PvP update priorities

PvP update priorities

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Posted by: MarkPhilips.5169

MarkPhilips.5169

1) Balance. No AoE spam on nodes, No CC chains, NO perma evade skills with super end regen, NO too much passive stuff, NO long Aoe Stealth, NO AI + afk stuff, NO auto-ress spells. In 3 words: NO stupid mechanical.

2) PvP rewards. ELO rewards. Seasons. A Leaderboards and MMR that REALLY WORK.

3) More Game modes.

It’s enough

PvP update priorities

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Posted by: emon.1863

emon.1863

1.Rewards
2. PAID TPVP (i miss them so much)
3.New Maps (or mods)
4.Balance

PvP update priorities

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Posted by: emon.1863

emon.1863

Rewards? Come on! If you want PvE stuff go do PvE. PvE loot doesn’t matter to hardcore PvPers.

1.) Changes in the some skill fundamentals.
-All skills should require LoS.
-Find ways to reward personal skill level in an appropriate manner such that personal skill is the primary determinant of success. i.e. in a 1v1 duel the more skilled player should win, not the one who has more luck/ more button spam build.
-Remove skill activation passively through traits. These include Warrior Last Stand, Defy pain and Engi Self-Regulating Defenses among others.
-Reduce amount of Utility skill options. Perhaps even reduce non-heal/elite utility slots from 3 to 2. Less variability = more balance.

2.) Reduce sources of Weakness and reduce ease of application.

3.) Improve post game analysis table with more stats such as damage done, healing done, damage received etc. Make Tables visible my all players and spectators.

4.) (This suggestion should be subject to through testing) Globally increase health pools, but at the same time dramatically increase the cooldowns of all Heal skills and reduce their effectiveness.

Rewards should be in every gamemode (PVE/WWW and PvP).
Rewards doesnt meen pve crap or more glory, but some gems would be nice. I dont see even rewarding killing someone in hotjoin of if i can the point. Atm most of it is pointless. Winning Tpvp wont give you nothing. Rank is nothing. And if you have no team you are mostly just wasing you time in pvp.

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Posted by: Psychogene.6780

Psychogene.6780

As a player what would your wish list of priorities be? I am curious as to what you guys would like to see first. Here’s my tentative list:

1) Better reward system. Even though it would delay everything else I feel that it’s fundamental to the longevity of the game. Remove the barrier from PvE/PvP rewards.

2) Balance the current meta.

3) Fix the match-making system so it stops creating ridiculously imba matches.

4) daily/monthly in-game tournaments. At the moment team Q is a joke.

5) new game-modes. Even if it was just by letting us customize our custom arenas to be team death match, capture the flag, etc.

Great post. Points 1,2,3 are desperately needed (with balance always going to be a priority i assume, sometimes high and sometimes low) and points 4,5 would definitely be nice.

Things I would like to see (not necessarily involving the actual pvp combat experience)

- Synergy with Pve. Rewards would go a long way to helping this. Even something like spectator mode should be expanded – is it possible to remove the spectator cap for a room and allow people to spectate games without having to even be in the mist to manually enter the game lobby then enter the room? It would be cool if you could spectate your friends playing tournament pvp (SoloQ or team) from anywhere in the game world. Of course you would have to limit it so you only see their FOV and there would have to be an option so the player can choose not to be spectated if he wants to avoid cheating but just saying, it’d be a nice feature.

- Targetting system overhaul – in particular with stealth/A.I and marked targets. Make it more fair and easier to target ‘who we are trying to target’ then having us waste precious seconds trying to find the right target. As someone pointed out in another thread, targetting feels like you are battling with the UI more then the opponent. Definitely needs a fix.

- Clutter – obviously reduce it to the point where the action is visible and centered on the player rather then everything around him. You could fix this in so many ways – standardize player size/reduce pets and npc’s character model size, merge spirits/minions (along with their skills) into one entity or add the opponent’s health bars to the right of the UI much like how the team health bars is on the left of the UI to allow for easy clicking (maybe even make it so we can assign 5 individual keys to target enemy1,enemy2,enemy 3 etc).

- Have a daily team tournament like every 3 hrs with unique pvp rewards – i.e bring back the 8 man tournament. Make it so you can Q from 15 minutes before the tournament is scheduled to start, and if more then 8 teams register then it creates another instance of the tournament for that 8 teams until it can no longer group in 8. Safeguarding for AFK teams + matchmaking is a must before game starts but having 8 team casual tournaments would help with this esport concept. You could flesh this idea out alot more but this would be nice to have back.

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Posted by: style.6173

style.6173

1. Fix the broken meta
2. Add in deathmatch. I do not want to hear that this is difficult. Just put in an open space. Let players decide if they want to participate.