Removing Amulets will NOT Solve the Problem [Merged]

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Kyon.9735

Kyon.9735

The main problem for Eles ia that most of their utilities and traits are made for bruising. Why would they not give a class a proper damage mitigation not reliant to stats is something I fail to understand.

Sure, they have mist form, Obsidian Flesh and Arcane shield but they’re all on big cds. What they need to be proper DPS builds are not reduce damage skills and traits but complete damage mitigation with respective counters.

These are something that amulets will never be able to resolve because they’re nothing but stats and passive defense and zerk playstyle relies on active defense which is something that non bunker eles lack.

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Jourdelune.7456

Jourdelune.7456

The main problem for Eles ia that most of their utilities and traits are made for bruising. Why would they not give a class a proper damage mitigation not reliant to stats is something I fail to understand.

Sure, they have mist form, Obsidian Flesh and Arcane shield but they’re all on big cds. What they need to be proper DPS builds are not reduce damage skills and traits but complete damage mitigation with respective counters.

These are something that amulets will never be able to resolve because they’re nothing but stats and passive defense and zerk playstyle relies on active defense which is something that non bunker eles lack.

Going back to the OP.

Removing amulet will not solve the balanced problem.

The team need to balance all skills/traits scaling with attribute. Then give us the way to build our own attributes, like any other PVP MMORPG on the Market.

Anything other than that, is simply hiding the fact that the game is an unbalanced MESS.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Xillllix.3485

Xillllix.3485

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

I had no problem with celestial elementalists. I wouldn’t call them unfounded even tough I personally had no problem with it. If we think in times pre hot times. In which even shoutbows or hambow warriors would count as bruisers with thier damage. Then yes Celestial elementalist would kinda count as a jack of all trades class. the standard for what counts as dps then as compared to now is several times lower practically speaking.

Ofcourse with HOT specs the effect of celestial amulet became smaller.Since power as a whole went up in general as did conditions and condi application. And u could focus them down now with a corruption reaper. It was still far from unfouded.

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Posted by: Jourdelune.7456

Jourdelune.7456

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

I had no problem with celestial elementalists. I wouldn’t call them unfounded even tough I personally had no problem with it. If we think in times pre hot times. In which even shoutbows or hambow warriors would count as bruisers with thier damage. Then yes Celestial elementalist would kinda count as a jack of all trades class. the standard for what counts as dps then as compared to now is several times lower practically speaking.

Ofcourse with HOT specs the effect of celestial amulet became smaller.Since power as a whole went up in general as did conditions and condi application. And u could focus them down now with a corruption reaper. It was still far from unfouded.

Really interesting. I wonder how Celestials/Soldier/Sentinel/Cleric would do with the new balances of classes.

I still think the balanced team did a great job for all game mode across the board and that amulet offering need to be wider and more customization than the dumb amulet choice we have right now.

Load and Save build would help tons, to bring more complexity and depth into pvp build.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Spartacus.3192

Spartacus.3192

I would like an amulet with following stats

Power 1050
Condition Damage 1050
Vitality 560
Precision 560

It cant be considered too tanky since it only has vitality. No toughness like Mercenary amulet and no healing power. But would be fun for hybrid builds.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Mr Godlike.6098

Mr Godlike.6098

So we got new ranked…patch…AND BIG WE DON’T care from any balance/pvp team for ele…who care’s on our feedback any way…

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Jourdelune.7456

Jourdelune.7456

So we got new ranked…patch…AND BIG WE DON’T care from any balance/pvp team for ele…who care’s on our feedback any way…

You know… what is the most infuriating thing?

It’s not just ELE who got shaft. All bunker support players did.

Now… the last bunker support of the game either convert to bruisers or find a game that let them play their play style.

The most ironic of all, is most games “support” is not fun for the majority and so it’s need everywhere. All PVP games need their Healer or Tank and they are the hardest to play well… so the hardest to find to play.

Here, they simply said to the rarest players of their game, go away, support is not need here.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Milan.9035

Milan.9035

So we got new ranked…patch…AND BIG WE DON’T care from any balance/pvp team for ele…who care’s on our feedback any way…

You know… what is the most infuriating thing?

It’s not just ELE who got shaft. All bunker support players did.

Now… the last bunker support of the game either convert to bruisers or find a game that let them play their play style.

The most ironic of all, is most games “support” is not fun for the majority and so it’s need everywhere. All PVP games need their Healer or Tank and they are the hardest to play well… so the hardest to find to play.

Here, they simply said to the rarest players of their game, go away, support is not need here.

