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Posted by: Defektive.7283

Defektive.7283

Here’s what I’ve observed over my many, many tournaments.

Most teams are comprised of:
First 3: Guardian/Mesmer/Engy
Next 2: Necro or Ele or Thief
Last: Thief or Warrior
Never: Ranger

Most teams are then:
Guard/Ele/Engy/Necro/Mesmer
Guard/Ele/Engy/Mesmer/Thief
Guard/Necro/Mesmer/Ele/Thief (This is probably the most common)
Guard/Necro/Mesmer/Engy/Thief

Rarer, but not uncommon:
Guard/Necro/Mesmer/Warrior/Ele

Key points:
Most teams bring 1.5 bunkers (.5 is a tankier class that is just inherently tanky)
Most teams bring one Glass cannon – preferably thief due to DD spike with shortbow from the outskirts so they dont take AOE damage and drop like a fly.
Most teams bring 3 mobility classes (Mesmer/Thief/Ele etc.)

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Posted by: Aldzor le castor.4859

Aldzor le castor.4859

OP : Guardian, Mesmer, Thief.
Strong : Necro, Ele (bunker and roamer), Engy
Average : War
Weak : Ranger

War can burst only with frenzy, they have good cc but when endure pain is down, they are really easy to kill. And it’s a melee class. Ranger, no comment.
Mesmer and thief are the best roamer : burst + mobility (portal for mesmer). Ele dps is a thief with less burst and mobility, more survivability but who cares for a roamer. Ele bunker is fine.
Nec and Engy are good, in fact I should have put War in weak and Ele, Nec and Engy in average.
Guardian is the best bunker. Way too OP.

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Posted by: Mammoth.1975

Mammoth.1975

the best: thief/ele/guardian/mesmer
the rest: necro+/engi/warrior
rangers: ranger

basically you want 2 bunkers, a mesmer, one glass, and one ranged aoe teamfight pressure. Ele and guardian are the best bunkers, plus you need to the ele to kill treb, thief is the best glass mostly because it can also double as a ranged aoe pressure in larger fights, necros and engis are kind of neck and neck for the teamfight pressure spot, but necro wins slightly because it’s more effective at range and has plague form (engi’s main advantage is mobility). Warriors have some advantages over thief, but having to commit to melee to do anything is often a liability in big fights, and the lack of a teleport hurts them on khylo. Mesmers are just much better at being mesmers than rangers are.

Rangers aren’t quite as good at teamfight pressure as the teamfight builds, or spiking as the spike builds. They should be competing with mesmers for the position of back point defender, since mesmer has no competition, and rangers probably have the best semi-tanky 1v1 build of any profession, but they have no portal equivalent to allow them to assist other fights without leaving their node entirely open. The only other place rangers shine is the fact that they have a reliable on demand quickeness on a short cooldown for stomps, but currently that’s not game winning enough to replace one of the people on your team. Maybe if bunkers get a nerf rangers with quickness stomp and some decent damage would make a good semi-bunker.

Two mesmers is probably better than one on khylo. It’s faster for your ele to get to and from mid than it is to get to and from your close point, and mesmer on side lets you put 3 mid while you’re trebbing, holding close, and killing their treb, which is pretty much the game. That means you have 4/8 classes that are optimal, and 4/8 that can fill in if you’re short on the good ones.

Give rangers shadow trap and watch them become mandatory :P

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: nurt.5401

nurt.5401

Give rangers shadow trap and watch them become mandatory :P

I was thinking a skill called something like “Stand Guard” that would make their pet hold position, and the second activation would teleport to your pet (“Sound alarm”).

That would give rangers something to compete with mesmer portal, without having identical mechanics.

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Posted by: Mammoth.1975

Mammoth.1975

Give rangers shadow trap and watch them become mandatory :P

I was thinking a skill called something like “Stand Guard” that would make their pet hold position, and the second activation would teleport to your pet (“Sound alarm”).

That would give rangers something to compete with mesmer portal, without having identical mechanics.

Give it to necro instead

Double flesh wurm teleport range and I’d be a very happy camper. It would still be far weaker than portal.

They do have “Guard” though, “Sound Alarm” seems like it would be nice and easy to implement.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)