Rapid Fire Broken Against Stealth

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Posted by: Gilburt.9146

Gilburt.9146

Why do players not lose target with channeled skills such as rapid fire when their target goes into stealth? Most range skills in the game will countered by an enemy entering stealth, but a rapid fire that’s activated right before the enemy enters stealth can still land every shot, dealing thousands of damage from a range of 1500. I can move around randomly while stealth, but rangers still track me around with their longbow as if they can still see me.

I’ve died numerous times to rangers intentionally or unintentionally taking advantage of this and it just makes no sense. What is the point of stealth if you enemy can still easily hit you for thousands of damage without having to know, or even guess, where you are at? Why should I still have to use evades to avoid ranged damage while stealth? Please fix this ridiculous problem.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: F I R S T.3976

F I R S T.3976

If i remember correctly, this was implemented the same time they did with sick’em.. Maybe 2 years ago?

What doesn’t kill you makes you stronger

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Posted by: mtpelion.4562

mtpelion.4562

If you’re a thief, dying to a longbow ranger shouldn’t be mentioned in a public place like this due to all the shame you bring upon yourself and your family.

Server: Devona’s Rest

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Posted by: Dusk.4708

Dusk.4708

Why do players not lose target with channeled skills such as rapid fire when their target goes into stealth? Most range skills in the game will countered by an enemy entering stealth, but a rapid fire that’s activated right before the enemy enters stealth can still land every shot, dealing thousands of damage from a range of 1500. I can move around randomly while stealth, but rangers still track me around with their longbow as if they can still see me.

I’ve died numerous times to rangers intentionally or unintentionally taking advantage of this and it just makes no sense. What is the point of stealth if you enemy can still easily hit you for thousands of damage without having to know, or even guess, where you are at? Why should I still have to use evades to avoid ranged damage while stealth? Please fix this ridiculous problem.

If your a thief learn to out range or close the gap and get behind them that will cancel out the channel, if your a Mesmer same thing except you have alot more interrupts at your disposal dont just sit in stealth and take it, LOS and interrupt. your getting yourself killed by not thinking to do this.

SBI [Hero] Zero the Mechanist

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Posted by: abaddon.3290

abaddon.3290

i like people defending a exploit here. let me guess you play rangers.

im bad at sarcasm

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Posted by: Neural.1824

Neural.1824

i like people defending a exploit here. let me guess you play rangers.

Let me guess, you think anything that can beat you is an exploit.

Rapid Fire is only good against targets that allow it to be good.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: mtpelion.4562

mtpelion.4562

i like people defending a exploit here. let me guess you play rangers.

Rapid Fire kills NPCs. The fact that you can’t outperform an NPC’s level of skill isn’t an exploit.

Server: Devona’s Rest

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Posted by: sephiroth.4217

sephiroth.4217

To clear up confusion….

Rapid fire is a channeling skill, if they start channeling with you as a target, it doesn’t matter what you do or where you go, the rapid fire will follow you.

It’s the same for other skills such as Mesmer scepter 3, the confusing beam will follow the opponent due to being a channeling skill.

It is not an exploit.

If you honestly think it’s bad, try playing a manipulation traited Mes and using Mass Invisibility during a Rapid fire or if you have duel line traited to reflect on dodge, it’s a real pain if you were already stealthed.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: DeceiverX.8361

DeceiverX.8361

Probably because there’s no method call to cause incoming attacks to keep traveling along their prior trajectory once the target stealths.

This applies to every ranged skill in the game, too, not just channels. The same longbow ranger can be in the early stages of shooting an arrow and his target can enter stealth, and the arrow will track.

It’s not really a big deal, though. Takes away some safety from stealth, which is preferable. It’s been around since pre-release, and it is (based on early claims from ANet) “intentional” behavior – or at least, not unintentional.

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Posted by: Svarty.8019

Svarty.8019

Why do players not lose target with channeled skills such as rapid fire when their target goes into stealth? .

Why do you assume that people should lose target when enemy goes into stealth mode?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

i like people defending a exploit here. let me guess you play rangers.

Channeled skills that are started before the target stealths will hit. That is a game mechanic. That is not an exploit.

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Posted by: Cynz.9437

Cynz.9437

Channeled and long animation skills in general always tracked target in stealth. Actually, mesmer pets summoned in downed state completely ignore stealth as well.

All is Vain~
[Teef] guild :>

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Posted by: Justine.6351

Justine.6351

If you get behind the player it will often cancel if they are currently forcing their character to face.