Thank the gods!!

All pvp games need tanks and healers wtf. Go play wow. I love gw2 because it doesn’t have them.

Also gonna say that healers and tanks are easier to play then dps.

Removing support ele was the best thing ever in a long time for ele. Now lets work on getting them a proper zerker setup.

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Posted by: Jourdelune.7456

Jourdelune.7456

So we got new ranked…patch…AND BIG WE DON’T care from any balance/pvp team for ele…who care’s on our feedback any way…

You know… what is the most infuriating thing?

It’s not just ELE who got shaft. All bunker support players did.

Now… the last bunker support of the game either convert to bruisers or find a game that let them play their play style.

The most ironic of all, is most games “support” is not fun for the majority and so it’s need everywhere. All PVP games need their Healer or Tank and they are the hardest to play well… so the hardest to find to play.

Here, they simply said to the rarest players of their game, go away, support is not need here.

Thank the gods!!

All pvp games need tanks and healers wtf. Go play wow. I love gw2 because it doesn’t have them.

Also gonna say that healers and tanks are easier to play then dps.

Removing support ele was the best thing ever in a long time for ele. Now lets work on getting them a proper zerker setup.

Well.. actually you play the game where you are a dps, a tank and a healer in the same package.

Meta Tank build : Scrapper.
Meta Healer build: Druid
Meta Power build: REV, Thief, DH
Meta condi build: War, Mes, Reaper

All build are bruisers like and do the same.

Comp wise, there is no “strategy” involved.

If you play full Berzerker build into this META, I am sure you die before doing damage. So, for your try hard elitist stance, go back 2 years ago when bunker was able to save your body with rez. It’s not viable anymore.

Wow, is grindy. I will not do that, even if I have 100x your spvp number of games. I don’t need to grind “items” to win my matches.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: lighter.2708

lighter.2708

actually, they should limit the stats so the game can be more fun

like if you are dps, only amulet is power precision and ferousity
if you are tank then only amulet is power toughness concentration
and if you are healer only amulet is toughness healing concentration
if you are condi then only amulet is condi precision
this would make the game so much more fun and less BS imo

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Posted by: Jourdelune.7456

Jourdelune.7456

actually, they should limit the stats so the game can be more fun

like if you are dps, only amulet is power precision and ferousity
if you are tank then only amulet is power toughness concentration
and if you are healer only amulet is toughness healing concentration
if you are condi then only amulet is condi precision
this would make the game so much more fun and less BS imo

In some RPG table-top system, if you are a cleric none-related attribute cost more.

So you still can go hybrid but will have less stats available to pure spec.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

I had no problem with celestial elementalists. I wouldn’t call them unfounded even tough I personally had no problem with it. If we think in times pre hot times. In which even shoutbows or hambow warriors would count as bruisers with thier damage. Then yes Celestial elementalist would kinda count as a jack of all trades class. the standard for what counts as dps then as compared to now is several times lower practically speaking.

Ofcourse with HOT specs the effect of celestial amulet became smaller.Since power as a whole went up in general as did conditions and condi application. And u could focus them down now with a corruption reaper. It was still far from unfouded.

Really interesting. I wonder how Celestials/Soldier/Sentinel/Cleric would do with the new balances of classes.

I still think the balanced team did a great job for all game mode across the board and that amulet offering need to be wider and more customization than the dumb amulet choice we have right now.

Load and Save build would help tons, to bring more complexity and depth into pvp build.

Soldiers and sentinel were barely used. Not many like power without atleast precision or ferocity. Sentinel is it’s brother with more vitality. Infact they were barely used or not used at all. U could bring them back for the lulz really.

Cleric however would be the problem again maby not so much tempest, maby a bit. Even with recent tempest nerfs. thier protection uptime and effectivness is still unchanged neither is thier ways to fight conditions. While they got a nerf on wash the pain away and elemental bastion. It wouldn’t net a massive difference in terms of thier sustain it’s not minor either don’t get me wrong tough. U could for example go with signet of restoration and swap out to stone heart when figthing mostly power based comps. So u will get similar complaints from the same people that QQ the pvp forums every time. While tempest is a bit shaved now. And the reduction in CD’s on attunment from 33 percent to 20 percent will definately provide more of an opening. But still u could argued they got somewhat of a shave in sustain. It might be more visible at higher level of play. But any noob or newbie will just see a wall that can’t be broken down. Heck I have no doubt u can write an entire essay on how those nerfs are noticable and justifies the return of cleric amulet. But then ask yourself. will your insight really matter? Will it? Will it really make all those whiners realise that tempest got nerfed enough? no it’s still percieved a kitten wall made by Donald Trump that can’t be broken down.

