RIP - Dishonor will catch everyone
Everyone has to deal with 4v5s, good players manage to climb regardless because it doesn’t affect their rating on the long term.
nobody should have to deal with 4v5s
It’s as simple as that.
Allowing 4v5 to exist is:
1) not okay.
2) see 1).As has been said, by devs, in this thread: the timeout for leaving a single match is short, and the dishonour will wear off relatively quickly.
One DC? It’ll make very little difference to your play session, maybe a ten minute wait before queueing again, and the dishonour will presumably stop affecting your MMR as soon as it stops affecting your timeout-for-DC length.
From the info we have, it doesn’t sound like dishonour affects leaderboard/ladder rating at all – it just makes players with dishonour more likely to get matched against each other, so that the dedicated trolls can just afk at each other all day while the rest of us actually play the game.So yeah players will be forgiven for a single DC – of course they happen sometimes – but there is no way you can spin it as fair to let someone turn a single match into a 4v5 without punishment.
Do you have friends? can you not understand why some people might want to play with their friends even though they might not have stable internet? It is just like queueing with bad players, you do it for fun and you accept the risk of them being bad or disconnecting.
And is it okay to give people boring, pointless matches, when the system is aiming to match everyone with a 50% win chance? Is it okay for the system to allow them to get a free win because it matched them against your 4v5 team?
Of course it’s fun to play with friends – but if one of those friends can’t stay connected, they shouldn’t be allowed in ranked PvP. It doesn’t just mess up their own rank/rating (which they might be okay with). It doesn’t just mess up their team’s rank/rating (which, as you say, some teams might be okay with). It also messes things up for everyone who fights against them, creating less entertaining matches and giving them much stronger wins than they may deserve.
This change will increase the amount of 4v5s in my opinion as the majority of the 4v5s were due to dcs and this change will give people no incentive to reconnect. You really didn’t understand what I was saying at all ‘giving them much stronger wins than they may deserve’ they deserve the win because in other games they will get 4v5s rather than 5v4s. It balances out in the long run. I get what you are saying about boring matches, though I don’t think this change will help it.
Sure in an ideal world there would be no 4v5s, this change will just make people more frustrated at the game than they already are with momentary dcs and make them less likely to reconnect. It wont solve the problem of rage quits/trolls, we need a report function for that.
This change will increase the amount of 4v5s in my opinion as the majority of the 4v5s were due to dcs and this change will give people no incentive to reconnect. You really didn’t understand what I was saying at all ’giving them much stronger wins than they may deserve’ they deserve the win because in other games they will get 4v5s rather than 5v4s. It balances out in the long run. I get what you are saying about boring matches, though I don’t think this change will help it.
Sure in an ideal world there would be no 4v5s, this change will just make people more frustrated at the game than they already are with momentary dcs and make them less likely to reconnect. It wont solve the problem of rage quits/trolls, we need a report function for that.
You keep saying that 4v5/5v4 is going to happen - well, yes, of course they will.
Statistically, they should happen to everyone an even amount for both being the 4 against 5, and vice versa.
This does not mean we should ever accept an excuse for a 4v5.
This does not mean that anyone should ever go unpunished for causing a 4v5.
The whole point of stopping folks from playing when they’re liable to cause 4v5 matches is to minimise the number of 4v5 matches.
One random DC? Sure, minimal timeout, can start playing again soon.
DC two games in a row? Yeah it might be a good idea to not play for a bit; starting to look like a bit of a risk.
Letting someone keep playing after repeated DCs is no way to run a ranked system - particularly one with PvP as fast-paced as GW2’s can be, with certain key objectives (communes on Temple, lord rush on Foefire) able to drastically change the balance of a match within moments.
One minute to disco, log back in, load up map... that’s a whole minute in which the other team can have won an outnumbered teamfight and backcapped a point, if not more.
With regards to the ’they’ll just not come back in if they get no rewards anyway’:
- If not there for the end of the match, players don’t get reward track progress/rank points/coin. Folks definitely like to get their loot. The only ’reward’ that may not be granted at all, should the player reconnect, is ladder rating.
