Reduce overall damage and healing in PvP

Reduce overall damage and healing in PvP

in PvP

Posted by: Gorni.1764

Gorni.1764

Hi guys.

Many MMOs have systems that mitigate general damage-output in pvp-zones to create a balanced environment in both PvP and PvE without the need to change spell-scaling individually for both parts of the game. This ensures that players with approximately the same stats in PvP and PvE don’t get oneshotted in PvP while they can still do loads of damage in PvE. There are several ways to implement something like that into the game:

  • You could add a new stat that decreases incoming damage from players (could also be used in WvW) just like agony-resistance. The amount of resistance could vary depending on which amulet/gear you choose.
  • You could implement a buff that is automatically applied to players when entering PvP-zones and reduces overall incoming damage by a certain percentage (to balance this you’d also have to decrease healing in addition so players can still be killed)
  • lower base-stats on PvP-Gear (I like this one least because we already have poor stat-variety with the existing amulets) and healing (from #6-spells) would become overpowered

My idea behind such a change is to tone down the high speed of the game, maybe promote more coordinated teamplay and make good focus and timed CCs necessary to effectively down enemies. So overall good play may be rewarded more.
What’s your opinion?

Rachat – Elementalist (Abbadon’s Mouth)

Reduce overall damage and healing in PvP

in PvP

Posted by: Jekkt.6045

Jekkt.6045

stats (except hitpoints) in pvp are already lower and crit damage is capped. i dont see your point.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Reduce overall damage and healing in PvP

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Completely agree here. What is denying the “teamplay” you mentioned, is that the classes get more and more Independent. They get more damage and more sustain. The warrior and the ranger are perfect examples. They don’t rely on other teammates anymore, as for example the shatter-mesmer or the d/p-thief did.

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