PvP landscape Upheaval - Rise of the Mesmers

PvP landscape Upheaval - Rise of the Mesmers

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Posted by: EremiteAngel.9765

EremiteAngel.9765

The scenes in PvP has long been stable, with engineers and elementalists standing at the submit while necromancers and rangers made up the base.

With the coming update, PvP faces an unprecedented change.

From Strongest to Weakest:

1) Mesmers

Long oppressed by thieves and thus not being able to stake a claim on being top 3, with the base-lining of many OP traits including grandmaster ones, they are now oppressively strong, various new and enhanced builds more than capable of swatting a thief off and dealing spike damage that is able to make a grown man cry. And with them now rising above their natural predators (thieves), there is going to be no one capable of restraining a mesmer.

2) Elementalists

Having once vied for top spot with the engineers due to their incredible sustain and not slight damage, the new changes invariably strengthens their hold. They lose top spot to Mesmers though due to better mobility on a mesmer.

3) Engineers

One could still interchange engineers position with that of elementalists. Such is the closeness of both professions’ strengths that it is really hard to say who should be 2nd or 3rd. Buffed greatly in the coming update as well, they are still a force to be reckoned with.

4) Warriors

Who can replace a warriors immense support capabilities? No one truly, especially with the buff to longbow, a warrior can only get stronger. Only they are not as versatile as engineers/elementalists and thus have to contend for 4th spot.

5) Guardians

The king of boons, guardians would stand above warriors if not for the existence of boon removals. Buffs to the guardians have not been particularly eye-catching. 5th rank is about right.

6) Thieves

Poor thieves. They used to take 3rd place, the spot just behind elementalists/engineers because of their mobility and their ability to make mesmers cry. Having lost their ability to oppress mesmers, they have sunk to the lows of 6th rank. Future PvP teams would naturally replace thieves with mesmers.

7) Rangers

The base-lining of many of their longbow mechanics have made them stronger. But they are a one-trick pony and easily countered. Ranked behind thieves as thieves can still make them cry.

8) Necromancers

Last and also the least, are the necromancers. Nefarious manipulators of death literally for they are still strongest when they are in the down-state.

Agree or not? Give your own ranks!

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Posted by: Jekkt.6045

Jekkt.6045

either your crystal ball was very cheap or it’s broken.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

either your crystal ball was very cheap or it’s broken.

^

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Would you say… That if one class is considered strong in WvWvW.

That you can assume it is strong in sPvP?

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Posted by: choovanski.5462

choovanski.5462

Would you say… That if one class is considered strong in WvWvW.

That you can assume it is strong in sPvP?

no. case in point: necromancer

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Posted by: Tissitra.4153

Tissitra.4153

I mostly agree with the above. Mesmer would be somewhere on top now, however I have the strong suspicion that several of their new traits will be quickly nerfed back again.

I would certainly place engis at least 2nd (maybe first) already because of the huge number of additional mechanics they are getting. Also placing of eles should be somewhat lower.

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Posted by: Sketch.3658

Sketch.3658

i dont believe your rankings take the vigor nerf into account or you might have reshuffled some of these choices.

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Posted by: Renny.6571

Renny.6571

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

elite specs ruined pvp.

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Posted by: TyPin.9860

TyPin.9860

This thread is a bit pointless. We have a bunch of builds, which only exist on paper. Some things may not fit in as expected, some traits may be weirdly implemented and thus behave differently and people have yet no practice/experience with the new skill system. You can crystal ball as much as you like, but I guess the majority of predictions will turn out wrong^^

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Posted by: Gryph.8237

Gryph.8237

One thing is perfectly clear and accurate, necros will be in last spot. You won’t see them in pvp teams. Necros needed serious help and instead went nowhere.

Bet nobody disputes the Necro being in the bottom or in last place

(edited by Gryph.8237)

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

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Posted by: Rym.1469

Rym.1469

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

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Posted by: Lachanche.6859

Lachanche.6859

Future PvP teams would naturally replace thieves with mesmers.

I don’t see that happening anytime soon, bar at all.