- If someone does just alt+f4 out of there because their connection is being unreliable... good for them! This accomplishes the same as stacking up dishonourable timeouts does, but with only one match ruined! ^___^
(edited by cheese.4739)
You keep saying that 4v5/5v4 is going to happen – well, yes, of course they will.
Statistically, they should happen to everyone an even amount for both being the 4 against 5, and vice versa.This does not mean we should ever accept an excuse for a 4v5.
This does not mean that anyone should ever go unpunished for causing a 4v5.
The whole point of stopping folks from playing when they’re liable to cause 4v5 matches is to minimise the number of 4v5 matches.
One random DC? Sure, minimal timeout, can start playing again soon.
DC two games in a row? Yeah it might be a good idea to not play for a bit; starting to look like a bit of a risk.Letting someone keep playing after repeated DCs is no way to run a ranked system – particularly one with PvP as fast-paced as GW2’s can be, with certain key objectives (communes on Temple, lord rush on Foefire) able to drastically change the balance of a match within moments.
One minute to disco, log back in, load up map… that’s a whole minute in which the other team can have won an outnumbered teamfight and backcapped a point, if not more.With regards to the ’they’ll just not come back in if they get no rewards anyway’:
- If not there for the end of the match, players don’t get reward track progress/rank points/coin. Folks definitely like to get their loot. The only ‘reward’ that may not be granted at all, should the player reconnect, is ladder rating.
- If someone does just alt+f4 out of there because their connection is being unreliable… good for them! This accomplishes the same as stacking up dishonourable timeouts does, but with only one match ruined! ^_^
You’re still missing the point, the point is that they are punishing momentary DCs a LOT more than people who rage quit (they will just afk in the match).
They are discouraging people trying to reconnect, at the moment they are encouraged to come back to help their team because they still have a chance to win but after these changes the person who DCs wont care about trying to help their team because they already got the loss. I don’t think the majority of the players care about the loot reward, the rewards are kitten anyway and even kittenter if you lose (which they will if they DCd for a moment). The rewards are of little use for someone who only cares about pvp.
More games will be ruined with this system. In all the games where I have seen/had 1 min dc’s they have only changed the overall outcome maybe 20% of the time, if the person had no incentive to come back like this new system then that would be more like 80%.
Also, the DCs are somewhat related to Anet’s servers. Overall I think this change is good, but an ingame report system would be better.
(edited by zELEVENz.6937)
Your current timeout is now inside the PvP panel, and players are warned with exactly how long their timeout will be when they try to decline or leave a match.
Is dishonored now changed in any sense, so for example that you don’t need 3 stacks of it that it really punishes you?
So how exactly would it play out if we say you get a dc, and in the game after that you get another one and so on. How is the scala?There is no ‘3 strikes and you’re out’ anymore. The timeouts all happen immediately, they just get longer each time. Your first match disconnect is about a 15 minute timeout. If you disconnect immediately a second time, the timeout is about 45 minutes. However the more time between disconnects, the less harsh the timeout will be because the dishonor is slowly wearing off in the background. If you consistently leave back to back at every opportunity, the timeouts can get very extreme.
Evan, this seems a little on the harsh side. If you disconnect in the middle of a match, that means that, after the match is over, you won’t be able to queue for another match immediately. Think about who this is punishing: it’s not just the player who disconnected, but his 4 teammates, who’ll have to queue up without him or wait around for his dishonour to expire!
Let’s face it, in the past few months the connectivity quality of this game has gone down. It’s not as bad as it was in September, when it was practically unplayable for several weeks, but it’s still worse than it was last year or 2 years ago. Making the punishments for disconnecting harsher when your servers have become less reliable seems like a very ill-advised move!
Why not have a short grace period like you do now? If you rejoin within, say, 2 minutes, no dishonour is applied. Surely that will sift out most of the accidental disconnects, while ensuring that the ragequitters are still punished?
Your current timeout is now inside the PvP panel, and players are warned with exactly how long their timeout will be when they try to decline or leave a match.
