Run what you'd like...

Run what you'd like...

in PvP

Posted by: jcbroe.4329

jcbroe.4329

3 words and one contraction that I miss reading more than anything from guild wars 1 when I would pvp. Granted that I didn’t solo as much as I do now, but regardless of what profession I play in this game, I feel that those words simply aren’t applicable to Guild Wars 2.
Granted that no, you couldn’t just run with anything you threw together, but generally, most people were aware of their professions meta-builds and built around them, and there were most definitely more than 1-2 for every class (I would average 5 for every class).

I know most people that consistently pvp are already more than aware of the issue, and I am aware that more game modes and functions could help to alleviate that issue. But this “slow change” philosophy has left an extremely stagnant metagame and is one of the main causes of there being so much openly expressed frustration on so many (including spvp) subforums.

Simple things, like changing quickness which affects stomping, but leaving invulnerability stomping in the game serves to immediately show distinct advantages that classes have over each other.

The main purpose of this post/thread is to reiterate the idea that maybe we should go about curing the stagnant metagame a little faster than what the last 6 months indicate, otherwise the pvp community will never see healthy expansion (on top of all the mechanics and game modes that have been previously alluded to vaguely).

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat