Proposed Fix to Healing Signet
It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.
Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.
As a note now it heals for 3k lol Significant ?
10/10 for trolling though
(edited by mini.6018)
It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.
Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.
As a note now it heals for 3k lol Significant ?
10/10 for trolling though
This right here is one of the main problems.. That regen is only low because of the Healing power you would have. IF HS actually scaled towards healing power better, then their would not be as much QQ, cause a full zerker can still get 392HPS with no healing power at all. With no Healing Power at all 300-330 HPS would be fine and reaching 400(+/-) HPS at 300 Healing power(30 points in a tree, dont have to invest stat points for it).
That is a very big problem atm granted that it takes no skill at all to use a skill like this.
As well, the passive ness of this heal skill is like no other heal skill in the game, so much so, that the passive almost never goes on Cool Down.. Its is not even counterable besides for LARGE amounts of constant damage.
That is why you see people coming up with some suggestions, albeit some terrible.
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It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.
Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.
As a note now it heals for 3k lol Significant ?
10/10 for trolling though
This right here is one of the main problems.. That regen is only low because of the Healing power you would have. IF HS actually scaled towards healing power better, then their would not be as much QQ, cause a full zerker can still get 392HPS with no healing power at all. With no Healing Power at all 300-330 HPS would be fine and reaching 400(+/-) HPS at 300 Healing power(30 points in a tree, dont have to invest stat points for it).
That is a very big problem atm granted that it takes no skill at all to use a skill like this.
As well, the passive ness of this heal skill is like no other heal skill in the game, so much so, that the passive almost never goes on Cool Down.. Its is not even counterable besides for LARGE amounts of constant damage.That is why you see people coming up with some suggestions, albeit some terrible.
But zerker warrior is no problem whatsoever using healing signet.If you can’t outdps a zerker warriors heal then you have tons of other problems TRUST ME ( wasn’t refering at you personally)