Is dishonored now changed in any sense, so for example that you don’t need 3 stacks of it that it really punishes you?
So how exactly would it play out if we say you get a dc, and in the game after that you get another one and so on. How is the scala?There is no ‘3 strikes and you’re out’ anymore. The timeouts all happen immediately, they just get longer each time. Your first match disconnect is about a 15 minute timeout. If you disconnect immediately a second time, the timeout is about 45 minutes. However the more time between disconnects, the less harsh the timeout will be because the dishonor is slowly wearing off in the background. If you consistently leave back to back at every opportunity, the timeouts can get very extreme.
Evan, this seems a little on the harsh side. If you disconnect in the middle of a match, that means that, after the match is over, you won’t be able to queue for another match immediately. Think about who this is punishing: it’s not just the player who disconnected, but his 4 teammates, who’ll have to queue up without him or wait around for his dishonour to expire!
Let’s face it, in the past few months the connectivity quality of this game has gone down. It’s not as bad as it was in September, when it was practically unplayable for several weeks, but it’s still worse than it was last year or 2 years ago. Making the punishments for disconnecting harsher when your servers have become less reliable seems like a very ill-advised move!
Why not have a short grace period like you do now? If you rejoin within, say, 2 minutes, no dishonour is applied. Surely that will sift out most of the accidental disconnects, while ensuring that the ragequitters are still punished?
.This^^people are still getting random dc while there is not issue with there net. Also if one reconnects and still wins I really dont think you should get a loss.
Highest ranked reached 28 soloq
Isle of Janthir
This system sounds horrendous. Good old Anet, never disappointing, always making changes only halfway thought out. If I DC and have an autolose and have to wait 15 minutes to play again, I’m just going to log out and play some other game.
If Dota can bother to give us 5 minutes (pauses not included in timer) you can give us 2-3 minutes. In fact, why aren’t there pauses yet?
You guys are ridiculous complaining about this.
Everyone knows that 99% of people leaving games are not due to disconnects.
Even if it were due to dc’s, then you and your poor connection are harming the quality of the game and other player’s experience, so the game SHOULD track that.
If anyone has such a severe DC problem that it puts them into the same punishment as actual rage quitters, then they frankly deserve it. They are negatively impacting the game in the same way.
Only whiny, selfish, and delusional people who are out of touch with the bigger problem this is solving would complain about this. I seriously question their motives and suspect these are rage-quitters parading as “outraged innocent victims of frequent disconnects”.
@SPESHAL.9106
The DC pushiment changes barely anything for rage-quitters cause they are already punished for leaving the match. What is that “bigger problem this is solving” you are talking about?
(edited by Shadow of Azrael.1205)
You guys are ridiculous complaining about this.
Everyone knows that 99% of people leaving games are not due to disconnects.
Even if it were due to dc’s, then you and your poor connection are harming the quality of the game and other player’s experience, so the game SHOULD track that.
If anyone has such a severe DC problem that it puts them into the same punishment as actual rage quitters, then they frankly deserve it. They are negatively impacting the game in the same way.
Only whiny, selfish, and delusional people who are out of touch with the bigger problem this is solving would complain about this. I seriously question their motives and suspect these are rage-quitters parading as “outraged innocent victims of frequent disconnects”.
No one is saying they shouldn’t punish constant disconnecters but that the punishment is too severe for a momentary DC and will cause people to not want to try and get back in.
The other day I had my first major DC in months, for almost half the game. My team still won.
Did my team carry me that game? yes
Have I carried my share of 4v5s? yes
Under this current system did I requeue after that? no
Under the new system would I requeue after that? no
Under the current system would I reconnect after that? yes
Under the new system would I reconnect after that? no
Would my team have won if I didn’t come back at all? no
Did my team deserve to win? yes
Under the new system I wouldn’t have been bothered to try to reconnect and the game would be ruined. With this new system it would mean I would get pushed down the rating system and get easy games in the future and ruin games by winning too easily. MMR already takes into account your chance to dc by having an increased chance to lose when you DC. This is just an added level of frustration, all Australasian players I know (including myself) experience momentary DCs from time to time, not because of bad internet but something to do with the Anet servers as it does not happen in other games.
