Ready Up – Episode 19, 8/8 @ Noon PDT

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Posted by: BlackBeard.2873

BlackBeard.2873

hope anet realizes the change to s/d thief in that you need to land flanking strike to use lacernous strike completely destroyed s/d. Literally I dont think anyone will run it solely because of that change.

Yea, counterplay is just terrible, huh? Nobody should be punished when their opponents dodge their skills… /s

S/d will still be fine as it still has the fundamental aspects that make it strong: evades, ports that ignore LOS, and unavoidable damage from air/fire procs. Sure it won’t be as strong, which is kind-of the goal seeing as its probably the strongest pvp build in-game atm.

(edited by BlackBeard.2873)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Axe

Whirling Axe – Axe offhand #5 skill has its damage increased by 17%, cooldown reduced to 15s.

ah. i like this.
thanks for listening!

well, the adrenaline nerf will not affect us if we do not miss.
so its all good.

….

wait …

whirling axe current is 2.85 power

17% increase …

2.85 × 1.17
= 3.3345

level 3 eviscerate = 3.00 power

hmmm i’m looking forward to this

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Posted by: Avitori.6093

Avitori.6093

S/d change really isn’t a big deal at all to people who know what they’re doing. Thieves would still be able to spam flanking strike 4 times in a row, and in some cases that can be a buff (evade tanking a point for reinforcements, running away). In 1v1 scenarios assuming you play perfectly and dodge every flanking strike 4 Flanking strikes is more than you have dodges (2-3 max), and s/d acro is more about whittling you down not 1 big burst such as d/p backstab. Assuming there are no other changes to thieves sigils or runes they will still fill their role very well (auto attacks still do decent dmg and can proc air/fire). I have a feeling they will adjust the damage to fire/air sigils though, that would be a real nerf to acro thief.

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Posted by: MarkPhilips.5169

MarkPhilips.5169

Adrenaline changes for warriors (Berserker stance included) are not a soft nerf.

Blocks/inv/blind etc. will work on FS->LS ? If yes, it’s not a soft nerf for s/d damage.

BTW both of them are interesting changes.

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Posted by: Elxdark.9702

Elxdark.9702

Adrenaline changes for warriors (Berserker stance included) are not a soft nerf.

Blocks/inv/blind etc. will work on FS->LS ? If yes, it’s not a soft nerf for s/d damage.

BTW both of them are interesting changes.

FS needs to hit the target so if it can’t hit you won’t get LS.

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Posted by: Elxdark.9702

Elxdark.9702

The “change” to FS wasn’t a change, it was a nerf say it.

It would be a change( and a good one) if you would have added +2 boon strip to LS again but you didn’t.

Although you can still change that, think about it.

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Posted by: KrisHQ.4719

KrisHQ.4719

Last fix I would implement is for “Signet of Spite” to have an increased casting time as well as a renewed telegraphing – I’m thinking from 3/4 to 1½. It’s simply impossible to dodge that skill if you’re playing against an asura, and it’s incredibly difficult against a normal sized human – it shouldn’t be.

Signet of Spite is 3/4 second cast already and has a big ‘ol symbol of the signet appear over the caster’s head. I could see arguing for the symbol to appear at the start of the cast rather than about 1/3 through, however.

But you gotta remember how strong a skill it is. To me (and those that I mainly play with) it’s the strongest skill with the worst telegraphing. I can’t remember that I’ve ever dodged that skill on purpose. That’s not saying it can’t be done, but in a fight, having to watch extremely closely for an important skill is not optimal.
I’ve dodged “Steal” more times than I’ve dodged Signet of Spite, which should say something.

I wish I understood how strong this skill allegedly is since I never use it and see it as generally not very effective. I almost never see it used, anyway.

Well, his arguments don’t make sense anyway. He’s using asura animation (First post), and now how he’s already able to dodge instant cast steal (second post) as his arguments. The fact that not a lot of necromancers use this skill is probably irrelevant for him.

The way you are phrasing your sentences makes me almost certain you main Necromancers. People do not generally like things/power being taken away from them, so I guess this discussion will be uphill.
Why do you think I compared and instant-cast with Signet of Spite in the first place? And why do you think I wrote “this should say something”.
That’s because the telegraphing of the skill is so horrible, that some insta-cast skills are easier to predict and therefore dodge. Argument makes perfect sense, unless you take it for a lie that steal can be predicted, then I get your case.
And yes, the percentage of Necromancers using this skill is irrelevant to me. As long as some Necromancers use this skill in competitive play, it needs to be fixed. It’s very simple gamedesign, a player needs to know what hits him at all times, and he needs to be able to counter it. If this is not the case, we have a game where people get frustrated, and I dont assume this effect is intended (in some games it is).

