Season 7 stronghold

Season 7 stronghold

in PvP

Posted by: Ziggityzog.7389

Ziggityzog.7389

Please bring Stronghold back into ranked selection. Least then i can carry baddies. I was bored of forced conquest for ranked after the first 3 games season 5. I got gold t2 from placement both S5 and S6 but the horrible map idea of circle dancing… Its not pvp. Please either allow SH like seasons 1 thru 4 or at least dump conquest as ranked and just put in courtyard as the only ranked map so we can have real gw1 style pvp that worked correctly.

So bored and tired of circle dancing and zerging middle or chasing a teef for a circle. Why not let me stake him to the ground and move on instead of force chase. Lets have some real pvp fun kill or be killed.

lol’ing at thos who use broken builds and claim to be good since 2005.

|||Necro the masterclass very few know about.|||

Season 7 stronghold

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

‘PvP’ and ‘deathmatch’ are not synonymous.

Season 7 stronghold

in PvP

Posted by: Sly.9518

Sly.9518

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

Didn’t you get that memo? Players like OP don’t actually like PvP, it’s the same as MO saying all WvW players only like PvE hence all the PvE mechanics there.

Season 7 stronghold

in PvP

Posted by: Aza.2105

Aza.2105

I think stronghold is a good concept, but there is just too many different mechanics going on at once. Treb, escorting door assaulters, collecting crates to summon door assaulters, defending your lane, assaulting the enemy lane, collecting essence to summon elite npc and then killing the lord.

Its just too much, particularly for 5v5. Stronghold might in fact be a great map type if it was 8v8 instead of 5v5.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
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Season 7 stronghold

in PvP

Posted by: Ziggityzog.7389

Ziggityzog.7389

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

‘PvP’ and ‘deathmatch’ are not synonymous.

PvP and deathmatch worked very well in gw1 thank you very much. In fact it was the best made pvp to this day. Dancing around a circle is yes less competitive when having 2 teefs take the circles by just using bow 5 all game.

Circle dancing isnt pvp I’m sorry if you think it is. Deathmatch is pvp but since anet ruined Deathmatch with a small map they ruined pvp. Forcing people to dance on a circle takes the competitiveness away.

At least in stronghold there is some stratagy and you have a chance at carrying baddies. In circle dancing one bad player randomly on your team and its over for you.

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

Didn’t you get that memo? Players like OP don’t actually like PvP, it’s the same as MO saying all WvW players only like PvE hence all the PvE mechanics there.

Actually i enjoyed getting legendary in seasons 1-4 in stronghold and had a 102-9 season record at the end of season 2 ( 5 were lost conquest games ). Conq is just a trashy half attempt at pvp that anet tries to prop up. Balancing classes isn’t the issue it’s circle dancing.

lol’ing at thos who use broken builds and claim to be good since 2005.

|||Necro the masterclass very few know about.|||

(edited by Ziggityzog.7389)

Season 7 stronghold

in PvP

Posted by: Burtnik.5218

Burtnik.5218

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

Didn’t you get that memo? Players like OP don’t actually like PvP, it’s the same as MO saying all WvW players only like PvE hence all the PvE mechanics there.

So all popular esport mobas = pve for people that doesnt like pvp? Glad to know gw is going to show the world how real pvp looks like then.. oh wait.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Season 7 stronghold

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

‘PvP’ and ‘deathmatch’ are not synonymous.

PvP and deathmatch worked very well in gw1 thank you very much. In fact it was the best made pvp to this day. Dancing around a circle is yes less competitive when having 2 teefs take the circles by just using bow 5 all game.

Circle dancing isnt pvp I’m sorry if you think it is. Deathmatch is pvp but since anet ruined Deathmatch with a small map they ruined pvp. Forcing people to dance on a circle takes the competitiveness away.

At least in stronghold there is some stratagy and you have a chance at carrying baddies. In circle dancing one bad player randomly on your team and its over for you.

So capping points in conquest isn’t PvP but escorting NPC’s and killing the NPC lord is?

Didn’t you get that memo? Players like OP don’t actually like PvP, it’s the same as MO saying all WvW players only like PvE hence all the PvE mechanics there.

Actually i enjoyed getting legendary in seasons 1-4 in stronghold and had a 102-9 season record at the end of season 2 ( 5 were lost conquest games ). Conq is just a trashy half attempt at pvp that anet tries to prop up. Balancing classes isn’t the issue it’s circle dancing.

PvP is player vs player. Anything that puts players against other players is PvP. Conquest is PvP and it’s no less so than Stronghold which you seem so adamant about.

You praise PvP in GW1 then what’s your opinion about Alliance Battles?

(edited by Ayrilana.1396)