Season 4 Ranked Matchmaking Change

Season 4 Ranked Matchmaking Change

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Posted by: veslarius.8425

veslarius.8425

Im wondering why whenever there is an offset of division, i always end up with lower division on my team and have to fight a division above mine on enemy team. its not like it happens often…. it happens everytime often isnt a strong enough word. not one time have i had a division up on my side against a division down on the enemy team not even once… what did you guys do anet? mark me for death or something? put a flag on my account to put me in matchmaking hell until i give up n get a premade?

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Posted by: Elegie.3620

Elegie.3620

According to the MM algorithm, the system seems to solely calculate the players’ rating from the game final result. However, a victory is achieved not only through team effort, but also through individual performance – and assessing that latter component through the final result only seems insufficient. I don’t get why there’s no heuristic component involved, in order to properly boost or degrade the individual ratings of the players.

Also, there’s a significant lack of transparency from Anet. It is really hard to provide useful suggestions when the company refuses to provide any figure related to PvP, like the overall population, class repartition, players’ ratings and so on. Players can only speculate, mostly wrongly, which fuels the frustration and inhibits positive contributions.

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Posted by: Zenral.3958

Zenral.3958

According to the MM algorithm, the system seems to solely calculate the players’ rating from the game final result. However, a victory is achieved not only through team effort, but also through individual performance – and assessing that latter component through the final result only seems insufficient. I don’t get why there’s no heuristic component involved, in order to properly boost or degrade the individual ratings of the players.

Also, there’s a significant lack of transparency from Anet. It is really hard to provide useful suggestions when the company refuses to provide any figure related to PvP, like the overall population, class repartition, players’ ratings and so on. Players can only speculate, mostly wrongly, which fuels the frustration and inhibits positive contributions.

Anet refusing to share data and lack of transparency should be self-explanatory.

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Posted by: Torture.9156

Torture.9156

MMR needs to be removed from ranked matchmaking.

There is NO POINT in having another influencing value besides the divison. This is completely destroying the significance of any division classification – which ranked pvp is basically all about.

Another solution would be to reset the MMR for all players at the beginning of a new season.

The current matchmaking just totally sucks and will end with people who already got high mmr with not reaching their adequate division. Also players with low mmr might reach high divisions without ever facing good players.

Remembers me of the disastrous matchmaking which got introduced to Warcraft 3 after some years, which is basically identical to the MMR – people just tanked their statistics with 1000 solo-game loses to face low-skilled players on arranged team games..

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Posted by: Wonderly.1324

Wonderly.1324

I feel that things like titles and achievements (which are permanently reflected in the achievements panel) should be considered among the “reasonably accessible to the population at large” category. I enjoy PvE mostly and more than anything enjoy collecting achievements and titles. I play PvP for fun sometimes and for achievements, so I hope that there won’t be titles/achievements that would be unreasonably out of reach

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Posted by: Shadow.1345

Shadow.1345

Then given that only a few of the upper tier players seemed to notice this being a problem, enough to vocalize it, that caused a not fun experience I do find a certain lack of empathy for those now complaining about having to carry bads on their team. Particularly after watching pro players scout HotM for really low MMR players in order to lower their MMR via averaging the two for the party.

The only reason higher MMR players were doing that was to play games…. Without lower MMR in their party, the queue time would be up to 4 hours long. You are misinterpreting intentions and it seems pretty clear you have a strong bias against skilled players lol.

I knew exactly why it was done and even defended the use of it when it was done because I thought it was unfair that people with extremely high MMR should be punished with long queue times. And I don’t have a “strong bias against skilled players” I have a strong bias against hypocritical bullkitten arguments.

I knew as soon as I saw the post about changes to MM that one of the complaints was going to be that high level players didn’t want to have to carry low level players on their teams. Which, sorry if it hurts your feelings but after seeing the rallying call from a certain ragey mesmer about “you have to carry” being regurgitated time and again on posts where people complained about how they were tired of 30 game loss streaks I can help but notice a certain hypocrisy in saying “I don’t want to have to carry” from the same people who were saying “you have to carry”. If you can’t see a certain hypocrisy in that then maybe I’m not the one with a “strong bias”.

