Proposed Fix to Healing Signet

Proposed Fix to Healing Signet

in PvP

Posted by: Swagg.9236

Swagg.9236

Healing Signet

  • Passive healing reduced from 392 to 200.
  • Now, when this skill activates, you gain protection and regeneration based on your adrenaline levels.
    • Protection per adrenaline bar: 1½ seconds
    • Regeneration per adrenaline bar: 3 seconds

So when you activate it you actualy heal less :O?I think im gonna have a neck leisure soon from all the noding for these riduculous,outrageous and terrible “sugestions”. Just stay out of the forums with this garbage already.

Protection is incredibly strong. Nine seconds of regeneration would cover almost half of the signet’s cool-down. This game needs to move away from relying on passive abilities. A change like this would put more pressure on using the active ability rather than the passive. Regenerating 200hp/s out of the gate would still be enough to make a difference in the opening exchanges of a pvp encounter. The player using [Healing Signet] would just be more inclined to use the active ability when hp gets starts dropping significantly instead of simply being allowed to face-tank everything.

So when you activate it you actualy heal less :O?

It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.

Proposed Fix to Healing Signet

in PvP

Posted by: mini.6018

mini.6018

It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.

Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.

As a note now it heals for 3k lol Significant ?

10/10 for trolling though

(edited by mini.6018)

Proposed Fix to Healing Signet

in PvP

Posted by: Psych.6527

Psych.6527

It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.

Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.

As a note now it heals for 3k lol Significant ?

10/10 for trolling though

This right here is one of the main problems.. That regen is only low because of the Healing power you would have. IF HS actually scaled towards healing power better, then their would not be as much QQ, cause a full zerker can still get 392HPS with no healing power at all. With no Healing Power at all 300-330 HPS would be fine and reaching 400(+/-) HPS at 300 Healing power(30 points in a tree, dont have to invest stat points for it).

That is a very big problem atm granted that it takes no skill at all to use a skill like this.
As well, the passive ness of this heal skill is like no other heal skill in the game, so much so, that the passive almost never goes on Cool Down.. Its is not even counterable besides for LARGE amounts of constant damage.

That is why you see people coming up with some suggestions, albeit some terrible.

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“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”

Proposed Fix to Healing Signet

in PvP

Posted by: mini.6018

mini.6018

It’s like you actually forget that [Healing Signet] is a healing skill that actually grants the player a significant amount of health on use.

Not from your notes though .From what you said active effect should healfor a 170 heatlh per second regen and a 4.5 second protection,and only if i have adrenaline full .You never mentioned any heal coming from activating it whatsoever except regen.

As a note now it heals for 3k lol Significant ?

10/10 for trolling though

This right here is one of the main problems.. That regen is only low because of the Healing power you would have. IF HS actually scaled towards healing power better, then their would not be as much QQ, cause a full zerker can still get 392HPS with no healing power at all. With no Healing Power at all 300-330 HPS would be fine and reaching 400(+/-) HPS at 300 Healing power(30 points in a tree, dont have to invest stat points for it).

That is a very big problem atm granted that it takes no skill at all to use a skill like this.
As well, the passive ness of this heal skill is like no other heal skill in the game, so much so, that the passive almost never goes on Cool Down.. Its is not even counterable besides for LARGE amounts of constant damage.

That is why you see people coming up with some suggestions, albeit some terrible.

But zerker warrior is no problem whatsoever using healing signet.If you can’t outdps a zerker warriors heal then you have tons of other problems TRUST ME ( wasn’t refering at you personally)