Projectile Ducking/ Game breaking?

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Posted by: Avead.5760

Avead.5760

There are serious skill factors involved here. You as an attacker can change how you utilize skills so they will be dodged less. The person getting shot at can try to avoid the shots. There is nothing wrong here.

Removing this just dumbs down the game.

How would this dumb down the game? how does this improve the game in the slightest please tell me Where you can basically DODGE all projectiles without pressing a dodge button how is that fair? Im pretty sure you play a class that this doesn’t effect at all. I as an attack? how am i suppose to stop someone from wiggling around? imobolize? so what im suppose to waste another utility slot just to get something off no… i shouldn’t have to deal with this where other classes don’t have to either, it’s messed up.

There is already enough skill in paid tournaments without stuff like this. Like strategy, where do people go and how/when. This thing just messes up 1-1’s of skilled player vs skilled player.

man can you relax a bit and see things objectively.
You mention about 30 sec cooldowns and you mean deep freeze from the frost bow.
In 1vs1 i can count your dodges wait for your endurance to run out plus your stunbreakers and then pop the bow and STUN YOU FOR 5 kittenIT SECONDS.
Having projectiles being avoidable through movement is part of the balance.
Like how you can avoid most line immobilises and hard cc.
Its not that they wake up one day and decided they throw away the relatevily easy coded projectile homming combat..
Think!!!

You still dont get it if i count dodges/wait for stun breaker/ all that wont matter if he can still dodge by spamming left and right keys. Most line cc’s/imbolizes at least go in a straight line at the targets location and have a range on which they can catch you on, but by doing this your projectiles not only don’t go on that spot by they go wayyyyyyyyyyyyyyyy left or right so there is no chance so please don’t compare the two. And im sorry but i don’t think you will ever truly understand what im talking since you don’t really pvp at all.

oh i am pvping..try staying into spot going left and right and come back and tell us what happened..If you spamm strafe right and left YOU DONT MOVE.You dont get to keep your range…In short it doesnt work in real structured pvp scenario except very rare choices for some skills that could just get a velocity increase..
Omg this is not new..i as well thought i could exploit it but newsflass.!! it rarely works..
I really hope they dont make projectiles home because some random whined on the forums..
Goodbye

See this is where i tell you L2P to be good enough to abuse this bug like most paids players are. I checked for you in QP ladder i dont see you there. S-PVP zergs are nothing like a real paids player in tournaments. In a 1-1 a good player will abuse this.

Lol you dismiss my opinion cause i dont do paids??And you want me to get your opnion cause you are #23 on the most flawed ranking system in the world?
I really dont feel like i have to prove you that i know the game as good as you do..
Now get off your high horse and trust me that its not that big of a deal that you make it to..If you wanted to push “deep freeze” strategy or boost some other part of some class i really dont care..
And btw post a video of you doing that in paids and actually benefit..If you are range you want to keep your range if you are melee /close range you need to close tha gap..If you want some downtime then its safer to los..
All i see is you avoiding ice shards,frost bow autoattack and deep freeze which im pretty sure is intented to have such low velocity.Other than that rangers got speed increase, bullet range classes have no problem,thief shortbow homes as well as mesmers most skills and necros dont rely on projectiles at all..
Ele autoattacks are pathetic anyway(i main one)..Sorry i cant see a problem

I did not dismiss your opinion. I read it and understood it. But i also realized you really have no clue what is happening and why this is bad for the came so i just chose the easy way i dismissed your statements because in my eyes they hold no ground. I did not feel of explaining my self for the 100th time.

this is not gonna end soon ,isnt it?..
I know which skills are affected by this and i tell you except a few really stand out cases its not that big of a deal..
Fixing it by making everything home really is not the answer..
I dont know how else to put it..enjoy unavoidable 5 sec stuns.Maybe we should also remove los and also register hit upon activation of the skill so that it becomes more competitive for you.Let me guess you were playing wow..

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Posted by: FuVirus.6398

FuVirus.6398

Nop but i did try it for a bit. Never played it like that, was more of a pvp person never a grinder so i played wow in private server. AND OMG really are you that dense seriously? HOW IS IT UNAVOIDABLE what is that yellow bar above your health for, like are you thinking??? WHAT IS STABILITY for? what is line of sight for? man thats such a stupid statement…

Unavoidable isnt EVERYTHING! unavoidable when you have no stability/stunbreaker/dodge ???