So after people hunted down low MMR people to drop their average party MMR to get low queue times (justifiable or not) and then in the next seasons not want those people anywhere near their team after referring to those people as “new PvP friends” it kinda makes me call bullkitten on many of the arguments and complaints coming from the top players about matchmaking. I mean it’s not like after their use was done they wanted to queue up with those “new friends” again.

So thanks for making this true,…

I’m sure more feathers will be ruffled when they pick which parts they want to get their feathers ruffled over.

…but let’s face it. Leagues has been a grind from the start. We all knew it. There is little to no prestige. Even when the matchmaking was set to make it prestigious in someway the top players complained that queue times were too long and there was nothing left to do. And despite all the talk the pip ranges never settle. The pip system is a bust and no matter how they do matchmaking for it people won’t be happy with it.

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Posted by: Aenaos.8160

Aenaos.8160

This is the fair match making.
Matching teams as evenly as possible.
As the poster above me pointed out,it is contradicting to complain about “carrying” other players of less experience and/or skill,and to propose as a solution to this,for other players to do the carrying in one sided matches.
It is obvious that a player’s ability to affect the outcome of a match,in a team game like GW2 PvP, is limited by the performance of their team mates.
No one deserves better matchmaking odds than any other player.

That is without taking into account the problems that arise by profession,build,and general combat imbalances,and the fact that there is a single queue pool for all players.
As a principle,a 50/50 matchmaking is always the most fair solution.

This is a good start.
If steps are taken to introduce some flexibility to the pip system,to take into account
the overall performance of a team even when losing a match,like it was in season 1,and alleviate some of the frustration of pip grinding,leagues will be in a much better state than they ever were in seasons 2 and 3.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

(edited by Aenaos.8160)

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

if this match making is like season 1, I don’t know what I have done season 1.
this mmr feels so different to season 1, it feels not like 50/50, it feels even worst as season 2.

this mmr takes the complete fun and makes pvp only frustrating.

there is a reason that numbers of rank symbols in the open world are decreasing from season to season.
but not only the match making system need a rework, the complete league system need one.

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Posted by: Ubik.8315

Ubik.8315

Afks, afks every single game. I have no idea why GW2 has such a toxic ranked playerbase, but it does. Easily one of the worst playerbases I’ve ever seen.

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Posted by: Gambino.2109

Gambino.2109

Afks, afks every single game. I have no idea why GW2 has such a toxic ranked playerbase, but it does. Easily one of the worst playerbases I’ve ever seen.

It’s cause they’re clones of each other, act exactly the same, call people out exactly the same, and use the same lame insults and then think they’re cute and original.

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Posted by: Yasi.9065

Yasi.9065

Its because we are now getting matched with people that die in < 5 seconds because they cant even find their dodge buttons…. and we are not the slightest bit interested in carrying such bad players.

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Posted by: Ubik.8315

Ubik.8315

Its because we are now getting matched with people that die in < 5 seconds because they cant even find their dodge buttons…. and we are not the slightest bit interested in carrying such bad players.

I agree, it’s extremely demotivating to be winning or stalling for 1-2 minutes 1v3/4 and your team manages to die 4v2 while achieving nothing.

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Posted by: RoRo.8270

RoRo.8270

why does it put a full 5 man solo vs a 4man premade+1 and then you still end up losing points

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Posted by: pierofv.8432

pierofv.8432

i’m used to solo queue, but this season the system is the worst i’ve seen in the 4 seasons, you get matched against players on different divisions (higher divisions in worst cases) or even a full premade team and your teams is made of random players, for example today i got matched against Spvp team, i really hope they fix this, because like it is right now really dissapoint and makes you don’t want to play pvp

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Posted by: shagwell.1349

shagwell.1349

So, you changed the matchmaking system and again forgot to give us a solo queue?

Make WoW strong again. wp Anet.

