Season 5 tuning

Season 5 tuning

in PvP

Posted by: Hooglese.4860

Hooglese.4860

This season’s been pretty well balanced. Stale, but balanced. Well except for ele, but duh.

Here’s a summary of what I feel needs a fine tuning (outside elite specs)

Elementalist
I don’t play ele but there needs to be some love here. I also really don’t want the resurrection of the bunker tempest. Here’s some ideas:

  • Signet of Restoration: increase healing on skill activation
  • Ring of Fire: Increase pass through burning duration to 4s.
  • Lava font: reduce cd back to 6s
  • Weapon Skill reduction traits: revert back to 33%
  • put Latent Stamina in arcane. put Arcane Resurrection in tempest. These two are all mixed up. Arcane isn’t the auracentric support line, and Tempest isn’t the dodge focused attunement line…
  • Just don’t rebuff Elemental Bastion, anything else is fine by me.

Engineer
Engi needs both a hit and some love I feel. It’s a weird one. It’s main issue is that it’s capable of resing/stomping very well, provides reflects very reliably, and can passively manage cc very easily while dishing it out just as easily.

  • Slick Shoes: Allow to hit players multiple times, but with a 1s icd. Not a pure trap like before but not useless like now.
  • Electro-whirl: No longer reflects projectiles, instead just blocks them. Increase damage by 10-20%
  • Defense Field: should have a cast time.
  • Gyro self destructions: should scale with the engi’s stats.
  • Perfectly Weighted: increase icd to 15s, but provides 2 stacks.
  • Final Salvo: add a small ICD (like 5s) to prevent rapid reapplication of stability.
  • Function Gyro: this thing’s the main thing making scrapper strong. Reducing its health would be the easiest fix I can see.
  • Move Shrapnel to Firearms, move Skilled Marksman to Explosives GM and change it’s functionality to give explosive functionality to the rifle.

Guardian
Okay, but somethings can be worked on

  • Symbol of blades: should deal 10% less dmg
  • Whirling Wrath: should deal 10-15% more damage
  • Fragments of Faith: reduce the number of stacks of stability to one.
  • Purification: lower healing from the trap
  • Piercing Light: shouldn’t daze. It should blind.
  • Radiant Retaliation: should be anything other than what it is.

Mesmer
Mostly fine.

  • Well of Precognition: change function to giving an Unblockable buff at the end rather than 30 endurance. Something like its original function.
  • Continuum Split: should not work with elite skills, especially when elite skills already have longer cool downs than the split.
  • Restorative Mantras: merge with Harmonious Mantras.
  • Phantasmal Fury: move to insperation to take the spot of Restorative Mantras
  • Add new trait to dueling (Adept): remove condition on critical hit (5s icd minimum)
  • Time Catches Up: Give swiftness not superspeed

Necromancer
It’s in a pretty good place I find. Just not perfect.

  • Gravedigger: lower cooldown to 6s. Lower cast time to 1s
  • Death Spiral: lower cast time to 3/4s
  • Grasping Darkness: reduce cast time to 1/2s
  • Should be a GM trait in Blood Magic (Unholy Martyr isn’t needed) that grants health/shroud when you corrupt a boon.
  • Chilling Victory: either give might or shroud

Ranger
I’m bias against rangers or more precisely druids. Ancient seeds bewilderingly powerful.

  • Solar Beam: lower the damage by 15%. It should not be as strong as a full range Long Range Shot.
  • Astral Wisp: increase damage and healing. Allow casting on allies.
  • Smoke Assault: create a max range of 2000
  • Glyph of Unity: double the damage it deals.
  • Druidic Clarity: reduce to only remove 5 conditions
  • Natural Stride: reduce to only 25% movement increase
  • Celestial Shadow: should only apply to the druid/pet.
  • Ancient Seeds: should have a longer cooldown to match Entangle.

Revenant
Mostly good.

  • Unrelenting Assault: Add a max range of 2000.
  • Surge of the Mists: should only remove one stack of stability.
  • Debilitating Slam: Reduce cost to 10 energy.
  • Enchanted Daggers: Should be unblockable
  • Elemental Blast: Reduce damage by 10%
  • Enhanced Bulwark: reduce stability duration to match unwavering avoidance

Thief
There’s too much wrong here for me to touch on. Here’s the basics:

  • Hide in Shadows: lower cd to 25s
  • Withdraw: lower cd to 15s
  • Skelk Venom: lower cd to 30s.
  • Channeled Vigor: increase cdto 25s
  • Signet of Agility: dodge spamming
  • Distracting Daggers: double the projectile speed
  • Mug: should be made baseline
  • Preparedness: needs to be made baseline
  • Unhindered Combatant: needs a complete overhaul, it’s way stronger than the other two.

Warrior
Adrenal health was nerfed but that wasn’t the problem.

  • Adrenal Health: increase healing
  • Versatile Power and Smash Brawler should not stack
  • Cleansing Ire should only remove one condition on Primal Bursts, and remove 3 on activation (to match the adrenaline spent)
PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

Season 5 tuning

in PvP

Posted by: Tim.6450

Tim.6450

Necromancer
It’s in a pretty good place I find. Just not perfect.

  • Gravedigger: lower cooldown to 6s. Lower cast time to 1s
  • Death Spiral: lower cast time to 3/4s
  • Grasping Darkness: reduce cast time to 1/2s
  • Should be a GM trait in Blood Magic (Unholy Martyr isn’t needed) that grants health/shroud when you corrupt a boon.
  • Chilling Victory: either give might or shroud

That’s a lot of greatsword love. Now for that grandmaster. Unless you give life force options to other traitlines we kinda need unholy martyr as bad as it is. It’s still not as good as vital persistence but it is one of the few life force options left. Otherwhise you’re stuck with either no life force or a terrible trait.
Chilling victory nerf? really the condition of hitting a chilled oe isn’t hard enough as it is? For a life force regen below vital peristence?

EverythingOP

Season 5 tuning

in PvP

Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

ELE – agree with elemental training back to 33%

WAR- nope with more adrenal healing

GUARD- nope with more dps increase on any weapon

MES- agree with continum split too OP with anything

NEC – revert back rise 50% -dmg

REV – sureg of the mist dps need to be lowered

RGR – ancient seed OP

ENG – meh they ok

THIEF – they need more sustain i guess.

  • im not asking for nerf or buff i just think this skills/class need to be look at again.
Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend

(edited by Lord Hammer Hand.4815)