Think please

FuVirus Top 30 NA leaderboard/

Mesmer / Elemntalist / Ranger

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Posted by: Rainu.6871

Rainu.6871

The mechanic is part of the whole game, not just pvp so removing it would have far bigger consequences than just in spvp games. Anet seems to be working on reducing the problem for pvp though since almost every patch has got some ranged skills which get an increase to projectile speed. At max range it will probably remain a problem but once you are closer you will hit more.

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Posted by: Zid.4196

Zid.4196

Remember orb walking?

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Posted by: Oni.5429

Oni.5429

Top 23 world?

By EUs standard you’re not even top 50.

Crs Helseth, Mesmer for Team Curse

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Posted by: Avead.5760

Avead.5760

Nop but i did try it for a bit. Never played it like that, was more of a pvp person never a grinder so i played wow in private server. AND OMG really are you that dense seriously? HOW IS IT UNAVOIDABLE what is that yellow bar above your health for, like are you thinking??? WHAT IS STABILITY for? what is line of sight for? man thats such a stupid statement…

Unavoidable isnt EVERYTHING! unavoidable when you have no stability/stunbreaker/dodge ???

Think please

you know what i meant..with the current system there are times where is see that immob line fast and immediatelly react changing my position and avoiding it without wasting endurance.Im not talking about spamming left and right like an idiot which i really doubt could work reliably at all in team fights and rarely depending on class in 1vs1.Im talking about that fast twichy reaction that benefits you for being a bit extra concious in fight.Maybe if they could stop this “exploit” by altering the ingame targetting system when the target has that movement behavior would be fine but too much work when they could just increase the velocity in few selected cases
(not deep freeze btw :P )

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Posted by: Kakeru.2873

Kakeru.2873

Fuvirus don’t waste your time arguing with him, he’s one of those players who thinks he knows what is right and what is wrong through his own simple minded judgement. He doesn’t realise there are reasons the competitive scene in this game has drastically decreased for game breaking bugs like this, the competitive crowd noticed all the problems earlier on in the games life and waited for them to be fixed and as they have not they have left.

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Posted by: Avead.5760

Avead.5760

Fuvirus don’t waste your time arguing with him, he’s one of those players who thinks he knows what is right and what is wrong through his own simple minded judgement. He doesn’t realise there are reasons the competitive scene in this game has drastically decreased for game breaking bugs like this, the competitive crowd noticed all the problems earlier on in the games life and waited for them to be fixed and as they have not they have left.

Says the guy that made a topic where he completely ditch gw2 pvp while at the same time he is praising aions combat system .. :O
Im pretty sure FuVirus got why i disagree with the radicals solutions to this problem that where said here.
Well ..bed time now

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Posted by: Trigr.6481

Trigr.6481

ha. I’m actually getting a chuckle out of the people saying “L2P, I’ll time your dodge and wait til it’s off CD, and working as intended.” You people are dense. I mean like, imperviously dense.

The video clearly shows strafing left/right/left/right in a pattern where you never even lose position. You are in the same spot but using a broken mechanic to evade attacks.

The equivalent here would be if you could just jump up and down and evade melee attacks. That would be a terribly broken mechanic, just as this is a terribly broken mechanic. I’m still baffled at how some of you are like “this is good for the game, L2P.” LOL

THANK YOU!!!! jeez someone understands
they tell me l2p when i play paids with the best and against the best….. #23 on the world ladder atm.

The mechanic seems cheesy to me, but there things that are way more important that should be addressed first, such as stealth rendering, removing changing character’s in paid’s "which shouldn’t even exist because it brings nothing to the game other than petty teams who will abuse any game mechanic to win because the opposing team counters their comp ". And just a little tip, being #23 on the world ladder is like being the best player “in your neighborhood” at guild wars 2. Anyone who has gone into a paid has played against the best teams simply because the population base is so low that going against the best teams first round is simply unavoidable.

So spouting off your “world rank” like it gives you more credability is quite silly. I have also played with some of the “best” teams, and that doesn’t really make what I say any more or less reliable than anyone else. Sure I will get more attention than others because my name is “known”, but nothing more. Should this be addressed “not changed but addressed” ? Sure. But should this be on the backburner compared to other things that need to be addressed first? Absolutely.

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Posted by: FuVirus.6398

FuVirus.6398

Top 23 world?

By EUs standard you’re not even top 50.

What is it with EU standards lol you realize we have less teams on here? We dont get as many paids. NA standards you dont get to farm noob teams all day long.

FuVirus Top 30 NA leaderboard/

Mesmer / Elemntalist / Ranger

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Posted by: Oni.5429

Oni.5429

Top 23 world?

By EUs standard you’re not even top 50.