Maybe when they punish me for DCing for 30s I will be able to fall into your bracket and farm you to get back to mine
I think the system is relatively fair. But will the dishonor debuff still tick even while logged out?
The problems I mostly see with this is how consistent it is for players to disconnect and the abundance of packet loss attached to the game. I realize having a good connection matters but to often has packet loss been reported for players and this being the only game that suffers from it when individuals have other online games that clearly do not.
Although It has gotten much better since release I think A-net really needs to take a look at their systems before implementing this.
“Maybe I was the illusion all along!”
Dishonor isn’t really a big deal, its the auto loss that is the issue. Lately there has been an increase in server lag and dcs. All I am saying is if you DC but reconnect quickly and your team wins you shouldn’t have a loss on your record.
Highest ranked reached 28 soloq
Isle of Janthir
Please don’t pull random statistics out of thin air. You can’t know that “half the playerbase experiences d/c”.
At any rate, I agree with Anet’s stance- if a player has bad internet, that doesn’t excuse them from being a hindrance to their team. Even if it’s not with malicious intent, constant d/c’s cause a problem for both teams, and there’s nothing wrong with discouraging players like that from spoiling the fun for others. Honestly, I wouldn’t want to play with someone if I know that there’s a 50% chance it’ll end up being 4v5, even if this person is a friend. I’d find some other way to enjoy the game with this person. And if I know my internet causes me to d/c 50% of the time, I wouldn’t be so shameless to PvP, because that’s not fun for me or the 9 other people playing.
The only thing is though, sometimes there are server issues that cause everyone to d/c. In those cases, I do feel like it’s unfair for players to be penalized for something that’s entirely on the game’s fault. I think a reasonable suggestion would be, any time Anet detects a server failure or lag, for them to nullify all dishonors issued within the past few minutes.
Please don’t pull random statistics out of thin air. You can’t know that “half the playerbase experiences d/c”.
At any rate, I agree with Anet’s stance- if a player has bad internet, that doesn’t excuse them from being a hindrance to their team. Even if it’s not with malicious intent, constant d/c’s cause a problem for both teams, and there’s nothing wrong with discouraging players like that from spoiling the fun for others. Honestly, I wouldn’t want to play with someone if I know that there’s a 50% chance it’ll end up being 4v5, even if this person is a friend. I’d find some other way to enjoy the game with this person. And if I know my internet causes me to d/c 50% of the time, I wouldn’t be so shameless to PvP, because that’s not fun for me or the 9 other people playing.
The only thing is though, sometimes there are server issues that cause everyone to d/c. In those cases, I do feel like it’s unfair for players to be penalized for something that’s entirely on the game’s fault. I think a reasonable suggestion would be, any time Anet detects a server failure or lag, for them to nullify all dishonors issued within the past few minutes.
The purpose of this threat is not to defend people with crappy internet connections that dc every game.
This is more about people like me, who dc 2 times a week because who knows of what (i have no clue, only gw2 has those connection issues).
If you get dishonored instantly after your first dc, this will make the situation worse for the other 9 people on the team because the player has no intention to come back and play because he gets punished.
Even premades will suffer from that.
RIP – Dishonor will catch everyone
The title of this thread is correct, sooner or later everyone playing will get dishonour. However, is that worse than all the players that rage/quit often over something trivial and leave 4vs5’s? I would say no…
My personal experience, been playing since day 1, is in 2 years I have been DC’d around 12’ish times but 10 of them were in WvW or PvE (usually invoving massive zergs), so annoying but of no real impact. The other 2 were in PvP.
So would 2×15 minute enforced downtime be a big deal, no not really. Especially, when in that time I had probably 100’s of 4vs5’s due to other players leaving.
Other players leaving because there is no penalty IS A FAR BIGGER PROBLEM than the rare 15 minute enforced downtime.
Have all the people here complaining about connection issues being on ANet’s end made much effort to troubleshoot their problem?
