Scrap Skyhammer!!!

Scrap Skyhammer!!!

in PvP

Posted by: Dee Jay.2460

Dee Jay.2460

-Stealth, stand on glass panel, scorpian wire pull, dodge off
-Use steal f1 ability to port back if you get knocked or feared off, or shadow trap or shadowstep or sword 2.
-Use steal f1 to remove stability or sword3 skill and gain stability/fear ability
-Blind them to prevent being knocked back and wasting their CD

Most Shadowsteps, be in Infiltrator’s Singet, _Infiltrator’s Strike, Shadowstep, Steal or whatever don’t work half the time because of terrain clipping errors. They also don’t work across all of the energy fields, which is really annoying.

Scorpion Wire has similar pathing issues and only works in a small number of cases.

But all of these issues would only become apparent if you actually played a Thief on Skyhammer, rather than against a Thief.

Skyhammer as a map shows a complete lack of understanding by the creator to what constitutes a fun and balanced PvP experience.

Scrap Skyhammer!!!

in PvP

Posted by: Reif.9234

Reif.9234

I feel this map demotes true team play and promotes "Whoever has the most Fears/Pushes" Wins gameplay.

Sure I love this map on my guardian because it makes him a god and completely broken. Whereas on my Engineer I have 1 pull that sucks, and a couple knockbacks that any player with a brain will dodge.

I honestly don’t understand the mentality behind people defending this map, unless they play a Guardian/Necro and like trolling in hot join.