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Posted by: Foefaller.1082

Foefaller.1082

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

(edited by Foefaller.1082)

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Posted by: Ragnarox.9601

Ragnarox.9601

Guardians are kittened, lots of condies are gonna be gods.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Wow, someone else actually noticed how good the necro changes are. I even came up with a similar build to you :o

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Posted by: choovanski.5462

choovanski.5462

^ exactly. it’s going to be insane, a theorycrafting storm. wait and see buddy. let me kill you with mortar before ya rage.

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Posted by: Rym.1469

Rym.1469

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Wow, someone else actually noticed how good the necro changes are. I even came up with a similar build to you :o

Not everything at once, though. There are some very heavy trades if you decide to go Signet or Shroud dancing builds. And that stability and prot uptime is clearly theoretical and good on paper. You never use shroud like that. I’ve been playing Near to Death builds for quite some time now, it isn’t as great as it looks

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

This thread is a bit pointless. We have a bunch of builds, which only exist on paper. Some things may not fit in as expected, some traits may be weirdly implemented and thus behave differently and people have yet no practice/experience with the new skill system. You can crystal ball as much as you like, but I guess the majority of predictions will turn out wrong^^

Almost feels like you are watching a late night infomercial, but with tons of advertisements put out on every other channel (posts in multiple threads directing here) to get people to pay attention to that infomercial, with a psychic making guesses in a room hoping one person bites and empties wallet? Except here all wallets are empty so idk.

Really any and all predictions are invalid because won’t have all the information before Monday when they show everything, and then all the patches and subsequent nerfs to things they didn’t realize were overpowered, possible but not likely buffs to things they underpowered, etc.

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Posted by: Zetsumei.4975

Zetsumei.4975

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

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Posted by: Sunshine.5014

Sunshine.5014

Wut? Your crystal ball is… terrible.

Thief is very strong next patch, due to massive buffs in stealth/crit, and the ability to take multiple OP traits together (panic strike/shadow arts). It’s widely regarded that the top spot will be Engi, followed by Mesmer/Thief.

Gray out the HP for future condition damage
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Posted by: Foefaller.1082

Foefaller.1082

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

Well, I’m kinda rambling between 3 or 4 different builds there, not some crazy build that tries to do all of it a once. Obviously, flashing Shroud for Foot in the Grave/Beyond the Veil and staying in shroud and heal via Blood Magic siphons are pretty much mutually exclusive.

…and I guess you are right that 99% of people wouldn’t just flash Shroud all the time for constant stab and protection. Still, in my experience, if you’re playing a condition build, you’re probably not staying in Death Shroud for all of your lifeforce every time you pop it (and I’m not just talking about the fights that end before you run out of LF) so those two trait should still give you a fast stunbreak and decent protection uptime, at least compared to the Necromancer’s other options on those fronts.

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Posted by: Rym.1469

Rym.1469

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

Well, I’m kinda rambling between 3 or 4 different builds there, not some crazy build that tries to do all of it a once. Obviously, flashing Shroud for Foot in the Grave/Beyond the Veil and staying in shroud and heal via Blood Magic siphons are pretty much mutually exclusive.

…and I guess you are right that 99% of people wouldn’t just flash Shroud all the time for constant stab and protection. Still, in my experience, if you’re playing a condition build, you’re probably not staying in Death Shroud for all of your lifeforce every time you pop it (and I’m not just talking about the fights that end before you run out of LF) so those two trait should still give you a fast stunbreak and decent protection uptime, at least compared to the Necromancer’s other options on those fronts.

From my experience, it’s real cooldown when taking fights into account as Condition Necromancer in PvP, is about 12-14 seconds.

Good, but not wild.

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Posted by: Jayce.5632

Jayce.5632

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

Well, I’m kinda rambling between 3 or 4 different builds there, not some crazy build that tries to do all of it a once. Obviously, flashing Shroud for Foot in the Grave/Beyond the Veil and staying in shroud and heal via Blood Magic siphons are pretty much mutually exclusive.

…and I guess you are right that 99% of people wouldn’t just flash Shroud all the time for constant stab and protection. Still, in my experience, if you’re playing a condition build, you’re probably not staying in Death Shroud for all of your lifeforce every time you pop it (and I’m not just talking about the fights that end before you run out of LF) so those two trait should still give you a fast stunbreak and decent protection uptime, at least compared to the Necromancer’s other options on those fronts.