I live 4 hours from the nearest city, in remote Australia, a country renown for it’s kittenty decaying copper network, and in all my time playing since launch I have not had a single disconnect that was the fault of ANet’s servers.
I don’t think I’ve ever received a dishonor stack with the current system.
Why, you might ask?
Well.. That’s very simple actually: I never leave my games.
I can’t recall I’ve gotten a dishonor stack by DC’ing either.
But I dont know what the fuzz is all about. Why not give people 30 seconds to reconnect to the game and then avoid getting dishonored. Sure enough, those 30 seconds are still a disadvantage, but I’m sure the people DC’ing are just as frustrated as the rest of the team.
Sometimes I get DC’ed to the character selection screen and can get back into the game within 5 seconds (never happened in pvp though). Such a short duration won’t even be noticed.
Zaphiel Faires – DPS Guardian
After I see whining people that most of them are probably! constant deserters in my eyes because a normal player do not afraid of dc dishonor (first one 15mins its nothing) that happens rare if dc happening to you more then you are just a burden for your teammates you should understand that and leave.This is gonna be real better than the system that we have now.
Other players leaving because there is no penalty IS A FAR BIGGER PROBLEM than the rare 15 minute enforced downtime.
THERE IS A PENALTY ALREADY FOR LEAVING.
(edited by Shadow of Azrael.1205)
I really hope the dishonor degrades quite fast. Like, a DC once or twice a week will only result in 5-10 minute timeouts each time.
This is exactly how it works. A clean record will only get a few minute timeout for queue dodging, and disconnects are about fifteen minutes, starting from when you disconnected. If you reconnect and keep playing, you’ll already have waited out some of the time by the end of the game.
i just can laugh…
I have every single day lag problems… ppl are warping and teleporting all arround, I wrote to the support and finaly we found the problem (after they tried to convince me 5 times Antivir is the problem). I Have Paketloss somewhere in the telia network (exactly on the ninth hop) and the support told me to write my provider. In the end it’s probably a overloaded intersection in frankfurt and bigger services like youtube or twitch pay more for their servers, so they get prioritised and some gw2 players get paketloss, and in the end lags. Thats why i don’t have them constantly and most the time during primetime…
Soo… the support sent me to my provider with the excuse “we can’t do anything, contact ur provider”, my provider sent me with the same excuse back to the gw2 support and the result is, I can’t play decent, sometimes i’m even unable to log in. So it sometimes happens that I start playing soloq or teamq and during the match my lags start and I dc. In the future I’ll get the next punishment, I’ll collect dishonor with every single dc, introduced by u. And maybe can’t play as soon as my lags stopped.
I don’t know what I should say… I want my money back for all gems I have ever bought with real money…
Can a dev pls answer to this one? Cause it’s just the truth..me and almost all my friends are feeling the same way
I live 4 hours from the nearest city, in remote Australia, a country renown for it’s kittenty decaying copper network, and in all my time playing since launch I have not had a single disconnect that was the fault of ANet’s servers.
I live four hours from an Australian city too and I’ve had several disconnects that were not a local network issue. It’s an exchange in London, if I recall correctly.
If you DC and reconnect immediately and your team wins I don’t see why you should have a loss on your record.
Highest ranked reached 28 soloq
Isle of Janthir
hi prince here…
i dont post much in the forum , but i believe this deserves some atention:
first i want to say that if you just play a game a day this will not bother you , but if you play like 30 ish games a day this will be a problem, again you will get punish for playing the game .
I do play a lot and i have a very good internet conection i dc maybe 5-6 times every 5-6 months, maybe , and i do play a lot .
The problem is the dcs i get its from anets server, last week i got 3 dcs in the same game , me and a few other players were dcing every 3 minutes of so , i even sent a ticket to anet, next game again 4 or 5 players kep dcing every 3 minutes some not even made back .
That means because of those 2 games i would get 20h dishonor? its ok if was a problem on my side , but it wasnt on my side , loads of players dcing in the same macth several times.
There will be no reason to come back after a dc because u will get a loss and dishonor , so why risk even more dcs?