[orz] below mediocre – we sponsor Arenanet
Piken Square EU, maybe soon on your server.

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Posted by: Gambino.2109

Gambino.2109

It’s gonna be hard getting out of Ruby that’s for sure, been stuck on the first tier for a while now. I hate to see how the other four tiers left in Ruby will be like ><

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Posted by: Vagrant.7206

Vagrant.7206

I can’t even get past the first block of 5 on sapphire, and I was legendary last season. Not sure I want to do much ranked at all this season. Seems to be very much 50/50 matches, and it’s just not fun when no matter what you do you can’t seem to change the outcome.

The great god Lagki demands sacrifice.

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Posted by: Ruru.1302

Ruru.1302

i’m used to solo queue, but this season the system is the worst i’ve seen in the 4 seasons, you get matched against players on different divisions (higher divisions in worst cases) or even a full premade team and your teams is made of random players, for example today i got matched against Spvp team, i really hope they fix this, because like it is right now really dissapoint and makes you don’t want to play pvp

If Spvp is the guild I’m thinking of, they’re essentially a bunch of skilled solo queuers grouped together. They’re not like a team or anything.

mag
[Mada] Apocryfia

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Posted by: Ithilwen.1529

Ithilwen.1529

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

I’m bouncing around a 50% win rate, compared to a low of about 16% in previous seasons. Fair match making gives a better reflection of skill.

Mesmerising Girl

(edited by Ithilwen.1529)

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Posted by: Cynz.9437

Cynz.9437

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

Nah, the only reason is because we are back to artificially forced 50% winrate from season 1 with pip gains from season 3.

In season 1, if i won vs decent team i would get 2-3 pips, if i lost but managed to get the score high enough i might not even lose pip. So if you did your best and you were good player you still had positive progression.

In current system it is always +1-1, regardless of your MMR and how much effort you put into match, combined with forced 50% wl ratio it makes progression extremely slow, especially if you add trolls/dcs etc.

And dear Ithilwen.1529, you got 50% win rate is not because of your skill but because it is enforced by the system. Anyone that plays mainly soloq has around 50% win rate unless they don’t have many games on their account yet.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Ithilwen.1529

Ithilwen.1529

Actually I have better than that, I’m trying not to jinx it.

I stand by my point that the unfair matches of the past two seasons pushed people well above there true skill range.

Mesmerising Girl

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Posted by: Madman.6912

Madman.6912

Afks, afks every single game. I have no idea why GW2 has such a toxic ranked playerbase, but it does. Easily one of the worst playerbases I’ve ever seen.

Because there is 0 incentive to put effort into a losing game, if there was, let’s say a rule that said the best player on the losing team will not lose a pip, then ppl wouldnt afk because even though the match is lost there is still something to fight for

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Posted by: Archon.6480

Archon.6480

Its because we are now getting matched with people that die in < 5 seconds because they cant even find their dodge buttons…. and we are not the slightest bit interested in carrying such bad players.

I agree, it’s extremely demotivating to be winning or stalling for 1-2 minutes 1v3/4 and your team manages to die 4v2 while achieving nothing.

Yeah agreed, after loosing 7 games in a row last night, 4 of which were exactly like you said, and 2 were complete throws 2 minutes from when we would have won, I raged, and logged out accepting the dishonor. I was so mad. I am not claiming to be the best player ever, but there is nothing more frustrating than having complete beginners throw a match, then tell you how to play. “Don’t ever go far, that is only for the thief.” Yeah OK buddy. Nice map awareness.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: TheFamster.7806

TheFamster.7806

Its because we are now getting matched with people that die in < 5 seconds because they cant even find their dodge buttons…. and we are not the slightest bit interested in carrying such bad players.

I agree, it’s extremely demotivating to be winning or stalling for 1-2 minutes 1v3/4 and your team manages to die 4v2 while achieving nothing.

Yeah agreed, after loosing 7 games in a row last night, 4 of which were exactly like you said, and 2 were complete throws 2 minutes from when we would have won, I raged, and logged out accepting the dishonor. I was so mad. I am not claiming to be the best player ever, but there is nothing more frustrating than having complete beginners throw a match, then tell you how to play. “Don’t ever go far, that is only for the thief.” Yeah OK buddy. Nice map awareness.