Keep selling that hype. I wouldn’t stop it myself if I could continue to milk the devs for another 3 years. As long as the necro doesn’t get real active-scaling-mitigation, you have nothing to worry about. You may see some (if you can even call it that) cause for concern after the expansion hits.

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Posted by: Foefaller.1082

Foefaller.1082

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

Well, I’m kinda rambling between 3 or 4 different builds there, not some crazy build that tries to do all of it a once. Obviously, flashing Shroud for Foot in the Grave/Beyond the Veil and staying in shroud and heal via Blood Magic siphons are pretty much mutually exclusive.

…and I guess you are right that 99% of people wouldn’t just flash Shroud all the time for constant stab and protection. Still, in my experience, if you’re playing a condition build, you’re probably not staying in Death Shroud for all of your lifeforce every time you pop it (and I’m not just talking about the fights that end before you run out of LF) so those two trait should still give you a fast stunbreak and decent protection uptime, at least compared to the Necromancer’s other options on those fronts.

From my experience, it’s real cooldown when taking fights into account as Condition Necromancer in PvP, is about 12-14 seconds.

Good, but not wild.

IMO, for a Necromancer, that’s wild. IIRC the next best is a traited Plague Signet at 24 seconds, and cause of how Plague Sending works, you can’t use that trait to stunbreak as well (unless it’s a taunt, or you have a staff mark or AA projectile already out there that happens to crit after you are CC’d) Think the next best is 32 seconds, but seeing as it’s Flesh Wurm, it’s not 100% reliable. Everything after that is 40secs to a full minute, depending on traits.

So yeah, Foot in Grave is pretty kitten nice for a Necro Stunbreak, even if you’re realistically only using it about half as often as what’s theoretically possible with your build.

(edited by Foefaller.1082)

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Posted by: Rym.1469

Rym.1469

Flesh Wurm is extremaly reliable. In fact, it’s our best stunbreak by far.

Keep in mind, Plague Sending is still very uncontrollable thing. It may be great, but may as well trigger and go on full cooldown transferring garbage conditions. Plague Signet requires facing target.

People will be picking FitG mostly because there’s no real other option in that tier for Condition Necromancer, since Dhuumfire is extremaly underpowered for Necromancer and obviously balanced for Reaper, same as that toughness DM master.

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Posted by: Jekkt.6045

Jekkt.6045

i think you won’t take plague sending for the stunbreak, might be a nice feature sometimes but you won’t or shouldn’t rely on it but just have it as an extra corrupt/might generator. same with the lesser vamp signet proc.

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Posted by: Foefaller.1082

Foefaller.1082

Flesh Wurm is extremaly reliable. In fact, it’s our best stunbreak by far.

Keep in mind, Plague Sending is still very uncontrollable thing. It may be great, but may as well trigger and go on full cooldown transferring garbage conditions. Plague Signet requires facing target.

People will be picking FitG mostly because there’s no real other option in that tier for Condition Necromancer, since Dhuumfire is extremaly underpowered for Necromancer and obviously balanced for Reaper, same as that toughness DM master.

I said you can’t rely on the Plague Sending trait for stunbreak, because it requires a crit to trigger, and you can’t attack to crit when your CC’d.

As for Flesh Wurm, I guess I must be terrible at placing it, because it always seems to have been killed by something else just when I really need it :P

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Posted by: Quadox.7834

Quadox.7834

Thief is amazing next patch. In terms of thief v mesmer, thief will literally have 100% uptime on all boons in the game except stab (50%) as long as they hit their instant skill. So i think you need to work on your predictions mate!

Engi Thief
Mes Ele
Warrior Guard
Necro

Or something. Ranger i don’t know.

Yaniam [Mesmer]

^ Usually only characer that i play on

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Posted by: Lachanche.6859

Lachanche.6859

-removed- i misread the cd reduction of master of corruptions

(edited by Lachanche.6859)

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Posted by: StickerHappy.8052

StickerHappy.8052

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

I’m sorry if i offended u in some way. But this thread is an honest thread i made to see the views of the comunity on who will be king of the hill come patch day.
If u really want to see what flame baiting is, go look at the player made wvw forums. Tat is real flame baiting

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Posted by: StickerHappy.8052

StickerHappy.8052

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

I’m sorry if i offended u in some way. But this thread is an honest thread i made to see the views of the comunity on who will be king of the hill come patch day.
If u really want to see what flame baiting is, go look at the player made wvw forums. Tat is real flame baiting

Really? Your thread in the mesmer forum just got deleted. lol. King of the hill? Do we have a gamemode like that?