Ofc everybody can say that was my internet conection , i can guarantee that it wasnt, but anyway , this is not a fair system i think we should get a 2 minute grace to comeback(remember when we got those dcs and got in the loop dcing every minute?)
Main problem here fix the 4vs 5 , i see this will be fixed well done
Fix the macth making , getting players with 0 pvp games or double capping or zerging from 1 point to other its crazy
Now another problem is the afk player that afk (for no reason ) thast a problem , ofc im not gonna say i dont afk (if the score is 300-30 after 3 minutes and no one as a clue ofc there is no reason to play ) but if the macth making will work , there will be no reason to afk , i hope there will be an option like in gw1 that u can get reported if you are just standing and not playing.
I see every 3 or 4 games players dcing , i really think anet shoul dgive a 2 minute grace .
I agree with 2min. grace.
This is way too harsh. People disconnect through no fault of their own from time to time. By locking them out immediately, you’re also punishing the people they play with.
How about some of these ideas?
- Give everyone a “get out of jail free” card for the first disconnect with a cooldown of a few days.
- If the player queued with others and disconnects but his or her allies don’t leave the game, lessen the penalty.
- If you re-enter the game after disconnecting, forgive or lessen the penalty for that disconnect.
- The quantity of ranked games played can impact the length of the penalty. If you play a lot without leaving, it’s more likely it was an accident before. Especially if you play the full length of losing games.
Also, is there anything being done to combat people who just stand around in spawn when their team isn’t doing well?
An idea to remove dishonor would be 1 Gold. Pay 1 Gold penalty and dishonored is removed instantly so the fun can continue with friends. This 1 Gold should not be requested if all members were disconnected due to server fault.
Am I the only one who happened to DC during a match,and after loging back
helped my team to reverse the situation and managed to win the match?
As it is now there is no incentive to log back in the game,and so a random DC
will most likely result in a loss for a team,whereas with the old system there was a
good chance of winning the match.
Ankittenhe only one who happened to DC right before the end of a match with
my team winning?As it is now I get the frustration on not getting credit for the win,
but with the new system I will also get a DH debuff?
Sorry but no.
Take the time to make your DH system smarter now,before you release the patch.
This simplistic approach to the DH debuffs is obviously faulty,and posters here have given you enough examples of how it is going to negatively affect the game mode.
Save us all from months of forum posts stating the obvious that was already stated
before the patch going live.
P.S Seriously….And,am I,as part of a sentence is being kittened?
Your politically correctness,could even make Hello Kitty laugh.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
(edited by Aenaos.8160)
Even if we consider everyone who suffers from the terrible lag problems are at fault for having a bad connection (tho I still think a lot of the cases are sever side and A-net is in denial)
This just means DDoS attacks are going to be more effective, everyone in queue is a target to not only get trolled out but have it actually affect their stats.
“Maybe I was the illusion all along!”
There is no ‘3 strikes and you’re out’ anymore. The timeouts all happen immediately, they just get longer each time. Your first match disconnect is about a 15 minute timeout. If you disconnect immediately a second time, the timeout is about 45 minutes.
Won’t this be a problem for things like ESL cups and other live streamed events? We already see frequent disconnects in there and if every one of those means at least a 15 minute break for that player, won’t the team with the disconnected player be handicapped even more than they are when a disconnect happens at the moment?
I am rather certain that if there is a confirmed DDoS attack ArenaNet can temporarily disable the system (I seem to recall them doing it with the current system during DDoS-attacks.
Krall Peterson – Warrior
Piken Square
What is the issue these decisions are supposed to adress ?
=>people deciding to stop playing during game and leaving their teamates 4v5.
Are the player being disconnected and reconnecting asap the issue ?
=>no
Saying that..I am sorry to be rude but the decisions Anet took are just plain kitten.
1) It encourage people disconnected not to reconnect
2) It will do nothing on people intentionnaly raging and afking
3) by being disconnected (it happens frequently and it is a Anet server accessibility issue) you will be punished twice: you loose time making it hard to win the match and if by miracle tou manage to win…you loose because of dihonnor.