I had 7 games in a row like that yesterday where people literally tried to stomp every single downed instead of cleaving or at least having stab. It was so frustrating and they don’t know what they did wrong which is the worst part. My winrate went over from 62% to 55% and still going down because anet refuses to give me quality teammates or at least fair match ups.

I don’t know how or what I am suppose to do other than winning my 1v1s or occasional 1v2s when I see my teammates losing all the nodes or tunnel visioning on the 3rd objective of the map. The fact that there isn’t a voice comp means you can’t even yell at them or explain to them what they did wrong. Seriously why should I have to carry those people and not get paired with people that are on my skill level/mmr?

Also my queue time doesn’t justify the quality of matches I get. Whether I queue on prime time or off time I still get 5 min+ only to find out that I will lose no matter what. If that is the case then why not throw me with random people who queue at the same time to at least shorten my queue? Long queue time, bad match making and forced to carry people doesn’t make fun or rewarding.

Tour

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Posted by: messiah.1908

messiah.1908

i didnt do much matchups 19 so far with 64% win chance which is low fro emerald point of view (last season i farm till ruby 100% win rate)

but i see i match with top esl players (2 of them at least) and also with so bad players (like 3 goes to close at the beggining which for few second i looked if i match in soloq and not ranked)
so i really dont know what is my MMR but iguess so far average but got me wonder if so why this is the first time i match with esl players…

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Posted by: displacedTitan.6897

displacedTitan.6897

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

Nah, the only reason is because we are back to artificially forced 50% winrate from season 1 with pip gains from season 3.

In season 1, if i won vs decent team i would get 2-3 pips, if i lost but managed to get the score high enough i might not even lose pip. So if you did your best and you were good player you still had positive progression.

In current system it is always +1-1, regardless of your MMR and how much effort you put into match, combined with forced 50% wl ratio it makes progression extremely slow, especially if you add trolls/dcs etc.

And dear Ithilwen.1529, you got 50% win rate is not because of your skill but because it is enforced by the system. Anyone that plays mainly soloq has around 50% win rate unless they don’t have many games on their account yet.

Why do people think its enforced by the system and not a by product of matching you with nearly equally skilled players.

The previous two seasons were a total joke with one team being designed to win BY THE SYSTEM. This season is like season 1 where the 50% win rate is merely a consequence of matching equally skilled teams.

I see lots of complaints about balance in all PvP games but this might be the only game where players are so needy that they complain about a system that is well designed in giving you a 50/50 record once your MMR settles down. I would love to port some of these arguments to the DOTA2 forums and watch those toxic mfers just eat this forum alive.

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Posted by: Abazigal.3679

Abazigal.3679

PvP has a lot of potential in all fairness, but the issue lies in the season system, like every game having it. It will be fun for a big part of players, but an other part won’t really enjoy having to deal with all solo queue issues every 2 months.

There lacks a mixed system between old ladder and actual pip system, and in game tournaments that would give best participants more pips.

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Posted by: Cynz.9437

Cynz.9437

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

Nah, the only reason is because we are back to artificially forced 50% winrate from season 1 with pip gains from season 3.

In season 1, if i won vs decent team i would get 2-3 pips, if i lost but managed to get the score high enough i might not even lose pip. So if you did your best and you were good player you still had positive progression.

In current system it is always +1-1, regardless of your MMR and how much effort you put into match, combined with forced 50% wl ratio it makes progression extremely slow, especially if you add trolls/dcs etc.

And dear Ithilwen.1529, you got 50% win rate is not because of your skill but because it is enforced by the system. Anyone that plays mainly soloq has around 50% win rate unless they don’t have many games on their account yet.

Why do people think its enforced by the system and not a by product of matching you with nearly equally skilled players.

The previous two seasons were a total joke with one team being designed to win BY THE SYSTEM. This season is like season 1 where the 50% win rate is merely a consequence of matching equally skilled teams.