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Posted by: Lachanche.6859

Lachanche.6859

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

I’m sorry if i offended u in some way. But this thread is an honest thread i made to see the views of the comunity on who will be king of the hill come patch day.
If u really want to see what flame baiting is, go look at the player made wvw forums. Tat is real flame baiting

Really? Your thread in the mesmer forum just got deleted. lol. King of the hill? Do we have a gamemode like that?

We have dueling rooms called king of the hill where players are supposed to fight using tpvp roaming builds.

There are rules enforced by the room admins to avoid tanky classes but sometimes you still see builds tailored exclusively for dueling, it’s kinda against the point of playing a realistic duel but w/e, at least it’s helpful to learn more about mechanics and stuff.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Honestly though my mesmer thread was very crudely written, it still received many positive suggestions by mesmers who felt that PU was too OP. I like their honesty. I apologize though for the crudeness of that thread

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Posted by: Lachanche.6859

Lachanche.6859

mmh i think engis will come out on top even against PU mesmers btw, 8 seconds of revealed are a lot

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Posted by: StickerHappy.8052

StickerHappy.8052

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

I’m sorry if i offended u in some way. But this thread is an honest thread i made to see the views of the comunity on who will be king of the hill come patch day.
If u really want to see what flame baiting is, go look at the player made wvw forums. Tat is real flame baiting

Really? Your thread in the mesmer forum just got deleted. lol. King of the hill? Do we have a gamemode like that?

We have dueling rooms called king of the hill where players are supposed to fight using tpvp roaming builds.

There are rules enforced by the room admins to avoid tanky classes but sometimes you still see builds tailored exclusively for dueling, it’s kinda against the point of playing a realistic duel but w/e, at least it’s helpful to learn more about mechanics and stuff.

I Know that lol. I am saying in contrast of the title (clearly a flame bait thread), and now we put KoTH as a justification.?

For future reference, this will turn into “X class is….so nerf x class..” thread and so on.

Wow. This poster has made a lot of “queries”.

Like the thread in the thief forum, “so mesmers will be > thieves context”
The other thread in the mesmer forum “Mesmer is the only class with no complaints?”

Like really????

@OP

So you are saying your thread is crudely written that’s why its closed? LOL.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: EremiteAngel.9765

EremiteAngel.9765

What the … is wrong with the OP?

You are clearly flamebaiting. I see a lot of your threads like this. pathetic.

I’m sorry if i offended u in some way. But this thread is an honest thread i made to see the views of the comunity on who will be king of the hill come patch day.
If u really want to see what flame baiting is, go look at the player made wvw forums. Tat is real flame baiting

Really? Your thread in the mesmer forum just got deleted. lol. King of the hill? Do we have a gamemode like that?

We have dueling rooms called king of the hill where players are supposed to fight using tpvp roaming builds.

There are rules enforced by the room admins to avoid tanky classes but sometimes you still see builds tailored exclusively for dueling, it’s kinda against the point of playing a realistic duel but w/e, at least it’s helpful to learn more about mechanics and stuff.

I Know that lol. I am saying in contrast of the title (clearly a flame bait thread), and now we put KoTH as a justification.?

For future reference, this will turn into “X class is….so nerf x class..” thread and so on.

Wow. This poster has made a lot of “queries”.

Like the thread in the thief forum, “so mesmers will be > thieves context”
The other thread in the mesmer forum “Mesmer is the only class with no complaints?”

Like really????

@OP

So you are saying your thread is crudely written that’s why its closed? LOL.

it closed because some ppl took it negatively like how u are taking offense on this thread too. Apart from your posts, others are discussing very positively here.
Like i said, i am sorry if i offended u but pls dont hate on my posts pls. Ty.

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Posted by: serenke.4806

serenke.4806

Like i said, i am sorry if i offended u but pls dont hate on my posts pls. Ty.

Well, that tends to happen if you start a crusade for some reason or the other. Eventually people will get fed up and the kittenstorm starts.

But to stay on topic… I think your crystal ball is off by a huge margin.