The problem however will be again the DH bunker. As it’s just brought back. DH bunker could even do with just 560 toughness and bunker 2 as a standard. 3000 armous is just for the lulz really. It’s nice and makes it capable of taking 3 guys. but yeah.

And even this is just a minor possible problem. Looking purely at the traits of symbolic avenger. Most of them are outright evolutionsnow considering we got core buffs to symbols and got an condi cleanse on wings of resolve without even traiting. then add in that shield got even more access to aegis And yes u can argue that it won’t benefit from the hp boost from force of while. but u’d be walking on a land mine.the moment somebody figures out how to compensate for the reduced hp. U’d might as well have an even bunkier DH.

And while these classes even prior to the removal of cleric and this amulets and nerfs have viable counters. It will be percieved as slowing down the pace of the game and the qq complaints will come back.

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Posted by: LinhZeri.6412

LinhZeri.6412

Will make some points..

The tanky amulets not an issue until trait revamp AND introduction of HOT specs… coincidence not likely. Until they split PvP traits and Skills for Pvp only nothing will work out. The shocker that Rev still has an elite skills in two passive traits says enough about how balance is non-existent. Give each class an elite skill as passive traits too (wait nvm you cant). It does NOT take 3 months with little tweaks to balance to do these changes.. easily one to two week of close watching and feedback by the players to fix balance. (yeah more changes more frequent is better then 3 months)

Stat Revamp and boost to items
Also if you don’t agree with that that is fine.. however also another thing which not a lot talk about is the increase of stats which occurred with the trait revamp… all stats increased (power went higher) which also added to this issue has before the trait revamp you had to invest to get specific stat choices which was done well.

Endurance and Vigor:
Since this has changed (which a lot probably forgot about or didn’t even realize) Shifted the game towards taking more hits (sure it works if you can actually tank hits) but the way it is now with Low Hit Point pools… you simply melt. Now you can say hey if you didn’t dodge the larger hits then you so out of luck… well every hit is large and even conditions melt you simply because the life is low after the stat change. I think even adding 50% (id even go as far as doubling) more to all life pools would make a big difference and allow people to actually react. However you will have the fan boys say it is fine.. well not everyone has a grade A computer to simply see and dodge at perfect times and with all the flashy moves it isn’t realistic in reality. (And im not even involving skill balance in this… simply other factors outside of that… im sure that is a diff topic)

Boon Duration and Herald
Now if you want to argue that might has nothing to do with this think about revs giving out easy might and boon duration (and introduction of new amulet??? lol who thought of this one) to boost that even further. Herald is a scourge which needs to be way more selfish then it is now… or matter of fact make the boons pulse 1 second durations WHILE the facet is active so you lose that benefit when you use the skills (make them stronger to compensate) This in fact promotes skilled play. This probably has nothing to do with amulets but it is a symptom of current balance in all game modes.

Might boon Balance issue:
now you have might boon (easy 25 stacks flying around) which adds a huge 750 Power like NOTHING no draw back or anything (Before this was fine because stats were not simply added on to amulets and even gear in other game modes when trait revamp happened and you had to invest in the power tree of the class)… if they want to make boons so common you need to adjust might’s potency by half. OR reverse idea… that if they want to keep might the way it is reduce the duration by probably 50% less overall on everything that gives it.. This might duration im sure many will come here and shout don’t touch since they like nice things.. well nice things need to be controlled for good game play.
Also nerfing Might Boon will make tanky builds so less rewarding in damage and do their proper purpose of just tanking and not doing berserker like damage.. (like herald.. shocker shocker can stack 25 might with ease without thinking.. .and then have 100% fury up time? and this is without the trait to increase fury to 40% crit chance. lol….. Oh and then give all the team mates these boons for upwards of 30+ seconds (I play all classes so with Herald so I know what im talking about) Then facet of nature which just kittenes out 10+ seconds of all top boons.. 25 second cooldown and shares 50% boon duration (??). If they want to keep this.. boost that boon duration bonus down to 10% (actual low numbers like how stuff was previously balanced) and the protection,fury,swiftness,regen,might (any more boons?) to at least 5 second base (numbers can be tweaked im just giving example)

Excuse me if the ideas a bit jumbled I didn’t really proof read much at all and throwing my thoughts out as I thought them xD. I know this will be ignored but ah well it is out there.

(edited by LinhZeri.6412)