I had thieves and well everybody trying to cancel my rapid fire that way so I was forced to just let it channel while standing still if they were in melee range. Which is also bad.

Oh and lol about a thief crying cause they have to blow an evade ;-)

(edited by Justine.6351)

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

And stealth is broken against everything else. Because once you stealth, you’re 100% invisible and could be farming nodes during our fight for all I know.

Get over it.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Vasdamas Anklast.1607

Vasdamas Anklast.1607

It’s been there for so long, it’s game mechanic’s now. There are actually many skills that behave the same way

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Posted by: Dawdler.8521

Dawdler.8521

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

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Posted by: Ropechef.6192

Ropechef.6192

at one point the channeled skills would in fact lose target upon the entering of stealth etc.

it was adjusted some time ago so that channeled skills such as rapid fire, ghastly claws and other skills would in fact follow target to the channels completion regardless. As long as the channel was started before the target entered stealth.

What you are complaining about was actually implemented to do exactly what its doing intentionally, approximately 2 some odd years ago.

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Posted by: baylock.1703

baylock.1703

It has been like this from start and applys for all channel skills I made topic of it 2 years ago the worst part is when you have reflect on you when in stealth you get revealed.

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Posted by: abaddon.3290

abaddon.3290

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

you dont know much do you? ill admit i was wrong about it being a exploit but the second a thief attacks someone stealth is broken.

im bad at sarcasm

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Posted by: Aisunokami.6430

Aisunokami.6430

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

you dont know much do you? ill admit i was wrong about it being a exploit but the second a thief attacks someone stealth is broken.

You do not know much either too. Thief condition damage such as caltrops on dodge and the thief traps does not break stealth.

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Posted by: Nash.2681

Nash.2681

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

you dont know much do you? ill admit i was wrong about it being a exploit but the second a thief attacks someone stealth is broken.

You might want to educate yourself before your next reply:
https://forum-en.gw2archive.eu/forum/game/wuv/Trapper-Thief-back
https://forum-en.gw2archive.eu/forum/game/wuv/Condi-from-Stealth-is-Damage/first
https://www.youtube.com/watch?v=KPcucSQHBI4

XMG U716 (i7 6700, 16GB DDR4@2133Mhz, GTX980m, Samsung 850Evo 250 GB, Seagate SSHD 500GB)

Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.

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Posted by: Linken.6345

Linken.6345

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

you dont know much do you? ill admit i was wrong about it being a exploit but the second a thief attacks someone stealth is broken.

You were saying?

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Posted by: abaddon.3290

abaddon.3290

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

you dont know much do you? ill admit i was wrong about it being a exploit but the second a thief attacks someone stealth is broken.

You were saying?

thats 2015. wouldnt work well nowadays

im bad at sarcasm

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Posted by: Nash.2681

Nash.2681

The cheese still works. Check the video I linked just one post above the one you picked out. It’s from June 2016.

XMG U716 (i7 6700, 16GB DDR4@2133Mhz, GTX980m, Samsung 850Evo 250 GB, Seagate SSHD 500GB)

Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.

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Posted by: Dawdler.8521

Dawdler.8521

thats 2015. wouldnt work well nowadays

Lol. Condi is as strong as ever in WvW, condi trapper thief (aka the well known ghost thief build) and perplexity chronomancer is at the very top of the cheese chain.

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Posted by: Svarty.8019

Svarty.8019

Thieves can kill people without breaking stealth and channeled skills damage through stealth. You want to fix it? Remove stealth. Everybody happy.

Honestly, this may sound extreme, but I think it’s pefectly reasonable. Who are the most annoying and difficult for me (a typical player) to play against?

Thieves, Mesmers, and Engineers and due in large part to stealth. If Arenanet want their PvP game to be accessible they would do something about it.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

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Posted by: Muchacho.2390

Muchacho.2390

If i remember correctly, this was implemented the same time they did with sick’em.. Maybe 2 years ago?

Nope it was in the game from the beginning.

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Posted by: apharma.3741

apharma.3741

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

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Posted by: Cynz.9437

Cynz.9437

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

All is Vain~
[Teef] guild :>

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Posted by: apharma.3741

apharma.3741

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

No they don’t, go try it, the clones will just stand there like pudding till the target comes out of stealth unless the target is near enough to trigger the explosion.

Yeah I know about the last bit though.

Edit: It’s much more noticeable if you run core mesmer and shatter from a distance. The most common place you notice this is in WvW where there’s nothing artificially forcing players together or punishing running out of range.

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Posted by: Wolfric.9380

Wolfric.9380

I have the same issue, but i agree rapid fire is not too powerful. I main ele and if i fight a ranger it´s the best way for the ranger to kill himself …. As thief it´s more dificult. The issue is if fightign multiple oponents in a teamfight it can be an issue when i try to get space by stealth. Also if dueling a ranger i might be low in initiative after hiting multiple times and cloak for a few seconds to reposition and gain ini and ´can´t interrupt him or dodge through. So well it´s anoying but looks like we have to live with it. A warriors stun chain can be more devasting …

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Posted by: Pregnantman.8259

Pregnantman.8259

thats 2015. wouldnt work well nowadays

Does your damage control stack with Protection?

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Posted by: duster.7013

duster.7013

Why do players not lose target with channeled skills such as rapid fire when their target goes into stealth? .

Why do you assume that people should lose target when enemy goes into stealth mode?

Gee, I don’t know. I guess rangers are just gods that can hit a target 10 times without seeing them. It’s also a thing in dota 2.

It’s also bad because longbow druid is the scrubbiest build in the game, even scrubbier than DH.

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Posted by: brannigan.9831

brannigan.9831

Why do players not lose target with channeled skills such as rapid fire when their target goes into stealth? .

Why do you assume that people should lose target when enemy goes into stealth mode?

Gee, I don’t know. I guess rangers are just gods that can hit a target 10 times without seeing them. It’s also a thing in dota 2.

It’s also bad because longbow druid is the scrubbiest build in the game, even scrubbier than DH.

Bringing real world logic into a video game is always genius. It just how the game works. Stealth is over-powered so A-net allows it is probably the reason. Its a counter to stealth.

(edited by brannigan.9831)

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Posted by: Cynz.9437

Cynz.9437

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

No they don’t, go try it, the clones will just stand there like pudding till the target comes out of stealth unless the target is near enough to trigger the explosion.

Yeah I know about the last bit though.

Edit: It’s much more noticeable if you run core mesmer and shatter from a distance. The most common place you notice this is in WvW where there’s nothing artificially forcing players together or punishing running out of range.

When was last time you saw core mes? Also why bring up wvw?

Your average mes in pvp runs chrono, those clones run like mad and yes they explode on top of you even if you keep moving in the stealth. It happens all the time, i don’t need to try it out, i see it in every match.

All is Vain~
[Teef] guild :>

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Posted by: Honest John.4673

Honest John.4673

thats 2015. wouldnt work well nowadays

Does your damage control stack with Protection?

There’s a difference between direct damage and condition damage.

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Posted by: Static.9841

Static.9841

Not an exploit and completely an L2P issue. Break line of sight or simply stealth and go behind the Druid and you won’t get hit by a channeled attack.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: apharma.3741

apharma.3741

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

No they don’t, go try it, the clones will just stand there like pudding till the target comes out of stealth unless the target is near enough to trigger the explosion.

Yeah I know about the last bit though.

Edit: It’s much more noticeable if you run core mesmer and shatter from a distance. The most common place you notice this is in WvW where there’s nothing artificially forcing players together or punishing running out of range.

When was last time you saw core mes? Also why bring up wvw?

Your average mes in pvp runs chrono, those clones run like mad and yes they explode on top of you even if you keep moving in the stealth. It happens all the time, i don’t need to try it out, i see it in every match.

I said core mesmer because they don’t have superspeed on shatter so you actually see them standing around doing nothing when the target stealths. 9/10 with superspeed on shatter they are already in exploding range when the target goes into stealth unless you for some silly reason shatter when they are in stealth.

Classic, I don’t need to test it because I think I’m right response.

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Posted by: Cynz.9437

Cynz.9437

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

No they don’t, go try it, the clones will just stand there like pudding till the target comes out of stealth unless the target is near enough to trigger the explosion.

Yeah I know about the last bit though.

Edit: It’s much more noticeable if you run core mesmer and shatter from a distance. The most common place you notice this is in WvW where there’s nothing artificially forcing players together or punishing running out of range.

When was last time you saw core mes? Also why bring up wvw?

Your average mes in pvp runs chrono, those clones run like mad and yes they explode on top of you even if you keep moving in the stealth. It happens all the time, i don’t need to try it out, i see it in every match.

I said core mesmer because they don’t have superspeed on shatter so you actually see them standing around doing nothing when the target stealths. 9/10 with superspeed on shatter they are already in exploding range when the target goes into stealth unless you for some silly reason shatter when they are in stealth.

Classic, I don’t need to test it because I think I’m right response.

Issue is with superspeed. Why bring up core mes, i still don’t get it.