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Posted by: Cares Less.9631

Cares Less.9631

Stop feeding the troll.

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Posted by: PowerBottom.5796

PowerBottom.5796

IMHO, all the classes got some pretty cool stuff and all of them seem viable, but I’m not yet sure about Ranger and Necro:

Ranger
Got some pretty sweet stuff like taunt, better interrupts and quickdraw, but depending on the meta, there will be tons of projectile reflect/absorption.

Necro
Simply too many changes to all the classes and Necro in particular and conditions in general to know without testing the builds out extensively.

But making a tierlist now is beyond stupid….

I agree that Mesmer looks incredibly strong (permastealth+boon’s every second ftw!).

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Posted by: Kicker.8203

Kicker.8203

The scenes in PvP has long been stable, with engineers and elementalists standing at the submit while necromancers and rangers made up the base.

With the coming update, PvP faces an unprecedented change.

From Strongest to Weakest:

1) Mesmers

4) Warriors

6) Thieves

Poor thieves. They used to take 3rd place, the spot just behind elementalists/engineers because of their mobility and their ability to make mesmers cry. Having lost their ability to oppress mesmers, they have sunk to the lows of 6th rank. Future PvP teams would naturally replace thieves with mesmers.

7) Rangers

The base-lining of many of their longbow mechanics have made them stronger. But they are a one-trick pony and easily countered. Ranked behind thieves as thieves can still make them cry.

Agree or not? Give your own ranks!

Mesmers aren’t gonna be THAT strong. Now they just won’t be forced to keep away from thieves all day. D/P thieves are getting lots of buffs too, so they won’t be simply replaced by mesmers.(S/D is gonna get completely worthless thanks to Karl or whoever made the changes) Now they will be about on even ground but we’ll see. Thieves gonna continue to have party stealth and get venom shares for free.

Rangers gonna witness even more hate towards them coz they won’t get harder to play but they will have even more rapidfires.

Warriors (shoutbow) are already top-notch and they get their best traits merged together. I don’t get it. Every type of warrior already uses longbow(zerk,soldier,celesital) but they buff it… what?!

BTW This is a weird comparison because u cant compare DPSers to bunkers.

This patch often seems to reflect the philosophy: OP? Let’s make it more OP. Barely viable? Let’s make it worse or leave it the same.
(D/P thief vs S/D; Shoutbow warrior vs other warrior builds; engineer get buffs as if they weren’t op already; necros not getting too much better)
Fresh air ele’s weak in teamfights but strong in 1v1? Let’s give them passive burning and crit every 3 sec to be even better at 1v1s and to the one class that has 9921931923 insta-casts where there isnt much counterplay anyway. And to encourage macros and further decrease counterplay let’s remove Fresh Air’s CD. When what they need is some kind of team fight sustain or support.

There are also many smart changes tho.

Edit: fixed typos

(edited by Kicker.8203)

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I agree that necros are going to be the dark horses of the new patch.
with so much changes hitting them, they look like they can be an unkillable support bunker.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

so did all your predictions come through? who is king of the hill now?

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Posted by: Javonovich.5280

Javonovich.5280

Given the few days after patch release (and typical ANET Mesmer hate), I think Thieves still reign supreme.

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Posted by: Serdoc.7261

Serdoc.7261

Disagree with list. Necromancers are not on the bottom in PvP.

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: NeXeD.3042

NeXeD.3042

Necromancers are having trouble against power specs, while ruining condi specs, depends on what one your using. If your power you probably think necros are easy kill, if your condi you probably have nightmares about necros transferring 10 stacks of Burning onto you.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Warcry.1596

Warcry.1596

Since the update i am 7-1 in queued matches on my Necro. I have handled my fair share of 2v1 vs two Thieves and one was Ranger/mesmer. Necro is a lot stronger now than people are saying.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

(edited by Warcry.1596)

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Posted by: Nightshade.2570

Nightshade.2570

I have a very good attrition necro, and I am not even running condi damage. I am a tank and its been great.

I did damage with my power necro for years and I am loving the switch. What I wanted from necro all along was more of a Necro Warrior type. So thats where I am going.

There is nothing more priceless then thieves and mesmers who think focus the necro easy kill shes marauder or beserker Hah, guys mess with those trinkets, you would be surprised what vitality and healing power will do for you now.