Meanwhile …people angry will just start to dance at spawn instead of leaving and same problem will continue.
Would really love to see how they think what theses decision could help. They should have some arguments ? Aren’t they ?
Even if we consider everyone who suffers from the terrible lag problems are at fault for having a bad connection (tho I still think a lot of the cases are sever side and A-net is in denial)
This just means DDoS attacks are going to be more effective, everyone in queue is a target to not only get trolled out but have it actually affect their stats.
Servet lag issues are due to two reasons:
anet server location (anet responsibility)
your provider decision to limit bandwidth to particular location
for instance because youtube generates lots of network data exchange on the network…some provider decided to limit bandwidth to some us server when you are in europe.
this could be managed by using a vpn making you go through other server than the limited ones
This part is your provider fault
Providing a game hosted on us server is however anet’ s fault.
It is often claimed that server are in germany for Europe but network traceroute says it is us.
It is often claimed that server are in germany for Europe but network traceroute says it is us.
The European servers are very much in Frankfurt.
Krall Peterson – Warrior
Piken Square
Maybe the result of the match should be taken into account to make it a bit less unfair. Like :
- if you have a 30 sec disconnect but the match ends into a winning game, you get no penalty
- if you have a 30 sec disconnect and the match ends into a lose, you do get the penalty
I recently had a match where multiple people disconnected at the same time, we all reconnected and continued on.
I don’t have any statistics other than my personal experience but I see temporary disconnects of my teammates very regularly. If Anet is now saying that this person will not be able to rejoin because of dishonor then that punishes the remaining 4 the most. The DC player can go on to something else while the 4 remaining get mauled, spend up to 12 mins wasting our time and getting ranked with a loss. Since the games are balanced it’s a statistical certainty most disconnections and subsequent timeout will result in a loss for the team whose teammate DC.
Not having a ~1min grace period sounds honestly like an expeditious but a little awkward way to control some game behavior Anet is observing. I appreciate the effort but ANET please allow a grace window.
Why not just make the reconnect conditional on a time period and using the same character?
(edited by Marthindon.6429)
The fact is that Anet will punish everyone for the bad state of their own servers . Shame on them .
Other players leaving because there is no penalty IS A FAR BIGGER PROBLEM than the rare 15 minute enforced downtime.
I’ve played countless games where it Starts as a 4v5. Hardly anyone actually leaves midgame, at least that’s what I have observed. So far the penalty will do more good than harm, but for people who do dc for 30 seconds and return like my teamates, I think they should at least get a grace period for returning.
Maybe Anet can put a small grace period in place for these players in the future.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
I don’t have bad internet and I don’t try to cheat the system so this sounds fair to me.
I’ve lagged, but don’t think I’ve dc’ed from a pvp match. I figure I’ll see how the new system works before I judge it too harshly as good, bad, or otherwise. Sometimes something that doesn’t seem like it would work turns out to work quite well. So, we’ll see.
I’ve found that my issue with players isn’t that they rage quit. It’s that the game isn’t going swimmingly in their favor, so they decide to just stand inside the base and kitten about their teammates being “bad” or “need to go back to school” or how they “don’t like playing with children” blah blah. So they’re just dead weight while the other 4 continue to play. Something needs to be done about those people, because reporting them doesn’t stop them from being a hindrance in future matches.
My main concern is for players who dc for short period of time because their internet hiccups (mine does this a few times per day). First of all, they could jump back into the game within 30 seconds, so the penalty seems ridiculously harsh for them. Secondly, what incentive do they have to return to the game they dc’d from momentarily? They probably won’t return, considering it’ll be a loss for them regardless now, which not only punishes them really harshly but now punishes the rest of the team for the entire game.
They should dishonor people for dcing.
If you have bad internet than DONT kittenING PLAY period.
I hate matches where I lose because somebody “sorry guys I keep dcing”.
Don’t kittening play if you have bad internet it ruins the experience for your team. I play against good players constantly, I don’t have time for somebody to be dcing. Get your dishonor, stop playing the game if you are a dc freak.