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

hope anet realizes the change to s/d thief in that you need to land flanking strike to use lacernous strike completely destroyed s/d. Literally I dont think anyone will run it solely because of that change.

No, it just means you have to really think about what that skill is meant for. You either have to use the evade to actually EVADE a crucial skill, or time it so that it will land. This prevents mindless and unforgiving use of evades, and will actually require some sort of thought process. I do agree it’s boon strip should come back to 2 boons, if this is the case. I like the change on choking gas, even though we will all have to adapt, we have to think about when we want to use the gas in stealth. This prevents spam of choking gas in stealth.

As for Warriors, the adrenaline on consumed even when not hit is a change that should have been in effect ages ago.

#MostTeamQueueWins before December 2nd, 2014 Patch
[NA]Rank 71 before April 15th, 2014 Feature Patch OG Moltres, 10k Champion Brawler, Team PZ
http://www.twitch.tv/yourfriendmarvin

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Posted by: Poplolita.2638

Poplolita.2638

Last fix I would implement is for “Signet of Spite” to have an increased casting time as well as a renewed telegraphing – I’m thinking from 3/4 to 1½. It’s simply impossible to dodge that skill if you’re playing against an asura, and it’s incredibly difficult against a normal sized human – it shouldn’t be.

Signet of Spite is 3/4 second cast already and has a big ‘ol symbol of the signet appear over the caster’s head. I could see arguing for the symbol to appear at the start of the cast rather than about 1/3 through, however.

But you gotta remember how strong a skill it is. To me (and those that I mainly play with) it’s the strongest skill with the worst telegraphing. I can’t remember that I’ve ever dodged that skill on purpose. That’s not saying it can’t be done, but in a fight, having to watch extremely closely for an important skill is not optimal.
I’ve dodged “Steal” more times than I’ve dodged Signet of Spite, which should say something.

I wish I understood how strong this skill allegedly is since I never use it and see it as generally not very effective. I almost never see it used, anyway.

Well, his arguments don’t make sense anyway. He’s using asura animation (First post), and now how he’s already able to dodge instant cast steal (second post) as his arguments. The fact that not a lot of necromancers use this skill is probably irrelevant for him.

The way you are phrasing your sentences makes me almost certain you main Necromancers. People do not generally like things/power being taken away from them, so I guess this discussion will be uphill.
Why do you think I compared and instant-cast with Signet of Spite in the first place? And why do you think I wrote “this should say something”.
That’s because the telegraphing of the skill is so horrible, that some insta-cast skills are easier to predict and therefore dodge. Argument makes perfect sense, unless you take it for a lie that steal can be predicted, then I get your case.
And yes, the percentage of Necromancers using this skill is irrelevant to me. As long as some Necromancers use this skill in competitive play, it needs to be fixed. It’s very simple gamedesign, a player needs to know what hits him at all times, and he needs to be able to counter it. If this is not the case, we have a game where people get frustrated, and I dont assume this effect is intended (in some games it is).

I don’t care, arenaNet can nerf it all they want. I don’t use it, and never will. I was only pointing out some flaws in your arguments.

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Posted by: Xeyon.6419

Xeyon.6419

Only major complaint is the Black Powder change. Nothing wrong with nerfing it, but Id hope the initiative cost would be adjusted slightly. It would still fully worth it at 6 initiative, but it would feel overpriced and be taxing. Especially for Sword/Pistol, where you have two 6 initiative costing abilities in pvp on your weaponset( one 6 and one 5 in pve). Having it cost ~5 initiative would also help adjust it into pve.

Personally, Id hate to have my largest group support role lose effectiveness in both spvp and pve if possible, but I can see the motivation.

(edited by Xeyon.6419)

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

just wanna say that cornick german guy is really entertaining to watch LOL might aswell josh talk to his own hand.

Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend

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Posted by: HiddenRage.7408

HiddenRage.7408

I always have trouble finding/watching Twitch VoDs on mobile so I fallback to YouTube most of the times. Sadly Anet uploads their streams days later to this platform so I decided to do it myself, temporarily, for the sake of the people in my situation. I’ll do this for all the streams from here on out and will delete them once they are uploaded to the official GW2 page.
So, without further adieu, I give you Ready Up Episode 19: http://youtu.be/Ls_owW6pgzg

Representing RoF. For Johnny Cash!
What I miss most about old LA (pre-destruction) was
killing people with a portal from the top of the bank.

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

for some reason i feel extremly jealous ….

Attachments:

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Posted by: KrisHQ.4719

KrisHQ.4719

Last fix I would implement is for “Signet of Spite” to have an increased casting time as well as a renewed telegraphing – I’m thinking from 3/4 to 1½. It’s simply impossible to dodge that skill if you’re playing against an asura, and it’s incredibly difficult against a normal sized human – it shouldn’t be.

