Here are questions regarding the current state of PvP, MMR, Season 2 and onwards.
Source: https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
Get your tea and biscuits ready.
Has Arenanet taken the dissatisfaction of players with the PvP season 2 matchmaking under advisement and looking to revise it for season 3?
ANet_Erik 29 points 2 days ago
We are definitely aware that there are some frustrating match-ups being made during this Season’s initial kick off period and we are actively working to improve this for Season 3.
Intigo[TA] youtube.com/Intigo/ 13 points 2 days ago
When can we expect the sPvP Leaderboard to return? And will it be not terrible this time?Anet_Hugh 7 points 2 days ago
The old iteration of the leaderboard will not be returning, but we do have the Legendary Division Leaderboard which highlights our top Ranked Arena players as well as the Guild Challenger League which highlights our top guild teams.
[–]MirelesMireles Lore.5942 [XHSA] Yaks Bend 3 points 1 day ago
What is the current consensus of the matchmaking sPvP Leagues Season 2?
It seems vastly different from Season 1 both matchmaking and progression wise.
Are we in an experimentation phase as far as Leagues go, or is Season 2 represent a place you want leagues to be?
No answer to the above question.
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[–]Galandil 3 points 1 day ago
Let’s talk about the elephant in the room: PvP season 2 matchmaking.
Will you fix it, removing the stacking algorithm, or change it in some significant way?
Any PvP loving player wants nice matches, not pre-determined stacked matches just for the sake of grinding/climbing useless ladders (like the divisions).
Will you ever bring back a much more fair system like the one in GW1 GvG?[–]Anet_Hugh 3 points 1 day ago
We have gotten a lot of data on the first 2 weeks of the season and plan on making some changes to address some of the matchmaking pain points you are describing in season 3. We also are looking into improving the initial starting period of league seasons with regards to match quality.
[–]Aggadan 2 points 1 day ago
About sPvP, how do you feel about the balance and the impact of engineer/ele/rev still being able to bunker, while the necro do a crazy amount of damage, the warrior can’t be competitive nor the thief or the mesmer? How do you consider the power creep? Is there a team working actively on balance ? How do you feel about the impossibility to play ranked between the pvp season? On a sidenote how do you consider the matchmaking for ranked, are you considering improvement to stop successive lose streak due to high spread of mmr between players in a same team?[–]JohnCorpening 1 point 1 day ago
The team has been evaluating what to do in the off season. We don’t have a firm plan yet but it is something that is being discussed.
Regarding ranked play, it is our highly competitive mode. While everyone can participate in it, you do need to think of it more like a tournament. That said, we are looking at ways to get higher tier players to where they need to be faster. In S2 we added win streaks which our data has shown has helped a lot to achieve this. Again, no solid plans yet but this is something that the team is keeping a close eye on.
[–]Unixas 2 points 1 day ago
Any plans for simple 1v1, 2v2 pvp queues where you just fight other players with no pve, point capturing stuff?[–]ANet_Erik 3 points 1 day ago
It’s something we’ve discussed, but there are currently no plans for 1v1 or 2v2 PvP gamemodes at the moment.
[–]Oakenkeg 2 points 1 day ago
Don’t you think that waiting to balance the game’s PvP only 4 times a year leads to stagnation? The bi-weekly updates kept the game fresh, both in PvP and out. How do you justify moving away from that?[–]ANet_Erik 4 points 1 day ago*
We believe that having distinct meta periods is healthy for the state of PvP, but keeping the meta constantly in flux was frustrating for most players, because things that were effective one day were ineffective the next week.
As we have shown, we’re willing to make changes to improve the health of the meta mid-season, but we also don’t wish to constantly change the meta during PvP League Seasons in general.
[–]Copperbolt 1 point 2 days ago
I feel that pvp has changed to a somewhat more stressful environment. i think before HoT, there was alot more counterplay involved. nowadays, there is so much point blank AoE CC that its extremely frustrating to play without access to mass stability.this whole situation feels alot like other MMos for me: stunlock the support/heal/carry, burst him to oblivion, and repeat. before HoT, i could pack two stun breaks and be prepared against most cc-heavy classes/specs. now? not even close. i hate that model, and i really hope going forward that you could turn down the aoe cc a notch. nothing skillful about it, extremely frustrating to play against, and is the main culprit for “messy” teamfights.
No response to the above comment
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[–]MC_Celestia 1 point 1 day ago
What are the chances on bringing Courtyard PvP map back to the unranked selection list? If you already answered it I apologize as there was wayyyyy too much to read haha.[–]ANet_Erik 2 points 1 day ago
Our currently supported gamemodes are Conquest and Stronghold. Courtyard still has a place in custom arenas, but it won’t be returning to Unranked or Ranked arena.
[–]Sznurek066 1 point 1 day ago
You you plan some big changes on PvP unpopular maps? For example changing the orb mechanic on spirit watch etc. Do you plan to add some new PvP maps in near future?[–]ANet_Erik 3 points 1 day ago
From John Corpening earlier in the thread:It is definitely our intent to build new maps for PvP for both Conquest and Stronghold. Before we dig into that, we are taking a pass on making some improvements to our existing maps. We’ve had some feedback from some of our top players on how some existing maps could be adjusted to be more competitive. Expect to see some adjustments along those lines first.
[–]Unixas 1 point 1 day ago
Can you explain me why GW2 doesn’t have plain pvp where one team is fighting other team. Instead we have mods with focus on point capturing and holding?
No response
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[–]marcos19945A fractal a day keeps the mossman away 1 point 1 day ago
As a PvP player who has friends who don’t own HoT:
Don’t you feel like the elite specs bring an undesired factor into the metagame? The fact that they are decidedly better (and seemingly designed to be so) than the other specs makes the meta a bit more stale in the sense that all builds are almost obliged to run an elite spec. This also hampers non HoT owners, I don’t know if this was intended or not, but I’d like to know, what are your thoughts on this? Are changes planned?
No response so far
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You know it is such a shame that ArenaNet chooses to “communicate” outside their own forums and choose to ignore the questions here and we have to bring this communication in here for the community.
edit: editing forum bbcode or w/e its called
(edited by lead.7543)