I don’t know how to feel about this, it makes sense I guess, but by the same token teams that naturally have this advantage have an advantage early game over teams that don’t have it in their comp and that just doesn’t feel right.
For example, a team that only has 1 ele might want to run fiery greatsword. But vs a team with two ele’s (one of which is running tornado) they might be compelled to run tornado as well for the air field to blast, but most likely they just have to take the hit of no swiftness at the beginning of the game.
If you’d like prebuffing to be more fair, just disable skill use until shortly after the gates open.
Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)