

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Posted by: Darnis.4056

Darnis.4056

They really are forgetting WvW is PvP too.
That means you are playing against other players.
That means you are playing against other meta du jour builds.
That means a potential buff has not only repercussions in sPvP play, but also WvW.
Ele staff in WvW is already extremely strong, I don’t see how they can buff it without making blobs and stacking even more ridiculous. Obviously staves aren’t in sPvP because of the nature of the universally disliked Conquest game mode.
Well, Conquest is only one part of GW2, and even disregarding WvW (and PvE) balance, if sPvP is ever expanded to other game modes you can’t still solely balance around Conquest.

WvW = distant third fiddle at ArenaNet.

WvW is inherently imbalanced; you use pve versions of skills not pvp versions of skills; You have 15(?) broken pve only skills, broken food buffs, broken Stat allocations, broken Sigils, Broken Runes, Broken pve bundle items, imbalanced gear(Ascended legendaries etc).

Zergs.

Nothing in pve+ is worth balancing, why? because it doesn’t MATTER what you use in pve+, you could go around with no traits and follow the zerg and you’ll be alright;
This leads to awful play and even worse huge egos.

How do you balance PVE+? The answer is you don’t and balancing using it as a reference is plain silly.

Will the Real Pink Puma Please stand up?

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Posted by: Avead.5760

Avead.5760

Nothing should have much to do with evades….
Dodge rolling and ‘evading’ shouldnt make you immune to dmg.. you can just move out of attacks through the movement.
Like you’d be dodging an attack… by actually dodging it… not becoming kittening immune to dmg.

It seems like that’s what the devs originally intended, just had to cut it short because of time/funding constraints, which was a major blow to GW2.
Turning what would have made next to everything into a skillshot… into just point-click-immune sort of gameplay…
kittening disaster.

The devs don’t even seem like their trying to recover any lost potential.

Anyways, ‘fixing’ p/p thieves by making them just like d/p… is kittened.
d/p stealth spam should be fixed… not other things ‘fixed’ to be like it.
Plain and simple.
The devs are just showing again and again why they shouldn’t be devs.

In very early versions of the game ive seen in videos im sure endurance gain was higher but dodging didnt have immunity frames.You just moved out of the way of things
Im not entirely sure though ..i might need to find the video again

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Posted by: selan.8354

selan.8354

They really are forgetting WvW is PvP too.
That means you are playing against other players.
That means you are playing against other meta du jour builds.
That means a potential buff has not only repercussions in sPvP play, but also WvW.
Ele staff in WvW is already extremely strong, I don’t see how they can buff it without making blobs and stacking even more ridiculous. Obviously staves aren’t in sPvP because of the nature of the universally disliked Conquest game mode.
Well, Conquest is only one part of GW2, and even disregarding WvW (and PvE) balance, if sPvP is ever expanded to other game modes you can’t still solely balance around Conquest.

WvW = distant third fiddle at ArenaNet.

^this very much. the thing is, that whoever has the most aoe skills, the most multitargeting skills and is tanky and has great heals, dominates in wvw. ai is useless in a zerg.thats why rangers are barely used in wvw(no wonder, their pet dies in like 3 seconds) and same with mesmers. our main dmg is coming from ai (clones shatter and phantasms)now we are stuck and only used for our support utilities (tw,veil,portal,massinvis and nullfield).

also u barely see mm necros for the very same reason.

and now they wanna buff warriors shouts and staff eles. staff ele is in agreat spot in wvw and warriors are the meta and op. these buff is gonna be a disaster in wvw like the ac buff was!

anet needs to split spvp balance from wvw balance. its not fun to be stuck as a duelist that is great from 1v1 and roaming. i wanna join the groupfight too and be able to tag and kill multiple targets. im tired of veiling warriors and tw them so they can get their kills and lootbag whil i portal their golems….

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Leuca.5732

Leuca.5732

WvW is inherently imbalanced; you use pve versions of skills not pvp versions of skills; You have 15(?) broken pve only skills, broken food buffs, broken Stat allocations, broken Sigils, Broken Runes, Broken pve bundle items, imbalanced gear(Ascended legendaries etc).

Nailed it.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

Lets see… Warriors have Great escapes, Long time invulnerablilities, A way to stack might quickly (ive seen a 20 might stacked warrior in pvp ._.), Great defense, High hp pool, High mobility, low cds.

Wtf do they need more buffs? Srsly now i need to know, how or why do the devs think that warriors need no tweaking at all. Especially since with all the stun locking they can do you would need to bring stun breakers for how many times u can get stunned and immobolized. Then even the stuns are on a short cd. Not even a condition remover can help -looking at elementalist heal-.

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Posted by: Arheundel.6451

Arheundel.6451

They really are forgetting WvW is PvP too.
That means you are playing against other players.
That means you are playing against other meta du jour builds.
That means a potential buff has not only repercussions in sPvP play, but also WvW.
Ele staff in WvW is already extremely strong, I don’t see how they can buff it without making blobs and stacking even more ridiculous. Obviously staves aren’t in sPvP because of the nature of the universally disliked Conquest game mode.
Well, Conquest is only one part of GW2, and even disregarding WvW (and PvE) balance, if sPvP is ever expanded to other game modes you can’t still solely balance around Conquest.

WvW = distant third fiddle at ArenaNet.

