Ranked-Core v HoT & How YotA can help

Ranked-Core v HoT & How YotA can help

in PvP

Posted by: LUST.7241

LUST.7241

What if the requirements for the Legendary PvP Backpack (Year of the Ascension) be changed to support class mastery? Or maybe remove the restriction to play 2 classes?

While it’s not really an issue in higher ranked play, there seems to be a lack of encouragement to really master a single profession and be “Legendary” with it. There are many complaints against running a Core build or complaints about how you need HoT to PvP now… This can be resolved and make potential F2P Core PvP not be left behind.

Instead add an options which encourage Elite Specialization play and Core play:

  • Win games with {Profession} Elite Specialization (ex. Scrapper, Tempest, Druid, Berserker, Dragonhunter, Daredevil, etc.)
  • Win games with {Profession} Core (ex. No Elite Specializations)

Pros:

  • Encourages wider range of builds and strategies
  • Encourages specific profession mastery
  • Encourages more competitive Ranked play
  • Encourages players to stick to professions they are comfortable with
  • Supports less need to swap professions/classes because
  • Supports Core players and Core balancing
  • Supports Elite players and Elite balancing
  • Builds a more understandable transition between Core PvP and HoT
  • Option for those who don’t play/are comfortable playing other Professions in Ranked
  • Another achievement for those PvE Achievement Hunters…?
  • Using what is already available (YotA), but adding another option (now need 11 out of 12 — You can play 2 different professions, or play a single class Core & Elite)

Cons:

  • More competitive builds to think about countering
  • Core needs to be buffed or Elites need to be nerfed

Fixes Needed:
Those running Core will get the default profession icon. Those running Elite will get the Specialization icon (ex. Core Engi – Icon: Bomb; Elite Engi – Icon: Hammer)