I see lots of complaints about balance in all PvP games but this might be the only game where players are so needy that they complain about a system that is well designed in giving you a 50/50 record once your MMR settles down. I would love to port some of these arguments to the DOTA2 forums and watch those toxic mfers just eat this forum alive.

What part of 500-100 matches is equally skilled teams?

All is Vain~
[Teef] guild :>

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Posted by: Lucred.1802

Lucred.1802

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

Nah, the only reason is because we are back to artificially forced 50% winrate from season 1 with pip gains from season 3.

In season 1, if i won vs decent team i would get 2-3 pips, if i lost but managed to get the score high enough i might not even lose pip. So if you did your best and you were good player you still had positive progression.

In current system it is always +1-1, regardless of your MMR and how much effort you put into match, combined with forced 50% wl ratio it makes progression extremely slow, especially if you add trolls/dcs etc.

And dear Ithilwen.1529, you got 50% win rate is not because of your skill but because it is enforced by the system. Anyone that plays mainly soloq has around 50% win rate unless they don’t have many games on their account yet.

Why do people think its enforced by the system and not a by product of matching you with nearly equally skilled players.

The previous two seasons were a total joke with one team being designed to win BY THE SYSTEM. This season is like season 1 where the 50% win rate is merely a consequence of matching equally skilled teams.

I see lots of complaints about balance in all PvP games but this might be the only game where players are so needy that they complain about a system that is well designed in giving you a 50/50 record once your MMR settles down. I would love to port some of these arguments to the DOTA2 forums and watch those toxic mfers just eat this forum alive.

Because blowouts are happening entirely too frequently (nearly 70% of my matches have a 300+ point gap).

Because players who were legendary/diamond/ruby last year are still getting stuck with people with fewer than 100 games played total. Surely nobody could be considered “good” if they haven’t played at all before.

Because the number of intentional D/C’s and AFK’ers is astronomical.

Because the number of unintentional D/C’s and client crashes that blows a match is astronomical (I have had 3 matches now out of the ~60 league games I’ve played where everyone but me either failed to connect entirely or crashed when the gates opened and I’m the only person in the match the entire short match).

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Posted by: Yasi.9065

Yasi.9065

I have several accounts I play actively in pvp.

One of those accounts has a nicely high winrate (overall ranked winrate is > 70%), since I bought this account not too long ago.

Another account has lots of ranked matches played, and because of that a winrate < 60%. Its the account I started in beta.

If I queue with the high winrate account in Sapphire Rank… I get what I like to call “two thumbers”. People that have absolutely no clue how to play, period. They dont dodge, they dont rotate. They double cap, they die in <5 sec in evenly matched fights.

The other account gets at least one player each match, thats horribly bad… but the rest is okay… at least they know where their dodge key is.

So… now I inherited another account with a < 40% winrate on ranked matches… at around 500 ranked matches played.
That account blows through the divisions (started amber) and is now at mid ruby with <10 matches lost.

You know what that means, boys and girls?

Correct. The lower your mmr is, the easier your way to diamond in soloqueue.

Nicely done Anet. Nicely done.

For everybody that doesnt need anything in terms of these horribly designed achievements to get the legendary backpiece and doesnt play exclusively as part of a premade…. Id suggest you go save your mmr and only play unranked.

Because you WILL tank your mmr if you have a high mmr, this season.

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Posted by: Vagrant.7206

Vagrant.7206

People are finding that they can’t advance as fast or far as last season.

One logical explanation is that they were boosted by the mmr system higher than they should have been. Now, without the advantage of being on a team pre-set to win, they find themselves over matched.

Nah, the only reason is because we are back to artificially forced 50% winrate from season 1 with pip gains from season 3.

In season 1, if i won vs decent team i would get 2-3 pips, if i lost but managed to get the score high enough i might not even lose pip. So if you did your best and you were good player you still had positive progression.

In current system it is always +1-1, regardless of your MMR and how much effort you put into match, combined with forced 50% wl ratio it makes progression extremely slow, especially if you add trolls/dcs etc.

