Revenant got nerfed too much
thief mainRevs needed nerfs badly, they are roamers after all and roamers are not supposed to be so stupidly strong (Anet logic, not mine). Not to mention until all HoT specs (rev including) get nerfed, there should be no buffs.
So? Why should Anet treat revs differently than thieves? Welcome to the club.
Dunno, your post is ironic since thieves atm are the ones that are stupidly strong.
In what exact way?
[Teef] guild :>
thief mainRevs needed nerfs badly, they are roamers after all and roamers are not supposed to be so stupidly strong (Anet logic, not mine). Not to mention until all HoT specs (rev including) get nerfed, there should be no buffs.
So? Why should Anet treat revs differently than thieves? Welcome to the club.
Dunno, your post is ironic since thieves atm are the ones that are stupidly strong.
In what exact way?
Dude, thief is stupid powerful at the moment, and the excuse is that it doesn’t give boons to a party so it is way overtuned in every other aspect.
atm thief is strictly better than revenant, some tweaking is needed indeed as they kinda share the role of moving between points to outnumber duels, just that thief has probably better duel potential, stealth and mobility for decaps.
Sure revenant is abit better in teamfights, but that doesn´t make up for it at the moment.
Rev, like most things HoT, just needs a re-design from the ground up. It’ll forever be broken because numbers tweaks solve nothing for bad design tbh.
Though saying thief is the better duelist is a bit far-fetched depending on the context. I mean I guess off-point with unlimited space to 1v1 in, sure, but that’s not really indicative of PvP or the state of the problems about the thief.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
thief mainRevs needed nerfs badly, they are roamers after all and roamers are not supposed to be so stupidly strong (Anet logic, not mine). Not to mention until all HoT specs (rev including) get nerfed, there should be no buffs.
So? Why should Anet treat revs differently than thieves? Welcome to the club.
Dunno, your post is ironic since thieves atm are the ones that are stupidly strong.
In what exact way?
Dude, thief is stupid powerful at the moment, and the excuse is that it doesn’t give boons to a party so it is way overtuned in every other aspect.
You didn’t answer my question. I can also say “dude, rev is stupid powerful!!!”
[Teef] guild :>
thief mainRevs needed nerfs badly, they are roamers after all and roamers are not supposed to be so stupidly strong (Anet logic, not mine). Not to mention until all HoT specs (rev including) get nerfed, there should be no buffs.
So? Why should Anet treat revs differently than thieves? Welcome to the club.
Dunno, your post is ironic since thieves atm are the ones that are stupidly strong.
In what exact way?
Dude, thief is stupid powerful at the moment, and the excuse is that it doesn’t give boons to a party so it is way overtuned in every other aspect.
You didn’t answer my question. I can also say “dude, rev is stupid powerful!!!”
Thief post-HoT crimes are: Evade spam
in conjunction with: High damage
in conjunction with: High mobility
The one saving grace for the playerbase is that most people playing thief are sub-optimal at it. Truly experienced thieves who know who and when to engage, and in a manner that always produces results are what highlight the thieves evil potential.
Obviously in a post-HoT world, Thief needs its evade spam, and can’t exist without its high damage and high mobility. It also suffers bad matchups and a world full of post-HoT aoe death spam, somewhat limiting (or making difficult) it’s life.
Thieve’s issue is now as it always has been. The difference from the Thieves side of things is just that his opponents have more in their kitten nal to help deal with him, making it a more dangerous world. Personally I don’t have much of an issue with Thief, but I do understand how frustrating of a class they are simply because their unique mechanic (much like rev has its unique mechanic) have given it an unreasonable edge.
Here’s a fun question, if Thief were removed from the game, would it make for a more enjoyable pvp experience?
Normalize not Nerf, should learn the difference between the two; boy you super hero types never learn.
Between a master and apprentice, i would love to see the differences.
thief mainRevs needed nerfs badly, they are roamers after all and roamers are not supposed to be so stupidly strong (Anet logic, not mine). Not to mention until all HoT specs (rev including) get nerfed, there should be no buffs.
So? Why should Anet treat revs differently than thieves? Welcome to the club.
Dunno, your post is ironic since thieves atm are the ones that are stupidly strong.
In what exact way?
Dude, thief is stupid powerful at the moment, and the excuse is that it doesn’t give boons to a party so it is way overtuned in every other aspect.
You didn’t answer my question. I can also say “dude, rev is stupid powerful!!!”
Thief post-HoT crimes are: Evade spam
in conjunction with: High damage
in conjunction with: High mobilityThe one saving grace for the playerbase is that most people playing thief are sub-optimal at it. Truly experienced thieves who know who and when to engage, and in a manner that always produces results are what highlight the thieves evil potential.
Obviously in a post-HoT world, Thief needs its evade spam, and can’t exist without its high damage and high mobility. It also suffers bad matchups and a world full of post-HoT aoe death spam, somewhat limiting (or making difficult) it’s life.
Thieve’s issue is now as it always has been. The difference from the Thieves side of things is just that his opponents have more in their kitten nal to help deal with him, making it a more dangerous world. Personally I don’t have much of an issue with Thief, but I do understand how frustrating of a class they are simply because their unique mechanic (much like rev has its unique mechanic) have given it an unreasonable edge.
Here’s a fun question, if Thief were removed from the game, would it make for a more enjoyable pvp experience?
What can you say about other classes crimes? Too high dmg, too much survival, too much moblity for amount of survival, too much CC, too much AoE etc.
Thieves still remain only class that you don’t want to stack on your team for a reason.
There were no thieves in season 1 in pvp (besides few hipsters like myself) – was it really enjoyable experience? From my experience and from all the feedback i saw so far s1 was supposedly worst season as far as class balance goes.
I also have been in plenty of matches this season w/o any thieves in both teams (was playing scrapper myself) – was it really so much more fun or different? Not really. It was just brainless bunkerfest on points. Good thief forces you to have 1 eye on map 24/7, which i think is a good thing because players with 0 awareness get punished, good players with good map awareness make thief obsolete.
Not to mention most pug teams don’t even know how to play with a thief on team which makes him even more useless -> easy 5v4 for enemy team.
[Teef] guild :>