^this very much. the thing is, that whoever has the most aoe skills, the most multitargeting skills and is tanky and has great heals, dominates in wvw. ai is useless in a zerg.thats why rangers are barely used in wvw(no wonder, their pet dies in like 3 seconds) and same with mesmers. our main dmg is coming from ai (clones shatter and phantasms)now we are stuck and only used for our support utilities (tw,veil,portal,massinvis and nullfield).

also u barely see mm necros for the very same reason.

and now they wanna buff warriors shouts and staff eles. staff ele is in agreat spot in wvw and warriors are the meta and op. these buff is gonna be a disaster in wvw like the ac buff was!

anet needs to split spvp balance from wvw balance. its not fun to be stuck as a duelist that is great from 1v1 and roaming. i wanna join the groupfight too and be able to tag and kill multiple targets. im tired of veiling warriors and tw them so they can get their kills and lootbag whil i portal their golems….

What staff eles are good for in WvWvW? To give you perma swiftness with static field and arcane wave? To cast water field on the zombie zerg?

Well I don’t give a kitten of healing and support others 24/7, on occasions it may be ok but I don’t want to be stuck in that role all day long..fact is the staff is the only 1200 range for eles

So here are the options for you:

1) Go play a staff support ele build yorself
2) Give me ( and other eles ) another 1200 range weapon like the mesmer greatsword
3) Take out the water fields from staff and give to another profession ( yours maybe?)

In the end of the day Anet was crystal clear in not wanting healers in their game or anybody being forced in the backline at all times, so yeah I couldn’t care less that zergs use staff eles in wvwvw for the water fields and perma swiftness, the profession I love is not your kitten lapdog this goes for all WvWvW players saying staff eles are strong

Potential Buffs, according to Jon Peters

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Posted by: selan.8354

selan.8354

They really are forgetting WvW is PvP too.
That means you are playing against other players.
That means you are playing against other meta du jour builds.
That means a potential buff has not only repercussions in sPvP play, but also WvW.
Ele staff in WvW is already extremely strong, I don’t see how they can buff it without making blobs and stacking even more ridiculous. Obviously staves aren’t in sPvP because of the nature of the universally disliked Conquest game mode.
Well, Conquest is only one part of GW2, and even disregarding WvW (and PvE) balance, if sPvP is ever expanded to other game modes you can’t still solely balance around Conquest.

WvW = distant third fiddle at ArenaNet.

^this very much. the thing is, that whoever has the most aoe skills, the most multitargeting skills and is tanky and has great heals, dominates in wvw. ai is useless in a zerg.thats why rangers are barely used in wvw(no wonder, their pet dies in like 3 seconds) and same with mesmers. our main dmg is coming from ai (clones shatter and phantasms)now we are stuck and only used for our support utilities (tw,veil,portal,massinvis and nullfield).

also u barely see mm necros for the very same reason.

and now they wanna buff warriors shouts and staff eles. staff ele is in agreat spot in wvw and warriors are the meta and op. these buff is gonna be a disaster in wvw like the ac buff was!

anet needs to split spvp balance from wvw balance. its not fun to be stuck as a duelist that is great from 1v1 and roaming. i wanna join the groupfight too and be able to tag and kill multiple targets. im tired of veiling warriors and tw them so they can get their kills and lootbag whil i portal their golems….

What staff eles are good for in WvWvW? To give you perma swiftness with static field and arcane wave? To cast water field on the zombie zerg?

Well I don’t give a kitten of healing and support others 24/7, on occasions it may be ok but I don’t want to be stuck in that role all day long..fact is the staff is the only 1200 range for eles

So here are the options for you:

1) Go play a staff support ele build yorself
2) Give me ( and other eles ) another 1200 range weapon like the mesmer greatsword
3) Take out the water fields from staff and give to another profession ( yours maybe?)

In the end of the day Anet was crystal clear in not wanting healers in their game or anybody being forced in the backline at all times, so yeah I couldn’t care less that zergs use staff eles in wvwvw for the water fields and perma swiftness, the profession I love is not your kitten lapdog this goes for all WvWvW players saying staff eles are strong

i actually do play a staff ele. was my first main. well idk, but u got a lot of multitarget skils, which we lack. u want my gs range, have it!it hits most of the time only 1 target.
but at least u got great aoes that can shred people and siege. u have good ranged attacks and i get hit by many ele aoe’s on walls and in zergs.
yes u are used as a healer too, static field and all that stuff and commanders willl even demand waterfields,firefields and all that and this is where i agree with u. u should not be downgraded as a healer/support for the warrior/guardian/necro trains. eles are in a good spot still, but there is of course space for improvements and buffs.the only thing that concerns me is the way anet has buffed things in the past.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Malcastus.6240

Malcastus.6240

I hope they do something with staff to make it viable in SPvP without doing harm in WvW, mainly giving it defensive means/better gap creating skills. You can alter some skills to do damage differently, less animation time, longer CD or such, which could be implemented without harming WvW.

A wish of mine is Unsteady Ground (earth 4) changed into a burrowing skill (used as gap creater/retreat, or mole surprise attack), OR a skill that makes you a big, rolling boulder that can crush and knockdown characters in a line.

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Posted by: scerevisiae.1972

scerevisiae.1972

Agree with others here, staff Ele is basically a buffbot in WVW. Sure there is some AOE dmg but it’s only good against static targets due to the skill delays. My mesmer, thief, necro and warrior are all better at actually applying AOE damage. Hence, buffbot.

The sad state of Ele is perhaps best illustrated by the experience of a couple of nights ago when zerghumping in a group of ~40 and the cmder called for fire fields and there was not a single Ele present.

downed state is bad for PVP