Runes/Sigils and PvP
Why do peaple want thoughness instead of vita on Barbarien / Berserkers Amulett?
Those (especially Berserker) are mostly used by Burst Specs. Burst Specs have usually big problems vs. Conditions, which means, they’d profit more from Vita then from thoughness?
What I’d like to see is Assassin (Berserker with switched Prezision and Power Stats). Giving Burs classes an alternative to Berserker.
Btw. why not introducing sigil of generosity into spvp?
Runes/Sigils
Ideally everything from PvE, but I’d like to see some PvE-only ones balanced first. Perplexity runes would be a little too good in their current state.
Amulets
Something with toughness as a primary, like the PvE Knight combo. Also, buff the celestial jewel stats a bit, even if it means taking a little crit damage from it.
I’d rather see the amulet split into two rings instead or some other solution that allows for greater stat customization. Right now, It’s hard to get a little extra toughness, which helps survivability a ton when your armor is low. Also, if you want any decent amount of precision, you’re stuck with full glass cannon.
There is the soldier amulet so there logically should be the dire amulet.
Well, this seems like a great place to ask!
- What runes/sigils would you like to see added to PvP?
- And for any adventurous readers, what different stat combinations on amulets?
instead of amulet + jewel, can we have
amulet + jewel
back item + jewel
ring + jewel
ring + jewel
accessory + jewel
accessory + jewel
please?
as for combinations, can we have this?
name it legionnaire maybe. make this combination for PvE too.
major: power
minor: toughness, critical damage
this one also. name it errrr something appropriate haha.
major: power
minor: toughness, condition damage
(edited by Deimos Tel Arin.7391)
There is the soldier amulet so there logically should be the dire amulet.
As much as i would love this on my ranger and my engie it probably would be too harmful to the game
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What about something that is not yet in the game yet?
Such as:
Superior Sigil of Selfishness ~ 30% chance to steal a boon on crit (10 cd)
Basically the counterpart of Generosity. To make these not outperform the two sigils that simply remove a condition or boon from yourself/enemy, they would need a shorter cooldown OR need a completely different effect.
As for things already in the game, please make sure Sigil of Momentum is added to the list!
Well, this seems like a great place to ask!
- What runes/sigils would you like to see added to PvP?
- And for any adventurous readers, what different stat combinations on amulets?
Grouch, careful now.
Adding too many different amulets and runes/sigils might only make things worse.
Imo there are already way too many sigils and runes that are not used, so adding more just seems silly.
Zaphiel Faires – DPS Guardian
Well, this seems like a great place to ask!
- What runes/sigils would you like to see added to PvP?
- And for any adventurous readers, what different stat combinations on amulets?
Grouch, careful now.
Adding too many different amulets and runes/sigils might only make things worse.
Imo there are already way too many sigils and runes that are not used, so adding more just seems silly.
This.
people are under the misconception that adding more variety of amulets will allow for a higher variety of builds. While some new builds may become viable as a result, more than less it will just strengthen the builds that are already being used.
Also, its a popular belief that adding more variety of options means more viable builds. Truth is, there is already tons of options of amulets/runes/traits and yet MORE than 50% of them are unused or considered weak. There will always be just 1-3 builds that all the min/maxers and competitive players deem useful per profession. Because there will always be the best combinations…and anything that is not the best, will be considered a bad choice.
with the example of the traits, how arenanet constantly has to rebalance them and rework them, and yet despite their efforts the majority of them are never used competitively. While they definitely have made improvements, it still boils down to only a few being “good”.
So what REALLY happens when you add a ton more options and variety of choices for customization? You create nub traps.
Nub traps are choices you can make “an item, ability, etc” that a new player will choose thinking it sounds good….but in actuality is insufficient and weaker and thus considered not viable. This means most players trying to get into the game are forced to copy/paste the top players builds (thus not making choices or innovations) or make the wrong choice over and over until they stumble onto something close to what is the best, thus being discouraged for a long time.
Some of the best (competitive) games do not have tons of pre-game strategy in the form of talents/masteries. Those that do, “wow/LoL” (yes wow isn’t an esport, but for comparison) usually start consolidating them as time goes on…making people really just stick to 1 of 3 options. As lol did with their talents, and League did with its masteries. Look at the top LoL players rune pages, you’ll realize that its really just 3-5 combinations that everyone uses. Despite there being 100’s of possible combinations.
So, as arenanet gets more competitive. They will either have to make the choice to higher on 300 testers and constantly fight the uphill battle of balancing and making the 1000 masterys/traits/runes/sigils/amulets/gems all viable. Or slim things back, to a few core choices that allow each player to play a small choice of viable play styles (either way, only a few will be considered viable anyway).
(edited by Zinwrath.2049)