Signet of Spite is 3/4 second cast already and has a big ‘ol symbol of the signet appear over the caster’s head. I could see arguing for the symbol to appear at the start of the cast rather than about 1/3 through, however.

But you gotta remember how strong a skill it is. To me (and those that I mainly play with) it’s the strongest skill with the worst telegraphing. I can’t remember that I’ve ever dodged that skill on purpose. That’s not saying it can’t be done, but in a fight, having to watch extremely closely for an important skill is not optimal.
I’ve dodged “Steal” more times than I’ve dodged Signet of Spite, which should say something.

I wish I understood how strong this skill allegedly is since I never use it and see it as generally not very effective. I almost never see it used, anyway.

Well, his arguments don’t make sense anyway. He’s using asura animation (First post), and now how he’s already able to dodge instant cast steal (second post) as his arguments. The fact that not a lot of necromancers use this skill is probably irrelevant for him.

The way you are phrasing your sentences makes me almost certain you main Necromancers. People do not generally like things/power being taken away from them, so I guess this discussion will be uphill.
Why do you think I compared and instant-cast with Signet of Spite in the first place? And why do you think I wrote “this should say something”.
That’s because the telegraphing of the skill is so horrible, that some insta-cast skills are easier to predict and therefore dodge. Argument makes perfect sense, unless you take it for a lie that steal can be predicted, then I get your case.
And yes, the percentage of Necromancers using this skill is irrelevant to me. As long as some Necromancers use this skill in competitive play, it needs to be fixed. It’s very simple gamedesign, a player needs to know what hits him at all times, and he needs to be able to counter it. If this is not the case, we have a game where people get frustrated, and I dont assume this effect is intended (in some games it is).

I don’t care, arenaNet can nerf it all they want. I don’t use it, and never will. I was only pointing out some flaws in your arguments.

There are no flaws.

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: Penguin.7906

Penguin.7906

On Karl’s segment he was showing his ping and fps on the right side corner of his screen. Is there a way for us players to replicate this?

Shuriyo

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Posted by: Poplolita.2638

Poplolita.2638

Last fix I would implement is for “Signet of Spite” to have an increased casting time as well as a renewed telegraphing – I’m thinking from 3/4 to 1½. It’s simply impossible to dodge that skill if you’re playing against an asura, and it’s incredibly difficult against a normal sized human – it shouldn’t be.

Signet of Spite is 3/4 second cast already and has a big ‘ol symbol of the signet appear over the caster’s head. I could see arguing for the symbol to appear at the start of the cast rather than about 1/3 through, however.

But you gotta remember how strong a skill it is. To me (and those that I mainly play with) it’s the strongest skill with the worst telegraphing. I can’t remember that I’ve ever dodged that skill on purpose. That’s not saying it can’t be done, but in a fight, having to watch extremely closely for an important skill is not optimal.
I’ve dodged “Steal” more times than I’ve dodged Signet of Spite, which should say something.

I wish I understood how strong this skill allegedly is since I never use it and see it as generally not very effective. I almost never see it used, anyway.

Well, his arguments don’t make sense anyway. He’s using asura animation (First post), and now how he’s already able to dodge instant cast steal (second post) as his arguments. The fact that not a lot of necromancers use this skill is probably irrelevant for him.

The way you are phrasing your sentences makes me almost certain you main Necromancers. People do not generally like things/power being taken away from them, so I guess this discussion will be uphill.
Why do you think I compared and instant-cast with Signet of Spite in the first place? And why do you think I wrote “this should say something”.
That’s because the telegraphing of the skill is so horrible, that some insta-cast skills are easier to predict and therefore dodge. Argument makes perfect sense, unless you take it for a lie that steal can be predicted, then I get your case.
And yes, the percentage of Necromancers using this skill is irrelevant to me. As long as some Necromancers use this skill in competitive play, it needs to be fixed. It’s very simple gamedesign, a player needs to know what hits him at all times, and he needs to be able to counter it. If this is not the case, we have a game where people get frustrated, and I dont assume this effect is intended (in some games it is).

I don’t care, arenaNet can nerf it all they want. I don’t use it, and never will. I was only pointing out some flaws in your arguments.

There are no flaws.

Get out from your cave then. Signet of spite is not OP for the reason you listed. Asura animation is an issue with pretty much every profession animation, not just with signet of spite. And steal is currently buggy.

Anyway, you probably think you’re just perfect, and that any argument you’re using are viable. Having to discuss with someone like you, who brought a huge assumption in the middle of no where 2 posts ago, is just not worth it. The thought that I might also be for a nerf of signet of spite probably never came in your mind.

(edited by Poplolita.2638)