Many times are a server issues, not players issue.
I don’t see why a player needs to be punished if many times the main problem is the server and not the connection.
They should dishonor people for dcing.
If you have bad internet than DONT kittenING PLAY period.
I hate matches where I lose because somebody “sorry guys I keep dcing”.
Don’t kittening play if you have bad internet it ruins the experience for your team. I play against good players constantly, I don’t have time for somebody to be dcing. Get your dishonor, stop playing the game if you are a dc freak.
Simple minded opinion….
Issue on connection is not only from internet connection quality of the player.
It is (and I think in Europe it is the most frequent case) anet server accessibility from some region of the worlds (country) can be awfull (read unacceptable).
People can dc from gw2 while in same time ts discussion continues without suffering any issue.
Rip. with this server i will have permanent dishonored.
Many times are a server issues, not players issue.
I don’t see why a player needs to be punished if many times the main problem is the server and not the connection.
Source?
If “many times” it was a server issue, wouldn’t that mean that EVERYONE would be disconnected?
Krall Peterson – Warrior
Piken Square
I know every other team/game I join there’s at least 1 person that dc’s. For the people with unusual packet loss or play with high jitter in their connection, expect to be even more frustrated.
Not that people who constantly dc aren’t frustrated (or frustrating) enough. I expect people will see less and less dc’s higher up the leaderboards. A loss from dc will mean so much more to the top 20 ranked players.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Rip. with this server i will have permanent dishonored.
And I’m glad you do as I do not want to play with someone that DC’s twice a match, for whatever reason.
Your current timeout is now inside the PvP panel, and players are warned with exactly how long their timeout will be when they try to decline or leave a match.
Is dishonored now changed in any sense, so for example that you don’t need 3 stacks of it that it really punishes you?
So how exactly would it play out if we say you get a dc, and in the game after that you get another one and so on. How is the scala?There is no ’3 strikes and you’re out’ anymore. The timeouts all happen immediately, they just get longer each time. Your first match disconnect is about a 15 minute timeout. If you disconnect immediately a second time, the timeout is about 45 minutes. However the more time between disconnects, the less harsh the timeout will be because the dishonor is slowly wearing off in the background. If you consistently leave back to back at every opportunity, the timeouts can get very extreme.
ok, basically, what you are saying is: after some ESL matches we’ve seen on your broken EU servers, both teams would actually be unable to play for 45+ minutes because both teams had multiple disconnects caused by your servers, not the clients.
This is not a rare incident. We train 3 days a week and not a day goes by with server delays, disconnects and horrible server performance, rendering blinks and ports and movement skills unusable (rubberbanding), even delays up to 5 seconds happening every 10 seconds, continued by multiple timeouts in both teams at the same time. fix your servers before punishing people for something YOU caused.
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
ok, basically, what you are saying is: after some ESL matches we’ve seen on your broken EU servers, both teams would actually be unable to play for 45+ minutes because both teams had multiple disconnects caused by your servers, not the clients.
This is not a rare incident. We train 3 days a week and not a day goes by with server delays, disconnects and horrible server performance, rendering blinks and ports and movement skills unusable (rubberbanding), even delays up to 5 seconds happening every 10 seconds, continued by multiple timeouts in both teams at the same time. fix your servers before punishing people for something YOU caused.
I think it’s a crucial point you are raising. If the connectivity issues are frequent and widespread enough that the new system results in a markedly inferior experience for a sizable part of the current population, people will vote with their feet. Anet’s outlined plan for the new system is very good on paper, but it operates under the assumption that players will experience a minimum amount of unfair timeouts/bans. If people start to feel that they are penalized over things that are beyond their control, such as Anet’s finicky European servers, they will just leave. Many of them won’t make a fuss over it either, no dog and pony show on the forums, they will simply stop playing. Anet really needs to be awake and on the ball to make sure that their back end performance is beyond reproach.
Legend S1-S3 with 100% solo queue 100% conquest
Filthy casual, 6k sPvP games
If “many times” it was a server issue, wouldn’t that mean that EVERYONE would be disconnected?
No