Remove Gyro Stomp or Add other OP stomps

Remove Gyro Stomp or Add other OP stomps

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Posted by: Silverthorn.8576

Silverthorn.8576

Gyro can be destroyed really quickly even with AoE, just fight a power warrior for exemple and you will see all your gyro explode in sec.
So no, gyro stomp is not OP if you care about your down mate, vs descent players i never count only on my gyro for stomping.
It make stomping safer for scrapper and can be really strong in some situation but HoT adds many mechanics really strong in some situation.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Why not go down less? Have you tried actually being good at pvp first?

For me this is not the issue, the issue is the engi can set it then run off to help else where or get back into the fight and your finished regardless. There is no counter play to it. I think that is what people are annoyed about.

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Posted by: Silverthorn.8576

Silverthorn.8576

For me this is not the issue, the issue is the engi can set it then run off to help else where or get back into the fight and your finished regardless.

He can, but your allies should help you too so engi goes nowhere and has to secure the stomp.
Finally gyro stomp is “OP” only if players don’t care about their down mates so when every stomp is OP…

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Posted by: Yasha.5963

Yasha.5963

Gyro stomp isn’t fine imo, Chaith pointed out many reasons why, and they pretty much concord with what I think as well. If it’s fine, allow something similar to other classes

Gyro isn’t a fractal avenger, it’s much better than one.

Looking for “other alternatives”:

Revenant: Shiro/Enchanted daggers to finish your opponent. With 5 or 6 daggers, hit “F” for the daggers to go into a stomping animation.

Should other alternatives be HoT oriented only to carry on with the HoT aspect the gyro is? Or Should they be more widespread?

Kind of has an impact on how you decide what to attach these Stomps to.

If HoT/Elite Specialization it is, well then they should all be attached to the first minor trait same as Scrapper, so that they don’t become dependent of any other traits.

Dragonhunter might be able to Call upon an avenger to stomp for him through virtue of justice if it’s up. Targetting a downed player, hitting F and go, putting the Virtue of Justice on cooldown.

Reaper: Executionner’s Scythe Finishing Blow, makes much sense.

Druid: Black Hole Finish. Body being dragged to Black Hole and gets finished when it comes into contact with it.

Berserker: F1 Zerk state finishes any downed player

Tempest: Overload Cyclone finishes.

Chrono: Well of Eternity Petrify finish or Calamity Finishes foes, Speeding up greatly the downed state dmg to kill foe over 3 secs

I did not point out any reasons why Gyro stomping is too useful, more like it isn’t on the radar of deeply impacting OP skills at all when used for stomping.

Also, you’re really suggesting stomping mechanics, some you’re able to pre-cast an AoE to instantly finish players, some that aren’t interruptable, killable, and none take the place of the HoT class mechanic or ability they are attached to, even temporarily.

You’ve gone full R

I think the point is that even if OP auto stomp mechanics were given to other classes as well, we would have people like you here telling us how they were just fine.

I actually thought quickness stomps were ok; they suited the game much better than things like the gyro stomp. But its no surprise really, engis are ridiculous. The auto-stomp gyro is not even particularly OP compared to the rest of the kit. Its just one more piece of cheese that HoT has brought into the game.

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Posted by: Aveigel.2601

Aveigel.2601

Of course there will always be advocates of either side, which is why we can even have a discussion @ all..

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Posted by: Aveigel.2601

Aveigel.2601

Previous quoted Message too long

I did not point out any reasons why Gyro stomping is too useful, more like it isn’t on the radar of deeply impacting OP skills at all when used for stomping.

Also, you’re really suggesting stomping mechanics, some you’re able to pre-cast an AoE to instantly finish players, some that aren’t interruptable, killable, and none take the place of the HoT class mechanic or ability they are attached to, even temporarily.

You’ve gone full R

Those are some mere suggestions, I did not take a count system and weight each option for sure, merely throwing out there some “HoT Flavored could be’s”. Hey if they could place a 2nd Ability Overlay when stomping, I ain’t against that…Any issue you point out Chaith can still be useful to adjust some options.

Ability A w/Stop Option initiates continued ability to stomp…why not?

I actually looked @ cooldowns, and they are somewhat similar to the Thief’s Impact strike/Gyro… 20-30s range. For sure if I were to make a scoring system for each, it might end up differently, adjusting this or that for balance purposes…they are all multi use.

Yes you could time some, you could collapse some, like the function gyro (i.e. Black hole/Well effect, “killable” like continuum split. Some you might have to jump fast on rez, yes they are different I agree.

Other options or a scoring card for abilities? please post em so we can have something else to work with.

(edited by Aveigel.2601)

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Posted by: mrauls.6519

mrauls.6519

Function gryo is just on far, far, far too low a cooldown. If it was 75s CD then I doubt anyone would complain.

Honestly in my personal opinion, most scrapper abilities are on extremely low cooldowns relative to how much they do (even more so that other HoT abilities, which are all ridiculously spammy).

I agree.

Mes (Guardian)
I make PvP & WvW videos

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Posted by: coro.3176

coro.3176

I mean, people have said this already in the thread, but it bears repeating.

Function gyro is scrapper’s elite spec mechanic – y’know, like Reaper Shroud, or Celestial Avatar, or 3rd dodge. It is 95% useless in most game modes. It doesn’t even work in wvw because it is slow and dies to aoe. So .. fine, nerf it in pvp too. Hell, remove it entirely and just give Scrapper a 3rd dodge. I’d be happy with that.

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Posted by: Silverthorn.8576

Silverthorn.8576

I mean, people have said this already in the thread, but it bears repeating.

Function gyro is scrapper’s elite spec mechanic – y’know, like Reaper Shroud, or Celestial Avatar, or 3rd dodge. It is 95% useless in most game modes. It doesn’t even work in wvw because it is slow and dies to aoe. So .. fine, nerf it in pvp too. Hell, remove it entirely and just give Scrapper a 3rd dodge. I’d be happy with that.

Clearly! I don’t know how people can compare the utility of function gyro with its CD vs Reaper Shroud, zerker mode etc…