And no, they actually run after you (and follow you to extend) even if you are in stealth in the distance as long as (omg forum filter wth) shatter was activated moment before you went in stealth.

Also, i didn’t say i don’t need to test because i am right, i said i don’t need to test it because i see it every match. There is big difference. Classic, put words in mouth of someone due to lack of argument.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Zelulose.8695

Zelulose.8695

once they added reveal channeling skills should have been changed to drop target upon stealth. Right now players with stealth see no benefit unless they remain in stealth for more than 3 seconds. This is why thief D/P set is rough to use in higher tiers.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: duster.7013

duster.7013

Bringing real world logic into a video game is always genius. It just how the game works. Stealth is over-powered so A-net allows it is probably the reason. Its a counter to stealth.

“stealth is overpowered” T. druid player talking about balance. At least real world logic is logic. Longbow druid is already the most crutched build in the game, it definitely is not an intentional balance decision to make the class better.

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Posted by: apharma.3741

apharma.3741

You know, funny thing, if you shatter as a mesmer triggering your clones to facebomb the enemy, when the enemy stealths they sit there like pudding no longer tracking the target. If the target stays in stealth they will eventually just detonate where they were when target was lost.

So should they keep tracking as the attack was sent before the stealth or not because they are a pet that constantly updates it’s targeting even though it’s become an attack?

Actually clones do bomb on top of the target even if target goes in stealth. Also, any AI spawned by mes in downed state ignores stealth completely – they keep attacking you even if you are in stealth for 10+ sec straight.

No they don’t, go try it, the clones will just stand there like pudding till the target comes out of stealth unless the target is near enough to trigger the explosion.

Yeah I know about the last bit though.

Edit: It’s much more noticeable if you run core mesmer and shatter from a distance. The most common place you notice this is in WvW where there’s nothing artificially forcing players together or punishing running out of range.

When was last time you saw core mes? Also why bring up wvw?

Your average mes in pvp runs chrono, those clones run like mad and yes they explode on top of you even if you keep moving in the stealth. It happens all the time, i don’t need to try it out, i see it in every match.

I said core mesmer because they don’t have superspeed on shatter so you actually see them standing around doing nothing when the target stealths. 9/10 with superspeed on shatter they are already in exploding range when the target goes into stealth unless you for some silly reason shatter when they are in stealth.

Classic, I don’t need to test it because I think I’m right response.

Issue is with superspeed. Why bring up core mes, i still don’t get it.

And no, they actually run after you (and follow you to extend) even if you are in stealth in the distance as long as (omg forum filter wth) shatter was activated moment before you went in stealth.

Also, i didn’t say i don’t need to test because i am right, i said i don’t need to test it because i see it every match. There is big difference. Classic, put words in mouth of someone due to lack of argument.

Except, they don’t, mesmer clones stop dead when a target enters stealth even if they had already received the shatter command. I know because I actually play mesmer on a daily basis and fight players that stealth on a regular basis.

If you shatter at say 1200 range they will start towards the target. Target stealths when they are at 1000 they will travel maybe another 100 to within 900 range of where the target was and then just stand there. If the target stays stealthed they will pop on their own. It’s easier to see with core mesmer because the clones travel a lot slower however it is the same whether they have superspeed or not.

The whole point is that this is inconsistent with the whole skills activated before a target enters stealth keep tracking while they are in stealth. Once again I implore you to actually try it on a mesmer, it is easier to see if you don’t use chrono with superspeed shatters but it’s up to you if you do use it.

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Posted by: Cynz.9437

Cynz.9437

And i am saying that the end result changed because of the superspeed (which also allows mesmer to land shatters even through dodges, because due to superspeed clones don’t shatter in dodge position of the target but consider it as movement and continue to run) so bringing up core is pointless. The only way you can avoid it is to stealth up and teleport somewhere (e.g. rooftop in khylo) right away.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: DeceiverX.8361

DeceiverX.8361

at one point the channeled skills would in fact lose target upon the entering of stealth etc.

it was adjusted some time ago so that channeled skills such as rapid fire, ghastly claws and other skills would in fact follow target to the channels completion regardless. As long as the channel was started before the target entered stealth.

What you are complaining about was actually implemented to do exactly what its doing intentionally, approximately 2 some odd years ago.

No. It has been this way since release.

The only thing different is that if you play with action camera, you can shoot channeled abilities without a target in the direction of your camera, and if the player has a good idea where the stealthed target is, may track them down without a target.

Otherwise, channeled abilities have always tracked stealth if casted before stealth application.