What is it with EU standards lol you realize we have less teams on here? We dont get as many paids. NA standards you dont get to farm noob teams all day long.

I didn’t mean this to offend or to say that EU > NA, sorry if you took it this way. I just thought it was curious that just because you’re on 23th spot on NAs inactive ladder you go around calling yourself top ~25 on the planet.

I’m not trying to make it seem like what you’ve accomplished isnt worth anything but you literally are by brushing aside everyone on EUs accomplishment in the way that you are.

And you most certainly don’t get to farm noob teams all day long in eu ^^’.

Crs Helseth, Mesmer for Team Curse

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Posted by: xiNe.6958

xiNe.6958

So, many of you wants to just spam your 1 and kill ur enemies and thats call SKILLS? LOLed at that, what kind of e-sport contain THAT KIND OF SKILLS?

To be honest, i personally think GW2’s is full of tooooo much spammable and low-risk ranged attack, that make no sense because it encourage player to just spam their 1 attack without thinking, without any consequence. They just want to spam their 1 and kill people at safe range, that is totally non-sense of a game wanted to be e-sport. As a game wanted to be part of e-sport, no matter ranged or melee should contain the same amount of skill to achieve certain purpose. The game should reduce the usage/dmg of attack 1 which had no cool down to aviod ranged player spam it brainlessly, and should buff the dmg of their ranged skills with cool downs in return. That, could bring a more fair and competitive environment for melee and ranged class.

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Posted by: Numot.3965

Numot.3965

People can only do this if you stand and turret. Since movement is so pivotal to game play if you’re standing around just tossing projectiles you should be constantly working to line up the shot rather than just standing around. You can also manually aim shots (go figure).

The guardian scepter is the most extreme case, as the orbs travel so slow you can actually just run directly away from them and they can’t hit you.

(edited by Numot.3965)

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Posted by: Recently.1043

Recently.1043

IMO, they have to leave this in, or they would have to completely redesign alot of the maps. Its WAY too easy to range-siege the vast majority of the cap points at the moment. Not even the best bunker builds can eat uncontested damage forever without applying pressure on the enemy via damage and cc (forcing them to move, heal, applying cc all reduces the damage they deal to you).

Way too many random cliffs above siege points that require you to traverse a stair/ramp that is often far from the cap point.

Call me when this game gets fixed…. if it ever does….

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Actually, if someone thinks they can just stand at max range and turret, I greatly appreciate the fact that the target can just step back and forth to evade, forcing the turret’s hand or allowing some distance closure.

Also, being an e-sport has nothing to do with this in particular. Projectile speed on some abilities that forces you to use the skill differently is a minor balance issue at best, and the tiniest peanuts compared to the work they have to do on multiple other fronts if they want tournament GW2 play to be a thriving e-sport community.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: FuVirus.6398

FuVirus.6398

IMO, they have to leave this in, or they would have to completely redesign alot of the maps. Its WAY too easy to range-siege the vast majority of the cap points at the moment. Not even the best bunker builds can eat uncontested damage forever without applying pressure on the enemy via damage and cc (forcing them to move, heal, applying cc all reduces the damage they deal to you).

Way too many random cliffs above siege points that require you to traverse a stair/ramp that is often far from the cap point.

They dont have to redesign anything…. all they have to do is making all projectile skills in pvp hit which im sure would not be hard they dont have to touch pve/wvw at all.

FuVirus Top 30 NA leaderboard/

Mesmer / Elemntalist / Ranger

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Posted by: Chakuna.6325

Chakuna.6325

So, many of you wants to just spam your 1 and kill ur enemies and thats call SKILLS? LOLed at that, what kind of e-sport contain THAT KIND OF SKILLS?

To be honest, i personally think GW2’s is full of tooooo much spammable and low-risk ranged attack, that make no sense because it encourage player to just spam their 1 attack without thinking, without any consequence. They just want to spam their 1 and kill people at safe range, that is totally non-sense of a game wanted to be e-sport. As a game wanted to be part of e-sport, no matter ranged or melee should contain the same amount of skill to achieve certain purpose. The game should reduce the usage/dmg of attack 1 which had no cool down to aviod ranged player spam it brainlessly, and should buff the dmg of their ranged skills with cool downs in return. That, could bring a more fair and competitive environment for melee and ranged class.

+1 But I’ve always had the feeling that GW2 is trying to cater towards the casual/noob players (in every aspect of this game). I’m afraid to say, these ezmode/boring-playstyle-mechanics are here to stay

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

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Posted by: hharry.1967

hharry.1967

go back to ur wow hunter