Problem with pvp party system
Matchmaking is the root cause of the poor quality of matches.
Roughly, it selects players for your team based on having similar MMR as you. And then it selects an enemy team based only on division, tier, and pip rank – regardless of skill, they choose based on how close they are to your current rank in the league system. This right here is the problem, because it does not take into account the skill of the enemy team. That’s why some matches it might feel like you have “good” teammates and “bad” teammates, when really you’re just getting matched against “bad” enemies and “good” enemies, respectively.
This game does not have enough PvP players to support a separate solo queue and team queue for ranked PvP. But dynamic team size was not a problem in the past; the algorithm used to balance premades by treating them as though their MMR were higher based on the number of players in the premade, which would place them against more skilled solo players, giving the solo players an advantage.
The problem of every issue with match quality has to do with selecting enemy teams without considering MMR at all.
I agree with what you said about pre-made teams.
I’m casual pvp player which means that I do pvp just for fun, and I can assure you that I have fun in every round, even losing.
I’m in rank Emerald playing a couple of times a day, and all my losses have been by less than 100 points difference. Even against pre -made teams.
I don’t put pressure on me to up rank , just give my best in every game to help my team. Resulting in a well balanced match. I think I’m not in a higher rank because like I said before, I’m a casual pvp player, i don’t like to play more than 3 ranked matches per day.
kind of goes back on my point 2 but just a fun little picture of a random pug team destroying a premade guild one ^^ in diamond, however my point still stand even if that team sucked other teams have advantages over randoms.