And dear Ithilwen.1529, you got 50% win rate is not because of your skill but because it is enforced by the system. Anyone that plays mainly soloq has around 50% win rate unless they don’t have many games on their account yet.

Why do people think its enforced by the system and not a by product of matching you with nearly equally skilled players.

The previous two seasons were a total joke with one team being designed to win BY THE SYSTEM. This season is like season 1 where the 50% win rate is merely a consequence of matching equally skilled teams.

I see lots of complaints about balance in all PvP games but this might be the only game where players are so needy that they complain about a system that is well designed in giving you a 50/50 record once your MMR settles down. I would love to port some of these arguments to the DOTA2 forums and watch those toxic mfers just eat this forum alive.

Simple.

The matches are often blowouts.

That’s not an equal matching of skill. Quite the opposite. Getting a 50% winrate on matches that are mostly blowouts means the system isn’t actually doing any kind of proper matchmaking.

The great god Lagki demands sacrifice.

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Posted by: Perkysaurus.2630

Perkysaurus.2630

Well given that as a deer i am often facing off against dragons means I rarely pvp anymore.

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Posted by: Hanth.2978

Hanth.2978

It’s a broken system and after four seasons it’s safe to say anet has no idea how to balance the matchmaking. Winning by 200 or 300 and losing by the same amount is not fun. At this point the best thing to suggest for people struggling with pip gain is just do what most people do and party up and ascend. I know plenty of players who say yeah they ascended to legendary all solo blah blah blah, sure I believe that but a lot of people just blowing smoke out their a**. They partied up and know it just looks cool to say yeah legendary all solo baby, give me a break. I like to solo q just for the fact that it’s fun meeting new people, new pvpres but if you guys are here to just get pips and get pips only then party up and problem solved.

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Posted by: SneakyTouchy.6043

SneakyTouchy.6043

When it comes to matching, they are pulling players from a pool that’s simply too diverse. There’s no method towards organizing the playerbase for better matching because pips are rewarded based on wins, wins are based on 50% chance. There’s nothing in place to allow better players to move ahead of the lesser players.

For anyone who has an inflated MMR, their current chance to win will be slightly less than 50%. This means no progression even if their abilities are far beyond advanced.

Players who were previously in MMR hell, or had artificially low ratings, should have received enough of a boost to progress up to Ruby, but I predict their progress will probably end there once their rating settles.

Matching needs to stay 50/50 so that rating evaluation can still be accurate, but they need a pip distribution method that allows the better players to move up, even if they are still only winning half their games.

(edited by SneakyTouchy.6043)

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Posted by: Xillllix.3485

Xillllix.3485

The matchmaking doesn’t take classes into account either, so you have a chance of ending with a very bad comp.

I was just in a game where there were 3 DH on one team and 3 Rev on the other team,
Why isn’t the game mixing up the classes and placing guards and revs on both teams?

Just makes no sense to promote class stacking and then say on the forum it’s something you want to improve on 4 seasons in.

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Posted by: Vagrant.7206

Vagrant.7206

The matchmaking doesn’t take classes into account either, so you have a chance of ending with a very bad comp.

I was just in a game where there were 3 DH on one team and 3 Rev on the other team,
Why isn’t the game mixing up the classes and placing guards and revs on both teams?

Just makes no sense to promote class stacking and then say on the forum it’s something you want to improve on 4 seasons in.

I’ve noticed this too. The matchmaking does not attempt to compensate for class or build, or anything similar. This can result in really wonky team compositions that just do not synergize, even if MMR rates both teams the same.

The great god Lagki demands sacrifice.

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Posted by: Zintrothen.1056

Zintrothen.1056

You can STILL grab another account and advance faster than a main account?

Are they gonna reset MMR anytime soon? This kitten is kittened.

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Posted by: Xillllix.3485

Xillllix.3485

It’s going to be problematic unless they start distributing players of different classes across teams instead of stacking all of them together in one team. We just need someone in the PvP team that understands that MMR doesn’t mean kitten when you’re facing 5 guardians.

