PvP season 5 experience so far
Seems like you could really benefit from traiting or slotting a condition clear, then, eh?
In the first image you linked torment and confusion killed you more than anything.
This is a L2P issue.
which class do you main?
How do you see the death breakdown?
Seems like you could really benefit from traiting or slotting a condition clear, then, eh?
I’ve noticed that conditions can be reapplied.
Seems like you could really benefit from traiting or slotting a condition clear, then, eh?
I’ve noticed that conditions can be reapplied.
This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.
Of course, the only uses PvP has are reward tracks and dailies.
Seems like you could really benefit from traiting or slotting a condition clear, then, eh?
I’ve noticed that conditions can be reapplied.
This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.
Of course, the only uses PvP has are reward tracks and dailies.
Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?
Seems like you could really benefit from traiting or slotting a condition clear, then, eh?
I’ve noticed that conditions can be reapplied.
This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.
Of course, the only uses PvP has are reward tracks and dailies.
Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?
That ^^^^^. Also, y’know, this isn’t a game of “one thing and only one thing.”
Slot a condition clear. Back it with either an immunity, a disengage, or some form of pressure back to the condi person, so they don’t have the ability to just stand there and condition you back up again.
I mean, it’s not like there are no zero-cooldown condition sources, but getting stacks like that is usually not free, or even close to it. Sensible timing of one or two condition clears would significantly reduce damage taken, allowing your healing and “fight or flight” to deal with the situation.
That is, if you want to argue that conditions are stronger than power, sure, maybe that’s reasonable, bring some proof. If you just want to whine that you died to conditions, maybe it is time to consider things that help you, like condition clears, vit focused gear to give you a bigger buffer against them, more self-heals, or even bigger things like the overall approach you and your team take in the match.
Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?
No, I would like to not waste a slot or two putting in condition cleanse skills only to have them rendered pointless by another 5 or 6 conditions put on me right afterwards.
And, aside from certain builds who can keep conditions off of themselves very well, or certain utilities that just negate them altogether for a time (Berserker Stance), condition specs tend to kill nearly everything now, it seems.
Based on your argument, I wouldn’t like to slot in a healing skill just to be rendered pointless because of the direct damage that may follow!