PvP season 5 experience so far

PvP season 5 experience so far

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Posted by: Pilarz.3028

Pilarz.3028

Hello, just wanted to share my PvP exp in this season.
http://imgur.com/a/Z4pE7

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

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Posted by: Phineas Poe.3018

Phineas Poe.3018

In the first image you linked torment and confusion killed you more than anything.

This is a L2P issue.

[EG] Ethereal Guardians

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Posted by: Xca.9721

Xca.9721

which class do you main?

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Posted by: shion.2084

shion.2084

How do you see the death breakdown?

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Posted by: Pifil.5193

Pifil.5193

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

I’ve noticed that conditions can be reapplied.

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Posted by: Nilkemia.8507

Nilkemia.8507

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

I’ve noticed that conditions can be reapplied.

This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.

Of course, the only uses PvP has are reward tracks and dailies.

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Posted by: Scykosix.7836

Scykosix.7836

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

I’ve noticed that conditions can be reapplied.

This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.

Of course, the only uses PvP has are reward tracks and dailies.

Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Seems like you could really benefit from traiting or slotting a condition clear, then, eh?

I’ve noticed that conditions can be reapplied.

This. Conditions can be applied at a much faster rate then you can cleanse them, even if you build with such a thing in mind.

Of course, the only uses PvP has are reward tracks and dailies.

Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?

That ^^^^^. Also, y’know, this isn’t a game of “one thing and only one thing.”

Slot a condition clear. Back it with either an immunity, a disengage, or some form of pressure back to the condi person, so they don’t have the ability to just stand there and condition you back up again.

I mean, it’s not like there are no zero-cooldown condition sources, but getting stacks like that is usually not free, or even close to it. Sensible timing of one or two condition clears would significantly reduce damage taken, allowing your healing and “fight or flight” to deal with the situation.

That is, if you want to argue that conditions are stronger than power, sure, maybe that’s reasonable, bring some proof. If you just want to whine that you died to conditions, maybe it is time to consider things that help you, like condition clears, vit focused gear to give you a bigger buffer against them, more self-heals, or even bigger things like the overall approach you and your team take in the match.

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Posted by: Nilkemia.8507

Nilkemia.8507

Ehm and how is that a bad thing? Do you want a conidition spec not EVER being able to kill someone just because he uses some sort of condi cleanse trait/skill?

No, I would like to not waste a slot or two putting in condition cleanse skills only to have them rendered pointless by another 5 or 6 conditions put on me right afterwards.

And, aside from certain builds who can keep conditions off of themselves very well, or certain utilities that just negate them altogether for a time (Berserker Stance), condition specs tend to kill nearly everything now, it seems.

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Posted by: Burjis.3087

Burjis.3087

Based on your argument, I wouldn’t like to slot in a healing skill just to be rendered pointless because of the direct damage that may follow!

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