Forum bug: cannot write until after writing problematic.

(edited by Xillllix.3485)

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I have no idea what is with the matchmaking this season, but it’s horrible.

DH is THE class this season because of its low skill ceiling, incredible burst dps, and blocking ability. Matches are seeming to group professions together this season. I’ve had games of 8-9 DHs.

Worst of all I’m getting games stacked like this.
https://i.imgsafe.org/32c605b4ab.jpg
https://i.imgsafe.org/32c781a959.jpg
Needless to say, we were slaughtered by the DH team ~500 to ~100.

Come on ANET…
The last two seasons I got diamond rank, but I’m currently in sapphire and on a 12 loss streak.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I just made a post about this. 3 rangers on one team, 4 dh on the other. completely slaughtered by the dh team because of the insane dps and projectile hate.

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Posted by: Lucred.1802

Lucred.1802

I just made a post about this. 3 rangers on one team, 4 dh on the other. completely slaughtered by the dh team because of the insane dps and projectile hate.

Did the same. 5 DH’s on one team, 1 DH and 3 druids on the other. I was on Team Trap, and we slaughtered the opponents.

Even though I’m benefiting from it greatly I freely admit it’s broken as hell.

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Posted by: Cynz.9437

Cynz.9437

That is why it blows my mind why they didn’t reset MMR though they have been warned in beta and they promised they will do it. But then again, Anet….

All is Vain~
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Posted by: Sonata.1036

Sonata.1036

Just bring 5 revs who know how to bait with traps and walk to legend

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Posted by: Xillllix.3485

Xillllix.3485

I just made a post about this. 3 rangers on one team, 4 dh on the other. completely slaughtered by the dh team because of the insane dps and projectile hate.

Did the same. 5 DH’s on one team, 1 DH and 3 druids on the other. I was on Team Trap, and we slaughtered the opponents.

Even though I’m benefiting from it greatly I freely admit it’s broken as hell.

I think we’ve just found exactly where the MMR machine is broken.
Anybody from Anet PvP team reading this?

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Posted by: REGGADO.1237

REGGADO.1237

Problem is not that DH class is low skill ceiling, but players facing them is. Best advice is to suggest your teammates to switch to even more DHs.

I’d say your lb ranger pretty decent against dhs. Its like pets hit 10hit/sec, lb2 hits 10hit/2sec, lb5 12hits/2sec, that melts all aegis and focus5 instantly. Tho its hard to land any projectiles when 4guards stacked in one point spam shield5/bubbles.

(edited by REGGADO.1237)

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Posted by: Madman.6912

Madman.6912

That’s really the problem with class balance and not really matchmaking, maybe a littlebit if we consider class stacking a matchmaking issue, but I normally consider the most important feature in matchmaking the ability to bring people with similar skill levels together. I dont really have much problem with DHs to be fair (as a condi mesmer)

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Posted by: Drafigo.4690

Drafigo.4690

I think your dead wrong about the DH being the issue. I also believe your dead wrong about the Dh requiring skill. Now if you are talking about the guys with all traps in all their utility spots then yes your a little correct. That being said There is a mix of issues with this season and none of them are DH. I find that most of the people crying there kitten off on the forums are not your top tier players. Sorry guys your not the top 2% or for that matter top 10%. In fact over time I have found them to be the ones who roll the DH with all traps and suck at it cause they die. Same guy the plays a Thief because you see them doing that thing where they pounce on you and 2 shot you. But then somehow you cant get it to do the same thing!

Point is DH is a nice mix for the Guarding who has to play mostly bunker up till this last year and as a huge fan of the Guarding I am glad I can actually kill things. But dont think I run all those traps cause you would be wrong, and I am not the guy that sets those traps down aimlessly for you to stumble apon. Now, I dont play DH every match in fact I found the Mesmer who was my first toon ever made to be quite fun last night as I trolled across the Sapphire division. I have also found Necro to be strong too, seems like Necro and Mez worked because not everyone is carrying all the condi clears like normal. Maybe thats because everyone is worried about the DH or for that matter all the burst damage. Ill say it again this season is the BurstWars2. Matches are shorter and the action is very fast, one false move and you wipe.

Now other then matchmaking this season is by far the best one. I hated the BunkerWars2 and the CondiWars2, but so far the BurstWars2 is shaping up real nice. There is alot of death and position swapping. Most classes seem to be killing it DH is a little over played but as soon as u nerds stop tripping over their traps then they will fade. Few more thief’s then I would like and Ele is played a whole hell of alot less.

I think Next years Seasons will rock!

Vote Vermin Supreme for 2016!

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Posted by: Adegard.8317

Adegard.8317

If I recall corectely Anet cannot bring changes to the matchmaking system during season uptime so ,why don’t they just introduce some sort of pre-season testing where players get to test the newest matchmaking changes for 1 or 2 weeks before a season goes live? Surely they will get some decent feedback from the community and not have everyone waste their time trying to reach Legendary while fighting a broken matchmaking system for 2 months?

The current strategy of using a live season to collect all the data just to use that during season downtime to make changes to the matchmaking system hasn’t been very successful (imo). I mean, before you know it 1 year has passed since season 1 while not much has changed regarding the matchmaking system. Not in a good way anyway.

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Posted by: Sismis.5390

Sismis.5390

How you expect to balance Human and Human behaviour?Unless they invent the matrix and we get all plugged you will have GW2 like it is now.So far playing what i saw was players doing mistakes ingame and losing it cause those little mistakes.Players out of range from skills and spells 140-280 range and other.NO CC use at all no proper builds wrong timing,bad pick at targets,wrong choice of situations,behaving like BOTS and more.The great AOE spam starts and every person in team runs in all 4 directions losing benefit as team.So far EVERY game i had lost was cause Human in team.Then the toxicity starts from those players,name calling and insulting and the great witch hunt.And then big blame begins for MM and Devs and demanding a system to cary a casual and average or belove average players to high ranks.Well sorry to say to you but system is ok players are not.Players stubborn refusing class to change to meet enemy team class composition,players refusing to change tinker around to get away from some META builds to find their own,lack of interest to play other classes to get a feeling and knowledge.Then they lose game and we got the devils circle here with the complains,they started to hit every class with nerfs removing the stupid GOD mode solo style pushing into TEAMPLAY and players refuse stubborn to adapt they want their GOD MODE.The only thing game needs is system in place to prevent class stacking that’s it all.Anyway but people tend to complain about a loot here on forums when they hit a gap.

Here played now 3 games had team pars who have no clue to PVP.Now what should i do scream MM is bad?While some Human on the other side of screen decided that he should do either daily in ranked or thinks full of him self to be MLG pro.What ever the reason is its Human factor not game and we do not have option of GOD mode to Cary a 1vs5 game.

I was feeling a bit screw-loose so I…checked myself in.

(edited by Sismis.5390)

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Posted by: John.8507

John.8507

When it comes to matching, they are pulling players from a pool that’s simply too diverse. There’s no method towards organizing the playerbase for better matching because pips are rewarded based on wins, wins are based on 50% chance. There’s nothing in place to allow better players to move ahead of the lesser players.

For anyone who has an inflated MMR, their current chance to win will be slightly less than 50%. This means no progression even if their abilities are far beyond advanced.

Players who were previously in MMR hell, or had artificially low ratings, should have received enough of a boost to progress up to Ruby, but I predict their progress will probably end there once their rating settles.

Matching needs to stay 50/50 so that rating evaluation can still be accurate, but they need a pip distribution method that allows the better players to move up, even if they are still only winning half their games.

Sounds good.

If you play well and have a good match, and contribute a lot to your team, but lose then you should still get something. Maybe you can get half a pip for a close fight you lost but played well, then 1 pip for a win,and not go back to two pips like season 1.

Right now, its win a few, lose a few, maybe win again then loose. so pips are crazy up and down.

(edited by John.8507)